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Showing 30 active cards, of 31 total

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 U 
Legendary Enchantment – Shrine
If a source an opponent controls would deal damage to you, prevent 1 of that damage and place a counter on Blessing of Vitality.

Prominence – Whenever your commander enters the battlefield, gain X life where X is the number of counters on Blessing of Vitality. Remove all counters from Blessing of Vitality.
 R 
Legendary Creature – Kor Artificer
Partner with White or Green (You can have two commanders if both have partner and the other is White or Green.)

First Strike

Each noncreature, non-Equipment artifact is an Equipment with equip {x} and “Equipped creature gets +0/+X,” where X is that artifact’s converted mana cost.
3/1
 R 
Legendary Creature – Cat Cleric
Partner with White or Blue (You can have two commanders if both have partner and the other is White or Blue.)


Whenever an equipment card enters the battlefield, exile another creature you control and return it to the battlefield under it's owner's control.
3/4
 U 
Legendary Enchantment – Shrine
Whenever an opponent casts a creature spell, scry 1 and put a charge counter on Blessing of Verbosity.

Prominence – Whenever your commander enters the battlefield, look at the top X cards of your library and put one into your hand where X is the number of counters on Blessing of Verbosity. Remove all the counters from Blessing of Verbosity.
 R 
Creature – Human Wizard
Partner with Blue or Red (You can have two commanders if both have partner and the other is Blue or Red.)

U, Exile the top card of your library: Instant and sorcery spells you cast cost {1} less to cast this turn.
2/2
 R 
Legendary Creature – Wizard Advisor
Partner with Blue or White (You can have two commanders if both have partner and the other is Blue or White.)

{t}, Remove 3 counters from among permanents you control: Draw two cards, then put one card from your hand on top of your library in any order.
4/4
 R 
Legendary Creature – Demon Monk
Partner with Black or Red (You can have two commanders if both have partner and the other is Black or Red.)

Flash

Whenever Azamaro, Tsunami-nito Master enters the battlefield, destroy all creatures that were dealt damage this turn.

If a creature would die, exile it instead.
2/1
 U 
Legendary Enchantment – Shrine
Whenever a creature enters the battlefield under an opponents control, surveil 1 and put a charge counter on Blessing of Oblivion .

Prominence – Whenever your commander enters the battlefield, choose all or X target cards in your graveyard, where X is the number of charge counters on Blessing of Oblivion, an opponent chooses one of them. Put the chosen card into your hand. Remove all counters from Blessing of Oblivion.
 R 
Creature – Zombie Wizard
Whenever an opponent casts an artifact spell, place a +1/+1 counter on Shadowy Collector.
1/1
 R 
Legendary Artifact Creature – Knight
Partner with Black or Blue (You can have two commanders if both have partner and the other is Black or Blue.)

Deathtouch

Whenever you cast an Equipment spell it gains living weapon.
(When this Equipment enters the battlefield, create a
0/0 black Germ creature token, then attach this to it.)
1/2
 R 
Legendary Creature – Dwarf Warrior
Partner with Red or Black (You can have two commanders if both have partner and the other is Red or Black.)

Trample, Haste, Prowess

Whenever Binwin Bronzebottom deals combat damage to a player return an instant or sorcery card from your graveyard to your hand.
2/2
 U 
Legendary Enchantment – Shrine
Whenever an opponent sacrifices a permanent, put a charge counter on Blessing of Opulance and untap a permanent you control.

Prominence – Whenever your commander enters the battlefield, add X {r} where X is the number of charge counters on Blessing of Opulance. Remove all counters from Blessing of Opulance.
 R 
Legendary Creature – Ogre Berserker
Partner with Red or Green (You can have two commanders if both have partner and the other is Red or Green.)

Whenever a card is put into an opponent's graveyard from anywhere other than the battlefield, you may have Kazul, Guerrilla of the Mines deal X damage to any permanent where X is the discarded card's converted mana cost.

At the beginning of each opponent's end step, they may discard a card. If they don't you draw a card then discard a card.
3/3
 U 
Legendary Enchantment – Shrine
Whenever a creature an opponent controls blocks, put a charge counter on Blessing of Fecundity. Target creature you control gains +1/+1 until end of turn.

Prominence – Whenever your commander enters the battlefield, untap up to X target lands, where X is the number of charge counters on Blessing of Fecundity. Remove all counters from Blessing of Fecundity.
 R 
Legendary Creature – Monk
Partner with Green or Red (You can have two commanders if both have partner and the other is Green or Red.)

Godo's power and toughness are equal to the number of lands you control and the number of cards in your hand.

All creatures able to block Godo, Cunning Tactician do so.
3/3
 R 
Creature – Elf Shaman
Whenever you tap a Forest for mana, add an additional {g}.

{g}: Oran-Rief Mana Bloomer gets +1/+1 until end of turn.
4/4
 R 
Legendary Creature – Monk
Partner with Green or White (You can have two commanders if both have partner and the other is Green or White.)

Whenever an opponent draws a card, you may pay {2}, if you do place a +1/+1 counter on Shodash, the Strategist.
4/4
 M 
Legendary Creature – Zombie Knight
Partner with Black or White (You can have two commanders if both have partner and the other is Black or White.)

{t}, Sacrifice an Artifact: Search your library for an artifact card with converted mana cost equal to 1 plus the sacrificed artifact's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
1/4
 M 
Legendary Creature – Human Elf Cleric
Partner with Blue or Red (You can have two commanders if both have partner and the other is Blue or Red.)

{2}{b}, {t}:

{2}{r}, {t}

{2}{g}, {t}
3/3
 M 
Legendary Creature – Spirit Samurai
Partner with Green or Black (You can have two commanders if both have partner and the other is Green or Black.)

Whenever you play a spirit or arcane spell, regenerate target
creature you control. It gains Vigilance and Trample until end of turn.
2/3
 M 
Legendary Creature – Ally Cleric
Partner with White or Red (You can have two commanders if both have partner and the other is White or Red.)

Whenever a creature you control blocks, the attacking player may place a card from the top of their deck into their graveyard. If they don't, prevent all damage that would be dealt to the blocking creature this turn.
0/4
 M 
Legendary Creature – Demon Samurai
Partner with Black or Green (You can have two commanders if both have partner and the other is Black or Green.)

First Strike, Deathtouch

Whenever Shujiro Yamazaki the Viper deals combat damage to a player, you may search your library for an equipment card and put it onto the battlefield attached to an attacking samurai you control. If you do, shuffle your library.
3/2
 M 
Legendary Creature – Shapeshifter
Partner with Red or White (You can have two commanders if both have partner and the other is Red or White.)

Whenever a non-token creature enters the battlefield, that creature's controller may create a copy of that creature if it share's a creature type with Kozi, Mirror Shaper.

{u}: Kozi gains a creature type of your choice until end of turn.

{r}{g}: Target token gains Haste and Trample until end of turn.
2/2
 M 
Legendary Creature – Goblin Cleric
Partner with White or Black (You can have two commanders if both have partner and the other is White or Black.)

{2}{w}: Each player may return a permanent that costs 3 or less from their graveyard to the battlefield.

{2}{u}, return a permanent you control to it's owners hand: Each player puts the top card from their library into their graveyard.

{2}{r}: Each player may discard a card to draw a card. Draw a card for each opponent player who does not discard a card.
2/2
 M 
Legendary Creature – Shapeshifter
Affinity for artifacts. (This spell cost {1} less for each artifact you control.)

The Mirran Resistance is the creature type of each creature you control.

You may have artifacts you control enter the battlefield as a copy of any non-legendary artifact or creature on the battlefield, except they are an artifact in addition to its other types.
4/4
 M 
Legendary Creature – Djinn
Delrium – Whenever Djinn of the Helvault enters the battlefield, if there are four or more card types among cards in your graveyard exile the top X cards of your library, where X is the number of card types in your graveyard, then cast each card with converted mana cost X or less exiled this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
13/13
 M 
Legendary Creature – Zubera
Spirit Offering

Return X lands to your hand: Place X Ki counters on Patron of the Zubera.

During each upkeep, create a X/X colorless Spirit token, where X is the number of Ki counters on Patron of the Zubera.
6/4
 M 
Legendary Creature – Elemental
Whenever you cast Omnath, Locus of Zendikar, search your library for a land card, reveal it and place it into your hand. Shuffle your library.

Whenever Omnath attacks, you may search your library for a land card that shares a name with a land you control, place it onto the battlefield tapped. Shuffle your library.

Landfall – Whenever a land enters the battlefield under your control, if it does not share a name with any lands you control, create a 5/5 red and green Elemental.
4/4
 R 
Instant – Trap
Lodestone Trap costs {1} less for each equipped creature attacking you.

Gain control of each equipment attached to an attacking creature of your choice.

Attach all equipment you control to a blocking creature of your choice.
 R 
Legendary Artifact
Map of Everywhere enters the battlefield with X charge counters.

Remove a charge counter from Map of Everywhere: Untap target land you control.

Remove a charge counter from Map of Everywhere: Search your library for a basic land card and put it onto the battlefield, tapped.

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Mechanics