WHITE
COMMON
creature | ||||
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Protection from Lizards
1/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
2/4
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Flying
, Sacrifice Hunting Arcaneopteryx: Destroy target enchantment. Primitive rites channel mana into hexes and wards. All are equally delicious to specialised predators.
1/1
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Flying
Whenever Flitterscale Swarmer attacks, if you control another creature named Flitterscale Swarmer, Flitterscale Swarmer gets +1/+1. 1/1
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Feral — : Ferocious Felidar gains lifelink until end of turn. This ability costs less to activate if Ferocious Felidar's power is the greatest power among creatures you control.
2/2
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noncreature | ||||
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Create a 1/1 white Bird creature token with flying.
If you control a creature with the greatest power or tied for greatest power, create two of those tokens instead. Sunsparrows dance defiantly in the shadows of their larger kin.
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Enchant creature
Enchanted creature gets +2/+3. When you control no other creature than enchanted creature, sacrifice Aspect of the Pack. |
Choose one —
• This spell deals damage equal to twice the number of creatures with flying you control to target creature or planeswalker. • Create two 1/1 white Bird creature tokens with flying. |
Flash
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, create a 1/1 white Bird creature token with flying. |
Pack Tactics deals damage equal to the total power of creatures you control to target creature or planeswalker.
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UNCOMMON
noncreature | ||||
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Tap up to X target creatures, where X is the highest power on the battlefield.
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RARE
noncreature | ||||
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At the beginning of your upkeep, put X 1/1 white soldier tokens onto the battlefield, where X is equal to the greatest power among creatures you control.
"With great leadership, our numbers will prevail."
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BLUE
COMMON
creature | ||||
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Flash
Flying 3/2
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) “I never noticed before the resemblance of those small coastal predators to the terrors that hunt mammoths far inland.”
—Mmoya, eye witch 1/1
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Defender
As long as Amphin Runebearer is enchanted, it can attack as though it didn't have defender. Only once the full pattern is engraved will the champion join the sacred hunt for surface-dwellers.
3/5
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Feral — : Insidious Gharial gains hexproof until end of turn. This ability costs less to activate if Insidious Gharial's power is the greatest power among creatures you control.
Amphin domestication attempts left the wilds haunted by a new more intelligent hunter.
3/2
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When Amphin Tidemage enters the battlefield, choose one —
• Tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. • Tap up to two target creatures with power 2 or less your opponents control. 3/2
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Flying
When Cloudwind Aeropteryx enters the battlefield, if you control another creature with flying, draw a card. 2/4
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noncreature | ||||
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Draw a card, then draw an additional 2 cards if you control the creature with the highest power or tied for the highest power on the battlefield.
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This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand. Draw a card. There are far worse things a hellkite could do to you.
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Enchant creature
Enchanted creature gets +2/+2 and has flying. , Exile Cloudwind Ascension from your graveyard: Draw a card. |
UNCOMMON
creature | ||||
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, Sacrifice a creature: Draw a card.
The first wisdom the Favored Beast brought the brackwater tribe was the terrible price of its teachings.
3/4
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RARE
noncreature | ||||
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As an additional cost to cast Knowledge of Asharta pay unless you reveal any number of cards from your hand with a total of five or more blue mana symbols in their mana costs.
Draw five cards. Each opponent exiles the top five cards of their library. |
BLACK
COMMON
creature | ||||
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At the beginning of your upkeep, if Bog Scurrier as the highest power of all creatures in play, target player loses 2 life.
1/1
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Feral — : Hideous Creeper gains menace until end of turn. This ability costs less to activate if Hideous Creeper's power is the greatest power among creatures you control.
Seldom there is a warning not to get close to the cavern slugs despite their danger. If you don’t turn around from the smell or at the first glance of it, what are the chances you would heed a warning?
4/4
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Menace (This creature can't be blocked except by two or more creatures.)
3/4
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Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
The sea-dwellers feast on game of the sea and game of the land.
3/4
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As an additional cost to cast Rotfield Plowbug, sacrifice a creature, discard a creature card or pay .
Smaller carrion feeders adapt to devour their portion quickly. It's best to be far away before the plowbug arrives.
5/5
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noncreature | ||||
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Target creature gets -2/-2 until end of turn.
If you control a creature with the greatest power or tied for greatest power, that creature gets -4/-4 until end of turn instead. |
Destroy target creature without flying.
You cannot grow beyond the hunger of the tar. The greater you become the more your weight pulls you to your doom.
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Head Wound deals 3 damage to target player. Then that player loses an additional 3 life unless they discard a card.
How many problems could there possibly be that don't fall over after a big enough stone to the head?
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Target creature gains deathtouch until end of turn. If its power is 4 or greater, it also gains indestructible until end of turn.
You don't prey on a Bloodtooth, you present it with a temporary diversion.
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UNCOMMON
creature | ||||
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Menace
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Horrid Proto-Thallid. This ability triggers only once each turn. 1/1
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Sacrifice another creature: Bloodtooth Alpha gets +2/+2 until end of turn.
Whenever a creature with power 4 or greater dies, you gain 2 life. 2/2
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RARE
creature | ||||
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Whenever another creature card leaves your graveyard, you may pay . If you do, return Rotten Larva to the battlefield tapped.
Many echin brood hills are corrupted by necromantic miasmas from the Urak. Their larval stock will hunger forever, but never grow beyond the feeding stage.
1/1
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RED
COMMON
creature | ||||
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Pack Raptor has haste as long as you control another creature named Pack Raptor.
2/1
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When Fire-Rage Warrior enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
4/2
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Feral — : Savage Ridgewolf gains first strike until end of turn. This ability costs less to activate if Savage Ridgewolf's power is the greatest power among creatures you control.
4/1
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Haste, trample
At the beginning of the end step, sacrifice Zher Vul Firecat. Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 4/2
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When Pyrophage Larva enters the battlefield, you may sacrifice it. When you do, it deals 2 damage to target creature or planeswalker.
When the lair is threatened individual larvae burst into boiling gore to deter nest robbers.
1/2
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When Stomping Brutaloth enters the battlefield, creatures can't block this turn.
: Stomping Brutaloth gets +3/-3 until end of turn. 2/5
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When Magmaridge Bellowbeast enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards you own in exile and in your graveyard.
The first ever appearance of a bellowbeast inspired the surviving tribes men to pray and make sacrifice to the Mountain God Teklu, so he wouldn't punish them again.
2/4
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noncreature | ||||
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Primal Fire deals 2 damage to target creature or player.
If you control the creature with the greatest or tied for the greatest power, Primal Fire deals 3 damage to target creature or player and this damage cannot be prevented instead. |
Target creature gets +1/+0 and gains first strike and reach until end of turn.
Only the most daring hunter will get a chance to feast on terrorwing meat.
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UNCOMMON
creature | ||||
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Whenever Heartfeaster scavenges, exile the top two cards of your library, then put a card exiled this way into your graveyard. You may cast the remaining card this turn.
2/1
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noncreature | ||||
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Target creature you control deals damage equal to its power to target creature an opponent controls.
Another target creature you control deals damage equal to its power to another target creature an opponent controls. |
MYTHIC
creature | ||||
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Flying
When Infernal Hellkite enters the battlefield, sacrifice two nonland permanents. The peaks of Zher Vul are home to those that breath smoke and bleed fire.
7/7
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GREEN
COMMON
creature | ||||
---|---|---|---|---|
Vigilance (Attacking doesn't cause this creature to tap.)
3/4
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7/6
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Towering Aurochs gets +1/+1 as long as you control another creature named Towering Aurochs.
4/4
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Flash
Territorial Rodent enters the battlefield with a +1/+1 counter on it, if you control three or more Forests. 1/1
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Trample
5/7
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Trample
Snorting Spikebearer enters the battlefield with two +1/+1 counters on it. When Snorting Spikebearer dies, distribute its counters among up to that many target creatures. Every part of the beast is used.
2/3
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When Spiked Shellmaw enters the battlefield, you gain 3 life. Then if you control a creature with a +1/+1 counter on it, draw a card.
3/4
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Deathtouch
When Coldblood Shaman enters the battlefield, you may search your library for a Crocodile, Lizard, Turtle and/or Snake card, reveal it, put it into your hand, then shuffle. 3/1
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Flash
When Reptilian Broodmother enters the battlefield, target creature you control gains hexproof until end of turn. 1/3
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noncreature | ||||
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Enchant creature
Enchanted creature gets +3/+3. |
Mill four cards.
Return a basic land card from your graveyard to the battlefield tapped. If you can't, draw a card. |
UNCOMMON
noncreature | ||||
---|---|---|---|---|
The creatures with the highest power and second highest power fight each other.
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Add to your mana pool, where X is the highest power on the battlefield.
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RARE
creature | ||||
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Vigilance (Attacking doesn't cause this creature to tap.)
, Discard a creature card: Put two +1/+1 counters on target creature. It gains hexproof until end of turn. 5/5
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COLORLESS
UNCOMMON
noncreature | ||||
---|---|---|---|---|
, : Target creature gets -3/-0 until end of turn.
, : Target creature gets +3/+0 until end of turn. |
GOLD
UNCOMMON
creature | ||||
---|---|---|---|---|
Creatures you control and haven’t controlled since the beginning of your most recent turn get +2/+2.
3/2
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Flash
Flying Other creatures with flying you control get +1/+1. Nothing rises beyond the flock leaders thunderclaws if it rises on its own wings — at least not for long.
2/3
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RARE
noncreature | ||||
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Enchant creature
Gain control of enchanted creature. Enchanted creature has vigilance, trample, flying and gets +4/+4. |
LAND
COMMON
noncreature | ||||
---|---|---|---|---|
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control the creature with the highest power. |
BASIC
noncreature | ||||
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TOKEN
TOKEN
creature | ||||
---|---|---|---|---|
1/1
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Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1
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