Pethyron: Recent Activity
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Recent updates to Pethyron: (Generated at 2024-05-02 05:22:53)
Page 1 - Older activity
Page 1 - Older activity
Thank you, i'm quite proud of this big boi
good point lel
Boregerst :)
yeah the 4 power is nice
added trample, see comment. removed haste cause not necessary
Thank you, i thought it was cool as well. However I should probably staple trample onto this, because anyyone who didn't die last wave will still be able to chump block with their 1 remaining toughness.
Yeah i recall making a vertical cycle of these blue dudes. they all do really weird stuff that i put there just because i knew someone would use it.
thanks! I really like the mechanics of this set as well, especially the ones for beasts. Dw about being late, so is everyone else :P
This is one of my favorite sets of yours! The fight synergies are super cool and I love the ferocious synergies! see Shaman of the great hunt and others. good job!
also sorry im late
looks like a fun commander.
what a huge threat! Would be craaazy in limited!
tha typeline o_O
also starting with 4 power is nice
This is an interesting take on an extra combat. Me likes
I absolutely love this guy! seems like a sleeper if I've ever seen one. Where to play him, where to play him...?
That'll do, pig. That'll do. (not rude, it's from the simpsons movie i think)
Also stop making me feel lazy (i already know im). If you keep doing this I'm gonna have to start paying you for it (/s because I'm 6 years old wth)
Also Familiar Vibrations is just a ... lesser version of Vibrosynthesis. And yeah, Uproot the Spineless comboes well with this, IF you play it right. The more creatures you regenerate, the weaker they become, was the idea. So if you regenerate two, then this evens out, if you do three, well you get the effect for just one -1/-1 counter. And anymore than four this isn't really helping.
Oops, my bad, this can go infinite. will fix
UMM HOW DID THIS GET PAST ME
Yeah, I was designing all the reanimation in this very closely, to make sure THIS EXACT THING wouldn't happen.
I'll find a fix, but first I am gonna have to do a search for all things containing 'return' to soothe my mind that i didn't mess up this bad elsewhere
It works with Hearty Wultur, Herdcaller, Accumulated Vibrations, Familiar Vibrations, Vibrosynthesis (and aren't those two cards, like, identical?), Echoes of the Dead, Grafting Soil, Reborn for the Hive, Soil Graft, Unborn Spoils, Uproot the Spineless (NICE Combo!), Battlejack.
.... Yeah; ok, 12 cards out of 49. A fair amount of tokens after all. Not sure of the asfan, but that's more analysis than I feel like doing right now.
Um, might want to restrict this to only one extra combat phase a turn.
Otherwise "Turn 4? Kill your blocker, this attacks five times, win."
I mean, yes, you have to jump through hoops to make it big enough - but that doesn't seem enough.
Whoa! Too good! Let's you steal from any graveyard, can't be disenchanted, costs the same as Raise Dead, is common?!
Also this set is finished to answer your question. I also didn't mea to ignore that, yes, this too works with tokens.
Edit: the second one in the block was finished at the time I uploaded this, i'm just being laze-e
I think sneaky build arounds that arent too niche, but slightly subtle are fun to figure out
There is a lot of blue black return in this set, the insects are able to regenerate in black and there are some blue ones. This isn't really made for the naya beasts.
So there are quite a few ways to do it.
Interesting little build-around.
Works with that one herd creature... oh! Works with all token creation! Sneaky! Though maybe a build-around shouldn't be sneaky?
And, uh; this set doesn't actually seem to have many ways to cheat creatures into play OR tokens. Still to come?