[MISC] Mashed Chum: Virtual Booster

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Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Create three 3/1 red and blue Elemental creature tokens with Haste and Trample. Creatures dealt combat damage by these tokens cannot attack or block until the end of your next turn. Sacrifice these tokens at the beginning of the end step.
Storms wreak havoc on Ravagg
 U 
Instant
Prevent all combat damage that would be dealt to creature's that attack this turn.
 U 
Creature – Imp Rogue
At the beginning of combat on your turn, if Hell Creeper dealt combat damage to a player during your last turn, you may pay {r}. When you do, it gains Flying until the end of combat.
Imps like to skirt hell for little prizes, the big guys would never let em get away with any hefty ones.
4/2
 U 
Enchantment
At the beginning of your upkeep, if you control a white or green nonartifact permanent, Phyrexian Sanctuary puts a -1/-1 counter on target creature. If you control both a white and a green nonartifact permanent, Phyrexian Sanctuary puts three -1/-1 counters on that permanent
They are always at home if they are kidnapping, turning the captives into monstrous machines, and releasing them against their old friends. Always!
 C 
Creature – Lizard
Trample
{5}{g}: Support 2
Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
 C 
Creature – Rhino Warrior
Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
 C 
Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
 C 
Creature – Merfolk
Merfolk of the Verdant Pearls enters the battlefield tapped
{t}: Add {u} or {g}
Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
 C 
Creature – Cockatrice
As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
 C 
Artifact – Equipment
Equip {2}
Equipped creature has Hexproof. You gain 4 life.
A delicacy-supplying addition to any battle armor collection!
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
Plains
 
 B 
Basic Land – Plains

Colossal Storm (rare)
Aurelia's Courage (uncommon)
Hell Creeper (uncommon)
Phyrexian Sanctuary (uncommon)
Saddleback Lizard (common)
Rage-Clad Rhino (common)
Topodec's Prohibition (common)
Merfolk of the Verdant Pearls (common)
Druid's Familiar (common)
Scrapyard Cockatrice (common)
Elixir Cap (common)
City-Striding Arbiter (common)
Alobyrolg's Torcher (common)
Dreadnought Deckhand (common)
Plains (basic)