[MISC] Mashed Chum: Virtual Booster
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| Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever enchanted creature becomes tapped, attacks, blocks or has an activated ability activated, put a -1/-1 counter on it. Only a desperately screwed-over diabologist would cast this curse.
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When Temporal Perdonite leaves the battlefield, you may exile this card. When you do, search your library for another enchantment card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
A mystic ore that always had value to those who followed Acilliane, and eventually became the subject of cybernetic experiments.
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Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices an artifact or enchantment. How to defeat foes? Naturally it would be, naturally.
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First Strike
Whenever Soul-Stealing Ghoulblade deals lethal combat damage to a creature during combat on your turn, remove it from combat and put a +1/+1 counter on it. Ghoulblades are dangerous because their bound weapons are infused with the power of a wizard whom they were once close with. It doesn't get safer when they can begin an arsenal.
3/3
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Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn. When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
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Merfolk of the Verdant Pearls enters the battlefield tapped
: Add or ![]() Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
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When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
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Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
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Trample
![]() : Support 2Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
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As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
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Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero 2/3
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Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
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Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target. Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
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Equip
Equipped creature has Hexproof. You gain 4 life. A delicacy-supplying addition to any battle armor collection!
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Knot of Disparity
(rare)
Temporal Perdonite
(uncommon)
Blessing of the Natural Way
(uncommon)
Soul-Stealing Ghoulblade
(uncommon)
City-Striding Arbiter
(common)
Merfolk of the Verdant Pearls
(common)
Druid's Familiar
(common)
Rage-Clad Rhino
(common)
Saddleback Lizard
(common)
Scrapyard Cockatrice
(common)
Dreadnought Deckhand
(common)
Topodec's Prohibition
(common)
Alobyrolg's Torcher
(common)
Elixir Cap
(common)
Plains
(basic)




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