[MISC] Mashed Chum: Virtual Booster

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Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
 
 R 
Creature – Plant
Trample, Vigilance
Whenever a land enters the battlefield under your control, Arresting Creeper cannot attack or block until end of turn.
It doesn't cuff you, your heart just stops when you see it.
6/6
 U 
Sorcery
As an additional cost to cast Fabriphilia, sacrifice X creatures.
Return up to X artifact cards from your graveyard to the battlefield tapped.
On New Phyrexia, biology is respected far less than the admirable art of artifice.
 U 
Legendary Creature – Superhuman Mercenary
{w}: Jumpy Julian gains Flying until end of turn.
{1}: Until end of turn, if Jumpy Julian would be dealt damage, that damage is deal to you instead.
None of the other mercs liked Julian, he never had their backs, he was always too busy trying to play leapfrog.
3/1
 U 
Creature – Human Ally
Whenever Friendly Necromancer or another Ally you control enters the battlefield under your control, you may pay {3}. When you do, return up to two other Ally creature cards from your graveyard to your hand.
"Sure pally, no biggie, just gimme a second to rise some corpses and we'll get your carriage running on time once more!"
-Trebbs Ligg, Friendly Neighbourhood Necromancer
2/3
 C 
Artifact – Equipment
Equip {2}
Equipped creature has Hexproof. You gain 4 life.
A delicacy-supplying addition to any battle armor collection!
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
 C 
Creature – Rhino Warrior
Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
 C 
Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
 C 
Creature – Merfolk
Merfolk of the Verdant Pearls enters the battlefield tapped
{t}: Add {u} or {g}
Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
 C 
Creature – Cockatrice
As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
Swamp
 
 B 
Basic Land – Swamp

Alobyrolg's Torcher (common, foil)
Arresting Creeper (rare)
Fabriphilia (uncommon)
Jumpy Julian (uncommon)
Friendly Necromancer (uncommon)
Elixir Cap (common)
Druid's Familiar (common)
Rage-Clad Rhino (common)
Topodec's Prohibition (common)
City-Striding Arbiter (common)
Merfolk of the Verdant Pearls (common)
Alobyrolg's Torcher (common)
Dreadnought Deckhand (common)
Scrapyard Cockatrice (common)
Swamp (basic)