[MISC] Mashed Chum: Virtual Booster

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Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Flying
{2}: Mistform Terraspawner becomes a creature type of your choice in addition to it's other types until end of turn
{2}{t}: Search your library for:
– A Plains, if Mistform Terraspawner is an Angel
– An Island, if Mistform Terraspawner is a Sphinx
– A Swamp, if Mistform Terraspawner is a Demon
– A Mountain, if Mistform Terraspawner is a Dragon
– A Forest, if Mistform Terraspawner is a Hydra
Many villages tell the tales of the being that created their lands. However, none of them know that their Angels and Demons are the same being who ripped matter from the mists.
2/4
 U 
Sorcery
Look at the top five cards of your library, you may reveal a creature card from among them and put it onto the battlefield. It gains Haste. Sacrifice it and any creatures it dealt combat damage to at the end of the turn.
A necromancer on Ravagg can be very picky with what it turns into a slave on a suicide mission.
 U 
Creature – Human Ally
Whenever Friendly Necromancer or another Ally you control enters the battlefield under your control, you may pay {3}. When you do, return up to two other Ally creature cards from your graveyard to your hand.
"Sure pally, no biggie, just gimme a second to rise some corpses and we'll get your carriage running on time once more!"
-Trebbs Ligg, Friendly Neighbourhood Necromancer
2/3
 U 
Creature – Wall
Whenever Impassable Forcefield blocks a creature, return that creature to it's owners hand.
The Evil Mayor's house was boarded off by a magic barrier.
0/6
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
 C 
Creature – Merfolk
Merfolk of the Verdant Pearls enters the battlefield tapped
{t}: Add {u} or {g}
Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
 C 
Creature – Rhino Warrior
Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
 C 
Creature – Lizard
Trample
{5}{g}: Support 2
Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
 C 
Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
 C 
Creature – Cockatrice
As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
 C 
Artifact – Equipment
Equip {2}
Equipped creature has Hexproof. You gain 4 life.
A delicacy-supplying addition to any battle armor collection!
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
Plains
 
 B 
Basic Land – Plains

Mistform Terraspawner (rare)
Peer through the Dead (uncommon)
Friendly Necromancer (uncommon)
Impassable Forcefield (uncommon)
Druid's Familiar (common)
Merfolk of the Verdant Pearls (common)
Rage-Clad Rhino (common)
Saddleback Lizard (common)
Topodec's Prohibition (common)
Scrapyard Cockatrice (common)
Alobyrolg's Torcher (common)
Dreadnought Deckhand (common)
Elixir Cap (common)
City-Striding Arbiter (common)
Plains (basic)