[MISC] Mashed Chum: Virtual Booster

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Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ogre Warrior Nomad
{1}{r}{t}, Sacrifice another creature you control that didn't attack this turn: Creatures you control get +2/+0 until end of turn and cannot block until your next turn
Alobyrolg always told his Warfarers this: "Outta here wit da meek, and in wit da punchin!"
4/2
 U 
Instant
Creatures you don't control get -1/-1 until end of turn. Draw two cards.
You lose 10 life.
Badelin didn't know that throughout his entire journey for the Prize he never once succeeded, the Loomer had weakened every enemy. He now would not have the strength to fight the Demon, and the enemy had gotten his prize for very little effort of his own.
 U 
Artifact
Imprint – Exile a card from your graveyard with converted mana cost 1 or greater.
{1}{r}, {t}: Psychometric Incendiary deals damage equal to the imprinted card's converted mana cost to target creature or planeswalker.
An artifact with psychometry is cool, but cooler yet when it explodes.
 U 
Artifact
When Ring of Redemption enters the battlefield return target creature card from your graveyard to the battlefield until Ring of Redemption leaves the battlefield.
Ignema marks those who she finds worthy, they are never to remove this symbol.
 C 
Creature – Lizard
Trample
{5}{g}: Support 2
Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
 C 
Creature – Cockatrice
As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
 C 
Creature – Merfolk
Merfolk of the Verdant Pearls enters the battlefield tapped
{t}: Add {u} or {g}
Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
 C 
Creature – Rhino Warrior
Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
 C 
Artifact – Equipment
Equip {2}
Equipped creature has Hexproof. You gain 4 life.
A delicacy-supplying addition to any battle armor collection!
 C 
Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
Swamp
 
 B 
Basic Land – Swamp

Alobyrolg's Warfarer (rare)
Infernal Patronage (uncommon)
Psychometric Incendiary (uncommon)
Ring of Redemption (uncommon)
Saddleback Lizard (common)
Scrapyard Cockatrice (common)
Druid's Familiar (common)
Dreadnought Deckhand (common)
Merfolk of the Verdant Pearls (common)
Rage-Clad Rhino (common)
Alobyrolg's Torcher (common)
City-Striding Arbiter (common)
Elixir Cap (common)
Topodec's Prohibition (common)
Swamp (basic)