[MISC] Mashed Chum: Virtual Booster
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| Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Exile a card at random from target player's graveyard. Create an X/X Spirit creature token with Flying and "Whenever Lord of Guilty Souls deals combat damage to a target, it is dealt that much damage"The dead don't always want to fight their past-beloved or far offspring
2/1
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Maneuverable Monastery enters the battlefield tapped
: Add , or
Cycling
, Sacrifice Maneuverable Monastery: Counter target creature spell. Maneuverable Monastery deals X damage to any target, where X is that creature's power.An easily defended base makes for some secure meditation sessions.
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Whenever Friendly Necromancer or another Ally you control enters the battlefield under your control, you may pay
. When you do, return up to two other Ally creature cards from your graveyard to your hand."Sure pally, no biggie, just gimme a second to rise some corpses and we'll get your carriage running on time once more!"
-Trebbs Ligg, Friendly Neighbourhood Necromancer 2/3
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Return target creature card from your graveyard to the battlefield tapped. It becomes a 2/2 black Knight creature token with First Strike. You lose 2 life.
"How did ya tink we gottem outta da ground?"
-Trebbs Ligg, losing patience. |
Equip
Equipped creature has Hexproof. You gain 4 life. A delicacy-supplying addition to any battle armor collection!
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Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
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When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
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As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
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Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
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Merfolk of the Verdant Pearls enters the battlefield tapped
: Add or ![]() Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
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Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero 2/3
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Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target. Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
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Trample
![]() : Support 2Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
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Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn. When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
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Lord of Guilty Souls
(rare)
Maneuverable Monastery
(uncommon)
Friendly Necromancer
(uncommon)
Raise Black Knight
(uncommon)
Elixir Cap
(common)
Topodec's Prohibition
(common)
Druid's Familiar
(common)
Scrapyard Cockatrice
(common)
Rage-Clad Rhino
(common)
Merfolk of the Verdant Pearls
(common)
Dreadnought Deckhand
(common)
Alobyrolg's Torcher
(common)
Saddleback Lizard
(common)
City-Striding Arbiter
(common)
Island
(basic)


: Exile a card at random from target player's graveyard. Create an X/X Spirit creature token with Flying and "Whenever Lord of Guilty Souls deals combat damage to a target, it is dealt that much damage"
or
, Sacrifice Maneuverable Monastery: Counter target creature spell. Maneuverable Monastery deals X damage to any target, where X is that creature's power.
. When you do, return up to two other Ally creature cards from your graveyard to your hand.
