[MISC] Mashed Chum: Virtual Booster
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| Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Gain control of target creature in an opponent's graveyard with converted mana cost X until end of turn. Untap it and give it Haste. When it deals combat damage to a player this turn, add that much .He scares away graverobbers while protecting the vault of dark mana, but being so good for the job, he's not above rising someone's grandma for a quick delivery service.
2/2
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Return target creature card from your graveyard to the battlefield tapped. It becomes a 2/2 black Knight creature token with First Strike. You lose 2 life.
"How did ya tink we gottem outta da ground?"
-Trebbs Ligg, losing patience. |
At the beginning of your upkeep, if you control a white or green nonartifact permanent, Phyrexian Sanctuary puts a -1/-1 counter on target creature. If you control both a white and a green nonartifact permanent, Phyrexian Sanctuary puts three -1/-1 counters on that permanent
They are always at home if they are kidnapping, turning the captives into monstrous machines, and releasing them against their old friends. Always!
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: Jumpy Julian gains Flying until end of turn.
: Until end of turn, if Jumpy Julian would be dealt damage, that damage is deal to you instead.None of the other mercs liked Julian, he never had their backs, he was always too busy trying to play leapfrog.
3/1
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Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero 2/3
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Merfolk of the Verdant Pearls enters the battlefield tapped
: Add or ![]() Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
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Trample
![]() : Support 2Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
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Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target. Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
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Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
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When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
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As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
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Equip
Equipped creature has Hexproof. You gain 4 life. A delicacy-supplying addition to any battle armor collection!
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Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn. When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
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Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
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Cemetery Vault-Keeper
(rare)
Raise Black Knight
(uncommon)
Phyrexian Sanctuary
(uncommon)
Jumpy Julian
(uncommon)
Dreadnought Deckhand
(common)
Merfolk of the Verdant Pearls
(common)
Saddleback Lizard
(common)
Alobyrolg's Torcher
(common)
Topodec's Prohibition
(common)
Druid's Familiar
(common)
Scrapyard Cockatrice
(common)
Elixir Cap
(common)
City-Striding Arbiter
(common)
Rage-Clad Rhino
(common)
Forest
(basic)




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