Redwall: Virtual Booster

Redwall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one or both:
- Target creature gets -X/-X until end of turn.
- Put X +1/+1 counters on target creature you control.
 U 
Creature – Hare Warrior
{t}: Target creature you control gains haste.
{t}: Untap another target creature you control.
3/2
 U 
Sorcery
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
 U 
Creature – Hare Warrior
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
3/3
 C 
Instant
Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Sorcery
You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
 C 
Creature – Hare Warrior
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
 C 
Creature – Otter
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
 C 
Creature – Rat Warrior
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Artifact – Equipment
Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach.
Equip {3}
 C 
Creature – Squirrel Archer
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
Swamp
 
 B 
Basic Land – Swamp

Ferahgo's Edge (rare)
Long Patrol Bugler (uncommon)
Smashing Might (uncommon)
Long Patrol Blademaster (uncommon)
Fade into the Shade (common)
Disillusion (common)
Midsummer Feast (common)
Long Patrol Private (common)
Moss Riverdog (common)
Abbey Carp (common)
Brutish Beater (common)
Brushtail Runner (common)
Yew Longbow (common)
Treetop Sureshot (common)
Swamp (basic)