Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Gain control of target creature with a +1/+1 counter on it unless its controller pays for each counter on it.
![]() ![]() : Put a +1/+1 counter on target creature you don’t control.2/3
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All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"
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: Target creature you control gains haste.
: Untap another target creature you control.3/2
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As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. "What comes around goes around."
3/2
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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When Moss Riverdog enters the battlefield, choose one:
- Tap target creature. - Return target tapped creature to its owner's hand. Deadly precision with barely a ripple.
2/2
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Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
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: Add .
![]() , : Add three mana of any one color.“The trees listen and if you give em space and treat em with respect, they respond.”
1/3
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Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
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Marlfox Lurer
(rare)
Intoxicating Smoke
(uncommon)
Long Patrol Bugler
(uncommon)
Smashing Might
(uncommon)
Tattooed Mystic
(common)
Vigorous Fighter
(common)
Moss Riverdog
(common)
Slippery Weasel
(common)
Fade into the Shade
(common)
Disillusion
(common)
Fencing Saber
(common)
Long Patrol Scout
(common)
Moss Treespeaker
(common)
Calm Courage
(common)
Island
(basic)


: Gain control of target creature with a +1/+1 counter on it unless its controller pays
for each counter on it.
