Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Mouse Rogue
Shroud
As Gonff, Prince of Thieves enters the battlefield, an opponent of your choice gains control of it.
At the beginning of your upkeep, choose another permanent you control. Target opponent gains control of it.
2/1
 U 
Instant
Choose one or both -
- Target creature you control gains indestructible until end of turn.
- Return target artifact or enchantment from your graveyard to your hand.
 U 
Creature – Hare Warrior
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
Boxing Buddy can’t block as long as it has a +1/+1 counter on it.
1/1
 U 
Sorcery
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
 C 
Creature – Vole Shaman
{t}: Add {g}.
{g}{g}, {t}: Add three mana of any one color.
“The trees listen and if you give em space and treat em with respect, they respond.”
1/3
 C 
Creature – Fox Shaman
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card.
"What comes around goes around."
3/2
 C 
Artifact – Equipment
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
 C 
Instant
Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
 C 
Creature – Hare Warrior
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste.
2/1
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
 C 
Sorcery
This spell costs {1} less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.
 C 
Creature – Weasel Rogue
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
 C 
Creature – Mouse
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{2}, {t}: Tap or untap target creature. This ability costs {2} less to activate if Abbey Gatekeeper is seasoned.
0/3
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
Island
 
 B 
Basic Land – Island

Gonff, Prince of Thieves (mythic)
Carefully Restore (uncommon)
Boxing Buddy (uncommon)
Smashing Might (uncommon)
Moss Treespeaker (common)
Tattooed Mystic (common)
Fencing Saber (common)
Fade into the Shade (common)
Vigorous Fighter (common)
Abbey Carp (common)
Patrol the Borders (common)
Slippery Weasel (common)
Abbey Gatekeeper (common)
Disillusion (common)
Island (basic)