Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1.
Equip {1}
 
 R 
Artifact – Equipment
Fitted for – Legendary Creatures
As long as Bone-Handled Scimitar is equipped to a legendary creature, whenever another creature you control dies, return it to the battlefield tapped at the beginning of your upkeep.
Equipped creature gets +4/+2.
Equip {3}
 U 
Sorcery
Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
 U 
Enchantment – Saga
I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
 U 
Creature – Hare Warrior
{t}: Target creature you control gains haste.
{t}: Untap another target creature you control.
3/2
 C 
Creature – Mouse
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{2}, {t}: Tap or untap target creature. This ability costs {2} less to activate if Abbey Gatekeeper is seasoned.
0/3
 C 
Instant
Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
 C 
Creature – Hare
Trample
Veteran Boxer gets +1/+1 for each creature blocking it.
"I only get serious when there's serious competition."
2/2
 C 
Creature – Shrew
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
 C 
Artifact – Equipment
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1.
Equip {1}
 C 
Creature – Vole Shaman
{t}: Add {g}.
{g}{g}, {t}: Add three mana of any one color.
“The trees listen and if you give em space and treat em with respect, they respond.”
1/3
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
 C 
Creature – Weasel Rogue
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
Plains
 
 B 
Basic Land – Plains

Trusty Sword (common, foil)
Bone-Handled Scimitar (rare)
Fire the Forge (uncommon)
Daskar’s Demise (uncommon)
Long Patrol Bugler (uncommon)
Abbey Gatekeeper (common)
Fade into the Shade (common)
Veteran Boxer (common)
Logboat Cook (common)
Trusty Sword (common)
Moss Treespeaker (common)
Disillusion (common)
Abbey Carp (common)
Slippery Weasel (common)
Plains (basic)