Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one:
- Incoming Fire deals 3 damage to target creature. - Incoming Fire deals 1 damage to each creature. Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
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Whenever an opponent casts a creature spell, create a 2/2 green Toad creature.
![]() , Sacrifice a creature you control: Put two +1/+1 counter on Marshgreen of Toadland. It gains trample until end of turn.4/4
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: Target creature you control gains haste.
: Untap another target creature you control.3/2
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Fitted for – Rat (When Wicked Saber enters the battlefield, you may equip it to a(n) Rat creature you control. )
Equipped creature gets +2/+0 and deathtouch. Equip ![]() |
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
When Guosim Bigbones enters the battlefield, if you swapped a nontoken creature, you may have Guosim Bigbones fight target creature you don’t control. 4/3
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Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
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This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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When Moss Riverdog enters the battlefield, choose one:
- Tap target creature. - Return target tapped creature to its owner's hand. Deadly precision with barely a ripple.
2/2
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. "What comes around goes around."
3/2
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Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
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Incoming Fire
(common, foil)
Marshgreen of Toadland
(rare)
Long Patrol Bugler
(uncommon)
Wicked Saber
(uncommon)
Guosim Bigbones
(uncommon)
Slippery Weasel
(common)
Patrol the Borders
(common)
Clever Stoat
(common)
Moss Riverdog
(common)
Vigorous Fighter
(common)
Tattooed Mystic
(common)
Calm Courage
(common)
Brushtail Runner
(common)
Trusty Sword
(common)
Forest
(basic)



: Target creature you control gains haste.

less to cast if you control a Scout.