Redwall: Virtual Booster
| Redwall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
|
, , Sacrifice another creature: Put a +1/+1 counter on each other creature you control. They gain menace until end of turn."Prove to me your worth in battle! Or prove it like this one proved his."
4/5
|
Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets " , : Deal 1 damage to target creature. Tap it."
Equip ![]() |
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control. 3/3
|
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
![]() , : You gain life equal to Infirmary Caretaker's toughness. Activate this ability only if Infirmary Caretaker is seasoned.1/3
|
|
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
|
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
|
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
|
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
|
|
Trample
Veteran Boxer gets +1/+1 for each creature blocking it. "I only get serious when there's serious competition."
2/2
|
Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
|
|
Brutish Beater
(common, foil)
Badrang the Tyrant
(rare)
Leather Sling
(uncommon)
Long Patrol Blademaster
(uncommon)
Infirmary Caretaker
(uncommon)
Trusty Sword
(common)
Rudder Whack
(common)
Clever Stoat
(common)
Brushtail Runner
(common)
Treetop Sureshot
(common)
Veteran Boxer
(common)
Fade into the Shade
(common)
Calm Courage
(common)
Midnight Encounter
(common)
Forest
(basic)


, Sacrifice another creature: Put a +1/+1 counter on each other creature you control. They gain menace until end of turn.
