Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control becomes tapped, put a +1/+1 counter on that creature.
Salamandastron stands tall, its Long Patrol protecting Mossflower and its denizens.
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I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn. |
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
![]() , : You gain life equal to Infirmary Caretaker's toughness. Activate this ability only if Infirmary Caretaker is seasoned.1/3
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Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
![]() ![]() , : Target creature gets -X/-0 until end of turn.1/2
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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When Logboat Cook enters the battlefield, choose one:
- You gain 2 life. - Put a +1/+1 counter on another target creature. 1/1
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Choose one:
- Incoming Fire deals 3 damage to target creature. - Incoming Fire deals 1 damage to each creature. Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
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Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
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Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
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Training Regimen
(rare)
Daskar’s Demise
(uncommon)
Infirmary Caretaker
(uncommon)
Lantur, the Intimidator
(uncommon)
Brutish Beater
(common)
Logboat Cook
(common)
Incoming Fire
(common)
Abbey Carp
(common)
Treetop Sureshot
(common)
Brushtail Runner
(common)
Abbey Gatekeeper
(common)
Rudder Whack
(common)
Clever Stoat
(common)
Trusty Sword
(common)
Swamp
(basic)



: You gain life equal to Infirmary Caretaker's toughness. Activate this ability only if Infirmary Caretaker is seasoned.
