Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Bird Horror
Flying
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens.
{3}{u}{b}, Remove five +1/+1 counters from Flock of Ravens: Put a copy of Flock of Ravens onto the battlefield.
3/2
 U 
Creature – Bird Scout
Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand.
2/2
 U 
Creature – Shrew Warrior
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
When Guosim Bigbones enters the battlefield, if you swapped a nontoken creature, you may have Guosim Bigbones fight target creature you don’t control.
4/3
 U 
Sorcery
Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
 C 
Creature – Stoat Scout
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
1/3
 C 
Creature – Hare
Trample
Veteran Boxer gets +1/+1 for each creature blocking it.
"I only get serious when there's serious competition."
2/2
 C 
Creature – Rat Warrior
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
 C 
Creature – Otter
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
 C 
Artifact – Equipment
Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach.
Equip {3}
 C 
Creature – Hare Warrior
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
 C 
Creature – Hare Scout
{t}: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.
“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
 C 
Sorcery
This spell costs {1} less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Creature – Shrew
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
Forest
 
 B 
Basic Land – Forest

Flock of Ravens (mythic)
Skyline Sentry (uncommon)
Guosim Bigbones (uncommon)
Fire the Forge (uncommon)
Clever Stoat (common)
Veteran Boxer (common)
Brutish Beater (common)
Moss Riverdog (common)
Yew Longbow (common)
Long Patrol Private (common)
Long Patrol Scout (common)
Patrol the Borders (common)
Disillusion (common)
Logboat Cook (common)
Forest (basic)