Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens. ![]() ![]() , Remove five +1/+1 counters from Flock of Ravens: Put a copy of Flock of Ravens onto the battlefield.3/2
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As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
: Target creature you control gains haste.
: Untap another target creature you control.3/2
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
Boxing Buddy can’t block as long as it has a +1/+1 counter on it. 1/1
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
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Choose one:
- Incoming Fire deals 3 damage to target creature. - Incoming Fire deals 1 damage to each creature. Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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: Add .
![]() , : Add three mana of any one color.“The trees listen and if you give em space and treat em with respect, they respond.”
1/3
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Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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Flock of Ravens
(mythic)
Smashing Might
(uncommon)
Long Patrol Bugler
(uncommon)
Boxing Buddy
(uncommon)
Fade into the Shade
(common)
Incoming Fire
(common)
Brutish Beater
(common)
Trusty Sword
(common)
Vigorous Fighter
(common)
Rudder Whack
(common)
Clever Stoat
(common)
Treetop Sureshot
(common)
Moss Treespeaker
(common)
Long Patrol Private
(common)
Forest
(basic)




: Target creature you control gains haste.