Redwall: Virtual Booster
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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() "Prove to me your worth in battle! Or prove it like this one proved his."
4/5
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Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
![]() ![]() ![]() ![]() 1/2
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I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn. |
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn. 1/1
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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This spell costs
![]() Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
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Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. "What comes around goes around."
3/2
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
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Badrang the Tyrant
(rare)
Lantur, the Intimidator
(uncommon)
Daskar’s Demise
(uncommon)
Guosim Reinforcements
(uncommon)
Rudder Whack
(common)
Patrol the Borders
(common)
Abbey Carp
(common)
Brushtail Runner
(common)
Midsummer Feast
(common)
Tattooed Mystic
(common)
Trusty Sword
(common)
Midnight Encounter
(common)
Fade into the Shade
(common)
Calm Courage
(common)
Mountain
(basic)