Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Stoat
{b}, {t}, Sacrifice another creature: Put a +1/+1 counter on each other creature you control. They gain menace until end of turn.
"Prove to me your worth in battle! Or prove it like this one proved his."
4/5
 U 
Creature – Rat Pirate
{1}{r}{b}, {t}: Corsair Whipcracker deals 1 damage to each creature that entered the battlefield this turn.
“Yer slaves now. I suggest ye ‘member that roight quick n prop’r lest yew want ‘nuther taste o’ mah whip!”
3/1
 U 
Artifact – Equipment
Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets "{1}, {t}: Deal 1 damage to target creature. Tap it."
Equip {3}
 U 
Creature – Hare Warrior
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
3/3
 C 
Creature – Mouse
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{2}, {t}: Tap or untap target creature. This ability costs {2} less to activate if Abbey Gatekeeper is seasoned.
0/3
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Creature – Stoat Scout
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
1/3
 C 
Artifact – Equipment
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Creature – Squirrel Archer
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
 C 
Creature – Weasel Rogue
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
 C 
Creature – Fox Shaman
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card.
"What comes around goes around."
3/2
 C 
Creature – Shrew
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
Island
 
 B 
Basic Land – Island

Badrang the Tyrant (rare)
Corsair Whipcracker (uncommon)
Leather Sling (uncommon)
Long Patrol Blademaster (uncommon)
Abbey Gatekeeper (common)
Brushtail Runner (common)
Clever Stoat (common)
Fencing Saber (common)
Disillusion (common)
Treetop Sureshot (common)
Slippery Weasel (common)
Abbey Carp (common)
Tattooed Mystic (common)
Logboat Cook (common)
Island (basic)