Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. "What comes around goes around."
3/2
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Shroud
As Gonff, Prince of Thieves enters the battlefield, an opponent of your choice gains control of it. At the beginning of your upkeep, choose another permanent you control. Target opponent gains control of it. 2/1
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As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand. 2/2
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Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control. 3/3
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
Trample
Veteran Boxer gets +1/+1 for each creature blocking it. "I only get serious when there's serious competition."
2/2
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
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Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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: Add .
![]() , : Add three mana of any one color.“The trees listen and if you give em space and treat em with respect, they respond.”
1/3
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Tattooed Mystic
(common, foil)
Gonff, Prince of Thieves
(mythic)
Smashing Might
(uncommon)
Skyline Sentry
(uncommon)
Long Patrol Blademaster
(uncommon)
Midsummer Feast
(common)
Long Patrol Private
(common)
Fencing Saber
(common)
Veteran Boxer
(common)
Brutish Beater
(common)
Fade into the Shade
(common)
Abbey Carp
(common)
Disillusion
(common)
Moss Treespeaker
(common)
Swamp
(basic)




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