Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 
 R 
Creature – Squirrel Warrior
Other Squirrels you control have “{g}, {t}: This creature deals damage equal to its power to any target.”
1/1
 U 
Creature – Hare Warrior
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
3/3
 U 
Instant
Target creature gains deathtouch and indestructible until end of turn.
"With my wares, even your most pathetic can bring down the mightiest of foes."
 U 
Sorcery
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
 C 
Creature – Otter
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
 C 
Creature – Weasel Rogue
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
 C 
Creature – Hare
Trample
Veteran Boxer gets +1/+1 for each creature blocking it.
"I only get serious when there's serious competition."
2/2
 C 
Creature – Mouse
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{2}, {t}: Tap or untap target creature. This ability costs {2} less to activate if Abbey Gatekeeper is seasoned.
0/3
 C 
Creature – Squirrel Archer
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
 C 
Artifact – Equipment
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
 C 
Creature – Stoat Scout
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
1/3
 C 
Sorcery
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
Mountain
 
 B 
Basic Land – Mountain

Brushtail Runner (common, foil)
Volley Captain (rare)
Long Patrol Blademaster (uncommon)
Poisoned Edge (uncommon)
Smashing Might (uncommon)
Moss Riverdog (common)
Slippery Weasel (common)
Veteran Boxer (common)
Abbey Gatekeeper (common)
Treetop Sureshot (common)
Fencing Saber (common)
Clever Stoat (common)
Midnight Encounter (common)
Brushtail Runner (common)
Mountain (basic)