Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one:
- Incoming Fire deals 3 damage to target creature. - Incoming Fire deals 1 damage to each creature. Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
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Fitted for – Otter
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control. Equipped creature gets +4/+0 and menace. Equip ![]() |
Fitted for – Rat (When Wicked Saber enters the battlefield, you may equip it to a(n) Rat creature you control. )
Equipped creature gets +2/+0 and deathtouch. Equip ![]() |
Target creature gains deathtouch and indestructible until end of turn.
"With my wares, even your most pathetic can bring down the mightiest of foes."
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Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn. 1/1
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
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Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
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Incoming Fire
(common, foil)
Gullwhacker
(rare)
Wicked Saber
(uncommon)
Poisoned Edge
(uncommon)
Guosim Reinforcements
(uncommon)
Trusty Sword
(common)
Vigorous Fighter
(common)
Abbey Gatekeeper
(common)
Clever Stoat
(common)
Fade into the Shade
(common)
Brushtail Runner
(common)
Rudder Whack
(common)
Treetop Sureshot
(common)
Midnight Encounter
(common)
Swamp
(basic)




: Tap or untap target creature. This ability costs