Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets -1/-1 until end of turn. If that creature dies this turn, return Between the Ribs to your hand at end of turn.
Tread softly. It's a quiet, moonless night.
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Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
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Target creature gains deathtouch and indestructible until end of turn.
"With my wares, even your most pathetic can bring down the mightiest of foes."
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Choose one or both -
- Target creature you control gains indestructible until end of turn. - Return target artifact or enchantment from your graveyard to your hand. |
You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
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Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
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Between the Ribs
(rare)
Fire the Forge
(uncommon)
Poisoned Edge
(uncommon)
Carefully Restore
(uncommon)
Midsummer Feast
(common)
Fencing Saber
(common)
Patrol the Borders
(common)
Vigorous Fighter
(common)
Slippery Weasel
(common)
Long Patrol Private
(common)
Brutish Beater
(common)
Disillusion
(common)
Fade into the Shade
(common)
Abbey Gatekeeper
(common)
Swamp
(basic)



: Tap or untap target creature. This ability costs