Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens. ![]() ![]() , Remove five +1/+1 counters from Flock of Ravens: Put a copy of Flock of Ravens onto the battlefield.3/2
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: Target creature you control gains haste.
: Untap another target creature you control.3/2
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All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"
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Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn. 1/1
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Choose one:
- Incoming Fire deals 3 damage to target creature. - Incoming Fire deals 1 damage to each creature. Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
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Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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Trample
Veteran Boxer gets +1/+1 for each creature blocking it. "I only get serious when there's serious competition."
2/2
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Flock of Ravens
(mythic)
Long Patrol Bugler
(uncommon)
Intoxicating Smoke
(uncommon)
Guosim Reinforcements
(uncommon)
Treetop Sureshot
(common)
Incoming Fire
(common)
Midsummer Feast
(common)
Clever Stoat
(common)
Rudder Whack
(common)
Brutish Beater
(common)
Trusty Sword
(common)
Abbey Carp
(common)
Long Patrol Private
(common)
Veteran Boxer
(common)
Island
(basic)



: Target creature you control gains haste.

