Toakoa: Virtual Booster

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Mechanics | Skeleton | Set notes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
When Makaha Wailuku dies, exile it and the top four cards of your library without looking at them, then return it and those cards to the top of your library in random order.

Whenever an instant or sorcery card in your graveyard leaves your graveyard, you may pay its mana cost. If you do, you may cast a copy of that spell.
4/2
 U 
Sorcery
Whenever a creature you control deals combat damage to a player this turn, draw a card. Then, if that creature was a Scout, look at on card at random from defending player’s hand.
 U 
Creature – Merfolk Wizard
{u}, {t}: Return target creature to its owner's hand unless its controller pays {1}.
1/3
 U 
Sorcery
As an additional cost to play Darkest Ambitions, pay 2 life.

Search your library for a card, then shuffle your library and put that card on top of it.

When you enshrine Darkest Ambitions, draw a card.

Enshrine {b} ({b}: Put this card on the bottom of your library from your graveyard.)
 C 
Instant
Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you are pious, gain 1 life for each attacking and blocking creature.
 C 
Creature – Spider
Reach

When Thicketspinner enters the battlefield, put the top card of your library into your graveyard. If that card is a creature or land card, create a 1/1 green insect token.
2/4
 C 
Creature – Spirit Shade
Whenever one or more cards leave a graveyard, Tomb Harrower gets +2/+2 until end of turn.
3/2
 C 
Creature – Ashling Shaman
Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

As long as you are pious, Pyre Keeper gets +2/+0.
3/3
 C 
Creature – Human Soldier
Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

Chosen Few has double strike as long as it has a piety counter on it.
1/1
 C 
Creature – Kithkin Artificer
Industrious Menehune enters the battlefield with a +1/+1 counter on it.

{1}{u}, {t}, Remove a +1/+1 counter from a creature you control: Create an 0/2 colorless Moai artifact creature token with defender.
1/2
 C 
Artifact – Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Chute Sledge can’t be blocked by creatures with defender.
5/3
 C 
Sorcery
All creatures get -1/-1 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
 C 
Instant
Target creature you control gets +1/+1 until end of turn and fights target creature you don’t control.

This spell costs {1} less to cast for each scout you control.
 C 
Creature – Human Wizard
At the beginning of your combat step, if there two or more creature cards in your graveyard, another target creature you control gains vigilance and deathtouch until end of turn.
3/2
Mountain
 
 B 
Basic Land – Mountain

Makaha Wailuku (rare)
Eyes Peeled (uncommon)
Crystalwater Dismisser (uncommon)
Darkest Ambitions (uncommon)
Rewards of Devotion (common)
Thicketspinner (common)
Tomb Harrower (common)
Pyre Keeper (common)
Chosen Few (common)
Industrious Menehune (common)
Chute Sledge (common)
Kalehu Death Rites (common)
Easy Prey (common)
Shadow Shepherd (common)
Mountain (basic)