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Showing all 75 cards

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 R 
Tribal Sorcery – Frog
Each player sacrifices all non-frog permanents they control.
 R 
Creature – Construct
Other creatures you control named Divisionary get +1/+1.
{5}: Create a token that's a copy of Divisionary.
1/1
 R 
Creature – Eldrazi
Ingest
Eater of Silence can't block
When Eater of Silence dies, you may put a card your opponent owns in exile into that players graveyard. If you do, return Eater of Silence to it's owner's hand
2/1
 M 
Creature – Eldrazi
Colored spells your opponents cast cost {3} more to cast.
It drains a world of more than it's life
9/5
 U 
Instant
Kicker – {w}{w}
Exile target creature, then return that creature to the battlefield under it's owners control.
If Cast To The Clouds was kicked, exile that creature instead.
 M 
Creature – Elephant
Dominant – As long as you control the creature with the highest power, permanents you control have indestructible.
8/8
 R 
Creature – Human Warrior
Creatures your opponents control get +1/+1.
3/3
 R 
Enchantment
Planeswalkers you control enter the battlefield with an additional loyalty counter.
 R 
Sorcery
This spell costs {1} less to cast for each wizard you control.
Take an extra turn after this one.
Some meetings take more time than there is available...
 R 
Creature – Spirit
Flying.
When Eternities Drifter dies, shuffle it into it's owners library and draw a card.
Upon it's death, life truly begun.
1/1
 R 
Creature – Zombie Giant
Creatures you control enter the battlefield tapped.
5/5
 M 
Creature – Wizard
Wizards spells you cast can't be countered.
Whenever a Wizard enters the battlefield under your control, you may draw a card.
3/3
 R 
Creature – Human Wizard
Spells your opponents cast that would target a Wizard you control cost {1} more to cast.
1/3
 M 
Creature – Elemental Dragon
Flash, Flying.
When Ice Dragon enters the battlefield, tap all other creatures. They don't untap for as long as you control Ice Dragon.
7/7
 U 
Instant
Target creature becomes the color and creature type of your choice until end of turn.
Draw a card.
 U 
Sorcery
As an additional cost to cast Magical Mischief, tap X untapped Wizards you control.
Return X target creatures to their owner's hands.
 M 
Sorcery
Put all permanents on top of their owner's libraries in any order.
To make the earth stop is to prove you are greater than it.
 R 
Creature – Merfolk Wizard
When Servant of The Fates enters the battlefield, choose one:
• The Magician – Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
• The Fool – Tap target creature. It loses all abilities and has base power and toughness 1/1 until end of turn.
• The Hermit – Return target instant or sorcery card with converted mana cost 2 or less from your graveyard to your hand.
1/2
 C 
Sorcery
Smart Thinking costs {2} less to cast if you control a Wizard.
Draw two cards.
 R 
Sorcery
Draw a card for each Wizard you control.
 C 
Creature – Human Wizard
As long as you control another Wizard, Young Prodigy has hexproof.
1/1
 M 
Legendary Creature – Elder Eye
Flying, Deathtouch
Creatures you don't control have -1/-1 and can't block
When Eye of Endless Evils dies, destroy all creatures you don't control.
9/1
 R 
Legendary Creature – Zombie Warrior
Sacrifice another creature: Grimloch The Grave-King gains indestructible until end of turn, tap it.
You may cast Grimloch The Grave-King from your graveyard as long as you control no creatures.
5/5
 R 
Creature – Human Horror
Other creatures you control get -1/-1.
5/5
 M 
Legendary Creature – Shade
Flying
{b}: Each shade creature you control gets +1/+1 until end of turn.
4/4
 R 
Creature – Spirit Horror
{2}{w}: Unbreathing Soulbeast get's +X/+X until end of turn, where X is your life total.
Pay 7 life: Unbreathing Soulbeast gains lifelink until end of turn.
7/7
 R 
Creature – Skeleton
At the beginning of each end step, you lose 1 life.
A warrior stripped of skin and blood.
5/3
 R 
Creature – Phoenix
Flying, haste.
Sacrifice two mountains: Return Ashmouth Phoenix from your graveyard to the battlefield.
2/2
 R 
Creature – Human Berserker
Haste, Double-Strike
Blazing Speedster can only attack alone.
He does an excellent job at leading the charge, so much so that he ends up miles in front of the rest of the army.
2/2
 M 
Instant
Cast Ceaseless Bloodshed only during combat.
After this phase, there is an additional combat phase. Untap all creatures you control at the beginning of that phase.

Storm
 R 
Creature – Elemental
Whenever Flame-Heart Annihilator deals damage to a creature or an opponent, it deals that much damage to you.
5/3
 U 
Enchantment
At the beginning of your upkeep, destroy target land.
'The fire burnt through everything. Then when nothing was left, the ash fed the flames forevermore.'
-Miserable Fairy Tales, Vol. 1
 R 
Creature – Plant
Sacrifice a land: put a +1/+1 counter on Creepvine. It gains hexproof until end of turn.
When Creepvine dies, add an amount of mana to your mana pool equal to it's power.
1/1
 M 
Legendary Enchantment – Saga
I – Return target card from your graveyard to your hand.
II – Gain 6 life.
III – Draw two cards.
IV – Destroy all lands.
 R 
Creature – Kavu
{1}: Put a +1/+1 counter on Evolving Kavu. Activate this ability only once each turn.
'Once the beast is born, you have until sunset to slay it.'
-Hunter's Journal
1/1
 R 
Creature – Spider
Reach
{1}{b}: Return Graveweb Recluse from your graveyard to the battlefield.
It's web is it's womb and it's tomb.
1/2
 R 
Creature – Troll
At the beginning of your upkeep, put a +1/+1 counter on each troll you control.
Whenever a troll you control regenerates, draw a card.
'He is the strongest, yes. But I sense a shamanic presence in him as well...'
-Writings of an Elder Archdruid.
5/5
 R 
Enchantment
If Leyline of Convergence is in your opening hand, you may begin the game with it on the battlefield.
You may spend mana as though it were mana of any type to cast creature spells.
 R 
Creature – Rhino
Trample

Whenever you search your library for a creature card, you may also search your library for Reinforcement Rhino and put it onto the battlefield.
Stock Supply Log #754
"Food?"
"Check."
"Weapons?"
"Check."
"Giant Angry Monsters?"
"Check."
4/4
 R 
Creature – Elemental
Whenever a creature you control dies, put X +1/+1 counters on Renewer of The Wilds, where X is that creatures power.
All who die become part of him. Because of this, nobody is ever truly gone.
4/4
 R 
Creature – Human Soldier
Dominant – When Servant of The Strong. enters the battlefield, if you control the creature with the highest power, put three +1/+1 counters on it.
3/3
 R 
Sorcery
Spend only mana produced by creatures on X.
Untap each creature you control. Put X +1/+1 counters on each creature untapped this way. You gain X life.
 R 
Creature – Avatar
You can't tap lands for mana.
8/8
 R 
Instant
Prevent all damage that would be dealt to you this turn. At the beginning of the next end step, draw a card for each 1 damage prevented this way.
 U 
Sorcery
Choose one:
-Return target permanent to it's owners hand
-Return target card from your graveyard to your hand
 M 
Sorcery
Destroy all creatures. Add {b} or {r} for each creature destroyed this way.
 R 
Creature – Beast
Dominant – As long as you control the creature with the highest power, Apex Predator has Haste and Trample.
6/6
 C 
Sorcery
As an additional cost to cast Rise From The Stones, sacrifice two lands.
Create a 4/4 red and green Elemental creature token.
 R 
Creature – Human Knight
Dominant – Whenever a creature enters the battlefield under your control, if that creature has the highest power, put a +1/+1 counter on that creature, and a +1/+1 counter on Hero of the Many.
3/3
 M 
Sorcery
Create a 5/5 white Angel creature token with Flying and a 5/5 black Demon creature token with Flying. Then, destroy all Non-Angel, Non-Demon creatures.
 M 
Sorcery
Double target player's life total. Halve another target player's life total.
 M 
Creature – Elemental Avatar
Entity of The Grave's power and toughness are equal to the number of cards in your graveyard.
When Entity of The Grave dies, exile it and return all cards from your graveyard to your hand.
*/*
 R 
Enchantment
Creatures in your graveyard have +1/+1.
In death, all stand as one.
 R 
Creature – Zombie Troll
Deathtouch, Hexproof.
When Undying Troll dies, return it to your hand.
'The creature has been touched by death a thousand times, yet it will do anything to survive. Indeed a testament to perseverance of nature.'
-Ancient Texts of Gaea
2/1
 R 
Creature – Insect
When Vraska's Pet dies, return it to it's owners hand.
3/3
 R 
Enchantment
Whenever a creature enters the battlefield under your control, choose one:
-Put a +1/+1 counter on it.
-Draw a card.
-Tap target creature you don't control.
 M 
Creature – Ooze Mutant
Simic Masterpiece's power and toughness are each equal to the number of permanents all players control plus the number of counters on all permanents.
'I never thought it was possible'
-Momir Vig, Simic Visionary
*/*
 R 
Sorcery
Return X target instant or sorcery cards from your graveyard to your hand. Exile Brainjolt.
Sometimes a good shock really wakes you up...
{w}{r}{g}
 
 M 
Legendary Creature – Beast
Once per turn, you may activate one of these abilities:
{w}: You gain life equal to Mythorn's power.
{r}: Mythorn deals damage equal to it's power to target creature.
{g}: Mythorn get's +X/+X until end of turn, where X is its power.
3/3
 M 
Instant
Cast any number of spells from your hand without paying their mana costs. Exile Omnicast.
One spell to cast them all.
 U 
Creature – Human Advisor
Flash
When King's Researcher enters the battlefield, look at the top five cards of your library.
Even rulers need an extra pair of eyes.
1/1
 C 
Sorcery
Target player draws a card.
Target player discards a card.
For a skilled mind-mage, it can be quite easy to pick and choose what someone thinks. You can even take some of their thoughts for yourself!
 R 
Legendary Creature – Weird
Whenever you cast an instant or sorcery spell, Experiment Prime's power and toughness becomes X/X until end of turn. X is that spell's converted mana cost.
Exile Experiment Prime: Copy target spell with converted mana cost equal to Experiment Prime's power or toughness. You may choose new targets for the copy.
1/1
 R 
Legendary Artifact
{0}: Creator's Clay becomes a copy of any permanent on the battlefield and gains this ability.
 R 
Legendary Artifact
Exile Eye of Alrund from your hand: The next time target spell or ability an opponent controls would cause that player to:
- Take an extra turn after this one.
- Cast a spell without paying it's mana cost
- Search their library for a nonland card
instead counter that spell or ability and draw a card
{1}
 
 R 
Artifact Creature – Construct
Protection from creatures.
Sometimes the creation becomes greater than the creator
1/1
 M 
Artifact Creature – Construct
Haste, Flying, Trample, Reach, Flash, Double-Strike, Lifelink, Deathtouch, Indestructible, Hexproof, Vigilance, Menace.
1/1
 R 
Artifact
Spells can't be countered.
The physical representation of freedom causing chaos.
 C 
Artifact Creature – Construct
Wizard's Servant has +1/+1 as long as you control a Wizard.
2/2
 R 
Land
{t}, Flip a coin: Add {c}{c} if the coin landed on heads. Golden Casino deals 2 damage to you if the coin landed on tails.
 R 
Land
{t}: Add {c}.
{2}{u}, {t}: Look at the top card of your library. You may put that card into your hand, or into your graveyard.
 R 
Land
Wizard's Guild enters the battlefield tapped unless you control a Wizard.
{t}: Add one mana of any color. Spend this mana only to cast Wizard creature spells, or activate abilities of Wizards you control.
 T 
Token Creature – Demon
Flying.
5/5
 T 
Token Creature – Angel
Flying.
5/5
 T 
Token Creature – Elemental
4/4

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Show rarities: C U R M T

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