[FEATURE] Batteries: Virtual Booster

[FEATURE] Batteries: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Stuffs
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Artifact – Equipment
Equip {0}
Equipped creature has "{t}: This creature's controller gains {e}"
 U 
Artifact – Food Battery
{t}, junk Potato Battery (put it into the junkyard): Target player gain {e} and 2 life
 R 
Creature – Human Druid
Whenever a player recycles a Battery, they may gain {e}
1/4
AAA
 
 R 
Artifact – Battery
{t}, junk Large Battery (put it into the junkyard): Target player gains {e}{e}{e}
 U 
Artifact – Battery
{t}, junk Medium Battery (put it into the junkyard): Target player gains {e}{e}
 C 
Artifact – Battery
{t}, junk Small Battery (put it into the junkyard): Target player gains {e}
 U 
Instant
Creatures you control get +1/+1 until end of turn. Energetic creatures gain First Strike until end of turn (a creature is energetic if it has {e} in it's cost)
 U 
Instant
Assault and Battery deals X damage to any target. Create those many artifact Battery tokens
 C 
Instant
Voltburn deals 2.5 damage to any non-energetic target
 C 
Artifact Creature – Bat
Flying
2/1
 M 
Legendary Creature – Bat Artificer
Flying, Menace, Deathtouch
Whenever Terry the Bat deals combat damage to a player, create those many artifact Battery tokens
4/3
 U 
Instant
Electric Discharge deals 1 damage to each of up to 4 targets. Those creatures cannot block energetic creatures this turn (a creature is energetic if it has {e} in it's cost)
 C 
Creature – Insect
Venom (Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat)
1/2
 M 
Legendary Land – Factory
Recycling Plant enters the battlefield tapped
{t}: Add {c}
{1}{t}: Add {w}, {u} or {g}
{t}, Exile two Batteries from your junkyard: You gain {e}{e}
 U 
Enchantment
Creatures you control get +1/+1
Energetic creatures you control also have First Strike (a creature is energetic if it has {e} in it's cost)
 T 
Token Artifact – Battery
{t}, junk Battery (put it into the junkyard): You gain {e}

Battery Pack (uncommon)
Potato Battery (uncommon)
Ecological Salvager (rare)
Large Battery (rare)
Medium Battery (uncommon)
Small Battery (common)
Charge Up (uncommon)
Assault and Battery (uncommon)
Voltburn (common)
Electrobat (common)
Terry the Bat (mythic)
Electric Discharge (uncommon)
Electrognat (common)
Recycling Plant (mythic)
Glorious Ampthem (uncommon)
Battery (token)