[FEATURE] PokéTrash: Virtual Booster
[FEATURE] PokéTrash: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Level Pokéball is Yellow, Red and Green
Equip target Pokemon creature , this ability costs less to activate where X is the converted mana cost of target untapped Pokemon you control You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Net Pokéball is Blue and Black
Equip target blue Pokemon creature or target Pokemon Insect creature You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Timer Pokéball is White, Black and Red
Equip target Pokemon creature , this ability costs less to activate where X is the turn number. You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Sacrifice Rare Candy: Put X +1/+1 counters on target Pokemon you control, where X is that Pokemon's converted mana cost. You may transform that creature. When you do, draw a card.
|
Mew is Pink
Flying : Scry 3 1/1
Mewtwo is Pink and Purple
Spaceflight (This creature cannot be blocked except by creatures with Spaceflight or by Astronauts) : Cast a blue spell for free Whenever you cast a blue spell Mewtwo deals 3 damage to any target 6/6
|
Pikachu is Yellow
: Pikachu bolts any target "Pikachu, use Thunderbolt!"
-Dustard 2/2
|
Safari Zone enters the battlefield tapped
When Safari Zone enters the battlefield create thirty green Safari Pokéball artifact tokens : Add or : You may put a Pokemon card from your hand with converted mana cost 3 or less onto the battlefield tapped |
Equip creature that won a fight this turn
Equipped creature gets +2/+2 and an additional +2/+2 for each Pokemon it's controller controls |
Ultra Pokéball is Black and Yellow
Equip target Pokemon creature with converted mana cost 6 or less Whenever Ultra Pokéball would Equip a creature, flip four coins. If you win at least one of the flips, equip the creature, otherwise, don't. You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Dusk Pokéball is Black, Green and Orange
Flash Equip target Pokemon creature. If you activate this ability while tapping a Cave or if it's a Black opponent's turn, it costs . Otherwise, it costs . You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Whenever a creature you control deals combat damage to a player or planeswalker, you may prevent that damage. When you do, put an Experience counter on Magikarp.
Whenever Magikarp has ten or more Experience counters on it, transform it. 0/1
Gyrados is Rare.
Trample, Flying, Indestructible, Haste, Annihilator 5, Menace, Vigilance. : Gyrados transforms into Red Gyrados. 7/7
|
Equip target Pokemon creature with converted mana cost 4 or less
Whenever Great Pokéball would Equip a creature, flip four coins. If you win at least two of the flips, equip the creature, otherwise, don't. You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
One-Off (Only one of Cherish Ball may be in any deck, and only one may be played per match)
Equip target Pokemon creature with converted mana cost 2 or less Whenever Cherish Ball would Equip a creature, flip four coins. If you win at least three of the flips, equip the creature. Otherwise, don't. You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Menace
Storage 2 ( At any time you could cast a sorcery, you may play a card face down on Pocket Monster, as long as there are less than two cards on Pocket Monster : Choose a card on Pocket Monster, and put it into your hand, if you do, you may cast it for less, activate this ability only if the chosen card has been on Pocket Monster for at least one turn) 2/2
|
Friend Pokéball is Green, Yellow and Red
Equip target Pokemon creature Equipped creature cannot attack you You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Sport Pokéball is Orange and Yellow
Equip target Pokemon creature Whenever Sport Pokéball would Equip a creature, roll a d10. If you win the roll, equip the creature. Otherwise, don't. You control equipped creature and it gains, ": Return this creature to it's owners hand, still equipped" |
Level Pokéball
(uncommon)
Net Pokéball
(uncommon)
Timer Pokéball
(uncommon)
Rare Candy
(rare)
Mew // Mewtwo
(mythic)
Pikachu
(common)
Safari Zone
(rare)
Gym Badge
(rare)
Ultra Pokéball
(rare)
Dusk Pokéball
(uncommon)
Magikarp
(common)
Great Pokéball
(uncommon)
Cherish Ball
(mythic)
Pocket Monster
(common)
Friend Pokéball
(uncommon)
Sport Pokéball
(token)