A Gathering of Ice and Fire: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
Jon Snow must attack and block each turn if able. 5/5
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, Tap a Direwolf creature you control: Destroy target creature an opponent controls. Activate this ability only if you have been dealt combat damage this turn. |
Whenever Unsullied attacks, creatures target opponent controls get -1/-1 until end of turn.
3/3
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When Iron Fleet Scout enters the battlefield, target creature gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2
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5/5
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2/2
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2/2
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When Greenblood Trader enters the battlefield, scry 2, then draw a card.
1/1
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: Add or . Use this mana only to cast a Night's Watch spell.1/1
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Sacrifice Handmaiden: Untap target nonland permanent you control.
1/1
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Ambush
(You may cast this spell for its ambush cost as though it had flash. It gains haste. Sacrifice it at the beginning of the next end step.)
If Gold Cloaks was cast for its ambush cost, exile it at the beginning of the next end step. 3/3
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Target creature can't attack or block this turn.
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Pillage (Whenever the creature deals combat damage to a player, that player puts a card from the top of their library into their graveyard.)
3/3
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Direwolf cards in your hand have ambush
, where X is the cards converted mana cost. |
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Jon Snow
(rare)
Like Warm Rain
(uncommon)
Unsullied
(uncommon)
Iron Fleet Scout
(uncommon)
Palace Spearman
(common)
Tumblestone Knight
(common)
Bastard in Hiding
(common)
Greenblood Trader
(common)
Steward at the Wall
(common)
Handmaiden
(common)
Gold Cloaks
(common)
Confinement
(common)
Black Wind's Crew
(common)
The Wolfswood
(common)
Island
(basic)



, Tap a Direwolf creature you control: Destroy target creature an opponent controls. Activate this ability only if you have been dealt combat damage this turn.



. Use this mana only to cast a Night's Watch spell.
, where X is the cards converted mana cost.