My personal defense mechanisms are kicking in lol. This was originally a functional reprint of rootborn defenses in the old tuvia when populate was a mechanic.
The name feels like a flavour miss too - a cautionary tale is usually "Something BAD happens, and so you smarten up"; where this is "Something GOOD happens, so, uh, something else good happens too?" which isn't narratively satisfying as a cautionary tale now, is it?
Seems quite wild and complex for a common. Maybe with some plain tokens in the set such as 1/1 vanilla soldiers, but with repose this is kind of crazy. This card is also just a random common here, and not some block mechanic itself, so it's really coming from the left field.
2018-06-26 12:23:54:
HarrisonA
commented on the cardset Tuvia
Colored commons have now been transferred over from the old set with many adjustments made. Some cards were cut and with the extra slots I've got some wiggle room to create something new. I would encourage everyone to take a look at the set skeleton and let me know if anything looks glaringly missing or off.
As it stands Tuvia needs the following commons:
White sorcery
White enchantment
Blue creature x2
Blue instant x2
Black creature x2
Black instant
Black enchantment
Red creature x3
Red instant
Red enchantment
Green creature x2
Artifacts x10
2018-06-26 11:29:24:
HarrisonA
commented on the cardset Tuvia
That's an idea I can get behind. They're such a cool race that we've seen so little of, I'd be glad to diverge the flavor into my own realm for the sake of expansion. I'll have to find a direction to take them and find a middle ground from there of course.
functional phantasmal bear
2W common => 1W uncommon, name change
My personal defense mechanisms are kicking in lol. This was originally a functional reprint of rootborn defenses in the old tuvia when populate was a mechanic.
Now I need a new combat trick.
The name feels like a flavour miss too - a cautionary tale is usually "Something BAD happens, and so you smarten up"; where this is "Something GOOD happens, so, uh, something else good happens too?" which isn't narratively satisfying as a cautionary tale now, is it?
I know this one. That's Rootborn Defenses.
You made the card text even more complex than just replacing the keyword and now it feels uncommon.
Seems quite wild and complex for a common. Maybe with some plain tokens in the set such as 1/1 vanilla soldiers, but with repose this is kind of crazy. This card is also just a random common here, and not some block mechanic itself, so it's really coming from the left field.
Colored commons have now been transferred over from the old set with many adjustments made. Some cards were cut and with the extra slots I've got some wiggle room to create something new. I would encourage everyone to take a look at the set skeleton and let me know if anything looks glaringly missing or off.
As it stands Tuvia needs the following commons: White sorcery White enchantment Blue creature x2 Blue instant x2 Black creature x2 Black instant Black enchantment Red creature x3 Red instant Red enchantment Green creature x2 Artifacts x10
That's an idea I can get behind. They're such a cool race that we've seen so little of, I'd be glad to diverge the flavor into my own realm for the sake of expansion. I'll have to find a direction to take them and find a middle ground from there of course.