It is by design that they are similar. I specifically wanted the same aspect of the game to pull in different directions. Both states are achieved by having 3+ creatures usually, but achieving both at once will require 4+ creatures in play at a minimum.
I'm trying to reach a semi state of tribal and not tribal, and seeing what comes of it. And yes, having lots of creature types is a real power level for this set that I hope to develop with.
I made the name during a depressing time. That's some good stuff to think about when I expand the flavor. I do want a unifying word for the experience of gradually and endlessly moving forward with imminent doom always behind you. But "life" is already in use.
That said it occurs to me that the phenomenon of the plane itself is what I describe when I say the Crawl.
Well, it does matter and that might be a good enough reason.
I like what this name can add to world-building.
According to your notes the "Crawl" is one term that encapsulates what all races do. It might be nice to distinguish how races feel about their journey - e. g. Goblins may call it the 'Great Expedition' (being a little "out of touch" with the ground-dweller's way of experiencing things), Khatna would be too easy-going to adopt the depressing name and call it the 'Trek of the Free' etc.
Align is like tribal reveal discount e. g. Silvergill Adept except it is a lot less friendly a condition. You kinda encourage tribal play, so this would go into a Fungus deck, but another tribe may randomly pick this up if they can align already.
I wonder why align is always an alternative cost and collaborate an ability word. They fill a similar "reach this board state" niche. Seems far from ideal.
Interestingly align and collaborate favor similar creatures: Those with many creature types.
I can't say I like the name entirely. I get what I was getting at but it could be more apt.
It is by design that they are similar. I specifically wanted the same aspect of the game to pull in different directions. Both states are achieved by having 3+ creatures usually, but achieving both at once will require 4+ creatures in play at a minimum.
I'm trying to reach a semi state of tribal and not tribal, and seeing what comes of it. And yes, having lots of creature types is a real power level for this set that I hope to develop with.
Was called crawl fatigue with an ability anyone could collaborate activate to remove. Also was claustrophobia in effect.
Strictly worse than sovereigns bite
I made the name during a depressing time. That's some good stuff to think about when I expand the flavor. I do want a unifying word for the experience of gradually and endlessly moving forward with imminent doom always behind you. But "life" is already in use.
That said it occurs to me that the phenomenon of the plane itself is what I describe when I say the Crawl.
Well, it does matter and that might be a good enough reason.
I like what this name can add to world-building.
According to your notes the "Crawl" is one term that encapsulates what all races do. It might be nice to distinguish how races feel about their journey - e. g. Goblins may call it the 'Great Expedition' (being a little "out of touch" with the ground-dweller's way of experiencing things), Khatna would be too easy-going to adopt the depressing name and call it the 'Trek of the Free' etc.
I'm not certain why this didn't make a green saproling other than the creature type matters.
Yeah, I think that would be better.
Weird flavor for black.
Definitely the wrong kind of tension for a common. Counting creature types is already making things iffy.
Also there are unnecessary additional line breaks on this card.
Align is like tribal reveal discount e. g. Silvergill Adept except it is a lot less friendly a condition. You kinda encourage tribal play, so this would go into a Fungus deck, but another tribe may randomly pick this up if they can align already.
I wonder why align is always an alternative cost and collaborate an ability word. They fill a similar "reach this board state" niche. Seems far from ideal.
Interestingly align and collaborate favor similar creatures: Those with many creature types.
Instant? Also the blue align spells all occupy similar and low costs which is not exactly ideal.
I don't know whether needing three creatures and paying one extra mana is worth that occasional untap event.
Ehm... something isn't right here. Is the unaligned mana cost supposed to be different?
Could just gain indestructible.