MINIstrad

MINIstrad by wurms

50 cards in Multiverse

20 commons, 15 uncommons, 12 rares, 3 mythics

8 white, 10 blue, 8 black, 7 red,
7 green, 4 multicolour, 4 artifact, 2 land

97 comments total

50 card mini set based on the fall of innistrad

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Mechanics

Cardset comments (1) | Add a comment on this cardset

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 U 
Creature – Human Wizard
Flying
You may cast Impossible Magician from exile, but not from anywhere else.
3/2
4 comments
last 2018-08-09 16:26:26 by Vitenka
 U 
Land
{t}: Add {c}
{t}, Sacrifice Nest of Decay: Create a 1/1 green Insect creature token
2 comments
last 2018-08-09 15:04:14 by Tahazzar
 R 
Sorcery
Create three 2/2 black Zombie creature tokens

Whenever you cast a spell from your graveyard, you may return Gisa's Gravecalling from your graveyard to your hand
2 comments
last 2018-06-05 19:34:06 by Froggychum
 M 
Sorcery
Draw a card for each card in your graveyard, then shuffle your graveyard into your library. Exile Forevers' End.
6 comments
last 2018-06-06 13:15:44 by wurms
 R 
Creature – Angel
Flash, Flying, Lifelink
When Morning Archangel enters the battlefield, return all creature cards from your graveyard to the battlefield that were put there this turn
"The clouds shall come again!"
5/5
3 comments
last 2018-06-06 00:02:30 by Froggychum

Recent comments: (all recent activity)
On Impossible Magician:

Dunno; if you don't add the ability to cast from exile this becomes a puzzle-box. The cost/reward probably needs making, like "Be a 12/12 for {u}" for that card, though.

On Impossible Magician:

Hmm, I think you mean it may be cast from exile, but not from anywhere else. Ie. Haakon, Stromgald Scourge. Otherwise, it could be seen meaning that it can't be cast from anywhere else than exile and not even from there unless some effect allowed you to do so (Act on Impulse for example).

> You may cast ~ from exile, but not from anywhere else.

On Nest of Decay:

Seems really strong, but plausible. Pretty neat.

On Forevers' End:

lol thanks :D

On Forevers' End:

Typo's still present: Two missing periods and you don't need the additional line breaks. In fact this can be one paragraph.

Example: All Suns' Dawn.

On Forevers' End:

Great card. It's not going to work in a lot of decks, but it spells disaster for the opponent if a deck can reach to nine and use it. (the obvious choice to me is to put it in the same deck with Omniscience. Technically, Enter the Infinite will always be best bros with Omniscience, but at least Forever's End can theoretically be hard cast in a normal game.)

Alternatively, you could combine it with something that takes advantage of discard. This plus Seismic Assault should spell game over, for example. Even if you can't take advantage of drawing all those cards, this roughly says "Tutor the best 7 cards from the bottom half of your deck." I would pay 9 mana for that effect. Heck, if I paid 9 mana for a Diabolic Revelation, I'd only tutor for 4 cards.

Now whether or not this card is appropriate for your set... that's an entirely different kettle of fish. I haven't dug that far into MINIstrad, so maybe it's not a good match. But as a splashy mythic, it's doing what splashy mythics are supposed to do.

On Forevers' End:

It is fixed now in my eyes, because it is impossible to kill yourself off with it, which I think is good. In reply to your comment about labaratory maniac: I wouldn't call a mythic rare good at all if it relied on some card printed many years ago to be a combo piece with it to even be considerable. Cards should always have something they do on their own. At mythic being a vague combo piece is an utter fail

before it was just not well thought out, now it is a value spell.. still not okay tho, the thing is, now you have 20 cards in your hand but have a max of 7, what are you gonna do? you dont have any mana likely because you just cast a 9drop (you probs didnt hard cast it, but still, you arent gonna play nearly any of those cards)

this is just so dangerously close to self harm in game i think it's benefits are outweighed (which the only one is pure card draw, and why you would just want to have cards in your hand for no reason or further purpose idk... this is sort of like overwhelming insight but much more volatile... especially in this set, where it fits most and also is super bad for you if you play too well.)

all in all i dont think it really works how you want it to...

there is also a typo; the 3rd word: cards should not be plural rn

On Morning Archangel:
On Forevers' End:

you are right about that. How I see it, this just draws you sweet sweet cards, but if combined with laboratory maniac it can win you the game, but also just a huge value spell. Sort of like The Great Aurora one might not understand the card at first, but it essentially just exchanges one resource for another In this case, you are drawing cards, then getting a new deck. Many janky uses here, like selfmill, fill yard with best cards, or late game mana sink. I admit the card is weird, but I put it at mythic because it is probably the flashiest thing in the set. Also it can only cost 5 if you use Lost Alchemy lol :)

On Morning Archangel:

it needs flash to counter boardwipes

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