Time: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your upkeep, add {c} to your mana pool for each time counter on this.
 U 
Artifact
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your end step, you may put a time counter on target permanent with vanishing.
 U 
Creature – Druid
{g}, {t}: Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.
2/2
 U 
Creature – Plant
When Chronopod dies, put three time counters on target noncreature permanent. If it doesn’t have vanishing, it gains vanishing.
0/3
 C 
Instant
Soulflare costs {1} less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target.
 C 
Enchantment – Aura
Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from this, enchanted creature’s controller draws a card.
 C 
Creature – Human Soldier
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
{w}, {t}: Tap target creature.
1/1
 C 
Creature – Insect
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life.
2/2
 C 
Creature – Goblin Rogue
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it.
3/3
 C 
Creature – Human Warrior
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life.
4/3
 C 
Creature – Bird
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
1/1
 C 
Creature – Beast
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life.
1/1
 C 
Artifact Creature – Golem
{4}: Put a time counter on target permanent with vanishing.
3/3
 
 
No more commons
Island
 
 B 
Basic Land – Island

Temporal Teapot (rare)
Flickerwatch (uncommon)
Ephemeral Tender (uncommon)
Chronopod (uncommon)
Soulflare (common)
Gift of Farsight (common)
Rift Warden (common)
Rift Leech (common)
Impatient Lackey (common)
Firelight Militant (common)
Farsight Sparrow (common)
Secondscrounger (common)
Recordkeeper Golem (common)
Island (basic)