Time: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment – Aura Curse
Vanishing 2
Enchant player
At the beginning of enchanted player’s upkeep, they may sacrifice a creature. If they do, put a time counter on this.
When Appease the End is put into the graveyard from the battlefield, enchanted player’s life total becomes 1.
 U 
Creature – Elemental
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frosted Walker enters the battlefield or dies, tap target creature an opponent controls. That creatures does not untap during its controllers next untap step.
2/2
 U 
Creature – Illusion
Vanishing X (This permanent comes into play with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flash, flying
Cloud Current’s power and toughness are equal to the number of time counters on it.
*/*
 U 
Creature – Druid
{g}, {t}: Search your library for a basic land and put it onto the battlefield tapped. Put three time counters on it and it gains vanishing. Shuffle your deck afterwards.
2/2
 C 
Creature – Bird
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
At the beginning of your upkeep, scry 1.
1/1
 C 
Creature – Goblin Rogue
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever Impatient Lackey attacks, put a time counter on it.
3/3
 C 
Instant
Soulflare costs {1} less to cast for each creature that died this turn.
Soulflare deals 4 damage to any target.
 C 
Artifact Creature – Golem
{4}: Put a time counter on target permanent with vanishing.
3/3
 C 
Creature – Insect
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Rift Leech dies, you lose 2 life.
2/2
 C 
Enchantment – Aura
Enchant creature
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from this, enchanted creature’s controller draws a card.
 
 
No more commons
 C 
Creature – Human Soldier
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Vigilance
{w}, {t}: Tap target creature.
1/1
 C 
Creature – Human Warrior
Vanishing 2 (This permanent comes into play with 2 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Firelight Militant enters the battlefield with an additional two time counters if you have 10 or less life.
4/3
 C 
Creature – Beast
Vanishing 3 (This permanent comes into play with 3 time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When a time counter is removed from Secondscrounger, you gain 1 life.
1/1
Swamp
 
 B 
Basic Land – Swamp

Appease the End (mythic)
Frosted Walker (uncommon)
Cloud Current (uncommon)
Ephemeral Tender (uncommon)
Farsight Sparrow (common)
Impatient Lackey (common)
Soulflare (common)
Recordkeeper Golem (common)
Rift Leech (common)
Gift of Farsight (common)
Rift Warden (common)
Firelight Militant (common)
Secondscrounger (common)
Swamp (basic)