GDS3 Design Challenge 1: Virtual Booster
GDS3 Design Challenge 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
If a Wizard you control is targeted by an opponent’s spell, Essential Diversion costs to cast.
Put a 0/1 blue Wizard Construct creature token onto the battlefield, then you may change the target of target spell to it. |
Target player reveals their hand. If you control a Wizard, you may have that player shuffle their hand into their library and draw that many cards.
Draw a card. |
When Spellcast Mentor enters the battlefield, put a +1/+1 counter on another target creature you control.
, : Until end of turn, target creature you control with a +1/+1 counter gains hexproof and becomes a Wizard in addition to its other types. 1/2
|
No more uncommons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
No more commons
|
Flash
When Spellcast Buddy enters the battlefield, another target Wizard you control gains hexproof until end of turn. 3/2
|
Draw a card for each Wizard you control. If you control no Wizards, draw a card.
There’s always something or someone to learn from.
|
No more commons
|
|
Essential Diversion
(rare)
With Form and Flow
(uncommon)
Spellcast Mentor
(uncommon)
Spellcast Buddy
(common)
Enter the Library
(common)
Forest
(basic)