Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Cold, Barren World's power and toughness are equal to the number of snow lands you control.
As long as you control at least five snow lands with different names The Cold, Barren World has haste, hexproof, deathtouch, reach trample, and vigilance. */*
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: Target creature you control gains lifelink and first strike until end of turn.Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Whenever Mother Bear untaps, you may put a +1/+1 counter on target creature with a power less than Mother Bear's. 3/3
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When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
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Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
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Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
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When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
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The Cold, Barren World
(mythic)
Fetching Fox
(uncommon)
Mother Bear
(uncommon)
Pack's Howl
(uncommon)
Frost Marsh
(common)
Kulku's Butchery
(common)
Frozen in Fear
(common)
Nature's Assault
(common)
Nulukanek War-Singer
(common)
Shaman's Cover
(common)
Migrationer's Rummage
(common)
Lacksadaisy Guard
(common)
Ringed Seal
(common)
Wolf's Hunger
(common)
Island
(basic)



: Target creature you control gains lifelink and first strike until end of turn.
or
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