Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Yeti Shaman
Whenever an opponent is dealt damage by a creature or spell you control you may pay {s}. If you do, opponents can't gain life until end of turn.
A sweat of fear colder than Winter.
3/3
 U 
Snow Land
Freeze-Thaw Slough enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Slough becomes an island and a mountain until end of turn.
 U 
Snow Creature – Elemental
Whenever Rolling Snow deals combat damage to a player you may pay {s}. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.
3/5
 U 
Creature – Bird
Flying

When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying
1/1
 C 
Snow Land
Permafrost Grave enters the battlefield tapped.

{t}: Add {b} or {g}.
The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Instant
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
 C 
Creature – Plant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
 C 
Instant
Target creature gets +3/+3 until end of turn.

Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead.
 C 
Snow Creature – Zombie
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
 C 
Snow Instant
Counter target creature or planeswalker spell.

Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
Plains
 
 B 
Basic Land – Plains

Frostblood Frightener (rare)
Freeze-Thaw Slough (uncommon)
Rolling Snow (uncommon)
Migrating Pair (uncommon)
Permafrost Grave (common)
Gorging Marmot (common)
Brutal Offensive (common)
Ghost in the Ice (common)
Snowball Fight (common)
Ambitious Evergreen (common)
Wolf's Hunger (common)
Zombies in the Snow (common)
Icy Unwelcoming (common)
Stalwart Peacekeeper (common)
Plains (basic)