Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Thawing- Whenever you cast a nonsnow spell for the first time each turn, each opponent discards a card. 2/3
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When Pouncing Lynx enters the battlefield you may exile target creature with power 1 or less. If you do, gain 2 life.
Lynx make up for their small size with superior hunting efficiency.
3/2
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Icestorm Rower can't be blocked.
: Target instant or sorcery spell gains the snow supertype.Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
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Freeze-Thaw Slough enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Slough becomes an island and a mountain until end of turn. |
Return target creature to its owner's hand.
Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead. |
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Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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, Sacrifice Snowdrifter: Return target creature you control to your hand.Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
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When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
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Target creature can't block until end of turn.
Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead. |
When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Hyperborean Specter
(rare)
Pouncing Lynx
(uncommon)
Icestorm Rower
(uncommon)
Freeze-Thaw Slough
(uncommon)
Barren Wealth
(common)
Foul Peaks
(common)
Snowdrifter
(common)
Winterheart
(common)
Succumb to Sorrow
(common)
Awakened Lava Lad
(common)
Ghost in the Ice
(common)
Zombies in the Snow
(common)
Hug of Resistance
(common)
Snowball Fight
(common)
Plains
(basic)



: Target instant or sorcery spell gains the snow supertype.
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, Sacrifice Snowdrifter: Return target creature you control to your hand.
