Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Nonsnow creatures get -1/-1.
Snow creatures gain "sacrifice a creature: this creature gains menace until end of turn." |
Trample
Morbid- When Broken-Tusk Stray enters the battlefield, if a creature died this turn create a 2/2 green Wolf Warrior token. 4/4
|
Deal 3 damage to any target.
Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered. "Louder than the fiercest winds"- Ttunli
|
When Snow Slayer enters the battlefield, you may destroy target snow creature with power four or greater.
Simisuk's guards use the heat of the Green Band to defend against the Cold and its allies.
3/3
|
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
|
|
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
|
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
|
Counter target creature or planeswalker spell.
Avalanche- If you cast another snow spell this turn you may counter any target spell instead. |
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
|
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
|
|
Target creature can't block until end of turn.
Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead. |
Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
|
|
Kingdom of Ice
(rare)
Broken-Tusk Stray
(uncommon)
Arctic Thunder
(uncommon)
Snow Slayer
(uncommon)
Slaughtering Savior
(common)
Icewind Sage
(common)
Frost Marsh
(common)
Icy Unwelcoming
(common)
High Summit Lookout
(common)
Pine Druid
(common)
Succumb to Sorrow
(common)
Migrationer's Rummage
(common)
Weather Forecast
(common)
Cloak of Frost
(common)
Plains
(basic)




: Add 
