Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
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Whenever you cast a snow spell put a +1/+1 counter on Flat Desert Warden.
Remove X +1/+1 counters from Flat Desert Warden: Destroy target attacking or blocking creature with a power of X or less. 2/3
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Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
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Enchant creature
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay ![]() . If you do, you may attach Freezing Hex to another creature. |
Deal 3 damage to any target.
Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered. "Louder than the fiercest winds"- Ttunli
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Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Gorging Marmot enters the battlefield tap target snow creature. 2/2
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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: Add .
, sacrifice Breadth of Color: Add one mana of any color.The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Green Band Naturalist
(common, foil)
Flat Desert Warden
(mythic)
Burning Wave
(uncommon)
Freezing Hex
(uncommon)
Arctic Thunder
(uncommon)
Kulku's Butchery
(common)
Whelp's Rebellion
(common)
Gorging Marmot
(common)
Vengeful Wolverine
(common)
Breadth of Color
(common)
Submerging Whale
(common)
Miqtun Raider
(common)
Bestial Harvester
(common)
Cloak of Frost
(common)
Forest
(basic)





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