Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target instant or sorcery spell. You may cast a copy of that spell without paying its mana cost, except the copy gains the snow supertype. You may choose new targets for the copy.
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Each player sacrifices a creature.
Morbid- If a creature died this turn, each player sacrifices the creature they control with the greatest power instead. |
Whenever Rolling Snow deals combat damage to a player you may pay
. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.3/5
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When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
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Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
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Icy Reflection
(rare)
Prayer to Nulun
(uncommon)
Rolling Snow
(uncommon)
Pack's Howl
(uncommon)
Arctic Flats
(common)
Miqtun Raider
(common)
Bloodmaw Bear
(common)
Majukit Stag
(common)
Vengeful Wolverine
(common)
Unfrozen Rager
(common)
Barren Patch
(common)
Icewind Sage
(common)
Nature's Assault
(common)
Harness the Cold
(common)
Mountain
(basic)




. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.

: Add