Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Cold Mummifier attacks you may pay
. If you do, put the top 3 cards of your library into your graveyard, then return a snow creature from your graveyard to your hand at random.2/3
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Flying
Whenever Sleet Elemental deals combat damage to a player you may pay . If you do, that player puts the top 3 cards of their library into their graveyard.2/4
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When Pouncing Lynx enters the battlefield you may exile target creature with power 1 or less. If you do, gain 2 life.
Lynx make up for their small size with superior hunting efficiency.
3/2
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Put a +1/+1 counter on target creature you control. Then, that creatures deals damage equal to the amount of counters on it to another target creature.
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Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
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Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
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Deal 2 damage to target creature. If that creature was a snow creature, Burning Kiss deals 4 damage to that creature instead.
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As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
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Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Cold Mummifier
(rare)
Sleet Elemental
(uncommon)
Pouncing Lynx
(uncommon)
Awakening Hunger
(uncommon)
Frozen in Fear
(common)
Cave Bear
(common)
Nutritious Char
(common)
Radiant Glare
(common)
Burning Kiss
(common)
Snowy Terrain
(common)
Foul Peaks
(common)
Whelp's Rebellion
(common)
Ice Fisher
(common)
Warm Thoughts
(common)
Plains
(basic)

. If you do, put the top 3 cards of your library into your graveyard, then return a snow creature from your graveyard to your hand at random.

: Add