Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
 
 R 
Creature – Human Cleric
Morbid- When Bloodshed Priest attacks, if a creature died this turn, Bloodshed Priest gains lifelink and gets +3/+3 until end of turn.
Nulun taught life through death, and the choice has been easy ever since.
1/2
 U 
Snow Creature – Yeti Shaman
At the beginning of your upkeep if you control four or more snow mountains you may sacrifice Foolish Howler. If you do, destroy target nonsnow land.
1/5
 U 
Snow Land
Freeze-Thaw Range enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Range becomes a swamp and a forest until end of turn.
 U 
Instant
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
 C 
Snow Creature – Human Druid
{t}: Untap target snow land.
The people of Ulaqat accept the Cold. Some embrace it.
1/1
 C 
Snow Sorcery
Add {r}{r}{r}

Avalanche- If you cast another snow spell this turn add {r}{r}{r}{r} instead.
 C 
Snow Artifact – Equipment
Equipped creature gains hexproof from nonsnow.

Equip {s}
Graced in pure ice, one can wrap themself in the power of the Cold.
 C 
Sorcery
Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
 C 
Snow Land
Barren Patch enters the battlefield tapped.

{t}: Add {w} or {b}.
Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
 C 
Instant
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
 C 
Creature – Seal
When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
 C 
Snow Creature – Elemental
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
Forest
 
 B 
Basic Land – Forest

Radiant Glare (common, foil)
Bloodshed Priest (rare)
Foolish Howler (uncommon)
Freeze-Thaw Range (uncommon)
Bloodied Barren (uncommon)
Pine Druid (common)
Harness the Cold (common)
Cloak of Frost (common)
Frozen in Fear (common)
Barren Patch (common)
Hug of Resistance (common)
Ringed Seal (common)
Brainfreeze Elemental (common)
Defiance By Fire (common)
Forest (basic)