Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a snow land enters the battlefield under your control, you may draw a card.
Snow lands may tap for mana of any color. |
As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.
|
Icestorm Rower can't be blocked.
: Target instant or sorcery spell gains the snow supertype.Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
|
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
|
|
Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
|
: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
|
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
|
Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
|
|
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
|
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
|
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
|
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
|
|
Wondrous Aurora
(rare)
Guard Circle
(uncommon)
Early Winter
(uncommon)
Icestorm Rower
(uncommon)
Flame Zagger
(common)
Bear Mask
(common)
Submerging Whale
(common)
Carved Tusk
(common)
Frost Marsh
(common)
Ghost in the Ice
(common)
Cave Bear
(common)
Radiant Glare
(common)
Slaughtering Savior
(common)
High Summit Lookout
(common)
Swamp
(basic)




: Target instant or sorcery spell gains the snow supertype.
.