Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever equipped creature attacks, tap target creature and target land the defending player controls. Those permanents don't untap during their controller's next untap step.
Equip ![]() ![]() |
Reach
Torpor (You may put a +1/+1 on this creature instead of untapping it.) Simisuk Wolfspider has deathtouch as long as Simisuk Wolfspider has a counter on it. 1/4
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Whenever you cast a snow spell, Mobile Glacier gains indestructible until end of turn.
The White Wastes are perilous, the landscape leaving its ghosts dressed in death to fell the living.
3/3
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Freeze-Thaw Woods enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Woods becomes a mountain and a plains until end of turn. |
: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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: Add .
, sacrifice Breadth of Color: Add one mana of any color.The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
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Ice-Edge Longblade
(rare)
Simisuk Wolfspider
(uncommon)
Mobile Glacier
(uncommon)
Freeze-Thaw Woods
(uncommon)
Submerging Whale
(common)
Hug of Resistance
(common)
Pine Druid
(common)
Nulukanek War-Singer
(common)
Breadth of Color
(common)
Cloak of Frost
(common)
Frozen Pandemic
(common)
Brainfreeze Elemental
(common)
Mummified Mammoth
(common)
Falling Icicles
(common)
Forest
(basic)




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