Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Warmwrath Nulukanek enters the battlefield destroy target artifact. If a snow artifact was destroyed this way add
![]() .Some nulukanek embrace the cruel Cold. Others would fight it at every chance.
1/3
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At the beginning of your endstep, if you cast no snow spells this turn, create a token copy of Wildfire Elemental.
Fires in the Green Band are a reminder that even the most necessary things can become dangerous if not controlled.
3/2
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Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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Fir-Bound Colossus can't attack or block unless you control a snow forest.
: Target snow land becomes indestructible until end of turn.A dryad can grow as large as its home.
7/7
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Enchant creature
Whenever enchanted creature attacks, its controller flips a coin. If they win the flip, the enchanted creature deals 2 damage to the defending player. If the creature's controller loses the flip, the enchanted creature deals 2 damage to that player. |
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Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Whenever Salkutun Shardslinger deals damage to a creature you may pay
. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.2/2
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Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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: Add .
, sacrifice Breadth of Color: Add one mana of any color.The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
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When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
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Warmwrath Nulukanek
(uncommon, foil)
Wildfire Elemental
(rare)
Wind Wrangler
(uncommon)
Fir-Bound Colossus
(uncommon)
Mask of Laughter
(uncommon)
Shaman's Cover
(common)
Warm Thoughts
(common)
Submerging Whale
(common)
Bloodmaw Bear
(common)
Salkutun Shardslinger
(common)
Wreath of Ice Daggers
(common)
Cloak of Frost
(common)
Breadth of Color
(common)
Nulun's Falsifier
(common)
Mountain
(basic)



: Target snow land becomes indestructible until end of turn.

: Add
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