Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elemental
Trample
Unconquerable Forces and other Elementals you control have "Whenever this creature deals combat damage to a player, that player sacrifices a land they control."
The World can change itself.
6/6
 U 
Snow Creature – Wolf Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
 U 
Snow Sorcery
Create a 3/3 green snow elephant token with trample.

Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead.
 U 
Sorcery
Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
 C 
Snow Creature – Elemental
{s}, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
 C 
Creature – Plant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
 C 
Artifact – Equipment
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.

Equip {0}
Trekking the White Wastes can be treacherous when one isn't properly equipped.
 C 
Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Creature – Bird Scout
Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature.
Loudmouth Tulukurug are some of the most trustworthy.
1/2
 C 
Sorcery
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
 C 
Creature – Bear
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
 C 
Snow Land
Boreal Shelf enters the battlefield tapped.

{t}: Add {w} or {u}.
Nature's solitude, witnessed by only passing birds.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{t}: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."
 C 
Creature – Human Wizard
Flash

When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control.
2/2
Mountain
 
 B 
Basic Land – Mountain

Unconquerable Forces (mythic)
Coldfang Protector (uncommon)
Mammoth Migration (uncommon)
Burning Wave (uncommon)
Snowdrifter (common)
Ambitious Evergreen (common)
Snowshoes (common)
Grim Gains (common)
Cawfriend (common)
Shaman's Cover (common)
Cave Bear (common)
Boreal Shelf (common)
Migrationer's Rummage (common)
Wavecrash Sage (common)
Mountain (basic)