Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
As long as Shielded Squirrel is tapped, you have hexproof. 1/2
|
Put a +1/+1 counter on target creature you control. Then, that creatures deals damage equal to the amount of counters on it to another target creature.
|
Enchant creature
Whenever enchanted creature is dealt damage, each player loses 2 life. Pain perfectly etched into wood.
|
Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
|
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
|
|
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
|
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
|
: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
|
Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
|
|
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
|
Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
|
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
|
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
|
|
Shielded Squirrel
(rare)
Awakening Hunger
(uncommon)
Mask of Agony
(uncommon)
Splintering Blow
(uncommon)
Pine Druid
(common)
Sudden Sleep
(common)
Slaughtering Savior
(common)
Carved Tusk
(common)
Falling Icicles
(common)
Highland Weald
(common)
Unfrozen Rager
(common)
Frozen in Fear
(common)
Green Band's Bounty
(common)
Icewind Sage
(common)
Plains
(basic)


: Untap target snow land.
: Carved Tusk becomes a 3/3 blue seal until end of turn.