Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent is dealt damage by a creature or spell you control you may pay
. If you do, opponents can't gain life until end of turn.A sweat of fear colder than Winter.
3/3
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Whenever you cast a snow spell, Mobile Glacier gains indestructible until end of turn.
The White Wastes are perilous, the landscape leaving its ghosts dressed in death to fell the living.
3/3
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Whenever Rolling Snow deals combat damage to a player you may pay
. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.3/5
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![]() : Frostcrown Reindeer gains doublestrike until end of turn.Docile while undisturbed, reindeer are creatures of wrath and vengeance when provoked.
3/3
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Each opponent sacrifices a creature with a power of 1 or less.
Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead. |
When Learning Pup enters the battlefield, choose 1-
• Learning Pup fights target creature. • Draw a card. 1/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature. The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Frostblood Frightener
(rare)
Mobile Glacier
(uncommon)
Rolling Snow
(uncommon)
Frostcrown Reindeer
(uncommon)
Wolf's Hunger
(common)
Permafrost Grave
(common)
Stragglers for Sacrifice
(common)
Learning Pup
(common)
Wailing Seal
(common)
Frozen Pandemic
(common)
Whelp's Rebellion
(common)
Lone Raven
(common)
Awakened Lava Lad
(common)
Hug of Resistance
(common)
Mountain
(basic)

. If you do, opponents can't gain life until end of turn.


: Add
or 