Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Sorcery
Return target snow card from your graveyard to your hand, then exile Frozen Findings.

Avalanche- If you cast another snow spell this turn, return up to two target snow cards from your graveyard to your hand instead, then exile Frozen Findings.
 U 
Snow Instant
Change the target of target instant or sorcery spell with a single nonsnow target.

Avalanche- Change the target of target instant or sorcery with a single target instead.
 U 
Artifact
{t}: Target creature gets +1/+0 until end of turn.

Sacrifice Bottled Summer: Deal 2 damage to target snow creature.
Iquoono traders capture the equator's essence and trade for items from all across Ulaqat.
 U 
Snow Enchantment
{s}{s}: Target nonsnow creature gets -1/-1 until end of turn. You can use this ability only twice each turn.
Nothing survives the nights of the Great Flat Desert.
 C 
Snow Sorcery
Destroy target enchantment.

Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Instant
Draw a card.

Target player reveals their hand. Unless a snow card was revealed this way, discard a card.

 C 
Snow Land
Permafrost Grave enters the battlefield tapped.

{t}: Add {b} or {g}.
The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
 C 
Creature – Bird Rogue
Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{t}: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
 C 
Snow Creature – Minotaur Berserker
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn.
2/2
Mountain
 
 B 
Basic Land – Mountain

Frozen Findings (rare)
Weather's Disruption (uncommon)
Bottled Summer (uncommon)
Bone Chilling (uncommon)
Obliterating Cold (common)
Ghost in the Ice (common)
Weather Forecast (common)
Permafrost Grave (common)
Snowball Fight (common)
Lone Raven (common)
Migrationer's Rummage (common)
Trusty Packmate (common)
Unfrozen Rager (common)
Lacksadaisy Guard (common)
Mountain (basic)