Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Each opponent sacrifices a creature with a power of 1 or less.

Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead.
 
 R 
Enchantment
Attacking creatures get -2/-0.
For many in Ulaqat, man versus nature is a conflict one faces daily.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay {1}{u}. If you do, you may attach Freezing Hex to another creature.
 U 
Instant
Destroy target creature with flying. If a snow creature was destroyed this way you untap a nonsow land you control.
Even tulukurug have fallen during flight under the weight of the White.
 U 
Snow Sorcery
Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.
 C 
Snow Artifact – Equipment
Equipped creature gains hexproof from nonsnow.

Equip {s}
Graced in pure ice, one can wrap themself in the power of the Cold.
 C 
Snow Land
Ice Plateau enters the battlefield tapped.

{t}: Add {r} or {w}.
The structures jut up brazenly against the sunlight.
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Snow Creature – Human Druid
{t}: Untap target snow land.
The people of Ulaqat accept the Cold. Some embrace it.
1/1
 C 
Creature – Whale
{u}: Submerging Whale gains hexproof until end of turn.
Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
 C 
Snow Sorcery
Add {r}{r}{r}

Avalanche- If you cast another snow spell this turn add {r}{r}{r}{r} instead.
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
Plains
 
 B 
Basic Land – Plains

Stragglers for Sacrifice (common, foil)
Battering Winds (rare)
Freezing Hex (uncommon)
Grounding Snowfall (uncommon)
Early Winter (uncommon)
Cloak of Frost (common)
Ice Plateau (common)
Defiance By Fire (common)
Icewind Sage (common)
Pine Druid (common)
Submerging Whale (common)
Harness the Cold (common)
Gorging Marmot (common)
Bleak End (common)
Plains (basic)