Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player discards their hand, then draws seven cards.
Avalanche- If you cast another snow spell this turn, Flurried Mind deals 1 damage to each opponent for each nonsnow card discarded this way. |
Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
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Fir-Bound Colossus can't attack or block unless you control a snow forest.
: Target snow land becomes indestructible until end of turn.A dryad can grow as large as its home.
7/7
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Whenever a player casts a nonsnow spell, exile Reclusive Mountain Strider until end of turn.
You only need to be worried when the yeti isn't running.
3/1
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Boreal Shelf enters the battlefield tapped.
: Add or .Nature's solitude, witnessed by only passing birds.
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Flurried Mind
(rare)
Splintering Blow
(uncommon)
Fir-Bound Colossus
(uncommon)
Reclusive Mountain Strider
(uncommon)
Whelp's Rebellion
(common)
Hug of Resistance
(common)
Nature's Assault
(common)
Warm Thoughts
(common)
Brainfreeze Elemental
(common)
Nulukanek War-Singer
(common)
Frozen Pandemic
(common)
Boreal Shelf
(common)
Cloak of Frost
(common)
Miqtun Raider
(common)
Swamp
(basic)



: Target snow land becomes indestructible until end of turn.

: Add