Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample
Unconquerable Forces and other Elementals you control have "Whenever this creature deals combat damage to a player, that player sacrifices a land they control." The World can change itself.
6/6
|
Enchant creature
![]() : Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard." |
Flying
Whenever an opponent draws a card other than during their draw step you may pay . If you do, that player loses 2 life.3/1
|
Whenever you cast a snow spell add
.Yukanaq may be a myth, so far north in the Ice and Cold that few could imagine anyone living there.
1/2
|
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
|
|
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
|
Flying
Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand. 1/2
|
Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
|
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
|
Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
|
|
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
|
When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.
When Pack Rebel dies, Pack Rebel deals 1 damage to you. There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
|
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
|
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
|
|
Unconquerable Forces
(mythic)
Permafrost's Fortitude
(uncommon)
Red Snow Warlock
(uncommon)
Yukanaq Hermit
(uncommon)
Shaman's Cover
(common)
Warm Thoughts
(common)
Tulukarug Songthief
(common)
Frost Marsh
(common)
Flame Zagger
(common)
Miqtun Raider
(common)
Lacksadaisy Guard
(common)
Pack Rebel
(common)
Trusty Packmate
(common)
Snowball Fight
(common)
Forest
(basic)



: Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard."

: Add 