Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When a creature you don't control attacks, it loses all abilities until end of turn. Lawlessness will provide no benefit.
5/5
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Each player sacrifices a creature.
Morbid- If a creature died this turn, each player sacrifices the creature they control with the greatest power instead. |
When Seance Structurer enters the battlefield each opponent discards a card at random.
Some shamans are frauds. Some frauds believe they're not.
3/4
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Destroy target creature with flying. If a snow creature was destroyed this way you untap a nonsow land you control.
Even tulukurug have fallen during flight under the weight of the White.
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Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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Archon of Supression
(rare)
Prayer to Nulun
(uncommon)
Seance Structurer
(uncommon)
Grounding Snowfall
(uncommon)
Harness the Cold
(common)
Frozen Pandemic
(common)
Cloak of Frost
(common)
Frost Elemental
(common)
Barren Patch
(common)
Brainfreeze Elemental
(common)
Green Band Naturalist
(common)
Grim Gains
(common)
Sudden Sleep
(common)
Unfrozen Rager
(common)
Plains
(basic)





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