Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if you cast no snow spells this turn, create a token copy of Wildfire Elemental.
Fires in the Green Band are a reminder that even the most necessary things can become dangerous if not controlled.
3/2
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![]() : Target nonsnow creature gets -1/-1 until end of turn. You can use this ability only twice each turn.Nothing survives the nights of the Great Flat Desert.
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When Seance Structurer enters the battlefield each opponent discards a card at random.
Some shamans are frauds. Some frauds believe they're not.
3/4
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At the beginning of your upkeep if you control four or more snow mountains you may sacrifice Foolish Howler. If you do, destroy target nonsnow land.
1/5
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
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Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
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Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn. 3/3
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Wildfire Elemental
(rare)
Bone Chilling
(uncommon)
Seance Structurer
(uncommon)
Foolish Howler
(uncommon)
Snowball Fight
(common)
Submerging Whale
(common)
Warm Thoughts
(common)
Foul Peaks
(common)
Bloodmaw Bear
(common)
Lacksadaisy Guard
(common)
Brutal Offensive
(common)
Stalwart Peacekeeper
(common)
Whelp's Rebellion
(common)
Cloak of Frost
(common)
Mountain
(basic)





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