Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
Frost Marsh enters the battlefield tapped.

{t}: Add {u} or {b}.
The Winter's ice encroaches, freezing the gentle fresh waters.
 
 R 
Snow Enchantment
Nonsnow creatures get -1/-1.

Snow creatures gain "sacrifice a creature: this creature gains menace until end of turn."
 U 
Snow Creature – Yeti Berserker
When Carnage Mountainman enters the battlefield, Carnage Mountainman fights target creature if you spent snow mana casting Carnage Mountainman.
6/3
 U 
Snow Creature – Yeti Shaman
At the beginning of your upkeep if you control four or more snow mountains you may sacrifice Foolish Howler. If you do, destroy target nonsnow land.
1/5
 U 
Instant
As an additional cost to cast Bitter Regret, discard a creature.

Target creature gets +X+0 where X is the discarded creature's power and gains doublestrike until end of turn.
 C 
Snow Creature – Yeti Scout
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
 C 
Creature – Elemental
When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
 C 
Creature – Wolf Child
When Learning Pup enters the battlefield, choose 1-

• Learning Pup fights target creature.
• Draw a card.
1/1
 C 
Creature – Seal
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature.
The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
 C 
Snow Land
Lichen Atoll enters the battlefield tapped.

{t}: Add {g} or {u} to your mana pool.
Reds and greens surround the ruins of Yuntuq and its islands; life on Ulaqat will endure.
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
 C 
Creature – Bear
Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
 C 
Creature – Wolf Spirit
{t}, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.
The eldest wolves do not leave the pack so soon after death.
2/1
 C 
Creature – Fish
When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
Mountain
 
 B 
Basic Land – Mountain

Frost Marsh (common, foil)
Kingdom of Ice (rare)
Carnage Mountainman (uncommon)
Foolish Howler (uncommon)
Bitter Regret (uncommon)
High Summit Lookout (common)
Awakened Lava Lad (common)
Learning Pup (common)
Wailing Seal (common)
Lichen Atoll (common)
Trusty Packmate (common)
Bloodmaw Bear (common)
White-Whiskered Ancestor (common)
Nutritious Char (common)
Mountain (basic)