Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, deathtouch
When Reaping Wind dies, each player sacrifices a nonsnow creature. Death roars and howls, but it is swift and sudden.
3/3
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Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
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, : Reveal the top card of your library. If a nonsnow card was revealed this way, each player who controls a snow permanent loses 1 life. Then, you may put that card on the bottom of your library. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
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Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Reaping Wind
(rare)
Wind Wrangler
(uncommon)
Chillcoat Sorceress
(uncommon)
Nulun's Idol
(uncommon)
Brainfreeze Elemental
(common)
Majukit Stag
(common)
Bear Mask
(common)
Slaughtering Savior
(common)
Bleak End
(common)
Rimeomancer Adept
(common)
Permafrost Grave
(common)
Brutal Offensive
(common)
Carved Tusk
(common)
Snowball Fight
(common)
Plains
(basic)



: Reveal the top card of your library. If a nonsnow card was revealed this way, each player who controls a snow permanent loses 1 life. Then, you may put that card on the bottom of your library.
: Carved Tusk becomes a 3/3 blue seal until end of turn.