Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant snow creature
Whenever enchanted creature deals combat damage to a player, you may tap X permanents that player controls, where X is the enchanted creature's power. Those permanents don't untap during that controller's next untap step. |
Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
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When Seance Structurer enters the battlefield each opponent discards a card at random.
Some shamans are frauds. Some frauds believe they're not.
3/4
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Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Gorging Marmot enters the battlefield tap target snow creature. 2/2
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
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Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead. |
Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
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When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Frostform
(rare)
Burning Wave
(uncommon)
Seance Structurer
(uncommon)
Wind Wrangler
(uncommon)
Pine Druid
(common)
Unfrozen Rager
(common)
Zombies in the Snow
(common)
Gorging Marmot
(common)
Touch of Warmth
(common)
Frozen in Fear
(common)
Arctic Flats
(common)
Obliterating Cold
(common)
Highland Weald
(common)
Iquoonu Baron
(common)
Mountain
(basic)




: Untap target snow land.