Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf Shaman
Whenever an opponent spends mana produced by a snow land Pinemuzzle gets +1/+1 until end of turn.

{t}: Gain life equal to Pinemuzzle's power.
2/2
 U 
Snow Sorcery
Snow creatures you control get +X/+X until end of turn, where X is the number of nonland snow permanents you control.
Winter is a rage of a season, even at its lullest the cold calmly destroys lives.
 U 
Enchantment
When Grisly Exploitation enters the battlefield create a 1/1 black Cleric token with "Sacrifice this creature: Target player loses 1 life."

Whenever you sacrifice a creature, you may add {b} to your mana pool.
 U 
Creature – Human Shaman
When Tunghit Flamewarden enters the battlefield, if an opponent controls five or more snow lands, you may destroy target snow land that player controls.
2/5
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Instant
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.

Equip {0}
Trekking the White Wastes can be treacherous when one isn't properly equipped.
 C 
Snow Creature – Human Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
 C 
Creature – Wolverine
Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine.
2/2
 C 
Creature – Elk
Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
 C 
Creature – Human Wizard
Flash

When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control.
2/2
 C 
Instant
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
 C 
Sorcery
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.

Morbid- If a creature died this turn, that creature also gets +2/+0.
 C 
Land
{t}: Add {c}.

{t}, sacrifice Breadth of Color: Add one mana of any color.
The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
Mountain
 
 B 
Basic Land – Mountain

Pinemuzzle (rare)
United Frost (uncommon)
Grisly Exploitation (uncommon)
Tunghit Flamewarden (uncommon)
Icewind Sage (common)
Brutal Offensive (common)
Snowshoes (common)
Ice Fisher (common)
Vengeful Wolverine (common)
Grand Caribou (common)
Wavecrash Sage (common)
Sudden Sleep (common)
Whelp's Rebellion (common)
Breadth of Color (common)
Mountain (basic)