Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Morbid- When Bloodshed Priest attacks, if a creature died this turn, Bloodshed Priest gains lifelink and gets +3/+3 until end of turn.
Nulun taught life through death, and the choice has been easy ever since.
1/2
 U 
Creature – Skeleton Spirit
At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
 U 
Sorcery
As an additional cost to cast Predator's Boast, sacrifice a creature.

Add {g}{g}{g} to your mana pool. If that mana is spent on a creature, that creature enters the battlefield with two +1/+1 counters.
 U 
Enchantment
When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.

If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token.
 C 
Snow Land
Lichen Atoll enters the battlefield tapped.

{t}: Add {g} or {u} to your mana pool.
Reds and greens surround the ruins of Yuntuq and its islands; life on Ulaqat will endure.
 C 
Snow Creature – Bird Wizard
Flying
Whenever Bloodbeak Tulukarug attacks, you may pay {s}. If you do, each opponent loses 1 life and you gain 1 life.
1/1
 C 
Creature – Bird Rogue
Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
 C 
Instant
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
 C 
Snow Creature – Zombie
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
 C 
Snow Instant
Return target creature to its owner's hand.

Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead.
 C 
Snow Sorcery
Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
 C 
Creature – Beast
Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
 C 
Sorcery
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
 C 
Snow Sorcery
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
Plains
 
 B 
Basic Land – Plains

Bloodshed Priest (rare)
Haunting Ahkiyyini (uncommon)
Predator's Boast (uncommon)
Pack's Howl (uncommon)
Lichen Atoll (common)
Bloodbeak Tulukarug (common)
Lone Raven (common)
Brutal Offensive (common)
Zombies in the Snow (common)
Barren Wealth (common)
Wreath of Ice Daggers (common)
Bestial Harvester (common)
Green Band's Bounty (common)
Snowy Terrain (common)
Plains (basic)