Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , Exile 3 nonland snow cards from your hand: Take an extra turn after this one.There is the Green Band, untouched by the cold. Then, there are the forests that know the seasons. Beyond is are White Wastes and Deserts that know only the Cold.
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Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
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Enchant creature
Whenever enchanted creature attacks, its controller flips a coin. If they win the flip, the enchanted creature deals 2 damage to the defending player. If the creature's controller loses the flip, the enchanted creature deals 2 damage to that player. |
Draw four cards, then discard three cards unless you discard a snow card.
Every year many travel to the Green Band during the winter. Packing and moving becomes routine.
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
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Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
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, Sacrifice Snowdrifter: Return target creature you control to your hand.Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
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Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Eternal Winter
(rare)
Bloodied Barren
(uncommon)
Mask of Laughter
(uncommon)
Migratory Preparations
(uncommon)
Falling Icicles
(common)
Weather Forecast
(common)
Unfrozen Rager
(common)
Nulun's Falsifier
(common)
Snowdrifter
(common)
Ice Plateau
(common)
Grand Caribou
(common)
Horned Guardian
(common)
Warm Thoughts
(common)
Carved Tusk
(common)
Swamp
(basic)






: Add 
: Carved Tusk becomes a 3/3 blue seal until end of turn.