Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Elemental
Haste, deathtouch

When Reaping Wind dies, each player sacrifices a nonsnow creature.
Death roars and howls, but it is swift and sudden.
3/3
 U 
Enchantment
When Warring Natures enters the battlefield choose 1-

• Nonsnow elementals you control gain {t}: Deal 1 damage to target creature.
• This card gains the snow supertype and snow elemental creatures you control get +2/+0.
 U 
Snow Sorcery
Create a 3/3 green snow elephant token with trample.

Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead.
 U 
Snow Enchantment
{s}{s}: Target nonsnow creature gets -1/-1 until end of turn. You can use this ability only twice each turn.
Nothing survives the nights of the Great Flat Desert.
 C 
Snow Land
Barren Patch enters the battlefield tapped.

{t}: Add {w} or {b}.
Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
 C 
Creature – Elemental
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
 C 
Snow Creature – Elemental
{s}, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
 C 
Creature – Bear
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn.
2/2
 C 
Creature – Plant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
 C 
Snow Sorcery
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
Forest
 
 B 
Basic Land – Forest

Reaping Wind (rare)
Warring Natures (uncommon)
Mammoth Migration (uncommon)
Bone Chilling (uncommon)
Barren Patch (common)
Flame Zagger (common)
Snowdrifter (common)
Cave Bear (common)
Bleak End (common)
Stalwart Peacekeeper (common)
Slaughtering Savior (common)
Lacksadaisy Guard (common)
Ambitious Evergreen (common)
Snowy Terrain (common)
Forest (basic)