Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
Whenever an island enters the battlefield under your control wolves you control gain "this creature can't be blocked until end of turn."
Whenever a forest enters the battlefield under your control create a 2/2 green Wolf token. 3/3
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, tap target creature with a power of 3 or less.
The nulukanek had adapted to the Cold and brief moments of comfort in seclusion.
3/2
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Flying
When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying 1/1
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Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
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, Sacrifice Snowdrifter: Return target creature you control to your hand.Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Gorging Marmot enters the battlefield tap target snow creature. 2/2
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Migrationer's Rummage
(common, foil)
Kăk-whăn’-û-ghăt Kǐg-û-lu’-nǐk
(mythic)
Snowbinder
(uncommon)
Migrating Pair
(uncommon)
Chillcoat Sorceress
(uncommon)
Snowdrifter
(common)
Bloodmaw Bear
(common)
Gorging Marmot
(common)
Vengeful Wolverine
(common)
Lone Raven
(common)
Snowball Fight
(common)
Cave Bear
(common)
Permafrost Grave
(common)
Iquoonu Baron
(common)
Plains
(basic)

: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."


, Sacrifice Snowdrifter: Return target creature you control to your hand.