Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Enchantment
{s}{s}, Exile 3 nonland snow cards from your hand: Take an extra turn after this one.
There is the Green Band, untouched by the cold. Then, there are the forests that know the seasons. Beyond is are White Wastes and Deserts that know only the Cold.
 U 
Sorcery
Until end of turn damage can't be prevented.

Deal 1 damage to any target. If damage dealt this way would cause a creature or planeswalker to be put into a graveyard, you may draw a card.
 U 
Snow Enchantment
{s}{s}: Target nonsnow creature gets -1/-1 until end of turn. You can use this ability only twice each turn.
Nothing survives the nights of the Great Flat Desert.
 U 
Enchantment – Aura
Enchant creature

Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay {1}{u}. If you do, you may attach Freezing Hex to another creature.
 C 
Creature – Human Advisor
When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
 C 
Snow Creature – Minotaur Berserker
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
 C 
Snow Land
Barren Patch enters the battlefield tapped.

{t}: Add {w} or {b}.
Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Snow Artifact
When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost {1} less until end of turn.

{1}, Sacrifice Arcane Icicle: Deal 1 damage to target creature.
 C 
Creature – Fish
When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn.
2/2
 C 
Snow Instant
Return target creature to its owner's hand.

Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead.
 C 
Creature – Elk
Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
Swamp
 
 B 
Basic Land – Swamp

Eternal Winter (rare)
Savage Stabbing (uncommon)
Bone Chilling (uncommon)
Freezing Hex (uncommon)
Iquoonu Baron (common)
Unfrozen Rager (common)
Barren Patch (common)
Ghost in the Ice (common)
Arcane Icicle (common)
Nutritious Char (common)
Lacksadaisy Guard (common)
Barren Wealth (common)
Grand Caribou (common)
Bleak End (common)
Swamp (basic)