Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a snow source other than Biting Hail you control deals damage to an opponent choose 1-
• Create a 1/1 red snow Elemental token with haste. • Biting Hail deals 1 damage to target opponent. |
: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand." |
Freeze-Thaw Fields enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Fields becomes an island and a forest until end of turn. |
At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Flash
When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control. 2/2
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
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When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost
less until end of turn.
, Sacrifice Arcane Icicle: Deal 1 damage to target creature. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.
When Pack Rebel dies, Pack Rebel deals 1 damage to you. There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Biting Hail
(rare)
Umiak
(uncommon)
Freeze-Thaw Fields
(uncommon)
Haunting Ahkiyyini
(uncommon)
Sudden Sleep
(common)
Wavecrash Sage
(common)
Permafrost Grave
(common)
Brutal Offensive
(common)
Arcane Icicle
(common)
Brainfreeze Elemental
(common)
Cave Bear
(common)
Pack Rebel
(common)
Lacksadaisy Guard
(common)
Warm Thoughts
(common)
Island
(basic)


: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand."
to your mana pool.

.