Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Crystal Crown Jelly deals combat damage to a player you may search your library for a snow instant, reveal it, and add it to your hand. Shuffle your library afterward.
1/3
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Whenever Rolling Snow deals combat damage to a player you may pay
. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.3/5
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Until end of turn damage can't be prevented.
Deal 1 damage to any target. If damage dealt this way would cause a creature or planeswalker to be put into a graveyard, you may draw a card. |
Trample
Morbid- When Broken-Tusk Stray enters the battlefield, if a creature died this turn create a 2/2 green Wolf Warrior token. 4/4
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Counter target creature or planeswalker spell.
Avalanche- If you cast another snow spell this turn you may counter any target spell instead. |
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Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
Sacrifice Cold Oasis Compass: Add
When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward. A Yeti device, used before Cold claimed most of Ulaqat.
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, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.The eldest wolves do not leave the pack so soon after death.
2/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Crystal Crown Jelly
(rare)
Rolling Snow
(uncommon)
Savage Stabbing
(uncommon)
Broken-Tusk Stray
(uncommon)
Icy Unwelcoming
(common)
Ice Plateau
(common)
Icewind Sage
(common)
Harness the Cold
(common)
Cold Oasis Compass
(common)
White-Whiskered Ancestor
(common)
Cave Bear
(common)
Weather Forecast
(common)
Warm Thoughts
(common)
Ice Fisher
(common)
Island
(basic)


. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.
: Add 