Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Nonsnow, nonland permanents enter the battlefield tapped.
Whenever a player casts a nonsnow, noncreature spell, that player taps a nonsnow creature they control. The White Wastes keep Munnutik safe even from the Yetis.
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Enchant creature
Enchanted creature gets +2/+2, flying, and vigilance No Tulukarug flies alone, and many wish to fly with the great Chikuk.
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Enchant creature
![]() : Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard." |
Whenever Rolling Snow deals combat damage to a player you may pay
. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.3/5
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: Submerging Whale gains hexproof until end of turn.Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost
less until end of turn.
, Sacrifice Arcane Icicle: Deal 1 damage to target creature. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
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March to Munnutik
(rare)
Chikuk's Service
(uncommon)
Permafrost's Fortitude
(uncommon)
Rolling Snow
(uncommon)
Submerging Whale
(common)
Ice Fisher
(common)
Migrationer's Rummage
(common)
Arcane Icicle
(common)
Frozen Pandemic
(common)
Kulku's Butchery
(common)
Brainfreeze Elemental
(common)
Grand Caribou
(common)
Frost Marsh
(common)
Bear Mask
(common)
Island
(basic)



: Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard."

: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."