Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a card type, then reveal the top seven cards of your library. Put each card of the chosen type revealed this way into your hand, then put the rest into your graveyard.
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Whenever you cast a snow spell add
.Yukanaq may be a myth, so far north in the Ice and Cold that few could imagine anyone living there.
1/2
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Trample
Morbid- When Broken-Tusk Stray enters the battlefield, if a creature died this turn create a 2/2 green Wolf Warrior token. 4/4
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Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
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: Add .
, sacrifice Breadth of Color: Add one mana of any color.The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
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When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Gorging Marmot enters the battlefield tap target snow creature. 2/2
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn. 1/4
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Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
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Qamulek's Question
(rare)
Yukanaq Hermit
(uncommon)
Broken-Tusk Stray
(uncommon)
Whaling Tactics
(uncommon)
Breadth of Color
(common)
Nulun's Falsifier
(common)
Vengeful Wolverine
(common)
Brutal Offensive
(common)
Raven Trader
(common)
Gorging Marmot
(common)
Snowball Fight
(common)
Frozen Pandemic
(common)
Antlered Majesty
(common)
Trusty Packmate
(common)
Island
(basic)



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