Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose 1:
•Destroy up to X target creatures with counters on them, where X is the number of artifacts and enchantments you control. •Destroy up to X target artifacts or enchantments, where X is the number of creatures you control with counters on them. |
Exchange control of two target noncreature permanents until end of turn.
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: Target creature you control gains lifelink and first strike until end of turn.Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
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Frigid Waters Shark's power can't become less than 3.
Frigid Waters Shark's toughness can't become less than 3. 3/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
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Morbid- When Murderous Initiate enters the battlefield, if a creature died this turn, each opponent loses 2 life and you gain 2 life
Kulku showed the Nulukanek the first step towards greatness- power over others' lives.
2/3
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead. |
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Body or Blanket
(rare)
Raven's Deceit
(uncommon)
Fetching Fox
(uncommon)
Frigid Waters Shark
(uncommon)
Cave Bear
(common)
Falling Icicles
(common)
Winterheart
(common)
Raven Trader
(common)
Bleak End
(common)
Whelp's Rebellion
(common)
Murderous Initiate
(common)
Frost Marsh
(common)
High Summit Lookout
(common)
Obliterating Cold
(common)
Mountain
(basic)


: Target creature you control gains lifelink and first strike until end of turn.
