Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Discard a card, then draw a card.
-3: Return target instant or sorcery from your graveyard to your hand. -7: You gain an emblem with " , sacrifice a creature: Deal 4 damage to any target."4
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Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
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Enchant creature
Enchanted creature gets +2/+2, flying, and vigilance No Tulukarug flies alone, and many wish to fly with the great Chikuk.
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Draw four cards, then discard three cards unless you discard a snow card.
Every year many travel to the Green Band during the winter. Packing and moving becomes routine.
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Rukat the Miserable
(mythic)
Chillcoat Sorceress
(uncommon)
Chikuk's Service
(uncommon)
Migratory Preparations
(uncommon)
Frost Marsh
(common)
Green Band Naturalist
(common)
Wolf's Hunger
(common)
Brainfreeze Elemental
(common)
Green Band's Bounty
(common)
Grim Gains
(common)
Falling Icicles
(common)
Whelp's Rebellion
(common)
Bleak End
(common)
Raven Trader
(common)
Mountain
(basic)






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