Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Whenever Winding Păl-raí-yûk gains a counter, you gain life equal to Winding Păl-raí-yûk's power. 1/1
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When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
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When Pouncing Lynx enters the battlefield you may exile target creature with power 1 or less. If you do, gain 2 life.
Lynx make up for their small size with superior hunting efficiency.
3/2
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When Vicious Wolverine enters the battlefield, Vicious Wolverine fights target creature.
Whenever Vicious Wolverine deals damage to a creature, that creature can't block until end of turn. 2/2
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When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.
When Pack Rebel dies, Pack Rebel deals 1 damage to you. There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
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As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
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Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Winding Păl-raí-yûk
(rare)
Frostbane
(uncommon)
Pouncing Lynx
(uncommon)
Vicious Wolverine
(uncommon)
Pack Rebel
(common)
Vengeful Wolverine
(common)
Icewind Sage
(common)
Bestial Harvester
(common)
Awakened Lava Lad
(common)
Snowy Terrain
(common)
Frost Marsh
(common)
Nulun's Falsifier
(common)
Frozen in Fear
(common)
Lone Raven
(common)
Swamp
(basic)


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