Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1}.

Whenever a creature dies, put a lore counter on Nulun's Temple.

Remove a lore counter from Nulun's Temple, {t}: Add one mana of any color.
 U 
Creature – Spirit
Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life.
A Tuurngaq that brings misery will not cease in its endeavors.
4/2
 U 
Snow Land
Freeze-Thaw Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Woods becomes a mountain and a plains until end of turn.
 U 
Sorcery
You gain X life and each opponent loses X life, where X is the number of spirits in your graveyard. Then, return a spirit from your graveyard to your hand.
 C 
Sorcery
Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
 C 
Snow Land
Highland Weald enters the battlefield tapped.

{t}: Add {r} or {g}.
Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
 C 
Instant
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains "{t}: Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead."
 C 
Snow Creature – Human Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
 C 
Sorcery
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
 C 
Sorcery
Target creature can't block until end of turn.

Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead.
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.

Equip {0}
Trekking the White Wastes can be treacherous when one isn't properly equipped.
Island
 
 B 
Basic Land – Island

Nulun's Temple (rare)
Daunting Tuurngaq (uncommon)
Freeze-Thaw Woods (uncommon)
Commune With the Spirits (uncommon)
Frozen in Fear (common)
Highland Weald (common)
Sudden Sleep (common)
Stalwart Peacekeeper (common)
Migrationer's Rummage (common)
Ice Fisher (common)
Warm Thoughts (common)
Succumb to Sorrow (common)
Nature's Assault (common)
Snowshoes (common)
Island (basic)