Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all nonsnow creatures.
Avalanche- If you cast another snow spell this turn exile all nonsnow creatures and planeswalkers instead. |
Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
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As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
When Snow Slayer enters the battlefield, you may destroy target snow creature with power four or greater.
Simisuk's guards use the heat of the Green Band to defend against the Cold and its allies.
3/3
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Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
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Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
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When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
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Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
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Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
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Boreal Shelf enters the battlefield tapped.
: Add or .Nature's solitude, witnessed by only passing birds.
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
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White Death
(rare)
Chillcoat Sorceress
(uncommon)
Guard Circle
(uncommon)
Snow Slayer
(uncommon)
Brutal Spearman
(common)
Kulku's Butchery
(common)
Ringed Seal
(common)
Radiant Glare
(common)
Grand Caribou
(common)
Boreal Shelf
(common)
Defiance By Fire
(common)
Carved Tusk
(common)
High Summit Lookout
(common)
Wreath of Ice Daggers
(common)
Island
(basic)





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