Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
At the beginning of your end step, put a +1/+1 counter on enchanted creature, then it fights up to one target snow creature. |
Put a +1/+1 counter on target creature you control. Then, that creatures deals damage equal to the amount of counters on it to another target creature.
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Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
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Target player puts the top X cards of their library into their graveyard, where X is the number of snow cards in your graveyard.
Individual snowflakes seem so frail and insignificant but powered by the Cold they can cover all.
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Enchant creature
Enchanted creature gains "when this creature dies search your library for a basic land and put it onto the battlefield tapped." |
, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.The eldest wolves do not leave the pack so soon after death.
2/1
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
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As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Nakunnu's Guardian
(rare)
Awakening Hunger
(uncommon)
Bloodied Barren
(uncommon)
Buried Beneath
(uncommon)
Warm Thoughts
(common)
Hug of Resistance
(common)
Final Discovery
(common)
White-Whiskered Ancestor
(common)
Permafrost Grave
(common)
Migrationer's Rummage
(common)
Snowy Terrain
(common)
Brainfreeze Elemental
(common)
Touch of Warmth
(common)
Lone Raven
(common)
Plains
(basic)





, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.