Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Attacking creatures get -2/-0.
For many in Ulaqat, man versus nature is a conflict one faces daily.
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When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Until end of turn damage can't be prevented.
Deal 1 damage to any target. If damage dealt this way would cause a creature or planeswalker to be put into a graveyard, you may draw a card. |
When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
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Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Return target creature to its owner's hand.
Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead. |
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Battering Winds
(rare)
Pack's Howl
(uncommon)
Savage Stabbing
(uncommon)
Frostbane
(uncommon)
Rimeomancer Adept
(common)
Unfrozen Rager
(common)
Ice Fisher
(common)
Bear Mask
(common)
Permafrost Grave
(common)
Warm Thoughts
(common)
Barren Wealth
(common)
Snowshoes
(common)
Frozen Pandemic
(common)
Flame Zagger
(common)
Forest
(basic)




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