Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with a power of 4 or greater enters the battlefield under your control, create a 2/2 green Wolf Warrior token.
A great individual can unite their fragmented kind.
6/6
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, tap target creature with a power of 3 or less.
The nulukanek had adapted to the Cold and brief moments of comfort in seclusion.
3/2
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Change the target of target instant or sorcery spell with a single nonsnow target.
Avalanche- Change the target of target instant or sorcery with a single target instead. |
Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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Each opponent sacrifices a creature with a power of 1 or less.
Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn. 1/4
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Pack Leaders
(rare)
Snowbinder
(uncommon)
Weather's Disruption
(uncommon)
Wind Wrangler
(uncommon)
Carved Tusk
(common)
Lacksadaisy Guard
(common)
Frost Marsh
(common)
Stragglers for Sacrifice
(common)
Antlered Majesty
(common)
Ghost in the Ice
(common)
Falling Icicles
(common)
Shaman's Cover
(common)
Nature's Assault
(common)
Miqtun Raider
(common)
Swamp
(basic)




: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.
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