Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment
When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.

If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token.
 
 R 
Enchantment
Attacking creatures get -2/-0.
For many in Ulaqat, man versus nature is a conflict one faces daily.
 U 
Creature – Bird Wizard
Flash, Flying

When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn.
Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
 U 
Snow Creature – Elemental
Whenever you cast a snow spell, Mobile Glacier gains indestructible until end of turn.
The White Wastes are perilous, the landscape leaving its ghosts dressed in death to fell the living.
3/3
{2}
 
 U 
Artifact
{t}: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand."
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
 C 
Instant
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
 C 
Snow Creature – Elemental
{s}, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
 C 
Snow Instant
Counter target creature or planeswalker spell.

Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gains "when this creature dies search your library for a basic land and put it onto the battlefield tapped."
 C 
Instant
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
 C 
Snow Artifact – Equipment
Equipped creature gains hexproof from nonsnow.

Equip {s}
Graced in pure ice, one can wrap themself in the power of the Cold.
 C 
Creature – Wolf Rogue
When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.

When Pack Rebel dies, Pack Rebel deals 1 damage to you.
There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
 C 
Snow Land
Permafrost Grave enters the battlefield tapped.

{t}: Add {b} or {g}.
The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
Plains
 
 B 
Basic Land – Plains

Pack's Howl (uncommon, foil)
Battering Winds (rare)
Wind Wrangler (uncommon)
Mobile Glacier (uncommon)
Umiak (uncommon)
Bleak End (common)
Hug of Resistance (common)
Snowdrifter (common)
Icy Unwelcoming (common)
Final Discovery (common)
Brutal Offensive (common)
Cloak of Frost (common)
Pack Rebel (common)
Permafrost Grave (common)
Plains (basic)