Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn if noncombat damage would be dealt to creatures you control prevent that damage and put a +1/+1 counter on that creature instead. If damage to a snowcreature would be prevented this way put two +1/+1 counters on that creature instead.
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Freeze-Thaw Range enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Range becomes a swamp and a forest until end of turn. |
Creatures you control get +1/+1 until end of turn and first strike until end of turn.
Morbid- If a creature died this turn, creatures you control get +2/+2 and gain doublestrike until end of turn instead. |
When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn. The Tulukarug are always informed because they're always around.
1/1
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Blizzard Barrier
(rare)
Freeze-Thaw Range
(uncommon)
Hunter's Celebration
(uncommon)
Frostbane
(uncommon)
Lone Raven
(common)
Cloak of Frost
(common)
Tulukarug Watcher
(common)
Whelp's Rebellion
(common)
Ghost in the Ice
(common)
Flame Zagger
(common)
Bleak End
(common)
Green Band's Bounty
(common)
Barren Patch
(common)
Snowball Fight
(common)
Forest
(basic)

: Add
to your mana pool.




