Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Bird Wizard
Flash, Flying

When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn.
Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
 
 R 
Snow Creature – Elemental
Haste, deathtouch

When Reaping Wind dies, each player sacrifices a nonsnow creature.
Death roars and howls, but it is swift and sudden.
3/3
 U 
Sorcery
You gain X life and each opponent loses X life, where X is the number of spirits in your graveyard. Then, return a spirit from your graveyard to your hand.
 U 
Instant
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
 U 
Enchantment – Aura
Enchant creature

Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay {1}{u}. If you do, you may attach Freezing Hex to another creature.
 C 
Instant
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
 C 
Creature – Bird Advisor
Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
 C 
Sorcery
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
 C 
Creature – Bear
Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
 C 
Creature – Minotaur Wizard
Flash

When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
 C 
Snow Land
Lichen Atoll enters the battlefield tapped.

{t}: Add {g} or {u} to your mana pool.
Reds and greens surround the ruins of Yuntuq and its islands; life on Ulaqat will endure.
 C 
Sorcery
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
 C 
Sorcery
Target creature can't block until end of turn.

Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead.
Island
 
 B 
Basic Land – Island

Wind Wrangler (uncommon, foil)
Reaping Wind (rare)
Commune With the Spirits (uncommon)
Bloodied Barren (uncommon)
Freezing Hex (uncommon)
Hug of Resistance (common)
Raven Trader (common)
Warm Thoughts (common)
Bloodmaw Bear (common)
Stalwart Peacekeeper (common)
Lichen Atoll (common)
Nature's Assault (common)
Trusty Packmate (common)
Succumb to Sorrow (common)
Island (basic)