Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Attacking creatures get -2/-0.
For many in Ulaqat, man versus nature is a conflict one faces daily.
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Exile Greater Hookbeak: Until end of turn target creature you control gains "whenever this creature deals combat damage to a player, its controller may draw a card." Activate this ability only when you could cast a sorcery.
2/2
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Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life. A Tuurngaq that brings misery will not cease in its endeavors.
4/2
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Enchant creature
Whenever enchanted creature attacks, its controller flips a coin. If they win the flip, the enchanted creature deals 2 damage to the defending player. If the creature's controller loses the flip, the enchanted creature deals 2 damage to that player. |
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
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Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
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Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature. The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Permafrost Grave enters the battlefield tapped.
: Add or .The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
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Battering Winds
(rare)
Greater Hookbeak
(uncommon)
Daunting Tuurngaq
(uncommon)
Mask of Laughter
(uncommon)
Cave Bear
(common)
Slaughtering Savior
(common)
Nulukanek War-Singer
(common)
Raven Trader
(common)
Wreath of Ice Daggers
(common)
Brutal Spearman
(common)
Trusty Packmate
(common)
Wailing Seal
(common)
Ice Fisher
(common)
Permafrost Grave
(common)
Island
(basic)




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