Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Attacking creatures get -2/-0.
For many in Ulaqat, man versus nature is a conflict one faces daily.
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When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
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When Snow Slayer enters the battlefield, you may destroy target snow creature with power four or greater.
Simisuk's guards use the heat of the Green Band to defend against the Cold and its allies.
3/3
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When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Boreal Shelf enters the battlefield tapped.
: Add or .Nature's solitude, witnessed by only passing birds.
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Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
Target creature you control gains Menace until end of turn.
Target creature you control gains Lifelink until end of turn. "My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
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Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Battering Winds
(rare)
Pack's Howl
(uncommon)
Chillcoat Sorceress
(uncommon)
Snow Slayer
(uncommon)
Iquoonu Baron
(common)
Boreal Shelf
(common)
Raven Trader
(common)
Horned Guardian
(common)
Ambitious Evergreen
(common)
Bestial Harvester
(common)
Weather Forecast
(common)
Ruthless Necessity
(common)
Shaman's Cover
(common)
Snowshoes
(common)
Plains
(basic)





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