Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an island enters the battlefield under your control wolves you control gain "this creature can't be blocked until end of turn."
Whenever a forest enters the battlefield under your control create a 2/2 green Wolf token. 3/3
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Sacrifice two snow lands: Prevent all combat damage that would be dealt by nonsnow creatures this turn.
"I command the Cold, and the Cold commands your body."
3/3
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Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
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Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
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Create a 3/3 green snow elephant token with trample.
Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead. |
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Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Flying
Whenever Bloodbeak Tulukarug attacks, you may pay . If you do, each opponent loses 1 life and you gain 1 life.1/1
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
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Kăk-whăn’-û-ghăt Kǐg-û-lu’-nǐk
(mythic, foil)
Sub-Zero Shaman
(rare)
Splintering Blow
(uncommon)
Bloodied Barren
(uncommon)
Mammoth Migration
(uncommon)
Sudden Sleep
(common)
Bestial Harvester
(common)
Hug of Resistance
(common)
Barren Patch
(common)
Bloodbeak Tulukarug
(common)
Icewind Sage
(common)
Defiance By Fire
(common)
Snowshoes
(common)
Whelp's Rebellion
(common)
Forest
(basic)






: Add
. If you do, each opponent loses 1 life and you gain 1 life.
