Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Morbid- When Bloodshed Priest attacks, if a creature died this turn, Bloodshed Priest gains lifelink and gets +3/+3 until end of turn.
Nulun taught life through death, and the choice has been easy ever since.
1/2
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Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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Whenever you cast a snow spell, Mobile Glacier gains indestructible until end of turn.
The White Wastes are perilous, the landscape leaving its ghosts dressed in death to fell the living.
3/3
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Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
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, Sacrifice Snowdrifter: Return target creature you control to your hand.Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
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When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.
When Pack Rebel dies, Pack Rebel deals 1 damage to you. There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
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Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn. The Tulukarug are always informed because they're always around.
1/1
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Reach
Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn. Masters of the Cold, Yetis are aware to all its changes.
2/2
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
Morbid- When Murderous Initiate enters the battlefield, if a creature died this turn, each opponent loses 2 life and you gain 2 life
Kulku showed the Nulukanek the first step towards greatness- power over others' lives.
2/3
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Bloodshed Priest
(rare)
Wind Wrangler
(uncommon)
Mobile Glacier
(uncommon)
Whaling Tactics
(uncommon)
Snowdrifter
(common)
Pack Rebel
(common)
Tulukarug Watcher
(common)
Snowthrower
(common)
Frost Marsh
(common)
Frost Elemental
(common)
Zombies in the Snow
(common)
Weather Forecast
(common)
Murderous Initiate
(common)
Cave Bear
(common)
Plains
(basic)



, Sacrifice Snowdrifter: Return target creature you control to your hand.
: Add