Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Whenever enchanted creature's power is increased, another target creature's toughness is decreased by the same amount until end of turn. |
Creatures you control get +1/+1 until end of turn and first strike until end of turn.
Morbid- If a creature died this turn, creatures you control get +2/+2 and gain doublestrike until end of turn instead. |
Target creature you control gains indestructible until end of turn. Then, choose 1:
• Create a 1/1 white Warrior token. • Gain 4 life. |
Reach
Torpor (You may put a +1/+1 on this creature instead of untapping it.) Simisuk Wolfspider has deathtouch as long as Simisuk Wolfspider has a counter on it. 1/4
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
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Bleeding Bounty
(rare)
Hunter's Celebration
(uncommon)
Gift of Survival
(uncommon)
Simisuk Wolfspider
(uncommon)
Green Band's Bounty
(common)
Cave Bear
(common)
Bloodmaw Bear
(common)
Unfrozen Rager
(common)
Iquoonu Baron
(common)
Warm Thoughts
(common)
Lone Raven
(common)
Carved Tusk
(common)
Icewind Sage
(common)
Highland Weald
(common)
Forest
(basic)





: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.