Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ice Artisan enters the battlefield snow artifacts you cast cost
less until end of turn.
Morbid- If a creature died this turn, when Ice Artisan enters the battlefield snow artifacts cost less until end of turn instead.2/3
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Vigilance
Creatures you control gain first strike when blocking. He fights ever ready, just like the stars in the sky.
2/1
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Enchant creature
Enchanted creature gets +2/+2, flying, and vigilance No Tulukarug flies alone, and many wish to fly with the great Chikuk.
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: Target creature you control gains lifelink and first strike until end of turn.Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
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You gain X life and each opponent loses X life, where X is the number of spirits in your graveyard. Then, return a spirit from your graveyard to your hand.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gains haste until end of turn.
She revels and rallies at the first thaw.
1/1
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When Awakened Lava Lad enters the battlefield, Awakened Lava Lad deals 2 damage to target snow creature.
Salkutun occasionally awakes from its slumber.
4/2
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Sacrifice Cold Oasis Compass: Add
When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward. A Yeti device, used before Cold claimed most of Ulaqat.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature. The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Ice Artisan
(uncommon, foil)
Star Champion
(rare)
Chikuk's Service
(uncommon)
Fetching Fox
(uncommon)
Commune With the Spirits
(uncommon)
Horned Guardian
(common)
Unfrozen Rager
(common)
Awakened Lava Lad
(common)
Barren Patch
(common)
Frozen in Fear
(common)
Miqtun Raider
(common)
Cold Oasis Compass
(common)
Wailing Seal
(common)
Pine Druid
(common)
Forest
(basic)

less until end of turn.
less until end of turn instead.
: Target creature you control gains lifelink and first strike until end of turn.