Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target attacking creature to its owner's hand. Then, you may put a creature with a converted mana cost of 3 or less from your hand onto the battlefield.
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Icestorm Rower can't be blocked.
: Target instant or sorcery spell gains the snow supertype.Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
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Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
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: Target creature you control gains lifelink and first strike until end of turn.Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
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Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead. |
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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Add
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Avalanche- If you cast another snow spell this turn add ![]() ![]() ![]() instead. |
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Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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Underdog's Disruption
(rare)
Icestorm Rower
(uncommon)
Burning Wave
(uncommon)
Fetching Fox
(uncommon)
Obliterating Cold
(common)
Bestial Harvester
(common)
Cloak of Frost
(common)
High Summit Lookout
(common)
Mummified Mammoth
(common)
Harness the Cold
(common)
Foul Peaks
(common)
Bear Mask
(common)
Miqtun Raider
(common)
Bleak End
(common)
Island
(basic)


: Target instant or sorcery spell gains the snow supertype.



