Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Return target creature from a graveyard to the battlefield. The, if that creature is a snow creature, put two +1/+1 counters on it.
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When Carnage Mountainman enters the battlefield, Carnage Mountainman fights target creature if you spent snow mana casting Carnage Mountainman.
6/3
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At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
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Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn. 3/3
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Flash
When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control. 2/2
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When Learning Pup enters the battlefield, choose 1-
• Learning Pup fights target creature. • Draw a card. 1/1
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Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
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Arctic Flats enters the battlefield tapped.
: Add or .The White Wastes south of Majukit at jagged casts of the world that was before the Cold.
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Each opponent sacrifices a creature with a power of 1 or less.
Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead. |
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Pine Druid
(common, foil)
Refreeze
(rare)
Carnage Mountainman
(uncommon)
Haunting Ahkiyyini
(uncommon)
Unexpected Thaw
(uncommon)
Stalwart Peacekeeper
(common)
Flame Zagger
(common)
Wavecrash Sage
(common)
Learning Pup
(common)
Kulku's Butchery
(common)
Arctic Flats
(common)
Hug of Resistance
(common)
Stragglers for Sacrifice
(common)
Snowshoes
(common)
Island
(basic)
: Untap target snow land.




