Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Destroy target creature token.
Whenever a creature you don't control dies you may scry 2. I have no zeal for choosing which spirits stay with me and which are chosen to become ethereal.
3/5
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Deathtouch
Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays for each non-snow creature they control.1/1
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When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Freeze-Thaw Slough enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Slough becomes an island and a mountain until end of turn. |
Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
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Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn. 1/4
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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Falling Icicles deals 1 damage to each creature.
Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent. |
Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
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Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
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Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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Kanguq, Angakkuq to Nulun
(rare)
Absolute Cold
(uncommon)
Pack's Howl
(uncommon)
Freeze-Thaw Slough
(uncommon)
Grand Caribou
(common)
Majukit Stag
(common)
Icewind Sage
(common)
Antlered Majesty
(common)
Ghost in the Ice
(common)
Mummified Mammoth
(common)
Falling Icicles
(common)
Lone Raven
(common)
Cloak of Frost
(common)
Ice Plateau
(common)
Plains
(basic)


: Destroy target creature token.
for each non-snow creature they control.
