Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Return target attacking creature to its owner's hand. Then, you may put a creature with a converted mana cost of 3 or less from your hand onto the battlefield.
 U 
Sorcery
Put a +1/+1 counter on target creature you control. Then, that creatures deals damage equal to the amount of counters on it to another target creature.
 U 
Snow Creature – Elemental
Deathtouch

Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays {1} for each non-snow creature they control.
1/1
 U 
Creature – Fox
{t}: Target creature you control gains lifelink and first strike until end of turn.
Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
 C 
Snow Sorcery
Falling Icicles deals 1 damage to each creature.

Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent.
 C 
Creature – Seal
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature.
The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
 C 
Sorcery
Target creature can't block until end of turn.

Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead.
 C 
Instant
Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
 C 
Snow Creature – Human Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
 C 
Creature – Wolf Child
When Learning Pup enters the battlefield, choose 1-

• Learning Pup fights target creature.
• Draw a card.
1/1
 C 
Snow Instant
Counter target creature or planeswalker spell.

Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
 C 
Snow Land
Permafrost Grave enters the battlefield tapped.

{t}: Add {b} or {g}.
The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
 C 
Artifact
{t}: Scry 1.

{3}: Carved Tusk becomes a 3/3 blue seal until end of turn.
Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
 C 
Creature – Bear
Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
Island
 
 B 
Basic Land – Island

Underdog's Disruption (rare)
Awakening Hunger (uncommon)
Absolute Cold (uncommon)
Fetching Fox (uncommon)
Falling Icicles (common)
Wailing Seal (common)
Succumb to Sorrow (common)
Kulku's Butchery (common)
Ice Fisher (common)
Learning Pup (common)
Icy Unwelcoming (common)
Permafrost Grave (common)
Carved Tusk (common)
Bloodmaw Bear (common)
Island (basic)