Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Deal 1 damage to all nonsnow creatures.
![]() : Frostline Wyrm gets +3/+0 until end of turn.6/4
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At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Whenever Mother Bear untaps, you may put a +1/+1 counter on target creature with a power less than Mother Bear's. 3/3
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As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
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: Add .
, sacrifice Breadth of Color: Add one mana of any color.The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
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Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Frostline Wyrm
(rare)
Haunting Ahkiyyini
(uncommon)
Mother Bear
(uncommon)
Guard Circle
(uncommon)
Nulukanek War-Singer
(common)
Sudden Sleep
(common)
Shaman's Cover
(common)
Frost Elemental
(common)
Winterheart
(common)
Breadth of Color
(common)
Bestial Harvester
(common)
Frozen Pandemic
(common)
Vengeful Wolverine
(common)
Flame Zagger
(common)
Plains
(basic)


: Deal 1 damage to all nonsnow creatures.




: Add
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