Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
When Sooqnuk's Caretaker enters the battlefield, it deals damage to each opponent equal to the number of snow lands they control.
The great phoenix is gone in name and body. Only its crumbling temple remains.
2/2
 U 
Snow Land
Freeze-Thaw Tributaries enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Tributaries becomes a plains and a swamp until end of turn.
 U 
Sorcery
Exchange control of two target noncreature permanents until end of turn.
 U 
Creature – Bird
Flying

When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying
1/1
 C 
Instant
Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
 C 
Instant
Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
 C 
Snow Creature – Elemental
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
 C 
Creature – Whale
{u}: Submerging Whale gains hexproof until end of turn.
Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
 C 
Snow Artifact – Equipment
Equipped creature gains hexproof from nonsnow.

Equip {s}
Graced in pure ice, one can wrap themself in the power of the Cold.
 C 
Creature – Beast
Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
 C 
Snow Land
Highland Weald enters the battlefield tapped.

{t}: Add {r} or {g}.
Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Sorcery
Target creature can't block until end of turn.

Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead.
 C 
Instant
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
Plains
 
 B 
Basic Land – Plains

Sooqnuk's Caretaker (rare)
Freeze-Thaw Tributaries (uncommon)
Raven's Deceit (uncommon)
Migrating Pair (uncommon)
Touch of Warmth (common)
Brutal Offensive (common)
Brainfreeze Elemental (common)
Submerging Whale (common)
Cloak of Frost (common)
Bestial Harvester (common)
Highland Weald (common)
Ghost in the Ice (common)
Succumb to Sorrow (common)
Hug of Resistance (common)
Plains (basic)