Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Snow Sorcery
Snow creatures you control get +X/+X until end of turn, where X is the number of nonland snow permanents you control.
Winter is a rage of a season, even at its lullest the cold calmly destroys lives.
 
 R 
Enchantment – Aura
Enchant creature

Whenever enchanted creature's power is increased, another target creature's toughness is decreased by the same amount until end of turn.
 U 
Creature – Skeleton Spirit
At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
 U 
Snow Creature – Yeti Wizard
Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
 U 
Snow Instant
Deal 3 damage to any target.

Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered.
"Louder than the fiercest winds"- Ttunli
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
 C 
Snow Land
Foul Peaks enters the battlefield tapped.

{t}: Add {b} or {r}.
The peaks of Salkutun are covered in red ice, blood from an ancient battle.
 C 
Creature – Wolf Warrior
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
 C 
Creature – Human Wizard
Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
 C 
Snow Sorcery
Target creature gets +2/+1 until end of turn. If target creature is a snow creature it gains menace until end of turn.
A crown one trembles to behold and to adorn.
 C 
Creature – Minotaur Warrior
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it.
1/2
 C 
Snow Sorcery
Destroy target enchantment.

Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
 C 
Creature – Wolf Spirit
{t}, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.
The eldest wolves do not leave the pack so soon after death.
2/1
 C 
Sorcery
Each opponent sacrifices a creature with a power of 1 or less.

Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead.
Island
 
 B 
Basic Land – Island

United Frost (uncommon, foil)
Bleeding Bounty (rare)
Haunting Ahkiyyini (uncommon)
Chillcoat Sorceress (uncommon)
Arctic Thunder (uncommon)
Bleak End (common)
Foul Peaks (common)
Trusty Packmate (common)
Rimeomancer Adept (common)
Wreath of Ice Daggers (common)
Horned Guardian (common)
Obliterating Cold (common)
White-Whiskered Ancestor (common)
Stragglers for Sacrifice (common)
Island (basic)