Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
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Flying
Other creatures you control with flying get +1/+1 Morbid- If a creature died this turn, Bird spells you cast cost less.3/3
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Create a 1/1 red Elemental token with haste. Then, if you control 5 or more Elementals, Elementals gain first strike until end of turn.
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When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token. |
Snow creatures you control get +X/+X until end of turn, where X is the number of nonland snow permanents you control.
Winter is a rage of a season, even at its lullest the cold calmly destroys lives.
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, Sacrifice Snowdrifter: Return target creature you control to your hand.Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
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Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Frost Marsh enters the battlefield tapped.
: Add or .The Winter's ice encroaches, freezing the gentle fresh waters.
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When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
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Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
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Target creature can't block until end of turn.
Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead. |
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Whaling Tactics
(uncommon, foil)
Chikuk, the White Feathered
(rare)
Burning Wave
(uncommon)
Pack's Howl
(uncommon)
United Frost
(uncommon)
Snowdrifter
(common)
Touch of Warmth
(common)
Shaman's Cover
(common)
Vengeful Wolverine
(common)
Pine Druid
(common)
Frost Marsh
(common)
High Summit Lookout
(common)
Bleak End
(common)
Succumb to Sorrow
(common)
Mountain
(basic)




less.

, Sacrifice Snowdrifter: Return target creature you control to your hand.
: Untap target snow land.