Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Human Shaman
Sacrifice two snow lands: Prevent all combat damage that would be dealt by nonsnow creatures this turn.
"I command the Cold, and the Cold commands your body."
3/3
 U 
Snow Creature – Wolf Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
 U 
Creature – Wolverine
When Vicious Wolverine enters the battlefield, Vicious Wolverine fights target creature.

Whenever Vicious Wolverine deals damage to a creature, that creature can't block until end of turn.
2/2
 U 
Snow Land
Freeze-Thaw Range enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Range becomes a swamp and a forest until end of turn.
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
 C 
Creature – Human Warrior Cleric
Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
 C 
Snow Creature – Yeti Shaman
When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Land
Frost Marsh enters the battlefield tapped.

{t}: Add {u} or {b}.
The Winter's ice encroaches, freezing the gentle fresh waters.
 C 
Creature – Elk
Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
 C 
Creature – Human Advisor
When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
 C 
Creature – Wolf Spirit
{t}, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.
The eldest wolves do not leave the pack so soon after death.
2/1
 C 
Snow Instant
Counter target creature or planeswalker spell.

Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
Plains
 
 B 
Basic Land – Plains

Sub-Zero Shaman (rare)
Coldfang Protector (uncommon)
Vicious Wolverine (uncommon)
Freeze-Thaw Range (uncommon)
Icewind Sage (common)
Snowball Fight (common)
Brutal Spearman (common)
Winterheart (common)
Slaughtering Savior (common)
Frost Marsh (common)
Majukit Stag (common)
Iquoonu Baron (common)
White-Whiskered Ancestor (common)
Icy Unwelcoming (common)
Plains (basic)