Ulaqat: Virtual Booster
| Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Cold Mummifier attacks you may pay
. If you do, put the top 3 cards of your library into your graveyard, then return a snow creature from your graveyard to your hand at random.2/3
|
Snow creatures you control get +X/+X until end of turn, where X is the number of nonland snow permanents you control.
Winter is a rage of a season, even at its lullest the cold calmly destroys lives.
|
Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
|
Freeze-Thaw Range enters the battlefield tapped.
: Add to your mana pool.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Freeze-Thaw Range becomes a swamp and a forest until end of turn. |
When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
|
: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
|
Counter target creature or planeswalker spell.
Avalanche- If you cast another snow spell this turn you may counter any target spell instead. |
Equipped creature gains hexproof from nonsnow.
Equip ![]() Graced in pure ice, one can wrap themself in the power of the Cold.
|
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
|
Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card. |
|
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
|
Icicle Geyser enters the battlefield tapped.
: Add or to your mana pool.Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
|
When Iquoonu Baron attacks Iquoonu Baron deals 1 damage to target player if you control no snow permanents.
Iquoonu lies in the heart of the Green Band, where the Cold and Winter never touch. Those who live there are often resentful of those who try and migrate to Iquoonu for the winter.
1/2
|
Enchant creature
Enchanted creature gets +2/+2. Sacrifice Bear Mask: Target creature gets +3/+3. |
|
Cold Mummifier
(rare)
United Frost
(uncommon)
Unexpected Thaw
(uncommon)
Freeze-Thaw Range
(uncommon)
Frost Elemental
(common)
Pine Druid
(common)
Icy Unwelcoming
(common)
Cloak of Frost
(common)
Shaman's Cover
(common)
Weather Forecast
(common)
Zombies in the Snow
(common)
Icicle Geyser
(common)
Iquoonu Baron
(common)
Bear Mask
(common)
Plains
(basic)

. If you do, put the top 3 cards of your library into your graveyard, then return a snow creature from your graveyard to your hand at random.
: Add
to your mana pool.
