Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature, then return it to battlefield and create a token copy of that creature.
Watch the ocean.
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When Tunghit Flamewarden enters the battlefield, if an opponent controls five or more snow lands, you may destroy target snow land that player controls.
2/5
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Flying
When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying 1/1
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Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn. Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
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Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
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Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine. 2/2
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Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead. |
Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
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, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.The eldest wolves do not leave the pack so soon after death.
2/1
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When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
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Reach
Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn. Masters of the Cold, Yetis are aware to all its changes.
2/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Enchant creature
Enchanted creature gains " : Discard a card, then draw a card. If you discarded a snow card this way, draw two cards instead." |
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Oceanic Mirror
(rare)
Tunghit Flamewarden
(uncommon)
Migrating Pair
(uncommon)
Wind Wrangler
(uncommon)
Bloodmaw Bear
(common)
Vengeful Wolverine
(common)
Wolf's Hunger
(common)
Foul Peaks
(common)
Ringed Seal
(common)
White-Whiskered Ancestor
(common)
Icewind Sage
(common)
Snowthrower
(common)
Horned Guardian
(common)
Migrationer's Rummage
(common)
Plains
(basic)





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