Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if you cast no snow spells this turn, create a token copy of Wildfire Elemental.
Fires in the Green Band are a reminder that even the most necessary things can become dangerous if not controlled.
3/2
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Deal 3 damage to any target.
Avalanche- If you cast another snow spell this turn, Arctic Thunder can't be countered. "Louder than the fiercest winds"- Ttunli
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At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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When Tunghit Flamewarden enters the battlefield, if an opponent controls five or more snow lands, you may destroy target snow land that player controls.
2/5
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When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn. 1/4
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Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it. 1/2
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Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn. 3/5
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Icicle Geyser enters the battlefield tapped.
: Add or to your mana pool.Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
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Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn. 3/3
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
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When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
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Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
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Wildfire Elemental
(rare)
Arctic Thunder
(uncommon)
Haunting Ahkiyyini
(uncommon)
Tunghit Flamewarden
(uncommon)
Mummified Mammoth
(common)
Antlered Majesty
(common)
Trusty Packmate
(common)
Horned Guardian
(common)
Ghost in the Ice
(common)
Icicle Geyser
(common)
Stalwart Peacekeeper
(common)
Defiance By Fire
(common)
Nutritious Char
(common)
Nature's Assault
(common)
Mountain
(basic)




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