Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Enchantment
Whenever a snow land enters the battlefield under your control, you may draw a card.

Snow lands may tap for mana of any color.
 U 
Instant
As an additional cost to cast Guard Circle, tap a creature you control.

Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead.
 U 
Snow Sorcery
Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.
 U 
Snow Creature – Human Pirate
Icestorm Rower can't be blocked.
{t}: Target instant or sorcery spell gains the snow supertype.
Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
 C 
Creature – Elemental
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2.

Sacrifice Bear Mask: Target creature gets +3/+3.
 C 
Creature – Whale
{u}: Submerging Whale gains hexproof until end of turn.
Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
 C 
Artifact
{t}: Scry 1.

{3}: Carved Tusk becomes a 3/3 blue seal until end of turn.
Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
 C 
Land
Frost Marsh enters the battlefield tapped.

{t}: Add {u} or {b}.
The Winter's ice encroaches, freezing the gentle fresh waters.
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Creature – Bear
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
 C 
Instant
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
 C 
Creature – Human Shaman
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
 C 
Snow Creature – Yeti Scout
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
Swamp
 
 B 
Basic Land – Swamp

Wondrous Aurora (rare)
Guard Circle (uncommon)
Early Winter (uncommon)
Icestorm Rower (uncommon)
Flame Zagger (common)
Bear Mask (common)
Submerging Whale (common)
Carved Tusk (common)
Frost Marsh (common)
Ghost in the Ice (common)
Cave Bear (common)
Radiant Glare (common)
Slaughtering Savior (common)
High Summit Lookout (common)
Swamp (basic)