Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Until end of turn damage can't be prevented.

Deal 1 damage to any target. If damage dealt this way would cause a creature or planeswalker to be put into a graveyard, you may draw a card.
 
 R 
Snow Enchantment
Nonsnow creatures get -1/-1.

Snow creatures gain "sacrifice a creature: this creature gains menace until end of turn."
 U 
Enchantment – Aura
Enchant creature

Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay {1}{u}. If you do, you may attach Freezing Hex to another creature.
 U 
Snow Creature – Dryad Giant
Fir-Bound Colossus can't attack or block unless you control a snow forest.

{s}: Target snow land becomes indestructible until end of turn.
A dryad can grow as large as its home.
7/7
 U 
Instant
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
 C 
Snow Artifact
Sacrifice Cold Oasis Compass: Add {c}

When Cold Oasis Compass is put into a graveyard from the battlefield, search your library for a basic snow land and add it to your hand. Shuffle your library afterward.
A Yeti device, used before Cold claimed most of Ulaqat.
 C 
Creature – Seal
When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2.

Sacrifice Bear Mask: Target creature gets +3/+3.
 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Creature – Elk
Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
 C 
Snow Land
Icicle Geyser enters the battlefield tapped.

{t}: Add {u} or {r} to your mana pool.
Far north in Ulaqat, the scalding water of the geyser is chilled to shards once it shoots into the air.
 C 
Sorcery
Target creature you control gains Menace until end of turn.

Target creature you control gains Lifelink until end of turn.
"My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
 C 
Creature – Wolf Spirit
{t}, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.
The eldest wolves do not leave the pack so soon after death.
2/1
Island
 
 B 
Basic Land – Island

Savage Stabbing (uncommon, foil)
Kingdom of Ice (rare)
Freezing Hex (uncommon)
Fir-Bound Colossus (uncommon)
Bloodied Barren (uncommon)
Cold Oasis Compass (common)
Ringed Seal (common)
Bear Mask (common)
Icewind Sage (common)
Grim Gains (common)
Majukit Stag (common)
Icicle Geyser (common)
Ruthless Necessity (common)
White-Whiskered Ancestor (common)
Island (basic)