Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Thawing- Whenever you cast a nonsnow spell for the first time each turn, each opponent discards a card. 2/3
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Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.
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Enchant creature
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay ![]() . If you do, you may attach Freezing Hex to another creature. |
Create a 3/3 green snow elephant token with trample.
Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead. |
Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
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Untap target creature with power 3 or less and gain control of it until end of turn. It gains haste.
Morbid- If a creature died this turn, that creature also gets +2/+0. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
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Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature. The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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Until end of turn double all damage that would be dealt to blocking creatures.
The ice, fur, flesh, and bone all yielded with ease to Rukat's single strike.
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Foul Peaks enters the battlefield tapped.
: Add or .The peaks of Salkutun are covered in red ice, blood from an ancient battle.
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
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Hyperborean Specter
(rare)
Early Winter
(uncommon)
Freezing Hex
(uncommon)
Mammoth Migration
(uncommon)
Snowshoes
(common)
Green Band's Bounty
(common)
Whelp's Rebellion
(common)
Frozen Pandemic
(common)
Grand Caribou
(common)
Wailing Seal
(common)
Miqtun Raider
(common)
Brutal Offensive
(common)
Foul Peaks
(common)
Grim Gains
(common)
Island
(basic)





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