Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent is dealt damage by a creature or spell you control you may pay
. If you do, opponents can't gain life until end of turn.A sweat of fear colder than Winter.
3/3
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Whenever Rolling Snow deals combat damage to a player you may pay
. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.3/5
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At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
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At the beginning of each endstep, if a player lost life that turn, that player loses 2 life.
Nulun's teachings grant survival, not happiness.
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: Untap target snow land.The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Equipped creature gets +1/+1 whenever blocking or being blocked by a snow creature.
Equip ![]() Trekking the White Wastes can be treacherous when one isn't properly equipped.
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Barren Patch enters the battlefield tapped.
: Add or .Though the Cold is ever-reaching beyond the Green Band, there are areas untouched by snow.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Flying
Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand. 1/2
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
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When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
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Target creature can't block until end of turn.
Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead. |
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Return target creature to its owner's hand.
Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead. |
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Frostblood Frightener
(rare)
Rolling Snow
(uncommon)
Haunting Ahkiyyini
(uncommon)
Ceaseless Misery
(uncommon)
Pine Druid
(common)
Snowshoes
(common)
Barren Patch
(common)
Nulukanek War-Singer
(common)
Tulukarug Songthief
(common)
Miqtun Raider
(common)
Frost Elemental
(common)
Succumb to Sorrow
(common)
Zombies in the Snow
(common)
Barren Wealth
(common)
Swamp
(basic)

. If you do, opponents can't gain life until end of turn.

: Untap target snow land.

