Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Snow Sorcery
Create a 3/3 green snow elephant token with trample.

Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead.
 
 R 
Snow Creature – Human Shaman
Sacrifice two snow lands: Prevent all combat damage that would be dealt by nonsnow creatures this turn.
"I command the Cold, and the Cold commands your body."
3/3
 U 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2, flying, and vigilance
No Tulukarug flies alone, and many wish to fly with the great Chikuk.
 U 
Creature – Human Wizard
When Seance Structurer enters the battlefield each opponent discards a card at random.
Some shamans are frauds. Some frauds believe they're not.
3/4
 U 
Creature – Minotaur Warrior
When Warmwrath Nulukanek enters the battlefield destroy target artifact. If a snow artifact was destroyed this way add {r}{r}.
Some nulukanek embrace the cruel Cold. Others would fight it at every chance.
1/3
 C 
Creature – Fish
When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
 C 
Instant
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
 C 
Land
{t}: Add {c}.

{t}, sacrifice Breadth of Color: Add one mana of any color.
The Green Band is filled with so much color in contrast to the stark white areas ruled by the Cold.
 C 
Snow Creature – Spirit
Defender

Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Creature – Wolverine
Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine.
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2.

Sacrifice Bear Mask: Target creature gets +3/+3.
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
 C 
Creature – Wolf Spirit
{t}, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.
The eldest wolves do not leave the pack so soon after death.
2/1
Swamp
 
 B 
Basic Land – Swamp

Mammoth Migration (uncommon, foil)
Sub-Zero Shaman (rare)
Chikuk's Service (uncommon)
Seance Structurer (uncommon)
Warmwrath Nulukanek (uncommon)
Nutritious Char (common)
Radiant Glare (common)
Breadth of Color (common)
Ghost in the Ice (common)
Gorging Marmot (common)
Vengeful Wolverine (common)
Bear Mask (common)
Snowball Fight (common)
White-Whiskered Ancestor (common)
Swamp (basic)