Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Snow Sorcery
Choose 1-
• Destroy all creatures with flying.
• Destroy all artifacts.
• Destroy all enchantments.

Avalanche- If you cast another snow spell this turn, you may choose up to 3.
 U 
Snow Creature – Bird Rogue Warlock
Flying

Whenever an opponent draws a card other than during their draw step you may pay {s}. If you do, that player loses 2 life.
3/1
 U 
Sorcery
Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
 U 
Creature – Fish
Exile Greater Hookbeak: Until end of turn target creature you control gains "whenever this creature deals combat damage to a player, its controller may draw a card." Activate this ability only when you could cast a sorcery.
2/2
 C 
Creature – Wolf Spirit
{t}, Sacrifice White-Whiskered Ancestor: Exile the top card your library. You may play that card until end of turn.
The eldest wolves do not leave the pack so soon after death.
2/1
 C 
Snow Sorcery
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Snow Creature – Minotaur
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
 C 
Creature – Fish
When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
 C 
Instant
Draw a card.

Target player reveals their hand. Unless a snow card was revealed this way, discard a card.

 C 
Snow Creature – Human Wizard
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
 C 
Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Land
Frost Marsh enters the battlefield tapped.

{t}: Add {u} or {b}.
The Winter's ice encroaches, freezing the gentle fresh waters.
Swamp
 
 B 
Basic Land – Swamp

Shattering Chill (mythic)
Red Snow Warlock (uncommon)
Whaling Tactics (uncommon)
Greater Hookbeak (uncommon)
White-Whiskered Ancestor (common)
Snowy Terrain (common)
Gorging Marmot (common)
Nulukanek War-Singer (common)
Snowball Fight (common)
Nutritious Char (common)
Weather Forecast (common)
Icewind Sage (common)
Grim Gains (common)
Frost Marsh (common)
Swamp (basic)