Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, whenever an instant or sorcery you control deals damage to a player, create an X/X red Elemental token, where X was the damage dealt that player.
 U 
Creature – Elephant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Wandering Mammoth enters the battlefield tapped unless you return a creature you control to its owner's hand.
4/2
 U 
Snow Creature – Elemental
Deathtouch

Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays {1} for each non-snow creature they control.
1/1
 U 
Snow Creature – Yeti Shaman
At the beginning of your upkeep if you control four or more snow mountains you may sacrifice Foolish Howler. If you do, destroy target nonsnow land.
1/5
 C 
Instant
Target creature gets +3/+3 until end of turn.

Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead.
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
If the world will not accept warmth, then that warmth will burn the land to nothing.
 C 
Creature – Bird Scout
Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature.
Loudmouth Tulukurug are some of the most trustworthy.
1/2
 C 
Land
Frost Marsh enters the battlefield tapped.

{t}: Add {u} or {b}.
The Winter's ice encroaches, freezing the gentle fresh waters.
 C 
Creature – Mintoaur Warrior
Morbid- When Murderous Initiate enters the battlefield, if a creature died this turn, each opponent loses 2 life and you gain 2 life
Kulku showed the Nulukanek the first step towards greatness- power over others' lives.
2/3
 C 
Snow Instant
Counter target creature or planeswalker spell.

Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
 C 
Creature – Elk
Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
 C 
Snow Creature – Yeti
Whenever Salkutun Shardslinger deals damage to a creature you may pay {s}. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.
2/2
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
 C 
Sorcery
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
Plains
 
 B 
Basic Land – Plains

Lightning Lingered (rare)
Wandering Mammoth (uncommon)
Absolute Cold (uncommon)
Foolish Howler (uncommon)
Wolf's Hunger (common)
Defiance By Fire (common)
Cawfriend (common)
Frost Marsh (common)
Murderous Initiate (common)
Icy Unwelcoming (common)
Grand Caribou (common)
Salkutun Shardslinger (common)
Bleak End (common)
Shaman's Cover (common)
Plains (basic)