Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Doublechuck: Doublechuck gains doublestrike until end of turn. 3/3
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Exile Greater Hookbeak: Until end of turn target creature you control gains "whenever this creature deals combat damage to a player, its controller may draw a card." Activate this ability only when you could cast a sorcery.
2/2
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Create a 3/3 green snow elephant token with trample.
Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead. |
Enchant creature
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay ![]() . If you do, you may attach Freezing Hex to another creature. |
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Ice Plateau enters the battlefield tapped.
: Add or .The structures jut up brazenly against the sunlight.
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Each opponent sacrifices a creature with a power of 1 or less.
Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead. |
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
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Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Band, its nature so unfamiliar to the rest of Ulaqat.
3/2
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
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Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
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Lacksadaisy Guard
(common, foil)
Doublechuck
(rare)
Greater Hookbeak
(uncommon)
Mammoth Migration
(uncommon)
Freezing Hex
(uncommon)
Ice Plateau
(common)
Stragglers for Sacrifice
(common)
Shaman's Cover
(common)
Grim Gains
(common)
Touch of Warmth
(common)
Ice Fisher
(common)
Flame Zagger
(common)
Ambitious Evergreen
(common)
Snowball Fight
(common)
Swamp
(basic)



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