Ulaqat: Virtual Booster
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| Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn. 2/2
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Nonsnow creatures get -1/-1.
Snow creatures gain "sacrifice a creature: this creature gains menace until end of turn." |
As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead. |
Until end of turn damage can't be prevented.
Deal 1 damage to any target. If damage dealt this way would cause a creature or planeswalker to be put into a graveyard, you may draw a card. |
When Warring Natures enters the battlefield choose 1-
• Nonsnow elementals you control gain : Deal 1 damage to target creature.
• This card gains the snow supertype and snow elemental creatures you control get +2/+0. |
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Highland Weald enters the battlefield tapped.
: Add or .Mivivuk lies hidden, secluded between the southern tip of the Salkutun mountains and the enormous trees at the end of the northern forests.
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Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
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Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, Nulukanek War-Singer gets +2/+0 until end of turn.
A song to give courage.
2/1
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Target player reveals their hand. You choose a nonland snow card. That player discards that card.
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: Scry 1.
: Carved Tusk becomes a 3/3 blue seal until end of turn.Carved in the likeness of its origin, the tusk is both a mage's instrument and weapon.
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Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
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When Learning Pup enters the battlefield, choose 1-
• Learning Pup fights target creature. • Draw a card. 1/1
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Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
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Lacksadaisy Guard
(common, foil)
Kingdom of Ice
(rare)
Guard Circle
(uncommon)
Savage Stabbing
(uncommon)
Warring Natures
(uncommon)
Highland Weald
(common)
Frozen in Fear
(common)
Sudden Sleep
(common)
Nulukanek War-Singer
(common)
Warm Thoughts
(common)
Carved Tusk
(common)
Brainfreeze Elemental
(common)
Learning Pup
(common)
Hug of Resistance
(common)
Mountain
(basic)



: Deal 1 damage to target creature.
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