Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1}.

Whenever a creature dies, put a lore counter on Nulun's Temple.

Remove a lore counter from Nulun's Temple, {t}: Add one mana of any color.
 U 
Snow Creature – MInotaur Wizard
Thawing- Whenever you cast a nonsnow spell for the first time each turn, tap target creature with a power of 3 or less.
The nulukanek had adapted to the Cold and brief moments of comfort in seclusion.
3/2
 U 
Sorcery
Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
 U 
Snow Artifact
If Heart of Winter untapped at the beginning of a player's upkeep, that player taps a non-snow permanent they control.

{t}: Untap target snow permanent you control.
 C 
Snow Creature – Elemental
{s}, Sacrifice Snowdrifter: Return target creature you control to your hand.
Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1
 C 
Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Creature – Human Cleric
When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
 C 
Snow Land
Permafrost Grave enters the battlefield tapped.

{t}: Add {b} or {g}.
The Cold shudders even rot and decay. Flora and fauna alike remain in icy tombs.
 C 
Instant
Target creature gets +3/+3 until end of turn.

Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead.
 C 
Creature – Human Warrior Cleric
Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
 C 
Creature – Squirrel
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Gorging Marmot enters the battlefield tap target snow creature.
2/2
 C 
Sorcery
Deal 2 damage to target creature. If that creature was a snow creature, Burning Kiss deals 4 damage to that creature instead.
 C 
Creature – Wolf Rogue
When Pack Rebel enters the battlefield, Pack Rebel deals 1 damage to you.

When Pack Rebel dies, Pack Rebel deals 1 damage to you.
There are many tales of amazing wolfpacks on Ulaqat, and many tales of amazing lone wolves.
3/3
 C 
Snow Sorcery
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
Plains
 
 B 
Basic Land – Plains

Nulun's Temple (rare)
Snowbinder (uncommon)
Whaling Tactics (uncommon)
Heart of Winter (uncommon)
Snowdrifter (common)
Grim Gains (common)
Nulun's Falsifier (common)
Permafrost Grave (common)
Wolf's Hunger (common)
Brutal Spearman (common)
Gorging Marmot (common)
Burning Kiss (common)
Pack Rebel (common)
Snowball Fight (common)
Plains (basic)