Ulaqat: Virtual Booster

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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Instant
Counter target instant or sorcery spell. You may cast a copy of that spell without paying its mana cost, except the copy gains the snow supertype. You may choose new targets for the copy.
 U 
Creature – Elephant
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

Wandering Mammoth enters the battlefield tapped unless you return a creature you control to its owner's hand.
4/2
 U 
Creature – Spirit
Sacrifice Nulun's Tuurngaq: Target creature gets -2/-2 until end of turn.
Nulun sends his spirits of ill-fortune to take revenge on those who murder without praising the Grim Idol.
2/2
 U 
Snow Creature – Elemental
Deathtouch

Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays {1} for each non-snow creature they control.
1/1
 C 
Sorcery
Target creature can't block until end of turn.

Morbid- If a creature died this turn, target creature and each creature sharing a color with it can't block this turn instead.
 C 
Instant
Target creature gets +3/+3 until end of turn.

Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead.
 C 
Creature – Bird Advisor
Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
 C 
Sorcery
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
 C 
Creature – Seal
Torpor (You may put a +1/+1 on this creature instead of untapping it.)

When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature.
The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
 C 
Snow Creature – Yeti Scout
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
 C 
Snow Land
Ice Plateau enters the battlefield tapped.

{t}: Add {r} or {w}.
The structures jut up brazenly against the sunlight.
 C 
Creature – Elk
Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
 C 
Snow Sorcery
Falling Icicles deals 1 damage to each creature.

Avalanche- If you cast another snow spell this turn Falling Icicles deals 2 damage to each opponent.
 C 
Snow Sorcery
Target non-snow creature gets -1/-1 for each snow land you control.
Endless white will be the last thing you see.
Plains
 
 B 
Basic Land – Plains

Icy Reflection (rare)
Wandering Mammoth (uncommon)
Nulun's Tuurngaq (uncommon)
Absolute Cold (uncommon)
Succumb to Sorrow (common)
Wolf's Hunger (common)
Raven Trader (common)
Warm Thoughts (common)
Wailing Seal (common)
High Summit Lookout (common)
Ice Plateau (common)
Grand Caribou (common)
Falling Icicles (common)
Bleak End (common)
Plains (basic)