Tech Wars: Virtual Booster

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Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Event
Choose a card from your Archives and add it to your hand, then remove Scour the Archives from the game.
"Sure, we probably have something like that shelved somewhere. It might be in FORTRAN though."
Asset – Network
Global
Link +1 Global; Moving resources into a site costs X less capital for each Link on that site.
Asset – Contacts
When Consulting Contracts is accessed, trash it.
{c}: Gain 2 capital for every development counter on Consulting Contracts, then remove it from the game. You cannot use this ability if Consulting Contracts has any damage counters on it.
Attack – Physical
Strength 5
Choose one:
-Choose a resource and remove 3 development counters from it. Then, if it has no development counters, trash it.
-Trash two face-up assets that are assigned to the same site.
Attack
Denial of Service costs {1} less for each Link you have.
Choose an opposing site. No actions can be taken on that site for the duration of the next turn.
Asset – Initiative – Security
Limit 1 MFA Initiative per site.
Security +2
MFA Initiative can’t be moved.
Attack – Malware
Strength 0
Purge Threshold 2
Whenever the opponent draws a card, access it unless they pay {1}.
{c}, {2}: Search R&D for another card named “Puppyslug”, and deploy it on this site.
What has 4 heads, 11 tentacles, and 1024 eyes?
1
Attack
Strength -1
Choose an opposing site. You may deploy up to two Malware attacks on that site, reducing the deploy cost of each by {2}.
Attack – Social
Discard any number of cards from your hand. Decrease the Security of a chosen site by 1 for each card discarded this way.
“Ugh, another one of those security training courses..”
2
Attack – Physical
Strength 1
Increase the Strength of Break and Enter by X.
Gain access to a site for the remainder of the turn.
Sometimes brute force is still an efficient way to bypass security.
Attack
Strength 0
Increase the Strength of Exhaustive Decryption by X.
Gain access to a site for the remainder of the turn. Gain +1 {c} this turn. Use this only for attack actions.
Attack – Social
Choose an employee an opponent controls. That employee is suspended until the end of its controller's next turn.
Draw a card.
1
Employee – Security
Response
When Incident Response Team is deployed, prevent an attack on this site.
{t}: Remove 1 damage counter from an asset on this site.
Attack
Strength 1
Coup de Grace can only be played on a site with 6 or more total damage counters.
Trash all resources on a site. End the turn.
Some organizations need a subtle reminder to patch their software.
3
Employee – Engineer
{t}: Add 1 development counter to a resource you control, then add 1 damage counter to it.
“Those unit tests I copy-pasted over from the other file passed, so it’s probably fine...”
1

Scour the Archives (none)
Decidicated Network (none)
Consulting Contracts (none)
Corporate Terrorism (none)
Denial of Service (none)
MFA Initiative (none)
Puppyslug (none)
Code Injection (none)
Phishing Campaign (none)
Break and Enter (none)
Exhaustive Decryption (none)
False Accusations (none)
Incident Response Team (none)
Coup de Grace (none)
Hapless Intern (none)