"Husk": Virtual Booster

"Husk": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{D}
 
 C 
Creature – Camel
({D} can be paid with one mana from a Desert.)
Prevent all noncombat damage that would be dealt to Rasaha Camel.
"Their world is a harsh one, yet they prevail, so must we."
—Alia, Nomad Captain
1/2
 C 
Artifact
{t}: You get {e} (an energy counter).
{t}: Produce {c}. (Unused mana is lost.)
{D}
 
 C 
Enchantment – Aura
({D} can be paid with one mana from a Desert.)
Enchant nonland permanent
Enchanted permanent has "At the beginning of your upkeep, sacrifice this permanent unless you pay {1}."
 
 B 
Basic Land
{t}: You get {e} (an energy counter).
{t}: Produce {c}. (Unused mana is lost.)
{0}
 
 C 
Instant
You get {e}{e}{e} (three energy counters).
 R 
Creature – Wall
({D} can be paid with one mana from a Desert.)
Defender, reach
If Sunsoaked Stretch would be dealt damage, it deals that much damage to each player instead.
0/2
 R 
Artifact
Tap an untapped artifact you control: You get {e} (an energy counter).
{2}{F}
 
 C 
Enchantment Creature – Spirit
({F} can be paid by tapping an untapped enchantment you control.)
Vigilance
{t}: Sigil Carrier gets +1/+1 until end of turn, then chant (Your enchantments can enhance this effect. Copy this effect for each enchantment you tap in response.).
1/1
 B 
Basic Enchantment Land
{t}: Produce {c}. (Unused mana is lost.)
Illus. Bob Zhang
{1}{D}{D}
 
 R 
Creature – Human Mystic
({D} can be paid with one mana from a Desert.)
At the beginning of the end step, if you have no cards in your hand, draw a card.
1/1
 U 
Sorcery
Choose target creature. You get {e} (an energy counter), then you may pay any amount of {e}. Discharge deals that much damage to that creature.
 U 
Artifact – Device?
Combine {3} ({3} , attach Sun Driple to target artifact you control. It gains all abilities of this permanent.)
At the beginning of your upkeep, you gain 1 life for each permanent attached to this
 C 
Sorcery
({c} represents colorless mana.)
Destroy target artifact that has a permanent attached to it.
 
 B 
Basic Land – Desert
{t}: Produce {c}. (Unused mana is lost.)
{2}{D}
 
 C 
Sorcery
({D} can be paid with one mana from a Desert.)
Target player sacrifices a permanent.

Rasaha Camel (common)
Generator (common)
Deprivation (common)
Aether (basic)
Surge (common)
Sunsoaked Stretch (rare)
Node Grid (rare)
Sigil Carrier (common)
Monument (basic)
Sand Sage (rare)
Discharge (uncommon)
Sun Driple (uncommon)
Disassemble (common)
Dune (basic)
Attrition (common)