Adventure Set 2.0: Virtual Booster

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Mechanics | Flavor
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Draw X cards, then put X +1/+1 counters on up to one target creature you control.
 U 
Legendary Creature – Devil
Stalk (This creature has hexproof as long as it’s untapped.)
When Grinder, Shadow Imp dies, target creature gets -4/-4 until end of turn.
1/1
 U 
Creature – Beast
When Frost Beast or another creature enters the battlefield under your control, you may pay {1}{u}. If you do, tap target creature. It doesn’t untap during its controller next untap step.
3/3
 U 
Instant
Remove all +1/+1 counters from target creature. That creature gets -3/-3 until end of turn.
 C 
Creature – Troll
{2}{g}: Leatherback Troll gains indestructible. Activate this ability only if Leatherback Troll is attacking.
4/3
 C 
Creature – Kobold
Momentum – At the beginning of combat, if you control at least two red creatures, creatures you control get +1/+0 until end of turn.
2/2
 C 
Artifact
Wand of Flame enters the battlefield with three charge counters.
{t}, Remove a charge counter from Wand of Flame: Wand of Flame deals 1 damage to target creature or player.
{2}
 
 C 
Creature – Beast
2/2
 C 
Sorcery
Target creature gains unblockable until end of turn.
Draw a card.
 C 
Creature – Rat
Stalk (This creature has hexproof as long as it’s untapped.)
Deathtouch
1/1
 C 
Artifact
Wand of Draining enters the battlefield with two charge counters on it.
{t}, Remove a charge counter from Wand of Draining: Target creature gets -1/-1 until end of turn.
 C 
Instant
Target creature gets +1/+1 and first strike until end of turn.
 C 
Creature – Rat
When Gutter Rat enters the battlefield, search your library for a creature named Gutter Rat and put it into your hand. Shuffle your library afterwards.
Illus. 1
1/2
 C 
Creature – Elephant
Momentum – At the beginning of your combat step, if you control at least two green creatures, creatures you control gain trample until end of turn.
4/4
Swamp
 
 B 
Basic Land – Swamp

Potion of Experience (mythic)
Grinder, Shadow Imp (uncommon)
Frost Beast (uncommon)
Potion of Degeneration (uncommon)
Leatherback Troll (common)
Big Kobold (common)
Wand of Flame (common)
Quokka (common)
Potion of Invisibility (common)
Sewer Rats (common)
Wand of Draining (common)
Steadfast Stance (common)
Gutter Rat (common)
Herd of Elephants (common)
Swamp (basic)