[Racial Profile] -- Merfolk: Virtual Booster

[Racial Profile] -- Merfolk: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 
 R 
Creature – Merfolk Wizard
Mindlink — this creature's power (Whenever this deals damage to an opponent, draw cards equal to this creature's power.)
2/4
 U 
Creature – Merfolk Shaman
Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random.
1/2
 U 
Creature – Merfolk Scout
Islandwalk

Atlantean Diver can't attack unless there are four or more Islands on the field.
3/3
 U 
Creature – Merfolk Vampire
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.)
3/4
 
 
No more commons
 
 
No more commons
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
 
 
No more commons
Island
 
 B 
Basic Land – Island

Merrow Charm (common, foil)
Tidal Seer (rare)
Seafood Diner Main Chef (uncommon)
Atlantean Diver (uncommon)
Damned Quagguar (uncommon)
Merrow Charm (common)
Island (basic)