Colony: Skeleton

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Mechanics | Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M

Code Slot Notes
Creature Small, Salvage
Creature Small, Discover
Creature Small, First Strike
Creature Small, Vigilance
Creature Small, Flying, Discover
Creature Medium, Salvage
Creature Medium, Vigilance, Buildings
Creature Medium, Buildings
Sorcery Tokens
Enchantment, Aura Creature Removal
Instant Creature Pump
Instant Enchantment Removal
Instant Creature Removal
Sorcery Lifegain
Creature Small, Salvage
Creature Small, Prowess
Creature Small, Flying
Creature Small, Flash
Creature Medium, Flying
Creature Large
Enchantment, Aura Creature Control
Instant Soft Counterspell, Flashback?
Instant Card Draw
Instant Hard Counterspell
Instant Bounce, Flashback
Sorcery Salvage
Sorcery Card Draw, Graveyard
Sorcery Graveyard
Creature Small, Salvage
Creature Small, Deathtouch, Totem
Creature Small, Menace, Salvage
Creature Small, Graveyard
Creature Medium, Menace
Creature Medium, Totem
Creature Medium, Graveyard
Enchantment, Aura Creature Pump
Instant Creature Removal
Instant Totem
Sorcery Card Draw
Sorcery Graveyard Retrieval, Graveyard
Sorcery Discard
Sorcery Creature Removal, Salvage
Creature Small, Totem
Creature Small, First Strike
Creature Small, Prowess
Creature Small
Creature Medium, Haste, Discover
Creature Medium, Menace
Creature Medium, Totem
Enchantment, Aura Creature Pump
Instant Creature Damage
Instant Creature Pump
Instant Creature and Player Damage, Graveyard
Sorcery Discover
Sorcery Impulse Draw
Sorcery Creature and Player Damage
Creature Small, Discover
Creature Small, Totem
Creature Small, Totem
Creature Small, Discover
Creature Medium, Reach
Creature Medium, Vigilance, Buildings
Creature Medium, Discover
Creature Large, Trample
Enchantment, Aura Creature Pump
Instant Artifact or Enchantment Removal
Instant Fog
Sorcery Land Search
Sorcery Discover
Sorcery Creature Removal
Artifact Creature Medium
Artifact, Equipment Creature Pump
Artifact, Equipment Evasion
Artifact, Vehicle Flying
Artifact, Vehicle
Artifact Tap Ability, Mana
Artifact Sac Ability, Damage
Land W/U
Land U/B
Land B/R
Land R/G
Land G/W
Land G/W/U
Land W/U/B
Land U/B/R
Land B/R/G
Land R/G/W
Land
Land