About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
Z
A
L
Show rarities:
C
U
R
M
Code
Slot
Notes
(CW01)
Creature
Small, Salvage
(CW02)
Creature
Small, Discover
(CW03)
Creature
Small, First Strike
(CW04)
Creature
Small, Vigilance
(CW05)
Creature
Small, Flying, Discover
(CW06)
Creature
Medium, Salvage
(CW07)
Creature
Medium, Vigilance, Buildings
(CW08)
Creature
Medium, Buildings
(CW09)
Sorcery
Tokens
(CW10)
Enchantment, Aura
Creature Removal
(CW11)
Instant
Creature Pump
(CW12)
Instant
Enchantment Removal
(CW13)
Instant
Creature Removal
(CW14)
Sorcery
Lifegain
(UW01)
(UW02)
(UW03)
(UW04)
(UW05)
(UW06)
(UW07)
(UW08)
(RW01)
(RW02)
(RW03)
(RW04)
(RW05)
(RW06)
(RW07)
(MW01)
(MW02)
(CU01)
Creature
Small, Salvage
(CU02)
Creature
Small, Prowess
(CU03)
Creature
Small, Flying
(CU04)
Creature
Small, Flash
(CU05)
Creature
Medium, Flying
(CU06)
Creature
Large
(CU07)
Enchantment, Aura
Creature Control
(CU08)
Instant
Soft Counterspell, Flashback?
(CU09)
Instant
Card Draw
(CU10)
Instant
Hard Counterspell
(CU11)
Instant
Bounce, Flashback
(CU12)
Sorcery
Salvage
(CU13)
Sorcery
Card Draw, Graveyard
(CU14)
Sorcery
Graveyard
(UU01)
(UU02)
(UU03)
(UU04)
(UU05)
(UU06)
(UU07)
(UU08)
(RU01)
(RU02)
(RU03)
(RU04)
(RU05)
(RU06)
(RU07)
(MU01)
(MU02)
(CB01)
Creature
Small, Salvage
(CB02)
Creature
Small, Deathtouch, Totem
(CB03)
Creature
Small, Menace, Salvage
(CB04)
Creature
Small, Graveyard
(CB05)
Creature
Medium, Menace
(CB06)
Creature
Medium, Totem
(CB07)
Creature
Medium, Graveyard
(CB08)
Enchantment, Aura
Creature Pump
(CB09)
Instant
Creature Removal
(CB10)
Instant
Totem
(CB11)
Sorcery
Card Draw
(CB12)
Sorcery
Graveyard Retrieval, Graveyard
(CB13)
Sorcery
Discard
(CB14)
Sorcery
Creature Removal, Salvage
(UB01)
(UB02)
(UB03)
(UB04)
(UB05)
(UB06)
(UB07)
(UB08)
(RB01)
(RB02)
(RB03)
(RB04)
(RB05)
(RB06)
(RB07)
(MB01)
(MB02)
(CR01)
Creature
Small, Totem
(CR02)
Creature
Small, First Strike
(CR03)
Creature
Small, Prowess
(CR04)
Creature
Small
(CR05)
Creature
Medium, Haste, Discover
(CR06)
Creature
Medium, Menace
(CR07)
Creature
Medium, Totem
(CR08)
Enchantment, Aura
Creature Pump
(CR09)
Instant
Creature Damage
(CR10)
Instant
Creature Pump
(CR11)
Instant
Creature and Player Damage, Graveyard
(CR12)
Sorcery
Discover
(CR13)
Sorcery
Impulse Draw
(CR14)
Sorcery
Creature and Player Damage
(UR01)
(UR02)
(UR03)
(UR04)
(UR05)
(UR06)
(UR07)
(UR08)
(RR01)
(RR02)
(RR03)
(RR04)
(RR05)
(RR06)
(RR07)
(MR01)
(MR02)
(CG01)
Creature
Small, Discover
(CG02)
Creature
Small, Totem
(CG03)
Creature
Small, Totem
(CG04)
Creature
Small, Discover
(CG05)
Creature
Medium, Reach
(CG06)
Creature
Medium, Vigilance, Buildings
(CG07)
Creature
Medium, Discover
(CG08)
Creature
Large, Trample
(CG09)
Enchantment, Aura
Creature Pump
(CG10)
Instant
Artifact or Enchantment Removal
(CG11)
Instant
Fog
(CG12)
Sorcery
Land Search
(CG13)
Sorcery
Discover
(CG14)
Sorcery
Creature Removal
(UG01)
(UG02)
(UG03)
(UG04)
(UG05)
(UG06)
(UG07)
(UG08)
(RG01)
(RG02)
(RG03)
(RG04)
(RG05)
(RG06)
(RG07)
(MG01)
(MG02)
(UZ01)
(UZ02)
(UZ03)
(UZ04)
(UZ05)
(UZ06)
(UZ07)
(UZ08)
(UZ09)
(UZ10)
(UZ11)
(UZ12)
(UZ13)
(UZ14)
(UZ15)
(UZ16)
(UZ17)
(UZ18)
(UZ19)
(UZ20)
(UZ21)
(UZ22)
(UZ23)
(UZ24)
(UZ25)
(UZ26)
(UZ27)
(UZ28)
(UZ29)
(UZ30)
(UZ31)
(UZ32)
(UZ33)
(UZ34)
(UZ35)
(UZ36)
(UZ37)
(UZ38)
(UZ39)
(UZ40)
(UZ41)
(UZ42)
(UZ43)
(UZ44)
(UZ45)
(UZ46)
(UZ47)
(UZ48)
(UZ49)
(UZ50)
(UZ51)
(UZ52)
(UZ53)
(UZ54)
(UZ55)
(RZ01)
(RZ02)
(RZ03)
(RZ04)
(RZ05)
(CA01)
Artifact Creature
Medium
(CA02)
Artifact, Equipment
Creature Pump
(CA03)
Artifact, Equipment
Evasion
(CA04)
Artifact, Vehicle
Flying
(CA05)
Artifact, Vehicle
(CA06)
Artifact
Tap Ability, Mana
(CA07)
Artifact
Sac Ability, Damage
(UA01)
(UA02)
(UA03)
(UA04)
(UA05)
(RA01)
(RA02)
(RA03)
(MA01)
(MA02)
(MA03)
(CL01)
Land
W/U
(CL02)
Land
U/B
(CL03)
Land
B/R
(CL04)
Land
R/G
(CL05)
Land
G/W
(UL01)
Land
G/W/U
(UL02)
Land
W/U/B
(UL03)
Land
U/B/R
(UL04)
Land
B/R/G
(UL05)
Land
R/G/W
(RL01)
Land
(RL02)
Land