Untitled Snow Set: Virtual Booster

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Mechanics | Skeleton | Races | Thawing | Cycles
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Snow Creature – Yeti
4/2
 
 R 
Snow Sorcery
All creatures get -3/-3 until end of turn. Each creature with a thaw counter on it gets an additional -1/-1 until end of turn.
 U 
Instant
If Exploit Weakness is revealed from your library, you may put it into your hand.
Destroy target creature that was dealt damage this turn.
 U 
Creature – Dwarf
First strike
Whenever a land enters the battlefield under your control, put a thaw counter on target permanent.
Remove a thaw counter from a permanent you control, {t}: Untap another target creature.
3/3
 U 
Snow Land
Torch-Warmed Quarry enters the battlefield tapped unless you remove a thaw counter from a permanent you control.
{t}: Add {r} or {w} to your mana pool.
 C 
Instant
Put a thaw counter on target creature.
Heat Spike deals 2 damage to target creature for each thaw counter on it.
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. You may tap that land. If you do, put a thaw counter on target permanent.
 C 
Snow Enchantment
At the beginning of each combat, choose target creature. Whenever that creature deals combat damage this turn, put a thaw counter on Karma Capture.
{s}{r}, sacrifice Karma Capture: Karma Capture deals X damage to target creature, where X is the number of thaw counters on it.
 C 
Snow Enchantment
At the beginning of each combat, choose target creature. Whenever that creature deals combat damage this turn, put a thaw counter on Emergence Capture.
{s}{g}, sacrifice Emergence Capture: Reveal the top X cards of your library, where X is the number of thaw counters on Emergence Capture. You may put a land card and/or a creature card from among them into your hand, then shuffle your library.
 C 
Snow Enchantment
At the beginning of each combat, choose target creature. Whenever that creature deals combat damage this turn, put a thaw counter on Force Capture.
{s}{w}, sacrifice Force Capture: Target creature can block up to X additional creatures until end of turn, where X is the number of thaw counters on Force Capture.
 C 
Snow Creature – Yeti
4/2
 C 
Snow Instant
Target creature loses all abilities until end of turn. When that creature dies this turn, you gain 1 life for each creature you control.
 C 
Snow Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by it this turn.
Draw a card.
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. If it was a snow card, remove all thaw counters from target permanent.
 B 
Basic Snow Land – Forest
({t}: Add {g} to your mana pool.)

Widefoot Juvenile (common, foil)
Bonechill (rare)
Exploit Weakness (uncommon)
Barnraiser (uncommon)
Torch-Warmed Quarry (uncommon)
Heat Spike (common)
Make Camp (common)
Karma Capture (common)
Emergence Capture (common)
Force Capture (common)
Widefoot Juvenile (common)
Straggler Snare (common)
Lost Footing (common)
Mind Freeze (common)
Snow-Covered Forest (basic)