Design Dump: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Hexproof, indestructible
All permanents have "At the beginning of each upkeep, if you are not this permanent's owner, you lose 3 life.
 U 
Instant
Invest (As an additional cost to cast this spell you may pay {2}. If you do, create a treasure token.)
Permanents you control gain indestructible until end of turn.
"Of course I came back for you! Do you know how hard it is to find employees that are both competent and loyal? You're literally worth your weight in gold!" -Edina Nash
 U 
Creature – Elemental Wolf
Flash, haste
When Howling Wind enters the battlefield, it deals damage equal to its power to each creature with flying.
2/2
 U 
Creature – Elemental Artist
Colorless is a color.
Colorless creatures you control can't be blocked.
{2}: Choose a color. Target permanent becomes the chosen color until end of turn.
2/3
 C 
Creature – Human Soldier
When Wary Deputy enters the battlefield, you get two {e}.

Whenever Wary Deputy blocks, you may pay two {e}. If you do, Wary Deputy deals 2 damage to each creature it is blocking.
1/3
 C 
Artifact Creature – Construct
For as long as Nomenmancer's Familiar is on the battlefield or in your graveyard, spells and abilities you control count it as every card name.
2/2
 C 
Creature – Human Rogue
Gratuity – When this enters the battlefield, pay {x}.
[1+]: Pinnacle Reveler gains haste and trample until end of turn.
[3+]: Creatures you control gain haste and trample until end of turn.
3/1
 C 
Creature – Slug
Compost (You may activate each of this card's activated abilities from the graveyard once per turn. If you do, exile it.)
{3}{b}, Sacrifice a creature: Target player discards a card.
2/2
 C 
Creature – Gremlin
Junk – Whenever an artifact is scrapped, create a 1/1 red Gremlin creature token.
2/2
 C 
Sorcery
Draw two cards.
Synapse {1}{u} (If this card is revealed or put into your graveyard from your library, you may exile it. If you do, cast it for its synapse cost.)
 C 
Sorcery
Tune 2 (Put two +1/+1 counters onto target artifact creature or two charge counters onto target noncreature artifact.)
 C 
Creature – Elemental
Realm (When this creature dies, exile it and create a tapped colorless basic Mountain land token.)
6/2
 C 
Artifact – Equipment
Equipped creature gets +2/-2.
Symbiomorph {3}{b} (You may cast this card face-down as a 2/2 colorless creature for {3}. Turn it face-up and/or attach it to target creature at any time for its symbiomorph cost.)
 C 
Creature – Human Warrior
Battle Scar (At the beginning of each end step, if this creature dealt damage to another creature, put a +1/+1 counter on it.)
2/2
Island
 
 B 
Basic Land – Island

Protection From Theft (rare)
Asset Protection (uncommon)
Howling Wind (uncommon)
Invisible Inkling (uncommon)
Wary Deputy (common)
Nomenmancer's Familiar (common)
Pinnacle Reveler (common)
Obnoxious Gastrollosus (common)
Gremlin Horde (common)
Lazav's Divining (common)
Link Charge (common)
Crawling Archway (common)
Spinal Leech (common)
Scab-Clan Veteran (common)
Island (basic)