Vryn: Virtual Booster
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Mechanics | Skeleton | Archetypes | World | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Escalate
![]() ![]() ![]() ![]() Choose one or more. You may choose the same mode more than once — • Escalating Fury deals 2 damage to target creature. • Target player exiles the top two cards of their library, they may play those cards until the end of their next turn. |
Flash
Treetop Junta costs ![]() When Treetop Junta enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
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Escalate
![]() ![]() Choose one or more — • Target creature gets +0/+3 until end of turn. • Target creature gains Hexproof until end of turn. • Scry 2. |
Whenever another Ape creature enters the battlefield under your control, that creature gets +X/+X until end of turn where X is that creature's power.
2/3
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Target creature gets +2/+2 and gains flying until end of turn.
Enemies closing in on you from every exit. Only one way down remaining...
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Flying
The Mage Elite have the greatest surveillance capabilities in Ampryn History.
2/2
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Deceive 2 (Once per turn, you may give Unassuming Passerby +2/-2 until end of turn)
The man around the corner. The woman at the bench. The kids playing ball. When anyone can be a spy, everyone looks suspicious.
0/3
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Enchant creature
When Paralytic Injection enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.) Enchanted creature doesn't untap during its controller's untap step. |
Choose one —
• Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand. Step four in losing a tail. Get out of sight.
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Target creature gets +0/+4 and gains hexproof and Deceive 2 until end of turn. (At any time this turn and at most once this turn, you may give that creature +2/-2 until end of turn.)
Magic makes you stupid; Better to fight your wars with duct tape. Duct tape makes you smart.
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Deceive 1 (Once per turn, you may give Cunning Operator +1/-1 until end of turn)
The best offense, is an even better offense.
3/2
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Exile target creature. At the beginning of your next upkeep, put the exiled creature into its owner's hand.
No cash, no credit, no job history. Stuck in whatever city they decide to dump you in.
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Haste
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
3/2
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Enchant creature
Enchanted creature gets -2/-2. Combat training doesn't teach half moves. It teaches how to kill and maim as efficiently as possible.
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Deathtouch
This time, the pleasure will be all mine.
2/1
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Escalating Fury
(rare)
Treetop Junta
(uncommon)
UU11
(uncommon)
Simian Forcemage
(uncommon)
Mighty Leap
(common)
Falcon Lookout
(common)
Unassuming Passerby
(common)
Paralytic Injection
(common)
Alley Evasion
(common)
Spycraft
(common)
Cunning Operator
(common)
Blacklisted
(common)
Affebern Ranger
(common)
Debilitating Injury
(common)
Ampryn Courtesan
(common)