Vryn: Virtual Booster
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Mechanics | Skeleton | Archetypes | World | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, choose a nonland permanent an opponent controls at random. Destroy the chosen permanent.
Accidents can be so very unfortunate...
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When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Whenever you cast a spell with converted mana cost six or greater, ~ deals 4 damage to any target |
Whenever another Ape creature enters the battlefield under your control, that creature gets +X/+X until end of turn where X is that creature's power.
2/3
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When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.).
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As long as a Rebel card is in your graveyard, Butcher of Barons has Lifelink.
"Rebellion is the perfect cover for doing some rebellion of my own."
2/3
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deceive 4 (Once per turn, you may give Angler Terror +4/-4 until end of turn)
Artifact creatures can't block Angler Terror. Safe harbor never seemed so far away.
2/7
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Whenever Confident Captain and at least two other creatures attack, Provision a Gadget (Create a Gadget token of your choice.)
"We attack first and figure out how later"
2/2
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When Evidence Courier dies, look at the top card of target player's library. You may put that card into its owner's graveyard.
Spies are expendable. Knowledge isn't.
2/1
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Deceive 1 (Once per turn, you may give Tricky Crow +1/-1 until end of turn)
Flying 1/3
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Enchant creature
Enchanted creature gets +2/+2 and gains First Strike and Vigilance. |
Haste
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When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
Life is about discovering things worth dying for.
1/1
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As long as a Rebel card is in your graveyard, Insurgent Smith has first strike.
My mana blades once served the mage elite. Now they serve the people.
2/1
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Haste
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
3/2
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Plausible Deniability
(rare)
UR01
(uncommon)
Simian Forcemage
(uncommon)
UU01
(uncommon)
Butcher of Barons
(common)
Angler Terror
(common)
Confident Captain
(common)
Evidence Courier
(common)
Tricky Crow
(common)
Mage-Ring Initiate
(common)
Elite Training
(common)
Simian Grenadier
(common)
Doomed Dissenter
(common)
Insurgent Smith
(common)
Affebern Ranger
(common)