CardName: Caleria's Rebel Cost: 2W Type: Creature - Elf Archer Rebel Pow/Tgh: 1/2 Rules Text: Flash (You may cast this spell any time you could cast an instant.) When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Feline Familiar Cost: 1W Type: Creature - Cat Familiar Pow/Tgh: 1/1 Rules Text: Flash When Feline Familiar enters the battlefield, target creature gets +1/+1 until end of turn. _Addendum_ - If you cast Feline Familiar during your main phase, that creature gains a +1/+1 counter instead. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Hunt Caller Cost: 4W Type: Creature - Elf Archer Pow/Tgh: 2/1 Rules Text: Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) First strike When Hunt Caller enters the battlefield, create a 1/2 green Elf creature token with reach. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Quillcloak Drifter Cost: 3W Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) Lifelink As long as you have more life than an opponent, Quillcloak Drifter has flying. Flavour Text: Any common feather will do, but vanity prefers extravagant plumage. Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Echo Conductor Cost: 4U Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: Partner with Ambush Master or Clan Champion (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) When Echo Conductor enters the battlefield, exile up to one target creature that didn't enter the battlefield this turn, then return that card to the battlefield under its owner's control. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Guardian of Ancient Lore Cost: 4UU Type: Creature - Spirit Pow/Tgh: 0/0 Rules Text: Flash (You may cast this spell any time you could cast an instant.) _Surmount_ -- When Guardian of Ancient Lore enters the battlefield, draw a card for each player that has cast a spell this turn. Guardian of Ancient Lore gets +1/+1 for each card in your hand. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Inscribe Scroll Cost: 4U Type: Sorcery Pow/Tgh: / Rules Text: Draw a card. Return an instant card from your graveyard to your hand, then install a card from your hand. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Stack of Scrolls Cost: 3UU Type: Sorcery - Trove Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) Draw a card for each charge counter on Stack of Scrolls. You may cast a card with converted mana cost five or less from your hand without paying its mana cost. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Swiftlet Familiar Cost: 1U Type: Creature - Bird Familiar Pow/Tgh: 1/1 Rules Text: Flash Flying _Addendum_ - When Swiftlet Familiar enters the battlefield, if you cast it during your main phase, draw a card, then discard a card. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Crushing Wall Trap Cost: 4BB Type: Instant - Trap Pow/Tgh: / Rules Text: If two or more creatures entered the battlefield under an opponent's control this turn, you may pay {1}{B} rather than pay Crushing Wall Trap's mana cost. Creatures target player controls get -2/-2 until end of turn. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Cryptic Haunt Cost: 5BB Type: Instant Pow/Tgh: / Rules Text: _Surmount_ -- Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield. Flavour Text: The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way. Set/Rarity: [H&V] Heroes & Villains Rare CardName: Dwarven Trapper Cost: 3B Type: Creature - Dwarf Rogue Pow/Tgh: 2/2 Rules Text: When Dwarven Trapper enters the battlefield, return target Trap card from your graveyard to your hand. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Gilt-Leaf Archer Cost: 1B Type: Creature - Elf Archer Pow/Tgh: 2/1 Rules Text: First strike (This creature deals combat damage before creatures without first strike.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Maddening Miasma Trap Cost: 3BB Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent drew two or more cards this turn or scried this turn, you may pay {B}{B} rather than pay Maddening Miasma Trap's mana cost. Target player exiles two cards from their hand and the top two cards of their library. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Ruthless Trapper Cost: 1B Type: Creature - Dwarf Scout Pow/Tgh: 2/2 Rules Text: Instant and sorcery spells you control have lifelink. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Shadowrealm Trap Cost: 3B Type: Instant - Trap Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) Shadowrealm Trap costs {1} less for each charge counter on it. Each opponent sacrifices a creature attacking you or a planeswalker you control. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Study Forbidden Lore Cost: 5B Type: Sorcery - Trove Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) Study Forbidden Lore costs {1} less to cast for each charge counter on it. Draw three card. You lose 1 life for each charge counter on Study Forbidden Lore. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Venomshower Trap Cost: 3BB Type: Instant - Trap Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) Venomshower Trap costs {3} less if a creature is attacking it. Destroy target creature. It's controller loses 3 life. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Vulturous Duergin Cost: 3B Type: Creature - Dwarf Rogue Pow/Tgh: 2/1 Rules Text: Partner with Quillcloak Drifter or Rukh Nestraider (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) Whenever an opponent discards a card, that player loses 1 life. Flavour Text: He prefers to add injury to insult. Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Witchlord's Summons Cost: 5BB Type: Sorcery Pow/Tgh: / Rules Text: Undaunted (This spell costs {1} less to cast for each opponent.) Return two target creature cards from your graveyard to the battlefield. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Ambush Master Cost: 5R Type: Creature - Dwarf Rogue Pow/Tgh: 2/2 Rules Text: Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) When Ambush Master enters the battlefield, it deals damage to up to one target creature equal to the number of creatures you control. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Barbarian Horde Cost: 3R Type: Creature - Human Barbarian Soldier Pow/Tgh: 3/3 Rules Text: Flavour Text: Only twenty years after the Sima clan united the empire, invading barbarians divided it again. Set/Rarity: [H&V] Heroes & Villains Common CardName: Blood Bond Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 Whenever enchanted creature is dealt damage, it deals that much damage to its controller. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Blood in the Water Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: As long as a creature has been dealt damage this turn, creatures you control get +2/+0. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Bloodcliff Tyrant Cost: 4RR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) When Bloodcliff Tyrant enters the battlefield, you may sacrifice a creature. If you do, Bloodcliff Tyrant gains haste until end of turn. Whenever a Dragon dies, Bloodcliff Tyrant gains a +1/+1 counter. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Cascading Sand Trap Cost: 3R Type: Sorcery - Trap Pow/Tgh: / Rules Text: If an opponent cast a spell this turn, you may pay {R} rather than pay Cascading Sand Trap's mana cost. Cascading Sand Trap deals 4 damage to each opponent. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Crumbling Ground Trap Cost: 4R Type: Instant - Trap Pow/Tgh: / Rules Text: If an opponent played a nonbasic land this turn, you may pay {R} rather than pay Crumbling Ground Trap's mana cost. Destroy target land. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Dungeon Invasion Cost: RR Type: Sorcery Pow/Tgh: / Rules Text: Discard a card. If you do, draw a card and you may discard two cards. If you do, draw two cards and you may discard three cards. If you do, draw three cards. Draw a card. Flavour Text: Dwarves have long been known for delving too deep. Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Dwarven Engineer Cost: 1R Type: Creature - Dwarf Artificer Pow/Tgh: 1/1 Rules Text: {R}, {T}, Discard a card: Draw a card. {T}, Discard a Trap card: Draw a card. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Fetishes of Fortune Cost: 2R Type: Sorcery - Trove Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: First Blood Cost: R Type: Enchantment Pow/Tgh: / Rules Text: If a creature would deal damage to an opponent, if that player's life total is equal to their maximum life total, it deals thrice that damage instead. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Fists of Flurry Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+0 and gains first strike until end of turn. Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Flaming Spear Trap Cost: 1R Type: Instant - Trap Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Frostbite Cost: RR Type: Snow Instant Pow/Tgh: / Rules Text: Frostbite deals 4 damage to target nonsnow creature. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Hellkite's Inferno Cost: XXRR Type: Sorcery Pow/Tgh: / Rules Text: Undaunted (This spell costs {1} less to cast for each opponent.) Hellkite's Inferno deals X damage to each of X target creatures and/or planeswalkers. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Hoarding Hatchling Cost: 3R Type: Creature - Dragon Pow/Tgh: 2/2 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) When Hoarding Hatchling enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Gain one mana of any color." Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Improvised Weaponry Cost: 3R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +5/+2. Cycling {3} ({3}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Kavu-Coat Berserker Cost: 2R Type: Creature - Human Berserker Pow/Tgh: 4/2 Rules Text: When Kavu-Coat Berserker enters the battlefield, choose up to two — • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. • Kavu-Coat Berserker deals 1 damage to target creature and 1 damage to itself. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Mighty Cleave Cost: 4R Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, target creature gets +5/+0 and "{T}: This creature deals damage equal to its power to another target creature." Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Punch in the Face Cost: R Type: Instant Pow/Tgh: / Rules Text: Punch in the Face deals 3 damage to target player. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Restless Pyroshaman Cost: 1R Type: Creature - Human Shaman Pow/Tgh: 2/1 Rules Text: At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Rioting Tribesmen Cost: 4R Type: Creature - Human Barbarian Pow/Tgh: 5/2 Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.) Rioting Tribesmen attacks each turn if able. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Rukh Nestraider Cost: 3R Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Partner with Vulturous Duergin or Paradise Hunter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) Whenever Rukh Nestraider attacks, each player discards a card, then each player that discarded a card this way draws a card. Flavour Text: A task that takes extreme courage or an equal amount of recklessness. Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Spill from the Cracks Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: _Surmount_ -- For each player that has cast a spell this turn, create a 1/1 red Goblin creature token. Spill from the Cracks deals damage equal to the number of creatures you control to any target. (This can target an asset, creature, planeswalker or player.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Storm-Axe Howler Cost: 1RR Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Menace (This creature can't be blocked except by two or more creatures.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Taunt Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature gains haste and attacks this turn if able. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Timebomb Trap Cost: R Type: Instant - Trap Pow/Tgh: / Rules Text: Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.) Timebomb Trap deals damage to target damagable permanent or player equal to the number of charge counters on Timebomb Trap. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Troag Clanrager Cost: 2RR Type: Creature - Human Barbarian Pow/Tgh: 4/2 Rules Text: When Troag Clanrager dies, if it was attacking, untap all creatures you control. After this step, there is an additional combat step. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Vow of Pugilism Cost: 2R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Vow of Pugilism enters the battlefield, remove all Equipment attached to enchanted creature. Enchanted creature can't be equipped. Sacrifice Vow of Pugilism: Attach target equipment you control to enchanted creature. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Warren Outpour Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield under your control this turn, it deals 1 damage to target player. Create a 1/1 red Goblin creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Wildpeak Guide Cost: R Type: Snow Creature - Human Barbarian Pow/Tgh: 1/1 Rules Text: {1}{S}: Target creature gains haste Until end of turn. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Beastmaster's Challenge Cost: 6GG Type: Sorcery Pow/Tgh: / Rules Text: Undaunted (This spell costs {1} less to cast for each opponent.) Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Clan Champion Cost: 4G Type: Creature - Human Barbarian Pow/Tgh: 1/1 Rules Text: Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Deepwood Archer Cost: 3G Type: Creature - Elf Archer Pow/Tgh: 2/3 Rules Text: Reach (This creature can block creatures with flying.) Elfcycling ({2}, Discard this card: Search your library for a Elf card, reveal it and put it into your hand. Shuffle your library.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Ironwilled Defender Cost: 3G Type: Creature - Human Barbarian Pow/Tgh: 3/2 Rules Text: Prevent all noncombat damage that would be dealt to Ironwilled Defender. Flavour Text: The tribes of the wild lands would usually not invade the lowlands, but they would always fight back. Set/Rarity: [H&V] Heroes & Villains Common CardName: Paradise Hunter Cost: 3G Type: Creature - Elf Archer Pow/Tgh: 1/2 Rules Text: Partner with Rukh Nestraider or Quillcloak Drifter (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.) Reach Whenever you draw a card, Paradise Hunter gets +1/+1 until end of turn and you gain 1 life. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Primal Roar Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +1/+1 and gains intimidate until end of turn. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Restless Barbarian Cost: 2G Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Vigilance (Attacking doesn't cause this creature to tap.) Whenever Restless Barbarian fights, put a +1/+1 counter onto it at the beginning of the next end step. Flavour Text: Take their home and take their land; you will know they’ll be back for it one day. Set/Rarity: [H&V] Heroes & Villains Common CardName: Savage Stampede Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +1/+1 and can't be blocked this turn by creatures with less power. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Savage Vigor Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on each creature your team controls. Those creatures gain trample until end of turn. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Sentinel of the Wilds Cost: XGG Type: Creature - Elemental Beast Pow/Tgh: 3/3 Rules Text: Sentinel of the Wilds enters the battlefield with X vigil counters on it. Whenever Sentinel of the Wilds attacks, create a green Elemental Beast creature token with power and toughness each equal to the number of vigil counters on Sentinel of the Wilds. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Thymas, the Ascended Cost: 3WU Type: Creature - Elemental Wizard Pow/Tgh: 2/7 Rules Text: Whenever you cast a creature spell, gain 4 life. Whenever you cast a noncreature spell, create a 2/2 white and blue Elemental Bird creature token with flying. Whenever you deploy a card, scry 2. (Cards played without casting are deployed.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Mythic CardName: Ulag, Orc Warlord Cost: 4BR Type: Legendary Creature - Orc Warrior Pow/Tgh: 4/5 Rules Text: When you cast Ulag, Orc Warlord, you may put a creature card that's a Goblin or Orc from your hand or graveyard onto the battlefield. If you do, that creature gains haste until end of turn. Dash {5}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains None CardName: Boar-Tusk Berserker Cost: 1RG Type: Creature - Orc Berserker Pow/Tgh: 2/2 Rules Text: Trample When Boar-Tusk Berserker enters the battlefield, it deals 1 damage to target creature or player and you gain 1 life. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Brash Brute Cost: 1RG Type: Creature - Human Barbarian Pow/Tgh: 3/1 Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Headbutt Cost: RRGG Type: Sorcery Pow/Tgh: / Rules Text: Choose target opponent. Headbutt deals damage to you equal to half that player's life total, rounded up, and simultaneously deals damage to that player equal to half your life total, rounded up. Damage dealt this way cannot be prevented. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Highland Raider Cost: RG Type: Snow Creature - Human Barbarian Pow/Tgh: 1/1 Rules Text: Snowburst (This creature enters the field with a +1/+1 counter on it for each mana from a snow source spent to cast it.) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Pugilism Cost: 1RG Type: Enchantment Pow/Tgh: / Rules Text: When Pugilism enters the battlefield, unattached all equipment. Creatures cannot be equipped. Creatures you control have +1/+0. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Raiding Horde Cost: 5RG Type: Creature - Human Barbarian Pow/Tgh: */* Rules Text: Trample Raiding Horde’s power and toughness are each equal to the number of creatures your team controls plus the number of lands your team controls. Flavour Text: The thunder of thousands of hooves heralds a storm that will tear apart armies and reduce kingdoms to rubble. Set/Rarity: [H&V] Heroes & Villains Rare CardName: Ridgeline Raider Cost: 1RG Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Battle cry, haste Creatures you control can't be blocked by creatures with less power. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Rimeweald Chieftain Cost: 3RG Type: Snow Creature - Human Barbarian Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand. {1}{S}: Rimeweald Chieftain gets +1/+1 until end of turn. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Savage Justice Cost: 1RG Type: Sorcery Pow/Tgh: / Rules Text: Destroy target noncreature permanent. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Taknar the Conqueror Cost: 2RG Type: Legendary Creature - Human Barbarian Pow/Tgh: */* Rules Text: Taknar the Conqueror's power and toughness are each equal to the number of lands you control. Whenever Taknar the Conqueror deals combat damage to a player, you may gain control of target land that player controls until Taknar the Conqueror leaves the battlefield. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Mythic CardName: War Wolf Cost: RG Type: Creature - Wolf Pow/Tgh: 4/2 Rules Text: Flavour Text: A warmongers best friend. Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Curse of Bloody Balance Cost: 1WB Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Whenever a creature dies, if enchanted player controls more creatures than that creature's controller, enchanted player sacrifices a creature. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Shadow Oak Bowmaster Cost: 2BG Type: Creature - Elf Archer Pow/Tgh: 3/3 Rules Text: Reach (This creature can block creatures with flying.) Other Archer creatures you control have deathtouch. {T}: Shadow Oak Bowmaster deals 1 damage to target creature with flying. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Poison-Tipped Volley Cost: 1B/GW Type: Tribal Instant - Archer Pow/Tgh: / Rules Text: Cast Poison-Tipped Volley only if you control two or more Archers. Poison-Tipped Volley deals 4 damage, divided as you choose amongst up to four target attacking or blocking creatures. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Ribbonbow Master Cost: 1WBG Type: Creature - Elf Archer Pow/Tgh: 3/4 Rules Text: Vigilance Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Enlightened Visionary Cost: W/U Type: Creature - Human Wizard Scout Pow/Tgh: 1/1 Rules Text: When Enlightened Visionary enters the battlefield, look at target face-down permanent. If you do, scry 1. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Familiar Trainer Cost: 2W/U Type: Creature - Human Wizard Pow/Tgh: 1/4 Rules Text: When Familiar Trainer enters the battlefield, exile up to one target creature you control that didn't enter the battlefield this turn, then return it to the battlefield. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Dwarven Delver Cost: 2B/R Type: Creature - Dwarve Rogue Pow/Tgh: 2/1 Rules Text: Haste When Dwarven Delver enters the battlefield, reveal the top three cards of your library. You may put a Treasure or Trove card revealed this way into your hand. Bury the rest. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Brute Strength Cost: R/G Type: Instant Pow/Tgh: / Rules Text: Target attacking or blocking creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Common CardName: Suppressive Fire Cost: 1G/W Type: Tribal Instant - Archer Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. You may have an Archer you control fight an attacking or blocking creature you don't control of your choice. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Blackthorn Sniper Cost: 2B/GB/G Type: Creature - Elf Archer Pow/Tgh: 1/4 Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.) When Blackthorn Sniper enters the battlefield, it deals 1 damage to target creature. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Uncommon CardName: Elfhame Palace Cost: Type: Land Pow/Tgh: / Rules Text: As Elfhame Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Elfhame Palace enters the battlefield tapped. {T}: Gain {G} or {W}. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Gilt-Leaf Palace Cost: Type: Land Pow/Tgh: / Rules Text: As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Gain {B} or {G}. Flavour Text: Set/Rarity: [H&V] Heroes & Villains Rare CardName: Loot Their Homes Cost: Type: Scheme Pow/Tgh: / Rules Text: Tap all lands your opponents control. Create a number of Treasure artifact tokens equal to the number of your opponents. They have "{T}, Sacrifice this Treasure: Gain one mana of any color." Flavour Text: Set/Rarity: [H&V] Heroes & Villains None CardName: Take them Prisoner Cost: Type: Ongoing Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion, for each opponent exile a creature or planeswalker that player controls. Whenever one or more creatures controlled by an opponent deal combat damage to you, that player choose a card exiled with this scheme. Return that card to the battlefield under its owner's control. At the beginning of your upkeep, bury a card exiled with this scheme. Then, if there remains no card exiled with this scheme, abandon it. Flavour Text: Set/Rarity: [H&V] Heroes & Villains None