[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Creature – Human Advisor
When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
 U 
Creature – Human Rebel
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
{g}, {t}: Put a +1/+1 counter on target Rebel creature.
2/1
 U 
Creature – Elephant
Defender
When Imperial Mastodon enters the battlefield, name a card type.
Opponents play with their hands revealed.
Imperial Mastodon loses defender as long as an opponent has a card of the chosen type in their hand.
7/7
 C 
Creature – Human Soldier
{w}, {t}: Tap target creature.
"Their stun bolts are not deadly you say? I have seen so many men and women carried away by the drones and never return... I know that there is a worse fate than immediate death."
—Lucius, underground watchpost
1/3
 C 
Land
Proclamation Court enters the battlefield tapped.
{t}: Add {g} or {u}.
{2}{g}{u}, {t}, Sacrifice Proclamation Court: Draw a card.
 C 
Instant
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
 C 
Creature – Human Rebel
{b/r}, Exile a card named Desolate Anarchist from your graveyard: Desolate Anarchist deals 3 damage to target creature.
We celebrate as heroes today the martyrs of tomorrow.
1/2
 C 
Creature – Human
Dungeons of old held people to be forgotten. When the administration remembered the wretches in their cells, they found a way for them to pay back society.
1/2
 C 
Sorcery
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
 C 
Sorcery
Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn.
Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
 C 
Sorcery
As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn.
Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
 C 
Instant
Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card.
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 C 
Creature – Centaur Rebel Warrior
Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat.
"The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free
3/4
 T 
Token Creature – Rebel
1/1

Gaze of the Leader (rare)
Quiethouse Interrogator (uncommon)
Rebellion Supplier (uncommon)
Imperial Mastodon (uncommon)
Imperial Peacekeeper (common)
Proclamation Court (common)
Stir the Crowd (common)
Desolate Anarchist (common)
Coerced Worker (common)
Taken in the Night (common)
Forced Entrance (common)
Spiteful Attack (common)
Eavesdrop (common)
Sudden Riot (common)
Revolution's Forerunner (common)
Rebel (token)