[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
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Flying, vigilance
No more than one creature can attack you each combat. 4/4
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, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.1/1
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Infiltrator Drone is all colors.
When Infiltrator Drone enters the battlefield, scry 2. 2/2
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You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
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, Discard a card: Benefer's Orphan gains indestructible until end of turn.The offspring of quieted rabble rousers learn from their adoptive mother the tricks to survive until the day of their vengeance.
1/1
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Backalley Ally costs
less to cast if you control an enchantment.
When Backalley Ally enters the battlefield, return up to one target creature that hasn't entered the battlefield this turn to its owner’s hand. 3/2
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Racers' Ring enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Racers' Ring: Draw a card. |
Choose one —
• Destroy target artifact. • Destroy target creature with defender. The paint on the wall and torn down pamphlets are a low form of defiance, but an important one: Always reminding the discontent populace that somebody shares their anger.
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Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader |
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At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
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Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
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Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Mob Justice
(common, foil)
Angelic Peacekeeper
(rare)
Turf Runner
(uncommon)
Infiltrator Drone
(uncommon)
Raid the Slums
(uncommon)
Benefer's Orphan
(common)
Imperial Shieldmage
(common)
Saragath Renegade
(common)
Backalley Ally
(common)
Racers' Ring
(common)
Deface
(common)
Contraband Delivery
(common)
Fortify Position
(common)
Sentinel Wurm
(common)
Spellmist Stag
(common)
Knight
(token)




less to cast if you control an enchantment.
: Add
.