[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed. 3/2
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When Academy Instructor enters the battlefield, tap up to one other target creature. If you tap a creature you control this way, draw a card. Otherwise, that creature doesn't untap during its controller's next untap step.
A student's mind is a malleable material fitting into any mold the teacher desires.
2/2
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Whenever you draw your second card each turn, Ogre Coalhauler deals 1 damage to any target.
When the miners strike, they have the haulers on their side.
3/2
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During your turn Resignation Elemental gets +1/+1 for each tapped creature your opponents control.
: Tap target creature an opponent controls.The most efficient method of control is the total victory over the mind without need for physical intervention.
2/4
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Flying
Whenever Righteous Looter attacks, you may discard a card. If you do, draw a card. When Sevim saw the library set ablaze, he knew he had to bring as many valuable from the flames as he could to a safer place: His private collection.
1/2
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Whenever a player casts a red spell, each player discards a card. Each player that does, draws a card.
The Chief Chronicler's work involves collecting reports of disruptive behavior and 'processing' them before they are committed to the permanent record.
2/2
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Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat. "The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free 3/4
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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Whenever a player casts a white spell, create a 0/2 Citizen creature token that is all colors with "
, , Sacrifice this creature: Draw a card."2/1
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Waterfront District enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Waterfront District: Draw a card. |
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Target player gains 1 life for each creature they control and skips their next combat phase.
404
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Renegade Salvo deals damage equal to the greatest power among creatures you control to target creature. If that creature has flying, draw a card.
A district cannot be free until you bring down the drones hovering overhead.
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At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Excited Rabble
(rare)
Academy Instructor
(uncommon)
Ogre Coalhauler
(uncommon)
Resignation Elemental
(uncommon)
Righteous Looter
(common)
Archive Assistant
(common)
Blackmarket Lookout
(common)
Saragath Renegade
(common)
Revolution's Forerunner
(common)
Evidence Hider
(common)
Favored Innkeeper
(common)
Waterfront District
(common)
Appeasement
(common)
Renegade Salvo
(common)
Coordinated Surveilance
(common)
Knight
(token)


: Tap target creature an opponent controls.



, Sacrifice this creature: Draw a card."