[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile two cards from your graveyard. Then, if you have more cards in your graveyard than your hand, you may copy this spell. Choose new targets for the copy.
It is the music of a people who will not be slaves again.
 U 
Creature – Human Advisor
If you would draw a card, you may pay 1 life. If you do, scry 1 before you draw.
It pays to pay the right people.
2/3
 U 
Creature – Plant Elk
Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card.
{u}: Hedge Maze Elk loses defender until end of turn.
As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
 U 
Creature – Human Rebel
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
{g}, {t}: Put a +1/+1 counter on target Rebel creature.
2/1
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand.
"I know what they are planning. Come with me and I'll keep you safe... for now."
1/2
 C 
Creature – Human
Whenever a player casts a blue spell, untap Mayor's Gardener.
2/2
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card.
Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
 C 
Creature – Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead.
2/2
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Creature – Dwarf Rebel
Whenever Disgruntled Ironworker attacks, Disgruntled Ironworker and up to one other target Rebel creature you control get +1/+0 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
And all of a sudden she realized: She never was alone.
 C 
Land
Botanical Plaza enters the battlefield tapped.
{t}: Add {g} or {w}.
{2}{g}{w}, {t}, Sacrifice Botanical Plaza: Draw a card.
 T 
Token Creature – Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Song of Angry Men (rare)
Corrupt Commissioner (uncommon)
Hedge Maze Elk (uncommon)
Rebellion Supplier (uncommon)
Conspiracy Theorist (common)
Mayor's Gardener (common)
Fortify Position (common)
Pacify Emphatically (common)
Fortified Checkpoint (common)
Messenger Drake (common)
Evidence Hider (common)
Vicious Guardsman (common)
Disgruntled Ironworker (common)
Backed by the People (common)
Botanical Plaza (common)
Knight (token)