[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Creature – Drone
Infiltrator Drone is all colors.
When Infiltrator Drone enters the battlefield, scry 2.
2/2
 U 
Creature – Human Rebel
War-Zheng Rider can't be blocked by more than one creature.
Tap an untapped creature you control: War-Zheng Rider gets +1/+1 until end of turn.
3/3
 U 
Creature – Angel Advisor
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn.
3/3
 C 
Land
Exquisite Gallery enters the battlefield tapped.
{t}: Add {u} or {r}.
{2}{u}{r}, {t}, Sacrifice Exquisite Gallery: Draw a card.
 C 
Creature – Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card.
Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
 C 
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald
 C 
Creature – Human Druid
{b/g}, {t}: You gain 2 life. Activate this ability only if a creature died this turn.
1/3
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Sorcery
As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn.
Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
 C 
Creature – Human Cleric
Whenever a player discards a card, you may gain 1 life.
1/1
 C 
Creature – Cat Beast
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
 C 
Land
Racers' Ring enters the battlefield tapped.
{t}: Add {r} or {g}.
{2}{r}{g}, {t}, Sacrifice Racers' Ring: Draw a card.
 T 
Token Creature – Rebel
1/1

Gaze of the Leader (rare)
Infiltrator Drone (uncommon)
War-Zheng Rider (uncommon)
Silverwing Arbiter (uncommon)
Exquisite Gallery (common)
Messenger Drake (common)
Mob Justice (common)
Turf Expansion (common)
Orsalath Disciple (common)
Pacify Emphatically (common)
Spiteful Attack (common)
Confessor (common)
Ferocious Zheng (common)
Coordinated Surveilance (common)
Racers' Ring (common)
Rebel (token)