[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker.
• Destroy target artifact or land.
The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
 
 R 
Creature – Elf Wizard
Flash (You may cast this spell any time you could cast an instant.)
When District Adjudicator enters the battlefield, counter target noncreature spell an opponent controls.
Transparency {g}{u} (During your upkeep pay {g}{u} and reveal this card from your hand to continue play with it revealed. You may cast this card for {g}{u} while it is revealed.)
2/2
 U 
Creature – Elemental
During your turn Resignation Elemental gets +1/+1 for each tapped creature your opponents control.
{8}: Tap target creature an opponent controls.
The most efficient method of control is the total victory over the mind without need for physical intervention.
2/4
 U 
Creature – Plant Elk
Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card.
{u}: Hedge Maze Elk loses defender until end of turn.
As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
 U 
Sorcery
You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
 C 
Instant
Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader
 C 
Creature – Bird Rogue
Flying
When Scavenging Aven enters the battlefield, if a creature died this turn, create a 1/1 black Bird creature token with flying.
2/1
 C 
Sorcery
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Untimely Demise, destroy target creature.
 C 
Creature – Elemental Elk
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
 C 
Creature – Human Rebel
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Creature – Human Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Creature – Vedalken Wizard
Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense
1/2
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 T 
Token Creature – Bird
Flying
1/1

Put to the Torch (common, foil)
District Adjudicator (rare)
Resignation Elemental (uncommon)
Hedge Maze Elk (uncommon)
Raid the Slums (uncommon)
Contraband Delivery (common)
Scavenging Aven (common)
Taken in the Night (common)
Untimely Demise (common)
Spellmist Stag (common)
Saragath Renegade (common)
Nightwatch Captain (common)
Sentinel Wurm (common)
Imperial Shieldmage (common)
Fortified Checkpoint (common)
Bird (token)