[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
No more than one creature can attack you each combat.
4/4
 U 
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
"We've always been at war with the Gatewatch."
 U 
Instant
Hostile Greeting deals 5 damage divided as you choose among any number of target attacking creatures.
"The militia is no longer welcome in Saragath district."
--Maryus Rafine, rebel leader
 U 
Creature – Human Advisor
When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
 C 
Creature – Human Advisor
{u}, {t}: Draw a card, then discard a card.
Not everyone opposing the government takes to the street.
2/1
 C 
Creature – Angel Soldier
Flying
When Angel of the Watch enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
3/3
 C 
Creature – Human Rogue
Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Untimely Demise, destroy target creature.
 C 
Sorcery
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
 C 
Creature – Centaur Rebel Warrior
Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat.
"The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free
3/4
 C 
Land
Waterfront District enters the battlefield tapped.
{t}: Add {u} or {b}.
{2}{u}{b}, {t}, Sacrifice Waterfront District: Draw a card.
 C 
Land
Burial Garden enters the battlefield tapped.
{t}: Add {b} or {g}.
{2}{b}{g}, {t}, Sacrifice Burial Garden: Draw a card.
 C 
Creature – Elemental Elk
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
 C 
Creature – Dwarf Rebel
Whenever Disgruntled Ironworker attacks, Disgruntled Ironworker and up to one other target Rebel creature you control get +1/+0 until end of turn.
1/1
 C 
Creature – Cat Beast
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
 T 
Token Creature – Bird
Flying
1/1

Angelic Peacekeeper (rare)
Propaganda (uncommon)
Hostile Greeting (uncommon)
Quiethouse Interrogator (uncommon)
Dissenting Scholar (common)
Angel of the Watch (common)
Blackmarket Lookout (common)
Untimely Demise (common)
Pacify Emphatically (common)
Revolution's Forerunner (common)
Waterfront District (common)
Burial Garden (common)
Spellmist Stag (common)
Disgruntled Ironworker (common)
Ferocious Zheng (common)
Bird (token)