[Tribute] Arnath: Virtual Booster
| [Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
|
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
|
At the beginning of your upkeep, if you control three or more creatures that share a color with Seize Production, add
![]() ![]() . Until end of turn, you don’t lose this mana as steps and phases end.
![]() , Discard Seize Production: Create two 1/1 red Rebel creature tokens. |
, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.1/1
|
|
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
|
Target opponent exiles two cards from their hand and the top two cards of their library. Scry 2.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.) |
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Look at the top five cards of target player's library.2/2
|
|
Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald |
First strike (This creature deals combat damage before creatures without first strike.)
2/1
|
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
|
|
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
|
Whenever a player discards a card, you may gain 1 life.
1/1
|
Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card. |
Flying
1/1
|
Clairvoyant Ooze
(rare)
Silverwing Arbiter
(uncommon)
Seize Production
(uncommon)
Turf Runner
(uncommon)
Nightwatch Captain
(common)
Expurgate
(common)
Spellmist Stag
(common)
Vision Drone
(common)
Fortified Checkpoint
(common)
Turf Expansion
(common)
Saragath Renegade
(common)
Put to the Torch
(common)
Amnesith Hauler
(common)
Confessor
(common)
Eavesdrop
(common)
Bird
(token)






: Add