[Tribute] Arnath: Virtual Booster
| [Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flash (You may cast this spell any time you could cast an instant.)
When District Adjudicator enters the battlefield, counter target noncreature spell an opponent controls. Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)2/2
|
At the beginning of your upkeep, if you control three or more creatures that share a color with Seize Production, add
![]() ![]() . Until end of turn, you don’t lose this mana as steps and phases end.
![]() , Discard Seize Production: Create two 1/1 red Rebel creature tokens. |
Destroy target permanent. Its controller creates three 1/1 red Rebel creature tokens.
Don't they realize? The harder they push, the more violent a response they provoke.
|
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
|
|
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The old houses have backed the new government during its rise, and have been rewarded appropriately. Dissenters are delivered to Vinfeldt and Draaken feasts, and no questions asked of their whereabouts afterwards.
3/2
|
, : You gain 2 life. Activate this ability only if a creature died this turn.1/3
|
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
|
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
|
|
Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card. |
Skybridge Towers enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Skybridge Towers: Draw a card. |
Botanical Plaza enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Botanical Plaza: Draw a card. |
Scry 2. Draw two cards.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)You have nothing to fear, if you have nothing to hide.
|
, : Tap target creature."Their stun bolts are not deadly you say? I have seen so many men and women carried away by the drones and never return... I know that there is a worse fate than immediate death."
—Lucius, underground watchpost 1/3
|
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
|
Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
District Adjudicator
(rare)
Seize Production
(uncommon)
Forceful Punishment
(uncommon)
Silverwing Arbiter
(uncommon)
Vinfeldt Scion
(common)
Orsalath Disciple
(common)
Pacify Emphatically
(common)
Mob Justice
(common)
Eavesdrop
(common)
Skybridge Towers
(common)
Botanical Plaza
(common)
Public Investigation
(common)
Imperial Peacekeeper
(common)
Sentinel Wurm
(common)
Contraband Delivery
(common)
Knight
(token)




: You gain 2 life. Activate this ability only if a creature died this turn.