[Tribute] Arnath: Virtual Booster
| [Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, vigilance
No more than one creature can attack you each combat. 4/4
|
Defender
When Imperial Mastodon enters the battlefield, name a card type. Opponents play with their hands revealed. Imperial Mastodon loses defender as long as an opponent has a card of the chosen type in their hand. 7/7
|
When Academy Instructor enters the battlefield, tap up to one other target creature. If you tap a creature you control this way, draw a card. Otherwise, that creature doesn't untap during its controller's next untap step.
A student's mind is a malleable material fitting into any mold the teacher desires.
2/2
|
When Belletristic Pyre enters the battlefield, discard any number of cards. Then draw that many cards.
Whenever a player discards one or more cards, you may pay . When you do, Belletristic Pyre deals that much damage to target creature or planeswalker.First they purge the works that speak of dissent, later they purge the people.
|
|
Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor |
Suspicious Storefront enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Suspicious Storefront: Draw a card.
The peddling of illicit goods moved from alleys to backrooms, when the drone patrols increased. |
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
|
Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader |
|
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
|
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
|
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
|
|
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
|
Dungeons of old held people to be forgotten. When the administration remembered the wretches in their cells, they found a way for them to pay back society.
1/2
|
When Chainbreaker Ogre enters the battlefield, destroy up to one target artifact.
3/2
|
3/3
|
Angelic Peacekeeper
(rare)
Imperial Mastodon
(uncommon)
Academy Instructor
(uncommon)
Belletristic Pyre
(uncommon)
Taken in the Night
(common)
Suspicious Storefront
(common)
Spellmist Stag
(common)
Contraband Delivery
(common)
Stir the Crowd
(common)
Hardhearted Guardsman
(common)
Imperial Shieldmage
(common)
Sentinel Wurm
(common)
Put to the Torch
(common)
Coerced Worker
(common)
Chainbreaker Ogre
(common)
Ooze
(token)



: Add
.

