[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
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Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1. Children everywhere study under the watchful eyes of their supreme leader.
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You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
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If you would draw a card, you may pay 1 life. If you do, scry 1 before you draw.
It pays to pay the right people.
2/3
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Destroy target permanent. Its controller creates three 1/1 red Rebel creature tokens.
Don't they realize? The harder they push, the more violent a response they provoke.
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When Favored Citizen dies, create a 2/2 white Human Knight creature token with vigilance.
1/1
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Whenever a player casts a white spell, create a 0/2 Citizen creature token that is all colors with "
, , Sacrifice this creature: Draw a card."2/1
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When Workers' Representative dies, create two 1/1 red Rebel creature tokens.
2/2
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card. Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
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At the beginning of your upkeep, if you control three or more creatures that share a color with Coordinated Surveilance, draw two card, then discard a card.
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When Hauler Mastodon enters the battlefield, draw a card.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)6/5
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Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
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Scry 2. Draw two cards.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)You have nothing to fear, if you have nothing to hide.
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Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
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3/3
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Stir the Crowd
(common, foil)
Gaze of the Leader
(rare)
Raid the Slums
(uncommon)
Corrupt Commissioner
(uncommon)
Forceful Punishment
(uncommon)
Favored Citizen
(common)
Favored Innkeeper
(common)
Workers' Representative
(common)
Fortified Checkpoint
(common)
Messenger Drake
(common)
Coordinated Surveilance
(common)
Hauler Mastodon
(common)
Sentinel Wurm
(common)
Public Investigation
(common)
Stir the Crowd
(common)
Ooze
(token)



, Sacrifice this creature: Draw a card."


