[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald |
Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
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You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
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As an additional cost to cast Bloom from Blood, sacrifice a creature.
Draw three cards. The druids of the Devotion of Orsalath practice their defiance in their own small way, cultivating memorial gardens in the places of violence past.
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When Academy Instructor enters the battlefield, tap up to one other target creature. If you tap a creature you control this way, draw a card. Otherwise, that creature doesn't untap during its controller's next untap step.
A student's mind is a malleable material fitting into any mold the teacher desires.
2/2
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Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
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Flying
When Scavenging Aven enters the battlefield, if a creature died this turn, create a 1/1 black Bird creature token with flying. 2/1
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When Interrogation enters the battlefield, look at enchanted creature's controller's hand. |
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Skybridge Towers enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Skybridge Towers: Draw a card. |
When Workers' Representative dies, create two 1/1 red Rebel creature tokens.
2/2
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When Chainbreaker Ogre enters the battlefield, destroy up to one target artifact.
3/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
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At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat. "The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free 3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card. Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Turf Expansion
(common, foil)
Clairvoyant Ooze
(rare)
Raid the Slums
(uncommon)
Bloom from Blood
(uncommon)
Academy Instructor
(uncommon)
Stir the Crowd
(common)
Scavenging Aven
(common)
Interrogation
(common)
Skybridge Towers
(common)
Workers' Representative
(common)
Chainbreaker Ogre
(common)
Sentinel Wurm
(common)
Nightwatch Captain
(common)
Revolution's Forerunner
(common)
Messenger Drake
(common)
Knight
(token)






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