[Tribute] Arnath: Virtual Booster
| [Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Return target instant or sorcery card from your graveyard to your hand. Exile two cards from your graveyard. Then, if you have more cards in your graveyard than your hand, you may copy this spell. Choose new targets for the copy.
It is the music of a people who will not be slaves again.
|
Creatures can't attack you unless their controller pays
for each creature he or she controls that's attacking you."We've always been at war with the Gatewatch."
|
At the beginning of your upkeep, if you control three or more creatures that share a color with Seize Production, add
![]() ![]() . Until end of turn, you don’t lose this mana as steps and phases end.
![]() , Discard Seize Production: Create two 1/1 red Rebel creature tokens. |
All Rebels get +0/+2 and gain double strike until end of turn.
"The oppressors will fall, and a new era of prosperity shall dawn!" -Maryus Rafine, rebel leader
|
, Discard a card: Benefer's Orphan gains indestructible until end of turn.The offspring of quieted rabble rousers learn from their adoptive mother the tricks to survive until the day of their vengeance.
1/1
|
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
|
Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
|
Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat. "The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free 3/4
|
|
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay
.2/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Look at the top five cards of target player's library.2/2
|
Whenever a player casts a black spell, each player loses 1 life.
The taxes are due, but his fields yield only disappointment.
1/3
|
|
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
|
Racers' Ring enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Racers' Ring: Draw a card. |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
|
Citizen is all colors.
, , Sacrifice: Draw a card.0/2
|
Song of Angry Men
(rare)
Propaganda
(uncommon)
Seize Production
(uncommon)
Viva la Resistance!
(uncommon)
Benefer's Orphan
(common)
Mob Justice
(common)
Imperial Shieldmage
(common)
Revolution's Forerunner
(common)
Hardhearted Guardsman
(common)
Vicious Guardsman
(common)
Vision Drone
(common)
Unlucky Farmer
(common)
Ferocious Zheng
(common)
Racers' Ring
(common)
Evidence Hider
(common)
Citizen
(token)







: Add