[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
No more than one creature can attack you each combat. 4/4
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, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.1/1
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Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
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Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card. : Hedge Maze Elk loses defender until end of turn.As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
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Whenever a player discards a card, you may gain 1 life.
1/1
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, Discard a card: Benefer's Orphan gains indestructible until end of turn.The offspring of quieted rabble rousers learn from their adoptive mother the tricks to survive until the day of their vengeance.
1/1
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Target creature gets +4/+4 and gains trample until end of turn.
Transparency (During your upkeep pay and reveal this card from your hand to continue play with it revealed. You may cast this card for while it is revealed.) |
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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When Centaur Liberator enters the battlefield, you may sacrifice a creature. If you do, create a 3/3 green Centaur Rebel creature token.
"The anthem of the free is written in blood."
– Xona the Flaxen 3/3
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Flying
Whenever Righteous Looter attacks, you may discard a card. If you do, draw a card. When Sevim saw the library set ablaze, he knew he had to bring as many valuable from the flames as he could to a safer place: His private collection.
1/2
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn. Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
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Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card. |
Exile target artifact or enchantment. If Purge Contraband is transparent, you gain 1 life and draw a card.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.) |
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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Citizen is all colors.
, , Sacrifice: Draw a card.0/2
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Angelic Peacekeeper
(rare)
Turf Runner
(uncommon)
Silverwing Arbiter
(uncommon)
Hedge Maze Elk
(uncommon)
Confessor
(common)
Benefer's Orphan
(common)
Sanction Use of Force
(common)
Spellmist Stag
(common)
Centaur Liberator
(common)
Righteous Looter
(common)
Fortified Checkpoint
(common)
Forced Entrance
(common)
Eavesdrop
(common)
Purge Contraband
(common)
Evidence Hider
(common)
Citizen
(token)



: Hedge Maze Elk loses defender until end of turn.

: Add 