[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
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Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
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All Rebels get +0/+2 and gain double strike until end of turn.
"The oppressors will fall, and a new era of prosperity shall dawn!" -Maryus Rafine, rebel leader
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, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.1/1
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When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
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Suspicious Storefront enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Suspicious Storefront: Draw a card.
The peddling of illicit goods moved from alleys to backrooms, when the drone patrols increased. |
Target player gains 1 life for each creature they control and skips their next combat phase.
404
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When Centaur Liberator enters the battlefield, you may sacrifice a creature. If you do, create a 3/3 green Centaur Rebel creature token.
"The anthem of the free is written in blood."
– Xona the Flaxen 3/3
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Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor |
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The old houses have backed the new government during its rise, and have been rewarded appropriately. Dissenters are delivered to Vinfeldt and Draaken feasts, and no questions asked of their whereabouts afterwards.
3/2
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At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald |
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn. Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
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Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
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1/1
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Sudden Riot
(common, foil)
Clairvoyant Ooze
(rare)
Viva la Resistance!
(uncommon)
Turf Runner
(uncommon)
Quiethouse Interrogator
(uncommon)
Suspicious Storefront
(common)
Appeasement
(common)
Centaur Liberator
(common)
Taken in the Night
(common)
Stir the Crowd
(common)
Vinfeldt Scion
(common)
Turf Expansion
(common)
Imperial Shieldmage
(common)
Forced Entrance
(common)
Blackmarket Lookout
(common)
Rebel
(token)





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