[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Sorcery
You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
 U 
Creature – Plant Elk
Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card.
{u}: Hedge Maze Elk loses defender until end of turn.
As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
 U 
Creature – Human Advisor
If you would draw a card, you may pay 1 life. If you do, scry 1 before you draw.
It pays to pay the right people.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When Interrogation enters the battlefield, look at enchanted creature's controller's hand.
 C 
Land
Tramway Station enters the battlefield tapped.
{t}: Add {b} or {r}.
{2}{b}{r}, {t}, Sacrifice Tramway Station: Draw a card.
 C 
Creature – Human Advisor
{u}, {t}: Draw a card, then discard a card.
Not everyone opposing the government takes to the street.
2/1
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
 C 
Sorcery
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker.
• Destroy target artifact or land.
The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
 C 
Creature – Human Rebel
{b/r}, Exile a card named Desolate Anarchist from your graveyard: Desolate Anarchist deals 3 damage to target creature.
We celebrate as heroes today the martyrs of tomorrow.
1/2
 C 
Creature – Centaur Rebel Warrior
Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat.
"The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free
3/4
 C 
Land
Exquisite Gallery enters the battlefield tapped.
{t}: Add {u} or {r}.
{2}{u}{r}, {t}, Sacrifice Exquisite Gallery: Draw a card.
 C 
Creature – Centaur Rebel Warrior
When Centaur Liberator enters the battlefield, you may sacrifice a creature. If you do, create a 3/3 green Centaur Rebel creature token.
"The anthem of the free is written in blood."
– Xona the Flaxen
3/3
 C 
Creature – Human Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
 C 
Sorcery
As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn.
Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
 T 
Token Creature – Ooze
3/3

Gaze of the Leader (rare)
Raid the Slums (uncommon)
Hedge Maze Elk (uncommon)
Corrupt Commissioner (uncommon)
Interrogation (common)
Tramway Station (common)
Dissenting Scholar (common)
Fortify Position (common)
Put to the Torch (common)
Desolate Anarchist (common)
Revolution's Forerunner (common)
Exquisite Gallery (common)
Centaur Liberator (common)
Nightwatch Captain (common)
Spiteful Attack (common)
Ooze (token)