[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Instant
Destroy target permanent. Its controller creates three 1/1 red Rebel creature tokens.
Don't they realize? The harder they push, the more violent a response they provoke.
 U 
Instant
Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield.
• Return target creature card from your graveyard to your hand.
At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
 U 
Creature – Goblin Rebel
{r}, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.
1/1
 C 
Instant
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
 C 
Land
Proclamation Court enters the battlefield tapped.
{t}: Add {g} or {u}.
{2}{g}{u}, {t}, Sacrifice Proclamation Court: Draw a card.
 C 
Sorcery
Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker.
• Destroy target artifact or land.
The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Instant
Renegade Salvo deals damage equal to the greatest power among creatures you control to target creature. If that creature has flying, draw a card.
A district cannot be free until you bring down the drones hovering overhead.
 C 
Sorcery
As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn.
Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
 C 
Sorcery
Scry 2. Draw two cards.
Transparency {1}{u} (During your upkeep pay {1}{u} and reveal this card from your hand to continue play with it revealed. You may cast this card for {1}{u} while it is revealed.)
You have nothing to fear, if you have nothing to hide.
 C 
Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
 C 
Creature – Human Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
 C 
Instant
Tap up to two target creatures. If Deter Action is transparent, those creatures don't untap during their controller's next untap step.
Transparency {2}{u} (During your upkeep pay {2}{u} and reveal this card from your hand to continue play with it revealed. You may cast this card for {2}{u} while it is revealed.)
Public announcement of an investigation often is all it takes to prevent further incidents.
 T 
Token Creature – Ooze
3/3

Gaze of the Leader (rare)
Forceful Punishment (uncommon)
Dead or Alive (uncommon)
Turf Runner (uncommon)
Stir the Crowd (common)
Proclamation Court (common)
Put to the Torch (common)
Sudden Riot (common)
Sentinel Wurm (common)
Renegade Salvo (common)
Spiteful Attack (common)
Public Investigation (common)
Hardhearted Guardsman (common)
Nightwatch Captain (common)
Deter Action (common)
Ooze (token)