[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you pay a transparency cost, create a 3/3 green and blue Ooze creature token.
3/3
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During your turn Resignation Elemental gets +1/+1 for each tapped creature your opponents control.
: Tap target creature an opponent controls.The most efficient method of control is the total victory over the mind without need for physical intervention.
2/4
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Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield. • Return target creature card from your graveyard to your hand. At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
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Counter target spell. Its controller reveals their hand. You may have that player put a card from their hand on the bottom of their library. If you do, that player draws a card.
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Flying
When Scavenging Aven enters the battlefield, if a creature died this turn, create a 1/1 black Bird creature token with flying. 2/1
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Target creature gets +4/+4 and gains trample until end of turn.
Transparency (During your upkeep pay and reveal this card from your hand to continue play with it revealed. You may cast this card for while it is revealed.) |
Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
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Target player gains 1 life for each creature they control and skips their next combat phase.
404
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Tap up to two target creatures. If Deter Action is transparent, those creatures don't untap during their controller's next untap step.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)Public announcement of an investigation often is all it takes to prevent further incidents.
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay
.2/2
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, Discard a card: Benefer's Orphan gains indestructible until end of turn.The offspring of quieted rabble rousers learn from their adoptive mother the tricks to survive until the day of their vengeance.
1/1
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Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
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Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
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3/3
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Clairvoyant Ooze
(rare)
Resignation Elemental
(uncommon)
Dead or Alive
(uncommon)
Preventative Measure
(uncommon)
Scavenging Aven
(common)
Sanction Use of Force
(common)
Pacify Emphatically
(common)
Appeasement
(common)
Saragath Renegade
(common)
Deter Action
(common)
Fortified Checkpoint
(common)
Vicious Guardsman
(common)
Benefer's Orphan
(common)
Put to the Torch
(common)
Stir the Crowd
(common)
Ooze
(token)



: Tap target creature an opponent controls.


: Add