[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1.
Children everywhere study under the watchful eyes of their supreme leader.
 U 
Enchantment – Aura
Enchant land
When Stroll in the Park enters the battlefield, create a 0/2 Citizen creature token that is all colors with "{2}, {t} Sacrifice this creature: Draw a card."
Enchanted land has “{t}: Add two mana of any one color.”
 U 
Creature – Goblin Rebel
{r}, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.
1/1
 U 
Creature – Drone
Infiltrator Drone is all colors.
When Infiltrator Drone enters the battlefield, scry 2.
2/2
 C 
Creature – Human Rogue
Flash (You may cast this spell any time you could cast an instant.)
When Conspiracy Theorist enters the battlefield, return target creature or Plot to its owner's hand.
"I know what they are planning. Come with me and I'll keep you safe... for now."
1/2
 C 
Sorcery
Scry 2. Draw two cards.
Transparency {1}{u} (During your upkeep pay {1}{u} and reveal this card from your hand to continue play with it revealed. You may cast this card for {1}{u} while it is revealed.)
You have nothing to fear, if you have nothing to hide.
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
 C 
Creature – Centaur Rebel Warrior
Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat.
"The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free
3/4
 C 
Land
Racers' Ring enters the battlefield tapped.
{t}: Add {r} or {g}.
{2}{r}{g}, {t}, Sacrifice Racers' Ring: Draw a card.
 C 
Creature – Human
Whenever a player casts a black spell, each player loses 1 life.
The taxes are due, but his fields yield only disappointment.
1/3
 C 
Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
 C 
Artifact Creature – Drone
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}: Look at the top five cards of target player's library.
2/2
 C 
Sorcery
Target opponent exiles two cards from their hand and the top two cards of their library. Scry 2.
Transparency {2}{b} (During your upkeep pay {2}{b} and reveal this card from your hand to continue play with it revealed. You may cast this card for {2}{b} while it is revealed.)
 C 
Sorcery
Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
 T 
Token Creature – Ooze
3/3

Gaze of the Leader (rare)
Stroll in the Park (uncommon)
Turf Runner (uncommon)
Infiltrator Drone (uncommon)
Conspiracy Theorist (common)
Public Investigation (common)
Vicious Guardsman (common)
Mob Justice (common)
Revolution's Forerunner (common)
Racers' Ring (common)
Unlucky Farmer (common)
Hardhearted Guardsman (common)
Vision Drone (common)
Expurgate (common)
Sudden Riot (common)
Ooze (token)