[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Scry 2. Draw two cards, then discard two cards and mill two cards. You lose 2 life.
The city guard on their routine patrol, the drones passing overhead, neighbours entering or leaving the house. How unnoticable they were befor Iuro joined the cause.
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Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1. Children everywhere study under the watchful eyes of their supreme leader.
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When Academy Instructor enters the battlefield, tap up to one other target creature. If you tap a creature you control this way, draw a card. Otherwise, that creature doesn't untap during its controller's next untap step.
A student's mind is a malleable material fitting into any mold the teacher desires.
2/2
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All Rebels get +0/+2 and gain double strike until end of turn.
"The oppressors will fall, and a new era of prosperity shall dawn!" -Maryus Rafine, rebel leader
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Defender
When Imperial Mastodon enters the battlefield, name a card type. Opponents play with their hands revealed. Imperial Mastodon loses defender as long as an opponent has a card of the chosen type in their hand. 7/7
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Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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Proclamation Court enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Proclamation Court: Draw a card. |
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
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At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
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At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald |
As an additional cost to cast this spell, discard a card.
Coal Blast deals 3 damage to any target. Draw a card. Dwarves prefer slow meticulous work, but if pressed they'll improvise just as well.
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Backalley Ally costs
less to cast if you control an enchantment.
When Backalley Ally enters the battlefield, return up to one target creature that hasn't entered the battlefield this turn to its owner’s hand. 3/2
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The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When Interrogation enters the battlefield, look at enchanted creature's controller's hand. |
3/3
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Pairs of Prying Eyes
(common, foil)
Gaze of the Leader
(rare)
Academy Instructor
(uncommon)
Viva la Resistance!
(uncommon)
Imperial Mastodon
(uncommon)
Spellmist Stag
(common)
Proclamation Court
(common)
Mob Justice
(common)
Nightwatch Captain
(common)
Amnesith Hauler
(common)
Turf Expansion
(common)
Coal Blast
(common)
Backalley Ally
(common)
Ferocious Zheng
(common)
Interrogation
(common)
Ooze
(token)





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