[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
No more than one creature can attack you each combat.
4/4
 U 
Enchantment – Aura
Enchant land
When Stroll in the Park enters the battlefield, create a 0/2 Citizen creature token that is all colors with "{2}, {t} Sacrifice this creature: Draw a card."
Enchanted land has “{t}: Add two mana of any one color.”
 U 
Instant
Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield.
• Return target creature card from your graveyard to your hand.
At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
 U 
Instant
Hostile Greeting deals 5 damage divided as you choose among any number of target attacking creatures.
"The militia is no longer welcome in Saragath district."
--Maryus Rafine, rebel leader
 C 
Creature – Human Soldier
Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay {1}.
2/2
 C 
Land
Exquisite Gallery enters the battlefield tapped.
{t}: Add {u} or {r}.
{2}{u}{r}, {t}, Sacrifice Exquisite Gallery: Draw a card.
 C 
Creature – Vedalken Rogue
Backalley Ally costs {2} less to cast if you control an enchantment.
When Backalley Ally enters the battlefield, return up to one target creature that hasn't entered the battlefield this turn to its owner’s hand.
3/2
 C 
Creature – Human Advisor
{u}, {t}: Draw a card, then discard a card.
Not everyone opposing the government takes to the street.
2/1
 C 
Creature – Centaur Rebel Warrior
Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat.
"The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free
3/4
 C 
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
 C 
Land
Waterfront District enters the battlefield tapped.
{t}: Add {u} or {b}.
{2}{u}{b}, {t}, Sacrifice Waterfront District: Draw a card.
 C 
Instant
Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader
 C 
Creature – Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead.
2/2
 C 
Enchantment – Plot
At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
 C 
Creature – Dwarf Warrior
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
 T 
Token Creature – Rebel
1/1

Angelic Peacekeeper (rare)
Stroll in the Park (uncommon)
Dead or Alive (uncommon)
Hostile Greeting (uncommon)
Vicious Guardsman (common)
Exquisite Gallery (common)
Backalley Ally (common)
Dissenting Scholar (common)
Revolution's Forerunner (common)
Mob Justice (common)
Waterfront District (common)
Contraband Delivery (common)
Evidence Hider (common)
Fortify Position (common)
Amnesith Hauler (common)
Rebel (token)