[Tribute] Arnath: Virtual Booster
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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1. Children everywhere study under the watchful eyes of their supreme leader.
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As an additional cost to cast Bloom from Blood, sacrifice a creature.
Draw three cards. The druids of the Devotion of Orsalath practice their defiance in their own small way, cultivating memorial gardens in the places of violence past.
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Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield. • Return target creature card from your graveyard to your hand. At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
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War-Zheng Rider can't be blocked by more than one creature.
Tap an untapped creature you control: War-Zheng Rider gets +1/+1 until end of turn. 3/3
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. The paint on the wall and torn down pamphlets are a low form of defiance, but an important one: Always reminding the discontent populace that somebody shares their anger.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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Flying (This creature can't be blocked except by creatures with flying or reach.)
![]() 2/2
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Proclamation Court enters the battlefield tapped.
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Dungeons of old held people to be forgotten. When the administration remembered the wretches in their cells, they found a way for them to pay back society.
1/2
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Enchant creature
Enchanted creature gets +1/+1 for each creature you control. And all of a sudden she realized: She never was alone.
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At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat. "The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free 3/4
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![]() We celebrate as heroes today the martyrs of tomorrow.
1/2
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Target player gains 1 life for each creature they control and skips their next combat phase.
404
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Gaze of the Leader
(rare)
Bloom from Blood
(uncommon)
Dead or Alive
(uncommon)
War-Zheng Rider
(uncommon)
Deface
(common)
Evidence Hider
(common)
Vision Drone
(common)
Proclamation Court
(common)
Coerced Worker
(common)
Backed by the People
(common)
Nightwatch Captain
(common)
Imperial Shieldmage
(common)
Revolution's Forerunner
(common)
Desolate Anarchist
(common)
Appeasement
(common)
Knight
(token)