[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed. 3/2
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Defender
When Imperial Mastodon enters the battlefield, name a card type. Opponents play with their hands revealed. Imperial Mastodon loses defender as long as an opponent has a card of the chosen type in their hand. 7/7
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When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
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Defender, trample, vigilance
When Hedge Maze Elk enters the battlefield, draw a card. : Hedge Maze Elk loses defender until end of turn.As tension in the city grows, the topiary animals on the grounds of the governor's mansion get folded into security.
3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card. Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
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, : Draw a card, then discard a card.Not everyone opposing the government takes to the street.
2/1
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Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader |
When Favored Citizen dies, create a 2/2 white Human Knight creature token with vigilance.
1/1
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Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
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When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
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As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn. Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
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At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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Renegade Salvo deals damage equal to the greatest power among creatures you control to target creature. If that creature has flying, draw a card.
A district cannot be free until you bring down the drones hovering overhead.
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Exquisite Gallery enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Exquisite Gallery: Draw a card. |
Racers' Ring enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Racers' Ring: Draw a card. |
Citizen is all colors.
, , Sacrifice: Draw a card.0/2
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Excited Rabble
(rare)
Imperial Mastodon
(uncommon)
Quiethouse Interrogator
(uncommon)
Hedge Maze Elk
(uncommon)
Messenger Drake
(common)
Dissenting Scholar
(common)
Contraband Delivery
(common)
Favored Citizen
(common)
Mob Justice
(common)
Grassroots Druid
(common)
Spiteful Attack
(common)
Nightwatch Captain
(common)
Renegade Salvo
(common)
Exquisite Gallery
(common)
Racers' Ring
(common)
Citizen
(token)




: Hedge Maze Elk loses defender until end of turn.

: Draw a card, then discard a card.