[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, vigilance
No more than one creature can attack you each combat. 4/4
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When Propaganda Poster enters the battlefield, choose a player.
All spells that player casts cost more to cast."The eye that is drawn on the poster is more than just a picture"
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You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
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Whenever you draw your second card each turn, Ogre Coalhauler deals 1 damage to any target.
When the miners strike, they have the haulers on their side.
3/2
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Enforcer squads do not venture into the outer turf without heavy backup.
4/6
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The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
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Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
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Create two 2/2 Knight creature tokens with vigilance. When you do, tap up to two target creatures.
After crackdown enforcers are always recruiting to sustain order with additional patrols.
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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Whenever a player discards a card, you may gain 1 life.
1/1
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Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
When Messenger Drake dies, draw a card. Insurgents' notes tied to pidgeons and rodents frequently become intercepted and leaked to the authorities. Administrative dispatches by the government rarely suffer that problem.
3/3
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Whenever a player casts a white spell, create a 0/2 Citizen creature token that is all colors with "
, , Sacrifice this creature: Draw a card."2/1
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At the beginning of your upkeep, if you control three or more creatures that share a color with Untimely Demise, destroy target creature.
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3/3
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Angelic Peacekeeper
(rare)
Propaganda Poster
(uncommon)
Raid the Slums
(uncommon)
Ogre Coalhauler
(uncommon)
Fortified Checkpoint
(common)
Sentinel Wurm
(common)
Ferocious Zheng
(common)
Stir the Crowd
(common)
Pacify Emphatically
(common)
Imperial Shieldmage
(common)
Confessor
(common)
Spellmist Stag
(common)
Messenger Drake
(common)
Favored Innkeeper
(common)
Untimely Demise
(common)
Ooze
(token)



more to cast.

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