[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1. Children everywhere study under the watchful eyes of their supreme leader.
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When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
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Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
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Choose one or both —
• Return target creature card that was buried this turn from your graveyard to the battlefield. • Return target creature card from your graveyard to your hand. At times corpsehaulers smuggle insurgents feigning death out of the scenes of their crimes.
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
If a creature dealt damage by Evidence Hider this turn would die, exile that creature instead. 2/2
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Revolution's Forerunner can't be blocked by creatures with power 2 or less.
Whenever Revolution's Forerunner attacks, create two tapped and attacking 1/1 red Rebel creature tokens. Exile those tokens at end of combat. "The spirit of those who would reject the leash evenually inspires more to reject the yoke."
-- Takylon, Voice of the Free 3/4
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Renegade Salvo deals damage equal to the greatest power among creatures you control to target creature. If that creature has flying, draw a card.
A district cannot be free until you bring down the drones hovering overhead.
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Exile target tapped creature.
"Rebels like yourself have a tendency to be never seen again."
-Talim, Supreme Inquisitor |
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First strike (This creature deals combat damage before creatures without first strike.)
2/1
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Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
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When Drone Machinist enters the battlefield, create a 2/2 colorless Drone artifact creature token with flying.
2/2
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When Interrogation enters the battlefield, look at enchanted creature's controller's hand. |
Proclamation Court enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Proclamation Court: Draw a card. |
Burial Garden enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Burial Garden: Draw a card. |
Citizen is all colors.
, , Sacrifice: Draw a card.0/2
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Gaze of the Leader
(rare)
Quiethouse Interrogator
(uncommon)
Silverwing Arbiter
(uncommon)
Dead or Alive
(uncommon)
Evidence Hider
(common)
Revolution's Forerunner
(common)
Renegade Salvo
(common)
Taken in the Night
(common)
Saragath Renegade
(common)
Put to the Torch
(common)
Drone Machinist
(common)
Hardhearted Guardsman
(common)
Interrogation
(common)
Proclamation Court
(common)
Burial Garden
(common)
Citizen
(token)







: Add