[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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Haste
If an effect would reveal your hand to any opponent, Excited Rabble gets +3/+3 for as long as your hand is revealed. 3/2
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When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
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Defender
When Imperial Mastodon enters the battlefield, name a card type. Opponents play with their hands revealed. Imperial Mastodon loses defender as long as an opponent has a card of the chosen type in their hand. 7/7
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When Academy Instructor enters the battlefield, tap up to one other target creature. If you tap a creature you control this way, draw a card. Otherwise, that creature doesn't untap during its controller's next untap step.
A student's mind is a malleable material fitting into any mold the teacher desires.
2/2
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Exquisite Gallery enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Exquisite Gallery: Draw a card. |
Tap up to two target creatures. If Deter Action is transparent, those creatures don't untap during their controller's next untap step.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)Public announcement of an investigation often is all it takes to prevent further incidents.
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Target creature you control cannot be blocked by creatures with power 2 or less this turn.
Up to one target Rebel creature you control cannot be blocked by creatures with power 2 or less this turn. Revolutionaries in times of desperation resort to the same means they despise in the enforcers of law. Either way bystanders suffer.
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Whenever a creature you control deals combat damage to a player this turn, draw a card.
"We cannot trust those smugglers. They are out for themselves and do not care for the greater cause. But we need them nevertheless."
—Maryus Rafine, rebel leader |
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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Dungeons of old held people to be forgotten. When the administration remembered the wretches in their cells, they found a way for them to pay back society.
1/2
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Renegade Salvo deals damage equal to the greatest power among creatures you control to target creature. If that creature has flying, draw a card.
A district cannot be free until you bring down the drones hovering overhead.
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. The paint on the wall and torn down pamphlets are a low form of defiance, but an important one: Always reminding the discontent populace that somebody shares their anger.
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Proclamation Court enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Proclamation Court: Draw a card. |
Whenever a player discards a card, you may gain 1 life.
1/1
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1/1
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Nightwatch Captain
(common, foil)
Excited Rabble
(rare)
Quiethouse Interrogator
(uncommon)
Imperial Mastodon
(uncommon)
Academy Instructor
(uncommon)
Exquisite Gallery
(common)
Deter Action
(common)
Forced Entrance
(common)
Contraband Delivery
(common)
Nightwatch Captain
(common)
Coerced Worker
(common)
Renegade Salvo
(common)
Deface
(common)
Proclamation Court
(common)
Confessor
(common)
Rebel
(token)



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