[Tribute] Arnath: Virtual Booster

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Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
Flash (You may cast this spell any time you could cast an instant.)
When District Adjudicator enters the battlefield, counter target noncreature spell an opponent controls.
Transparency {g}{u} (During your upkeep pay {g}{u} and reveal this card from your hand to continue play with it revealed. You may cast this card for {g}{u} while it is revealed.)
2/2
 U 
Creature – Angel Advisor
Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn.
3/3
 U 
Creature – Human Rebel
Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
{g}, {t}: Put a +1/+1 counter on target Rebel creature.
2/1
 U 
Instant
Hostile Greeting deals 5 damage divided as you choose among any number of target attacking creatures.
"The militia is no longer welcome in Saragath district."
--Maryus Rafine, rebel leader
 C 
Creature – Cat Beast
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
 C 
Creature – Vedalken Wizard
Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense
1/2
 C 
Creature – Human Rogue
Whenever an opponent discards a card or a creature an opponent controls dies, scry 1.
She keeps her eye open for law keepers entering the alley, but her eyes see far more than that and her whispers are heard by hidden masters.
2/1
 C 
Land
Fortified Checkpoint enters the battlefield tapped.
{t}: Add {r} or {w}.
{2}{r}{w}, {t}, Sacrifice Fortified Checkpoint: Draw a card.
 C 
Land
Botanical Plaza enters the battlefield tapped.
{t}: Add {g} or {w}.
{2}{g}{w}, {t}, Sacrifice Botanical Plaza: Draw a card.
 C 
Creature – Bird Rogue
Flying
When Scavenging Aven enters the battlefield, if a creature died this turn, create a 1/1 black Bird creature token with flying.
2/1
 C 
Instant
Exile target artifact or enchantment. If Purge Contraband is transparent, you gain 1 life and draw a card.
Transparency {1}{w} (During your upkeep pay {1}{w} and reveal this card from your hand to continue play with it revealed. You may cast this card for {1}{w} while it is revealed.)
 C 
Creature – Elemental Elk
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
 C 
Creature – Wurm
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Enforcer squads do not venture into the outer turf without heavy backup.
4/6
 C 
Creature – Angel Soldier
Flying
When Angel of the Watch enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step.
3/3
 C 
Sorcery
Mob Justice deals damage to target player equal to the number of creatures you control.
Pacification actions in the outer turf repeatedly end up provoking new surges of violence from the populace.
 T 
Token Creature – Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

District Adjudicator (rare)
Silverwing Arbiter (uncommon)
Rebellion Supplier (uncommon)
Hostile Greeting (uncommon)
Ferocious Zheng (common)
Imperial Shieldmage (common)
Blackmarket Lookout (common)
Fortified Checkpoint (common)
Botanical Plaza (common)
Scavenging Aven (common)
Purge Contraband (common)
Spellmist Stag (common)
Sentinel Wurm (common)
Angel of the Watch (common)
Mob Justice (common)
Knight (token)