[Tribute] Arnath: Virtual Booster
| [Tribute] Arnath: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1. Children everywhere study under the watchful eyes of their supreme leader.
|
Destroy target permanent. Its controller creates three 1/1 red Rebel creature tokens.
Don't they realize? The harder they push, the more violent a response they provoke.
|
You draw two cards and each opponent discards two cards. You lose 2 life.
They confiscated nothing that wasn't probably stolen anyway.
|
When Quiethouse Interrogator enters the battlefield, name a card. Target player reveals their hand and discards all cards with that name, then discards a card.
The building got its name from the permanent soundproof enchantment covering the whole premise.
2/2
|
|
Backalley Ally costs
less to cast if you control an enchantment.
When Backalley Ally enters the battlefield, return up to one target creature that hasn't entered the battlefield this turn to its owner’s hand. 3/2
|
Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card. |
Target opponent exiles two cards from their hand and the top two cards of their library. Scry 2.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.) |
The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
|
|
At the beginning of your upkeep, if you control three or more creatures that share a color with Turf Expansion, search your library for a land card and put it onto the battlefield.
"The real issue with the turf rebels is that they have no walls that define the borders of their territory. Their influence spreads through the sympathizing mind set of the populace."
—Senator Greyvald |
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. When Interrogation enters the battlefield, look at enchanted creature's controller's hand. |
As an additional cost to cast this spell, discard a card.
Coal Blast deals 3 damage to any target. Draw a card. Dwarves prefer slow meticulous work, but if pressed they'll improvise just as well.
|
At the beginning of your upkeep, if you control three or more creatures that share a color with Fortify Position, you gain 3 life.
|
|
Waterfront District enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Waterfront District: Draw a card. |
Creatures you control get +2/+0 until end of turn.
The difference between obedience and defiance lay not in the words of the rabble-rousers, but in the years of oppression that preceded them.
|
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
|
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
|
Gaze of the Leader
(rare)
Forceful Punishment
(uncommon)
Raid the Slums
(uncommon)
Quiethouse Interrogator
(uncommon)
Backalley Ally
(common)
Eavesdrop
(common)
Expurgate
(common)
Ferocious Zheng
(common)
Turf Expansion
(common)
Interrogation
(common)
Coal Blast
(common)
Fortify Position
(common)
Waterfront District
(common)
Stir the Crowd
(common)
Spellmist Stag
(common)
Knight
(token)






: Add