[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash (You may cast this spell any time you could cast an instant.)
When District Adjudicator enters the battlefield, counter target noncreature spell an opponent controls. Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)2/2
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If you would draw a card, you may pay 1 life. If you do, scry 1 before you draw.
It pays to pay the right people.
2/3
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Creatures can't attack you unless their controller pays
for each creature he or she controls that's attacking you."We've always been at war with the Gatewatch."
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Flying
Whenever one or more cards you own are exiled, create a 2/2 white Knight creature token with vigilance. This ability triggers only once each turn. 3/3
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Whenever you cast a noncreature spell, put a +1/+1 counter on Spellmist Stag.
3/3
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Flying
When Angel of the Watch enters the battlefield, tap target creature an opponent controls. It doesn’t untap during its controller’s next untap step. 3/3
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When Hauler Mastodon enters the battlefield, draw a card.
Transparency ![]() (During your upkeep pay ![]() and reveal this card from your hand to continue play with it revealed. You may cast this card for ![]() while it is revealed.)6/5
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Whenever Imperial Shieldmage blocks, blocking creatures get +0/+1 until end of turn.
"The rabble may come, but they will never cross perimeter of the government sector."
-Rodric Saffor, captain of inner defense 1/2
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Whenever a player casts a red spell, each player discards a card. Each player that does, draws a card.
The Chief Chronicler's work involves collecting reports of disruptive behavior and 'processing' them before they are committed to the permanent record.
2/2
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When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The old houses have backed the new government during its rise, and have been rewarded appropriately. Dissenters are delivered to Vinfeldt and Draaken feasts, and no questions asked of their whereabouts afterwards.
3/2
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The only kind of opposition the administrator tolerates – even encourages – comes from the beasts specifically bred for exciting hunting sport in so-called preservations.
4/4
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
Exquisite Gallery enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Exquisite Gallery: Draw a card. |
Whenever Disgruntled Ironworker attacks, Disgruntled Ironworker and up to one other target Rebel creature you control get +1/+0 until end of turn.
1/1
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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District Adjudicator
(rare)
Corrupt Commissioner
(uncommon)
Propaganda
(uncommon)
Silverwing Arbiter
(uncommon)
Spellmist Stag
(common)
Angel of the Watch
(common)
Hauler Mastodon
(common)
Imperial Shieldmage
(common)
Archive Assistant
(common)
Amnesith Hauler
(common)
Vinfeldt Scion
(common)
Ferocious Zheng
(common)
Fortified Checkpoint
(common)
Exquisite Gallery
(common)
Disgruntled Ironworker
(common)
Knight
(token)







: Add
or