[Tribute] Arnath: Virtual Booster
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| Mechanics | Released Booster | Creative | Cycles | Mechanical Themes | Stats | Alternate Visual Spoiler |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control enter the battlefield tapped.
Whenever a creature enters the battlefield under an opponent’s control, scry 1. Children everywhere study under the watchful eyes of their supreme leader.
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Each other Rebel creature you control enters the battlefield with an additional +1/+1 counter on it.
, : Put a +1/+1 counter on target Rebel creature.2/1
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If you would draw a card, you may pay 1 life. If you do, scry 1 before you draw.
It pays to pay the right people.
2/3
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, Discard a card: Turf Runner gains +1/+0 and haste until end of turn. Draw a card. Activate this ability no more than once each turn.1/1
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When Grassroots Druid dies, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"If you care about the people, you care about the land."
1/1
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Whenever a creature attacks, if you are the defending player, that creature's controller loses 1 life unless they pay
.2/2
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Fortified Checkpoint enters the battlefield tapped.
: Add or .
![]() ![]() , , Sacrifice Fortified Checkpoint: Draw a card. |
When Amnesith Hauler dies, each player discards a card.
Minor cases of dissent can be resolved by culling unfavorable memories aided by a volatile ingredient. Occasional spills occur, but no one affected ever remembers to report them.
3/2
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Look at the top two cards of target player's library. (Put them back in the same order.)
Draw a card. |
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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As an additional cost to cast Spiteful Attack, discard a card or pay 5 life.
Target creature gets -5/-5 until end of turn. Pushed so far that not mental nor physical health was of concern anymore, Cara lashed out.
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Create three 1/1 red Rebel creature tokens. They gain haste until end of turn.
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Flying
Whenever Righteous Looter attacks, you may discard a card. If you do, draw a card. When Sevim saw the library set ablaze, he knew he had to bring as many valuable from the flames as he could to a safer place: His private collection.
1/2
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At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn.
1/3
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Choose one —
• Put to the Torch deals 4 damage to target creature or planeswalker. • Destroy target artifact or land. The official report blamed the rebels for the fire consuming the hall of knowledge; word of mouth speaks of a ruthless strike by the peacekeepers. Whatever your beliefs, you can find them confirmed.
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Vigilance (Attacking doesn't cause this creature to tap.)
2/2
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Gaze of the Leader
(rare)
Rebellion Supplier
(uncommon)
Corrupt Commissioner
(uncommon)
Turf Runner
(uncommon)
Grassroots Druid
(common)
Vicious Guardsman
(common)
Fortified Checkpoint
(common)
Amnesith Hauler
(common)
Eavesdrop
(common)
Hardhearted Guardsman
(common)
Spiteful Attack
(common)
Sudden Riot
(common)
Righteous Looter
(common)
Nightwatch Captain
(common)
Put to the Torch
(common)
Knight
(token)

: Put a +1/+1 counter on target Rebel creature.
.

