[January] Mechanic Repository: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — (, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.) 3/3
|
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
Creatures you control get +1/+1. |
Down payment (You may pay and discard a card rather than pay this spells mana cost.)
1/1
|
Down payment (You may pay and discard a card rather than pay this spells mana cost.)
When Looting Sellsword enters the battlefield, you may return a creature card from your graveyard to your hand. 2/2
|
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — (, Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.) 3/3
|
Recruit— , : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1
|
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 2 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/2
|
Trample
Horde 1 — (As you cast a creature spell, you may pay and reveal this from your hand. If you do, that creature enters the battlefield with one additional +1/+1 counters on it.) 3/3
|
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
1/1
|
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Battle Recruit— Whenever Reef Pirate attacks, you may pay . If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 1/1
|
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
|
Menace (This creature can't be blocked except by two or more creatures.)
Instigate— Whenever Necropol Sellsword attacks, you may pay . If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield tapped and attacking, then shuffle your library. 1/1
|
First strike (This creature deals combat damage before creatures without first strike.)
Recruit— , : Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. 2/2
|
Trample
Roar 2 — (Whenever another creature ETBs under your control, you may pay . If you do, put two +1/+1 counters on that creature.) 3/3
|
Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
|
War Mammoth
(uncommon, foil)
Angel's Crusade
(rare)
Reef Pirate
(uncommon)
Looting Sellsword
(uncommon)
War Mammoth
(uncommon)
Human Sellsword
(common)
Ogre Mercenary
(common)
War Mammoth
(common)
Ironclaw Warrior
(common)
Reef Pirate
(common)
Reef Pirate
(common)
Necropol Sellsword
(common)
Ogre Mercenary
(common)
War Mammoth
(common)
Gray Ogre
(common)