[January] Mechanic Repository: Virtual Booster
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +1/+1.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.) |
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Roar 3 — ![]() (![]() , Exile this card from your hand until end of turn: Put three +1/+1 counters on target creature that entered the battlefield this turn.)3/3
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Trample
Merciless — At the beginning of your upkeep, if an opponent controls no creatures, put a +1/+1 counter on War Mammoth. 3/3
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Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Riot 3 (Whenever this creature attacks, it gets +3/+3 until end of turn.) 3/3
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Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.) |
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Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn. 3/3
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Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
1/1
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Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn. 1/1
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Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.) |
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Down payment
(You may pay and discard a card rather than pay this spells mana cost.)2/2
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First strike (This creature deals combat damage before creatures without first strike.)
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.) 2/2
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Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Battle Recruit— Whenever Reef Pirate attacks, you may pay . If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.1/1
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Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 2 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/2
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Roar 2 —
![]() (![]() , Exile this card from your hand until end of turn: Put two +1/+1 counters on target creature that entered the battlefield this turn.)2/2
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Glorious Crusade
(rare)
War Mammoth
(uncommon)
War Mammoth
(uncommon)
War Mammoth
(uncommon)
Castle Defense
(common)
War Mammoth
(common)
Ironclaw Warrior
(common)
Blackcleave Berserker
(common)
Disfigured Sellsword
(common)
Natural Selection
(common)
Ogre Mercenary
(common)
Brassclaw Berseker
(common)
Reef Pirate
(common)
Ogre Mercenary
(common)
Gray Ogre
(common)




. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.