Shadowsun

Shadowsun by Camruth

68 cards in Multiverse

15 commons, 23 uncommons,
26 rares, 2 mythics, 2 tokens

2 token green, 13 white, 4 blue, 12 black, 5 red,
16 green, 5 multicolour, 4 hybrid, 2 artifact, 5 land

114 comments total

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Shadowsun: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The World of Shadowsun

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Shadowsun (reply):

Due to my prolonged absence due to health reasons, I have not had the time to finish this set. As the worlds have some similar flavors, I will be merging this set with my Urthona set. Stay tuned

Recently active cards: (all recent activity)

 U 
Creature – Elemental Assassin
Morph {2}{b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.
2/1
3 comments
last 2013-08-12 16:46:32 by Link
 R 
Enchantment – Moon
As Blue Moon enters the battlefield, each player sacrifices all other moons they control.
Whenever a creature you control is targeted by a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
 R 
Land
Sun-Seared Plain enters the battlefield tapped unless you control a Mountain or a Plains.

{t}: Add {r} or {w} to your mana pool.
 C 
Instant
Spellmorph {r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
2 comments
last 2011-01-10 10:19:24 by Camruth
 R 
Enchantment
You may play creature cards from your hand as though they had Morph with a Morph cost equal to their regular casting cost. Any enters the battlefield effects on creatures played this way are triggered when the creature is turned face up instead.
3 comments
last 2011-01-10 12:44:55 by Camruth

Recent comments: (all recent activity)
On Shadowsun:

I loved the playtest cards, for that reason.

On Shadowsun:

Heh, even if its only on one of the "playtest" cards in the mystery boosters (convention edition) nice to see that they have used spellmorph on a printed card. I am sure they have had this mechanic sitting around waiting fora chance to fit in somewhere for a long time, I created this mechanic in 2010 and the two are nearly word for word the same. Feels nice when you manage to hit a mechanic that Wizards later uses through sheer chance. (Note: In no way am i trying to take credit or say WotC 'borrowed' the mechanic from here, its just a nice coincedence)

On Shadowsun:

Due to my prolonged absence due to health reasons, I have not had the time to finish this set. As the worlds have some similar flavors, I will be merging this set with my Urthona set. Stay tuned

On Blessed Moon:

There will be cards that care about having a moon out.

On Blessed Moon:

The first ability on these is exactly the World Enchantment mechanic, so you can add that and change that ability to reminder text. You might still want to keep Moon as a marker subtype if anything is going to care about it.

On Stygian Shadowblade:

Off-topic, but Skinthinner is such a creepy name.

On Stygian Shadowblade:

Thanks and yes they were the two cards that were the inspiration. You either get Nekrataal minus First Strike straight up or a 2/2 for {3} that can pop off a Doom Blade (Figured this is Uncommon and with the lack of First Strike costing {2}{b}{b} all at once or{4}{b} split over one or two rounds was OK.)

On Stygian Shadowblade:

That's quite a Nekrataal / Skinthinner.

On Crushquake:

corrected by adding you may before choose both

On Crushquake:

So if I play this face down, I can't kill your Mutavault with it unless there's also an artifact around to destroy?

(All recent activity)
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