Ruins of Amonkhet: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
If two creatures with 2 or less toughness entered the battlefield under an opponent’s control this turn, Featherstep Firemine costs to cast.
Featherstep Firemine deals 2 damage to each creature you don’t control. |
Salvage (When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Hoarding Mauler bound to that creature.)
Hoarding Mauler and creatures bound by Hoarding Mauler have hexproof, trample and "Whenever this creature deals combat damage to a player, draw a card." 5/5
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Other Zombies you control get +0/+2.
"It's bad enough that they don't feel pain. Now they're covered in vines blades can't cut through?"
1/3
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Enchant player
At the end of enchanted player's turn, each other player gains life equal to twice the number of untapped creatures enchanted player controls. |
: Put a 0/1 green Plant creature token onto the battlefield.
, , Sacrifice another Plant creature: Put a 2/2 black Zombie onto the battlefield tapped. 2/2
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When Forlorn Scholar enters the battlefield, put the top two card of your library into your graveyard.
"Share some of your knowledge... Your brain will suffice."
2/1
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Salvage (When a creature enters the battlefield, if this card is in the graveyard, you may pay and exile Bloom Viper bound to that creature.)
Bloom Viper and creatures bound with Bloom Viper have "When this creature attacks, you gain 2 life.” 1/2
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When equipped creature attacks, untap that creature.
Equipped creature gets +1/+1. Equip It's best to be prepared for every situation.
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Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
In life, in death, in unlife.
1/1
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Enchant creature
At the beginning of combat, you may pay . If you do, enchanted creature gets +2/+0 and first strike until end of turn. |
Enchant creature
Enchanted creature gets +X/+X where X is the number of Auras you control. If X is 3 or more, enchanted creature also gets first strike and vigilance. |
Return target creature card from your graveyard to your hand. If a creature you control died this turn, you may return an additional target creature card from your graveyard to your hand.
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Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
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Sink In costs less if you control a Zombie.
Destroy target creature. Its controller loses 2 life. "He's gone. Pulled under by those things trying to escape the pit themselves."
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Featherstep Firemine
(uncommon, foil)
Hoarding Mauler
(rare)
Vizier of the Fallen
(uncommon)
Price of Compassion
(uncommon)
Morbid Harvester
(uncommon)
Forlorn Scholar
(common)
Bloom Viper
(common)
Utility Pack
(common)
Feline Companion
(common)
Martial Prowess
(common)
Radiant Crown
(common)
Crawl Back
(common)
Overpower
(common)
Sink In
(common)
Mountain
(basic)