Empires of Camadoon: Virtual Booster
Empires of Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
The goat is named for the sound it's thick and glassy hooves makes across the gravel of the Paths
1/1
|
, : Target creature you control cannot be blocked this turn. If this ability targets a Djinn, draw a card.
He sells his stories.
2/3
|
Flying
, , Sacrifice Pupil of the Portals: Draw two cards. Natural portals from Rabiah which no longer function, mark where the Djinn of Camadoon came from, and where they mostly fled to when the plane fell
3/2
|
Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking. The spice trade is a violent expression of the bloodlust brought on by innovation
|
Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types |
: Qurod Enforcer gets +3/+2 this turn. Activate this ability only once per turn.
2/3
|
Haste
The pace of camels are not known for being speedy. Of course, humans trained them to be otherwise.
2/2
|
Flash
When Rabid Sheep enters the battlefield, you may have it deal damage equal to it's power to target blocked creature. 3/2
|
Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand. 3/2
|
When Travelling Preacher enters the battlefield, you gain 1 life and create a 1/1 white Soldier creature token for each white creature you control.
2/3
|
Flash
When Samalidan Savior enters the battlefield, prevent all combat damage that would be dealt to any target this turn. 3/3
|
When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type. The Flockmind is purity
|
The Paths enters the battlefield tapped
: Add , : Target blocking creature gets +1/+1 this turn. "I didn't know what I was doing was disallowed! The Paths have always been free terrain!"
– Nira Kujinn's plea to the Qurod Empire |
Creatures you control with power 2 or less cannot be blocked.
Whenever a creature you control with power 2 or less deals combat damage to a player or planeswalker, add and exile the top card of your library. You may play that card this turn. |
When Army of Qurod enters the battlefield, create two 1/1 white Soldier creature tokens. Then, create a 1/1 white Soldier creature token for each other Soldier you control.
The stellar army consists of tens of thousands, asserting dominance on all lesser empires.
1/1
|
Defender
0/3
|
Clickhoof Goat
(common)
Fable Merchant
(uncommon)
Pupil of the Portals
(common)
Saddling Comrades
(uncommon)
Sheepify
(common)
Qurod Enforcer
(common)
Quickstride Camel
(common)
Rabid Sheep
(uncommon)
Denial Djinn
(common)
Travelling Preacher
(rare)
Samalidan Savior
(uncommon)
Flockmind
(rare)
The Paths
(uncommon)
Spice Trade
(mythic)
Army of Qurod
(common)
Wall
(token)