Empires of Camadoon: Virtual Booster

Empires of Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Goat
The goat is named for the sound it's thick and glassy hooves makes across the gravel of the Paths
1/1
 U 
Creature – Human Wizard
{u}{u}, {t}: Target creature you control cannot be blocked this turn. If this ability targets a Djinn, draw a card.
He sells his stories.
2/3
 C 
Creature – Djinn Wizard
Flying
{3}{u}, {t}, Sacrifice Pupil of the Portals: Draw two cards.
Natural portals from Rabiah which no longer function, mark where the Djinn of Camadoon came from, and where they mostly fled to when the plane fell
3/2
 U 
Instant
Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking.
The spice trade is a violent expression of the bloodlust brought on by innovation
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types
 C 
Creature – Human Soldier
{2}{w}: Qurod Enforcer gets +3/+2 this turn. Activate this ability only once per turn.
2/3
 C 
Creature – Camel
Haste
The pace of camels are not known for being speedy. Of course, humans trained them to be otherwise.
2/2
 U 
Creature – Sheep
Flash
When Rabid Sheep enters the battlefield, you may have it deal damage equal to it's power to target blocked creature.
3/2
 C 
Creature – Djinn
Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand.
3/2
 R 
Creature – Human Cleric Nomad
When Travelling Preacher enters the battlefield, you gain 1 life and create a 1/1 white Soldier creature token for each white creature you control.
2/3
 U 
Creature – Human Nomad Cleric
Flash
When Samalidan Savior enters the battlefield, prevent all combat damage that would be dealt to any target this turn.
3/3
 R 
Legendary Enchantment
When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type.
The Flockmind is purity
 U 
Land
The Paths enters the battlefield tapped
{t}: Add {g}
{1}{g}, {t}: Target blocking creature gets +1/+1 this turn.
"I didn't know what I was doing was disallowed! The Paths have always been free terrain!"
– Nira Kujinn's plea to the Qurod Empire
 M 
Legendary Enchantment
Creatures you control with power 2 or less cannot be blocked.
Whenever a creature you control with power 2 or less deals combat damage to a player or planeswalker, add {r}{r} and exile the top card of your library. You may play that card this turn.
 C 
Creature – Human Soldier
When Army of Qurod enters the battlefield, create two 1/1 white Soldier creature tokens. Then, create a 1/1 white Soldier creature token for each other Soldier you control.
The stellar army consists of tens of thousands, asserting dominance on all lesser empires.
1/1
 T 
Token Creature – Wall
Defender
0/3

Clickhoof Goat (common)
Fable Merchant (uncommon)
Pupil of the Portals (common)
Saddling Comrades (uncommon)
Sheepify (common)
Qurod Enforcer (common)
Quickstride Camel (common)
Rabid Sheep (uncommon)
Denial Djinn (common)
Travelling Preacher (rare)
Samalidan Savior (uncommon)
Flockmind (rare)
The Paths (uncommon)
Spice Trade (mythic)
Army of Qurod (common)
Wall (token)