Xalai

Xalai by Froggychum

140 cards in Multiverse

56 commons, 47 uncommons,
24 rares, 5 mythics, 8 tokens

2 token black, 2 token green, 1 token blue, 1 token red, 1 token white, 1 token hybrid greenblue, 23 white, 24 blue,
22 black, 21 red, 22 green, 6 multicolour, 3 hybrid, 8 artifact, 3 land

185 comments total

A plane of immense sky and sea, with odd gravity and an abundance of bright mana

Xalai: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Recently active cards: (all recent activity)

 U 
Creature – Homunculus Zombie
{t}: Target player mills a card unless they pay {2}.
No being was safe from Skanhagg's wrath
2/2
 U 
Artifact
{4}, {t}: Look at the top four cards of your library. You may put a permanent card with converted mana cost 4 or less from among them onto the battlefield. When you do, put a Jewel counter on it and put the rest on the bottom of your library in a random order.
8 comments
last 2019-05-24 19:28:21 by Froggychum
 R 
Creature – Elemental
Haste
As long as Starstone Elemental has five or more Jewel counters on it, it gets +5/+5 and gains Trample.
5/5
 R 
Sorcery
Starstone Activation deals X damage divided as you choose among any number of target creatures or players. Where X is five plus the number of Jewel counters on permanents you control.
 R 
Creature – Human Monk
Whenever a creature you control attacks, you may remove a Jewel counter from it. When you do, Wiseman of the Starstone deals 3 damage to the defending player.
2/3
3 comments
last 2018-06-25 13:10:58 by Froggychum

Recent comments: (all recent activity)
On Starstone Telescope:

Thanks!

I do plan on playtesting all these sets

On Starstone Telescope:

At this point, the numbers could use playtesting, but I like the overall design

On Starstone Telescope:

Doh; I completely failed to notice you've now limited how much it can bring into play. That's now quite probably underpowered.

On Starstone Telescope:

What creatures have CMC 4 for 15 power and toughness ???

On Starstone Telescope:

This is still gonna start dropping 15/15's into play on turn 3. That's absolutely terrifying. It can exist; but it's surely a mythic. And possible still too cheap on its initial casting cost.

On Starstone Telescope:

yeah i didn't read what this did, my bad.

On Starstone Telescope:

This seems busted. It's comparable to Aetherworks Marvel, but way cheaper

On a technical note, this should put the cards you didn't keep on the bottom of your deck in a random order. Avoid shuffling as much as possible unless it's really required

On Dreamweaver Mercenary:

If this is too much im just gonna remove deathtouch altogether, its not vital really

On Dreamweaver Mercenary:

On the third activation. I thought there might be a problem but it still reads fine to me.

Actually i can make it better tho

On Dreamweaver Mercenary:

Under what conditions is the creature supposed to have deathtouch? Upon any activation? Upon the third activation? While being sacrificed?

(All recent activity)
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