Xalai
Xalai by Froggychum
140 cards in Multiverse
56 commons, 47 uncommons,
24 rares, 5 mythics, 8 tokens
2 token black, 2 token green, 1 token blue, 1 token red, 1 token white, 1 token hybrid greenblue, 23 white, 24 blue,
22 black, 21 red, 22 green, 6 multicolour, 3 hybrid, 8 artifact, 3 land
185 comments total
A plane of immense sky and sea, with odd gravity and an abundance of bright mana
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: Target player mills a card unless they pay .
No being was safe from Skanhagg's wrath
2/2
, : Look at the top four cards of your library. You may put a permanent card with converted mana cost 4 or less from among them onto the battlefield. When you do, put a Jewel counter on it and put the rest on the bottom of your library in a random order.
Haste
As long as Starstone Elemental has five or more Jewel counters on it, it gets +5/+5 and gains Trample.
As long as Starstone Elemental has five or more Jewel counters on it, it gets +5/+5 and gains Trample.
5/5
Starstone Activation deals X damage divided as you choose among any number of target creatures or players. Where X is five plus the number of Jewel counters on permanents you control.
Whenever a creature you control attacks, you may remove a Jewel counter from it. When you do, Wiseman of the Starstone deals 3 damage to the defending player.
2/3
Recent comments: (all recent activity)
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Thanks!
I do plan on playtesting all these sets
At this point, the numbers could use playtesting, but I like the overall design
Doh; I completely failed to notice you've now limited how much it can bring into play. That's now quite probably underpowered.
What creatures have CMC 4 for 15 power and toughness ???
This is still gonna start dropping 15/15's into play on turn 3. That's absolutely terrifying. It can exist; but it's surely a mythic. And possible still too cheap on its initial casting cost.
yeah i didn't read what this did, my bad.
This seems busted. It's comparable to Aetherworks Marvel, but way cheaper
On a technical note, this should put the cards you didn't keep on the bottom of your deck in a random order. Avoid shuffling as much as possible unless it's really required
If this is too much im just gonna remove deathtouch altogether, its not vital really
On the third activation. I thought there might be a problem but it still reads fine to me.
Actually i can make it better tho
Under what conditions is the creature supposed to have deathtouch? Upon any activation? Upon the third activation? While being sacrificed?