[Theory] Color Pie Discussion: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
would copy creatures you control.
would only copy creatures (and other permanents) that you don't control. |
So Diabolic Tutor would be
.
Indicates increase in draw effects in . |
See "Mire in Misery" in the new spoilers
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No more uncommons
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Restricted by? —
• sorcery speed • "you don't control (defending player controls)" • "untapped creature" • tapped creature" • other? |
Further extent black's claim as the "best color at getting rid of creatures".
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No more commons
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Each player draws X cards
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Convert mana to any color. Neutral in total mana amount unless it's a ritual card.
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No more commons
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Ie.
Delusion N (When this enters you gain N life until it leaves the battlefield.) |
Not ramp nor mana fixing.
Fetching (basic) Plains. |
No more commons
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Gain life equal to number of cards in hand.
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Green: Cloning Your Stuff
(rare)
Blue: Tutors
(uncommon)
Black: Enchantment removal
(uncommon)
Colorless Spells: Their role
(common)
Red: Bounce creatures
(common)
Black: Counter Creature Spells
(common)
White: Symmetrical Card Draw
(common)
Red: Color Fixing
(common)
Black: Temporary Life
(common)
White: Plains Fetching
(common)
Blue: Lifegain == #cards in hand
(common)
would only copy creatures (and other permanents) that you don't control.
.