Pemberly Revised

Pemberly Revised by continuumg

140 cards in Multiverse

1 with no rarity, 62 commons, 46 uncommons,
17 rares, 8 mythics, 6 tokens

2 token colourless, 1 token red, 1 token blue, 2 token white, 15 white, 14 blue, 16 black,
15 red, 17 green, 29 multicolour, 11 hybrid, 11 artifact, 6 land

123 comments total

A second take on my top-down legendary set

Pemberly Revised: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Archetypes | Creature Types

This set prioritizes enemy colour pairs over the allies. What this means is that the flavour and keyword mechanics given to each colour overlap with their enemies. This does not mean that only the enemy colour pairs have draftable archetypes. Pemberly is set on the eponymous plane, a world of aristocracy. Each enemy pair faction is a noble house that resides on the plane of Pemberly, and each values a different aspect of nobility.

Trellica (WB) - the Trellican people value the Prosperity of the nobility, reveling in lavish parties they throw for their friends and allies. Nearly anything you might desire can be acquired in Trellica, for the right price. The ability word of this faction is Affluence, granting additional benefits if you have more life than your opponent.

Dyneia (UR) - the Dyneian people are artists; sculptors, painters, and musicians. They love the beauty that arises when one has the luxury of free time in which to practice. Some in Dyneia love contemplating aesthetics, while others bask in the viscerally emotional experiences of truly magnificent art. Some Dyneian artists sculpt illusions of exquisite lifelikeness, while others weave such strong emotional magic into their art that it comes to life. The Dyneian ability word is Artistry, which rewards you for drawing and discarding cards.

Grambyre (BG) - the Grambyre people are a ruthless bunch. They love the authority that comes with a high rank. The Grambyre have a strict hierarchy, a natural system that determines who holds power. Most nobles of the Grambyre lust after this power, and if given the opportunity, would kill to inherit it. The Grambyre have an ability word, Privilege, which grants additional abilities to creatures that have the lowest CMC among nontoken creatures you control. Many Grambyre cards act as sacrifice outlets.

Gallasthene (RW) - the Gallasthene people are an enthusiastic group who enjoy pomp and circumstance. They take every opportunity to show off their majesty in magnificent displays. They love parades and fireworks, or anything that makes them feel like a part of something big. The nobility of the Gallasthene magically inspire commoners within sight. This faction has the ability word Glory, which provides additional benefits if one of your creatures engaged in combat this turn.

Sylnora (GU) - the Sylnoran people live, for the most part, in quiet dignity. They believe in conducting themselves in a civilized manner according to court etiquette. The Sylnoran have the keyword Dignity, which benefits untapping your creatures.

Cardset comments (5)

Recently active cards: (all recent activity)

Legendary Creature – Giant Noble
Noble spells you cast coat {2} less to cast.

Creatures you control have Venerate 2 (When this deals combat damage to a player or planeswalker while it has no counters on it, put two +1/+1 counters on it.)

Glorious Nobles you control have Ward {2} and Trample. (A creature is glorious if it is legendary or has a counter on it.)
5/5
1 comment
2021-09-07 19:43:15 by continuumg
 R 
Sorcery
Creatures you control gain Inheritance until end of turn.

Each player chooses a creature, then sacrifices the rest.
 C 
Creature – Orc Cleric
Grambyre Minister enters the battlefield with a Lifelink counter.

Inheritance (When this creature dies, put one of its counters on each of any number of creatures.)
1/1
6 comments
last 2021-03-31 19:02:28 by continuumg
 R 
Sorcery
As an additional cost to cast Unrelenting Ambition, sacrifice a creature.

Return target legendary permanent card from your graveyard to the battlefield.
 M 
Legendary Creature – Giant Noble
Noble spells you cast cost {2} less to cast.

Creatures you control have Renown 2

Legendary Renowned Nobles you control have Hexproof and Indestructible.
4/4
2 comments
last 2019-10-01 03:52:04 by Link

Recent comments: (all recent activity)
On Khenrik v2:
On Grambyre Minister:

New wording. Should be easier to parse

On Grambyre Minister:

No, I think you're parsing it backwards. For each of any number of other creatures, move one counter from this creature

On Grambyre Minister:

But the reminder text is moving one token. So; why not just "you may move a counter from it to another creature" ?
I was honestly confused and thought it would permit you to turn the one lifelink on this into one lifelink on every other creature.

Or, it it's not moving, and replication is intentional - maybe a different word?
"You may put copy one counter from it onto any number of other creatures" ?

On Grambyre Minister:

It's just reminder text, so "When this creature dies, distribute any number of counters on it to other creatures. At most one counter can be put on each other creature this way."

On Grambyre Minister:

It’s because you can’t move multiple counters onto the same creature. Got a better wording for me?

On Grambyre Minister:

Argh. It's the revenge of modular.

Also, horrible wording - how do I move a single counter onto four creatures? Do I need really big counters?

On Clockwork Butler:

Is this a good rare?

On Farrah, Duchess of Gallasthene:

I’m aware I’ve increased the power, but the aesthetics seemed to be causing the most problems. I’ll probably bump this back up to six mana, though.

If the power level ends up seeming way too high, I could always put her on top of the library, instead. Or shuffle her in if that, even, is too good.

On Farrah, Duchess of Gallasthene:

The pseudo-dash actually makes this more powerful, in some ways. If you're willing to pay the mana, you get two removal spells every turn.

(All recent activity)
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