Dragon Gate: Virtual Booster

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Mechanics | Themes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target land.
• Destroy target Wall.
 
 R 
Enchantment
As Temur Siege enters, choose Brood or Resistance.

• Brood — Whenever a creature with power 4 or greater enters under your control, draw a card.

• Resistance — At the beginning of combat on your turn, you may have Temur Siege deal 4 damage to target creature with flying.
 U 
Instant
Choose one —
• Put target spell or nonland permanent into its owner's library second from the top.
• Target player mills 10.
 U 
Creature – Wall
Defender, flying

Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)
0/2
 U 
Creature – Unicorn
Escort (Creatures with escort must be blocked before creatures without escort.)

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
3/3
 C 
Creature – Dragon
Flying

[Breath {1}{u} — Draw a card, then discard a card ()]
3/3
 C 
Creature – Goblin Warrior
First strike

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
1/1
 C 
Creature – Kithkin Soldier
Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)

When Kithkin Militia enters, you gain 2 life for each creature you control named Kithkin Militia.
2/2
 C 
Creature – Elf Druid
Clan Destiny — Whenever a Elf or Druid creature enters under your control, produce {g}.
1/1
 C 
Creature – Merfolk Wizard
Flying

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/1
 C 
Creature – Nightstalker
Ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.)

Shadowdancer can't block.
3/1
 C 
Creature – Dragon
Flying

[Breath {1}{b} — Each player mills 3 ()]
3/4
 C 
Creature – Merfolk Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Uniformity (This creature gets +1/+1 for each other creature you control with the same name.)
1/1
 C 
Creature – Kithkin Soldier
Vigilance

Conjoin 1 – {2} (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.)
2/4
Island
 
 B 
Basic Land – Island

Timed Detonation (common, foil)
Temur Siege (rare)
Reality Purge (uncommon)
Wall of Fog (uncommon)
Jeweled Unicorn (uncommon)
Oxygen Dragon (common)
Goblin Striker (common)
Kithkin Militia (common)
Elf Producer (common)
Merfolk Leaper (common)
Shadowdancer (common)
Argon Dragon (common)
Vodalian Swimmer (common)
Kithkin Watcher (common)
Island (basic)