Xerex, The Planar Labyrinth: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Enchant creature
Enchanted creature gets +3/+3 and has flying. Spell animation 3 – (, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.) |
Enchant creature
Enchanted creature has defender. |
Target creature gets +1/+1 and gains flying until end of turn.
|
When (Name) enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead. (To investigate, create a Clue artifact token with ", Sacrifice this Clue: Draw a card.")
1/2
|
Flying (This creature can't be blocked except by creatures with flying or reach.)
Above many of the walls soar those who ponder why any would wander below.
2/1
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Spell transform 4 – (, Exile (Name): Cast target instant or sorcery card with converted mana cost 4 or less without paying its mana cost.)
3/1
|
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/1
|
Exile target tapped creature.
Spell animation 2 – (, Exile this card from your graveyard: Create a 2/2 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.) |
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you investigate, you may gain 2 life. "I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
|
When (Name) enters the battlefield, forget. Then, if you forget a nonland card, each opponent forgets three times. (To forget, put the top card of your library into your graveyard.)
1/1
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Passage Investigator gets +1/+1 as long as you control a Clue.
2/3
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3/4
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Adventuring Party gets +1/+1 for each other attacking creature you control.
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When (Name) enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
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Gate Watcher has vigilance (Attacking doesn't cause this creature to tap.) as long as an opponent controls a tapped creature.
3/4
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Angel Within
(common)
Turn to Stone
(common)
Wall Leap
(common)
(Name)
(common)
Stormfront Pegasus
(common)
(Name)
(common)
(Name)
(common)
Wrong Direction
(common)
Maze Veteran
(common)
(Name)
(common)
Passage Investigator
(common)
Stalking Gargoyle
(common)
Adventuring Party
(common)
(Name)
(common)
Gate Watcher
(common)