Xerex, The Planar Labyrinth: Virtual Booster
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Mechanics | Skeleton | Limited Archetypes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When (Name) enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
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Enchant creature
Enchanted creature gets +3/+3 and has flying. Spell animation 3 – (, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.) |
Exile target tapped creature.
Spell animation 2 – (, Exile this card from your graveyard: Create a 2/2 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.) |
Gate Watcher has vigilance (Attacking doesn't cause this creature to tap.) as long as an opponent controls a tapped creature.
3/4
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Grand Albatross attacks, you may forget. If you do, tap target creature. (To forget, put the top card of your library into your graveyard.) 3/3
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Above many of the walls soar those who ponder why any would wander below.
2/1
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3/4
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When (Name) enters the battlefield, forget. Then, if you forget a nonland card, each opponent forgets three times. (To forget, put the top card of your library into your graveyard.)
1/1
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Defender (This creature can't attack.)
When White Common Wall enters the battlefield, tap another target creature. 0/5
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Adventuring Party gets +1/+1 for each other attacking creature you control.
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Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you investigate, you may gain 2 life. "I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
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Target creature gets +1/+1 and gains flying until end of turn.
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Passage Investigator gets +1/+1 as long as you control a Clue.
2/3
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When (Name) enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead. (To investigate, create a Clue artifact token with ", Sacrifice this Clue: Draw a card.")
1/2
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Vigilance (Attacking doesn't cause this creature to tap.)
Artifacts you control have ", : Tap target creature." 2/3
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(Name)
(common)
Angel Within
(common)
Wrong Direction
(common)
Gate Watcher
(common)
Grand Albatross
(common)
Stormfront Pegasus
(common)
Stalking Gargoyle
(common)
(Name)
(common)
White Common Wall
(common)
Adventuring Party
(common)
Maze Veteran
(common)
Wall Leap
(common)
Passage Investigator
(common)
(Name)
(common)
Truth Seeker
(uncommon)