Xerex, The Planar Labyrinth: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{w}
 
 C 
Creature – Human Soldier
When (Name) enters the battlefield, target creature gets +1/+1 until end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Spell animation 3 – {4}{w} ({4}{w}, Exile this card from your graveyard: Create a 3/3 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
 C 
Sorcery
Exile target tapped creature.
Spell animation 2 – {w} ({w}, Exile this card from your graveyard: Create a 2/2 colorless Spirit creature token with haste. Exile it at he beginning of the next end step. Activate only as a sorcery.)
 C 
Creature – Gargoyle
Gate Watcher has vigilance (Attacking doesn't cause this creature to tap.) as long as an opponent controls a tapped creature.
3/4
 C 
Creature – Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Grand Albatross attacks, you may forget. If you do, tap target creature. (To forget, put the top card of your library into your graveyard.)
3/3
 C 
Creature – Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Above many of the walls soar those who ponder why any would wander below.
2/1
 C 
Creature – Gargoyle
3/4
{u}
 
 C 
Creature – ? Wizard
When (Name) enters the battlefield, forget. Then, if you forget a nonland card, each opponent forgets three times. (To forget, put the top card of your library into your graveyard.)
1/1
 C 
Creature – Wall
Defender (This creature can't attack.)
When White Common Wall enters the battlefield, tap another target creature.
0/5
 C 
Creature – Human Soldier
Adventuring Party gets +1/+1 for each other attacking creature you control.
 C 
Creature – Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you investigate, you may gain 2 life.
"I've lasted this long by taking the time to understand that I don't know where I'm going next"
2/2
 C 
Instant
Target creature gets +1/+1 and gains flying until end of turn.
 C 
Creature – ? Warrior
Passage Investigator gets +1/+1 as long as you control a Clue.
2/3
{1}{w}
 
 C 
Creature
When (Name) enters the battlefield, investigate. If an opponent controls a tapped creature, investigate twice instead. (To investigate, create a Clue artifact token with "{2}, Sacrifice this Clue: Draw a card.")
1/2
 U 
Creature – Human Wizard
Vigilance (Attacking doesn't cause this creature to tap.)
Artifacts you control have "{w}, {t}: Tap target creature."
2/3

(Name) (common)
Angel Within (common)
Wrong Direction (common)
Gate Watcher (common)
Grand Albatross (common)
Stormfront Pegasus (common)
Stalking Gargoyle (common)
(Name) (common)
White Common Wall (common)
Adventuring Party (common)
Maze Veteran (common)
Wall Leap (common)
Passage Investigator (common)
(Name) (common)
Truth Seeker (uncommon)