Mahdrahx: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Wall
Defender, Flying

Repair 4 (You may cast this card from your graveyard by sacrificing an artifact and paying {4}. If you do, it enters the battlefield with a salvage counter on it, and it’s exiled whenever it would leave the battlefield.)
"There are more weapons than warriors in Bastion. Luckily, we have a use for them all."

- Khyvrix Nil
2/4
 
 M 
Legendary Planeswalker – Jinn
+1: Create 2 Red 1/1 Elemental creature tokens.

-1: Add {r}{r} to your mana pool.

-7: Jinn Yasava becomes a legendary 4/4 Human Shaman creature with first strike, indestructible, reach, trample, and “tap a red creature you control: Jinn Yasava gains power equal to the tapped creature’s power until end of turn.”
4
 U 
Creature – Spirit
Haste
When Mad Flayer Poltergeist enters the battlefield, target creature gets -2/-2 until end of turn.
It's not always the sandstorm that rips the skin from the bone.
2/1
 U 
Land – Desert
Deadly Quicksand enters the battlefield tapped.

{t}: add {b} to your mana pool.

{t}: Deadly Quicksand deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
 U 
Land – Desert
Searing Dunes enters the battlefield tapped

{t}: add {r} to your mana pool.

{t}: Searing Dunes deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
 C 
Instant – Tactical
As an additional cost to cast Mind Link, tap an untapped creature you control. Target creature you control gains first strike until end of turn if the creature tapped for Mind Link's cost has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, invincible, lifelink, menace, reach, trample, tunneling, and vigilance.

Scry 1
 C 
Creature – Gorgon
Deathtouch, Tunneling (This creature can't be blocked by creatures with flying.)
4/4
 C 
Creature – Snake
Deathtouch
3/3
 C 
Creature – Worm Horror
Tunneling (This creature can't be blocked by creatures with flying.)
Be wary. You never know what's underfoot.
5/4
 C 
Creature – Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2/2
 C 
Sorcery
Target opponent reveals a creature card from their hand. If they don't, you draw a card.
 C 
Creature – Insect
Reach, Tunneling (This creature can't be blocked by creatures with flying.)
1/1
 C 
Creature – Human Barbarian
Haste
Madness sometimes equals survival.
3/1
 C 
Artifact – Vehicle
Crew 2, Repair 4 (You may cast this card from your graveyard by sacrificing an artifact and paying {4}. If you do, it enters the battlefield with a salvage counter on it, and it’s exiled whenever it would leave the battlefield.)
3/2
Plains
 
 B 
Basic Land – Plains

Wall of Blades (common, foil)
Jinn Yasava (mythic)
Mad Flayer Poltergeist (uncommon)
Deadly Quicksand (uncommon)
Searing Dunes (uncommon)
Mind Link (common)
Old Stone Mother (common)
Giant Sand Mamba (common)
Scavenger's Bane (common)
Master of Diversion (common)
Detect Vitality (common)
Sand Hopper (common)
Rave Raiders (common)
Raider Battlecart (common)
Plains (basic)