Time Spiral 2
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Nonbasic lands don't untap during their controllers' untap steps.
3/3
0 comments
Improvise
Buyback 3
Create a 1/1 colourless artifact Servo creature token.
Buyback 3
Create a 1/1 colourless artifact Servo creature token.
Flying
Forecast — , Reveal Azorius mix n match from your hand: Detain target creature. (Activate this ability only during your upkeep and only once each turn.)
Forecast — , Reveal Azorius mix n match from your hand: Detain target creature. (Activate this ability only during your upkeep and only once each turn.)
3/3
You may exile Fblthp any time you could cast an instant. If you do, you may return it to the battlefield phased out any time you could cast an instant.
1/1
Flying
When Gushdrifter enters the battlefield, draw two cards.
Evoke – Return two Islands you control to their owner's hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
When Gushdrifter enters the battlefield, draw two cards.
Evoke – Return two Islands you control to their owner's hand. (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Flash
Enchant spell
: Put a resonance counter on enchanted spell, then it phases out.
When enchanted spell resolves, its controller may copy it for each resonance counter on it. They may choose new targets for the copies.
Enchant spell
: Put a resonance counter on enchanted spell, then it phases out.
When enchanted spell resolves, its controller may copy it for each resonance counter on it. They may choose new targets for the copies.
Convoke
Draw three cards
Draw three cards
Target player discards a card.
Cycling
Madness
Cycling
Madness
Put a -1/-1 counter on target creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Transmute
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Transmute
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Hellbent — As long as you have no cards in hand, Gobhobbler Hatchling gets +1/+0 and has ": Gobhobbler Hatchling gains double strike until end of turn."
Hellbent — As long as you have no cards in hand, Gobhobbler Hatchling gets +1/+0 and has ": Gobhobbler Hatchling gains double strike until end of turn."
1/1
Exalted
Threshold — Grave Worshipper has exalted as long as there are 7 or more cards in your graveyard.
Threshold — Grave Worshipper has exalted as long as there are 7 or more cards in your graveyard.
2/1
Haunt
When the creature Lingering Soul haunts dies, you may return Lingering Soul to the battlefield.
When the creature Lingering Soul haunts dies, you may return Lingering Soul to the battlefield.
1/1
At the beginning of your upkeep, tap Nefarox 2.0 unless you sacrifice a creature.
Exalted abilities can trigger from your graveyard.
Black creature cards in your graveyard have exalted.
Exalted abilities can trigger from your graveyard.
Black creature cards in your graveyard have exalted.
5/5
Arc of Undeath deals 2 damage to target creature or player. If Arc of Undeath was cast from your graveyard, exile it with three time counters and it gains suspend.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Menace
Flanking
Flanking
3/3
When ~ enters the battlefield, it deals 1 damage to target creature or player.
Evoke
Unearth
Evoke
Unearth
2/2
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Delve Bolt deals 3 damage to target creature or player.
Delve Bolt deals 3 damage to target creature or player.
Whenever Firebreak Daredevil crews a vehicle, it deals X damage to target creature or player, where X is its power.
: Firebreak Daredevil gets +1/+0 until end of Turn.
: Firebreak Daredevil gets +1/+0 until end of Turn.
3/2
Provoke, Flanking
1/1
Double strike (This creature deals both first-strike and regular combat damage.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1/1
Soulshift 5
Evoke
Evoke
3/4
Trample
Champion a creature with 4 or more power
Champion of the Wilds gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Champion a creature with 4 or more power
Champion of the Wilds gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
4/4
Constellation — Whenever Goldenhide Wolf or another enchantment enters the battlefield under your control, you may create a 1/1 green Snake creature token.
2/2
Bloodthirst 2
Bloodrush — Target attacking creature gets +2/+1 until end of turn. If an opponent was dealt damage this turn, that creature gets an additional +2/+2 until end of turn.
Bloodrush — Target attacking creature gets +2/+1 until end of turn. If an opponent was dealt damage this turn, that creature gets an additional +2/+2 until end of turn.
2/1
Create a 1/1 green Saproling creature token.
Landstorm
Landstorm
When ~ enters the battlefield, proliferate.
Undying
Undying
1/1
You may exert ~ as it attacks.
When you exert ~, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
When you exert ~, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.
3/1
Graft 2
Unearth
Unearth
0/0
At the beginning of your end step, populate.
Embalm 5GW
Embalm 5GW
3/3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Create a 2/2 white Knight creature token with vigilance, then populate.
Create a 2/2 white Knight creature token with vigilance, then populate.
Extort, Haunt
The creature Orzhov mix n match haunts has extort.
The creature Orzhov mix n match haunts has extort.
2/2
Whenever a creature you control attacks alone, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
Treasures you control have exalted.
Treasures you control have exalted.
2/1
Search your library for two cards and put them into your hand. Then shuffle your library.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Dredge 2
Scavenge
Scavenge
2/1
Flash
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Graft 2
Enchanted creature gets +1/+1 for each +1/+1 counter on Boon Ooze.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Graft 2
Enchanted creature gets +1/+1 for each +1/+1 counter on Boon Ooze.
0/0
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
Graft 3
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/0
Graft X
Creatures you control get +1/+1 for each +1/+1 counter on them.
Creatures you control get +1/+1 for each +1/+1 counter on them.
0/0
Overload ?
Replicate ?
Replicate ?
Something, something, targets.
Radiance Battalion — Whenever Boros mix n match and at least two other creatures attack, prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
3/3
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
You may sacrifice a creature. If you do, target opponent loses life equal to that creature's power and you gain life equal to its toughness.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Put a +1/+1 counter on target creature.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Put a -1/-1 counter on target creature.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Proliferate.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Gain 1 life for each counter on the battlefield.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Create a token that's a copy of a creature you control. Exile that token at the beginning of the next end step.
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
Megafuse (When you cast this from your hand, you may combine any number of front and back halves.)
: Add to your mana pool.
Delirium — : Add or to your mana pool. Activate this ability only if there are four or more card types among cards in your graveyard.
Delirium — : Add or to your mana pool. Activate this ability only if there are four or more card types among cards in your graveyard.
: Add to your mana pool.
Fateful Hour — : Add to your mana pool. Activate this ability only if you have 5 or less life.
Fateful Hour — : Add to your mana pool. Activate this ability only if you have 5 or less life.
: Add to your mana pool.
Ferocious — : Add or to your mana pool. Activate this ability only if you control a creature with power 4 or greater.
Ferocious — : Add or to your mana pool. Activate this ability only if you control a creature with power 4 or greater.
Bestow
Godshimmer Glade enters the battlefield tapped.
: Add to your mana pool.
Enchanted creature has ": Add to your mana pool. "
Godshimmer Glade enters the battlefield tapped.
: Add to your mana pool.
Enchanted creature has ": Add to your mana pool. "
: Add to your mana pool.
Hellbent — : Add to your mana pool. Activate this ability only if you have no cards in hand.
Hellbent — : Add to your mana pool. Activate this ability only if you have no cards in hand.
,, Sac: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Unearth
Unearth
: Add to your mana pool.
Landfall — : Add or to your mana pool. Activate this ability only if a land entered the battlefield under your control this turn.
Landfall — : Add or to your mana pool. Activate this ability only if a land entered the battlefield under your control this turn.
: Add to your mana pool.
Metalcraft — : Add or to your mana pool. Activate this ability only if you control three or more artifacts.
Metalcraft — : Add or to your mana pool. Activate this ability only if you control three or more artifacts.
Ninja's Cove enters the battlefield tapped.
: Add or to your mana pool.
Ninjutsu
: Add or to your mana pool.
Ninjutsu
: Add to your mana pool.
Raid — : Add or to your mana pool. Activate this ability only if you attacked with a creature this turn.
Raid — : Add or to your mana pool. Activate this ability only if you attacked with a creature this turn.
: Add to your mana pool.
Spell Mastery — : Add or to your mana pool. Activate this ability only if there are two or more instant and/or sorcery cards in your graveyard.
Spell Mastery — : Add or to your mana pool. Activate this ability only if there are two or more instant and/or sorcery cards in your graveyard.
: Add to your mana pool.
Threshold — : Add or to your mana pool. Activate this ability only if there are seven or more cards in your graveyard.
Threshold — : Add or to your mana pool. Activate this ability only if there are seven or more cards in your graveyard.
: Add to your mana pool.
Morbid — : Add or to your mana pool. Activate this ability only if a creature died this turn.
Morbid — : Add or to your mana pool. Activate this ability only if a creature died this turn.
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