[Duel Deck] Orcs vs. Humans: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Sorcery
Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library and scry 1.
 C 
Sorcery
If you control a Cleric or Shaman, you may cast Shadow Spear as though it has flash.
Target creature gets -3/-3 until end of turn.
Illus. Markus Erdt
 C 
Creature – Orc Warrior
Trained for close combat, these soldiers make excellent fodder for wading through Human forces. Use of the axe and shield is their specialty, and they are hearty fighters with a taste for blood.
Illus. Luc Salcedo
1/2
 R 
Legendary Creature – Orc Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever a creature you control becomes blocked, you may sacrifice it. If you do, other attacking creatures you control get +1/+0 until end of turn.
3/2
 U 
Creature – Demon
Menace (This creature can't be blocked except by two or more creatures.)
Red Ridge Daemon can't block.
6/6
 U 
Artifact Creature – Construct
Siege Catapult enters the battlefield tapped.
Whenever Siege Catapult attacks, tap each creature with defender the defending player controls.
Illus. fantasy-art.tel@flicker.com -- Creative Commons License
4/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has hexproof unless it's attacking or blocking.
Enchanted creature can't be blocked unless all creatures defending player controls block it.
The spell was originally employed to ease the confession of secrets that weighed heavily upon the souls of worshippers.
 U 
Creature – Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
 C 
Instant
Holy Lance deals 3 damage to target attacking or blocking creature. If you control a Cleric or Wizard, you gain 3 life.
 U 
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
 C 
Instant
Choose one —
• Return target creature to its owner's hand.
• Counter target noncreature spell.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{b}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return it to the battlefield tapped under its owner's control.
 C 
Creature – Human Worker
{t}: Add {1} to your mana pool. Spend this mana only on Human spells.
1/1
 C 
Creature – Human Knight
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Vigilance (Attacking doesn't cause this creature to tap.)
2/3
 C 
Instant
Create two 1/1 white Scorpion creature tokens with first strike.
 T 
Token Creature – Graveborn
Haste (This creature can attack and {t} as soon as it comes under your control.)
3/1

Farseeing (common)
Shadow Spear (common)
Blackhand Grunt (common)
Orgrim Doomhammer (rare)
Red Ridge Daemon (uncommon)
Siege Catapult (uncommon)
Invisibility (uncommon)
Goldshire Archer (uncommon)
Holy Lance (common)
Fireball (uncommon)
Elemental Blast (common)
Unholy Armor (common)
Elwynn Peasant (common)
Knight of Stormwind (common)
Ambush of Scorpions (common)
Graveborn (token)