[Duel Deck] Orcs vs. Humans: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library and scry 1.
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If you control a Cleric or Shaman, you may cast Shadow Spear as though it has flash.
Target creature gets -3/-3 until end of turn.
Illus. Markus Erdt
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Trained for close combat, these soldiers make excellent fodder for wading through Human forces. Use of the axe and shield is their specialty, and they are hearty fighters with a taste for blood.
Illus. Luc Salcedo
1/2
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First strike (This creature deals combat damage before creatures without first strike.)
Whenever a creature you control becomes blocked, you may sacrifice it. If you do, other attacking creatures you control get +1/+0 until end of turn. 3/2
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Menace (This creature can't be blocked except by two or more creatures.)
Red Ridge Daemon can't block. 6/6
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Siege Catapult enters the battlefield tapped.
Whenever Siege Catapult attacks, tap each creature with defender the defending player controls.
Illus. fantasy-art.tel@flicker.com -- Creative Commons License
4/2
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Enchant creature
Enchanted creature has hexproof unless it's attacking or blocking. Enchanted creature can't be blocked unless all creatures defending player controls block it. The spell was originally employed to ease the confession of secrets that weighed heavily upon the souls of worshippers.
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Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
First strike (This creature deals combat damage before creatures without first strike.) 2/1
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Holy Lance deals 3 damage to target attacking or blocking creature. If you control a Cleric or Wizard, you gain 3 life.
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Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs more to cast for each target beyond the first. |
Choose one —
• Return target creature to its owner's hand. • Counter target noncreature spell. |
Enchant creature
Enchanted creature has ": This creature gets +1/+1 until end of turn." When enchanted creature dies, return it to the battlefield tapped under its owner's control. |
: Add to your mana pool. Spend this mana only on Human spells.
1/1
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Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Vigilance (Attacking doesn't cause this creature to tap.) 2/3
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Create two 1/1 white Scorpion creature tokens with first strike.
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Haste (This creature can attack and as soon as it comes under your control.)
3/1
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Farseeing
(common)
Shadow Spear
(common)
Blackhand Grunt
(common)
Orgrim Doomhammer
(rare)
Red Ridge Daemon
(uncommon)
Siege Catapult
(uncommon)
Invisibility
(uncommon)
Goldshire Archer
(uncommon)
Holy Lance
(common)
Fireball
(uncommon)
Elemental Blast
(common)
Unholy Armor
(common)
Elwynn Peasant
(common)
Knight of Stormwind
(common)
Ambush of Scorpions
(common)
Graveborn
(token)