Grimm: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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: Add ![]() to your mana pool. |
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Dream – Whenever you exile cards, Lost Shopkeeper gets +1/+1 until end of turn.
2/2
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Draw a card.
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If you control a creature with 5 or more power, transform Aspiring Boar.
He longs to join his brothers in the great stampede.
1/1
Haste
4/1
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Dream – Whenever you exile cards, you may return target creature from your graveyard to your hand.
1/1
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Tormented Soul can't block and can't be blocked.
1/1
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1/2
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Choose one -
• Target creature gets +2/+2 until end of turn. • Target creature gains hexproof until end of turn. Entwine (Choose both if you pay the entwine cost.) |
Trample
7/7
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Goblin Backbreaker attacks each turn if able.
2/1
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Flying
First strike 2/1
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Ancient Rune
(common)
Lost Shopkeeper
(common)
Mind Flicker
(common)
Aspiring Boar
(common)
Midnight Stroller
(common)
Tormented Soul
(common)
Youthful Messenger
(common)
Boon of the Forest
(common)
Kraken of Deep Waters
(common)
Goblin Backbreaker
(common)
Dreaming Skyrider
(common)
: Add 





