Alternative Innistrad (Slow)

Alternative Innistrad (Slow) by KeresAcheron

7 cards in Multiverse

5 commons, 1 uncommon, 1 rare

3 colourless, 2 white, 1 black, 1 red

9 comments total

Rise of the Eldrazi meets Innistrad. Limited play designed around long games.

Alternative Innistrad (Slow): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Color Pairs | Skeleton | Mechanic Ideas | Block Planning

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{w}
 
 U 
Enchantment – Aura Curse
Enchant Player
If enchanted player would draw two or more cards, that player draws a single card instead.
4 comments
last 2018-07-02 07:28:50 by Vitenka
 C 
Creature – Human Cleric
{t}: Target creature can't attack this turn.
'evergreen flavour. Cleric casting blinding white light.
1/1
2 comments
last 2017-06-29 01:01:01 by KeresAcheron
 R 
Creature – Eldrazi
When you cast 'Aspect of Emrakul', take an extra turn after this one.
Flying
'Incurable variant' (This can't be sacrificed, returned to its owners hand, or put into a library from the battefield.)
5/11
1 comment
2017-02-04 10:00:05 by KeresAcheron
 C 
Creature – Eldrazi Drone
When you cast 'Hill Giant + Spawn', create a colorless 0/1 Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {c} to your mana pool."
3/3
 C 
Creature – Eldrazi
10/11
2 comments
last 2017-02-04 09:46:46 by WOM Devign Team

Recent comments: (all recent activity)
On UW010:

Or at least not on its own? Maybe it could have some other upside?

On UW010:

Yeah, this card on a Curse rather than a creature is doubly less impressive.

  1. You don't get a body to use in case the effect is not effective against the player. No consolation prize.
  2. Curses are secific to a player making this less attractive in multiplayer.

I fear, this is not the right effect to do as a Curse.

On UW010:

Hmmm. Most card draw is only a single card at a time. So using up a whole card on it, not even being a crappy critter against people who aren't drawing, seems a waste.

On UW010:

­Spirit of the Labyrinth / Alms Collector inspired Curse. Considering just making it Spirit of the Labyrinth for Enchanted Player.

On ('White Pseudo-tapper'):

I'm treating "can't attack this turn" as weaker than tapping, so I'm reducing the cost from 3cmc manaless activation to a 2cmc manaless activation. The card is supposed to slow the game down and make limited more defensive. And yes, it basically has the same flavour as Sigardian Priest/Avacynian Priest/Blinding Mage.

On ('White Pseudo-tapper'):

> Cleric casting blinding white light.

Sounds like Blinding Mage to me (though it's a wizard).

Strangely enough "can't attack this turn" seems to have been costed more highly than "tap target creature" for some time by WotC: Netter en-Dal, Martyred Rusalka, Thundersong Trumpeter. Can anyone come up with a reason as to why? Tapping is just generally better as it removes blockers as well - which is especially perplexing when looking at Thundersong Trumpeter.

On 'Aspect of Emrakul':

Note: 5/11 p+t combo doesn't exist in print. The cast trigger and flying trigger make it mini-emrakul. The 'incurable' variant both protects from removal and prevents self bounce to limit recursion. (neither does 5/10 but that feels more even.)

On 'Vanilla Eldrazi':

Also the highest power vanilla, highest toughness vanilla (beating indomitable ancients by 1), highest power common, highest toughness common, and tied for highest cmc common th Hand of Emrakul. More importantly, what is its purpose in the set and is it intended to be at all playable?

--CF

On 'Vanilla Eldrazi':

As of card creation unused pt combination in magic the gathering and the vanilla creature with the highest converted mana cost.

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