Asa & Carmen: Virtual Booster
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| Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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First strike Secure (Whenever this creature deals combat damage to a player, untap it.)
2/1
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Celestial — Reveal a blue creature card from your sideboard. Create a token that’s a copy of that card except it’s an Illusion in addition to its other types and has When this creature becomes the target of a spell or ability, sacrifice it.
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Flash Enchant creature Enchanted creature gets +1/+3 and has reach.
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Whenever CG02 enters the battlefield, if you control two or more creatures, draw a card.
1/1
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Enchant permanent Whenever enchanted permanent becomes tapped, you gain 1 life.
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4W: Other creatures you control get +1/+1 until end of turn.
2/2
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Flying When CB07 enters the battlefield, choose one: • Put a +1/+1 counter on CB07. • Create a 1/1 black Mutant creature token.
1/2
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Tap or untap target creature. If you tapped that creature, draw a card.
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As an additional cost to cast CB11 Bone Splinters*, sacrifice a creature. Destroy target creature.
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3/3
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Target creature gets +3/+0 until end of turn. Starcrossed R (You may cast this spell for its starcrossed cost. If you do, target opponent may copy it, choosing new targets for the copies.)
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CR01
(common)
CU11
(common)
CG12
(common)
CG02
(common)
CW14
(common)
CW05
(common)
CB07
(common)
CU06
(common)
CB11 Bone Splinters*
(common)
CA01
(common)
CR08
(common)



