Dagoron: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
{w}{u}
 
 R 
 
{w}{r}
 
 U 
 
{u}{g}
 
 U 
 
 U 
 
Hexproof
3/3
 C 
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
 C 
Creature – Merfolk
Merfolk Spearman has first strike when attacking.
1/1
 C 
Enchantment
Enchant creature
Enchanted creature gets -2/-2.
 C 
Enchantment
Enchant creature
Enchanted creature gets +3/+3 and trample.
 C 
Creature – Zombie
Jewelry Collector gets +1/+1 as long as it's tapped.
3/4
 C 
Creature – Human Druid
Reach
2/3
 C 
Creature – Human Warrior
T: Target attacking creature you control gets first strike until end of turn. Activate this ability only before blockers are declared.
1/1
 C 
Creature – Spirit
Necromancy
4/2
 C 
Sorcery
Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn.
 C 
Creature – Spectre
Flying
First Strike
3/1
 C 
Creature – Shark
Islandwalk

Dire Shark can't attack unless defending player controls an island.

Dire Shark has hexproof as long as defending player controls no islands.
5/3

RZ01 (rare)
UZ07 (uncommon)
UZ10 (uncommon)
Water Terari (uncommon)
Cultivate (common)
Merfolk Spearman (common)
Bog Madness (common)
Unbound Growth (common)
Jewelry Collector (common)
Butterfly Collector (common)
Flank Captain (common)
Blackbog Gloom (common)
Sindor Arena (common)
Unthinkable Spectre (common)
Dire Shark (common)