Dagoron: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof
3/3
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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
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Merfolk Spearman has first strike when attacking.
1/1
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Enchant creature
Enchanted creature gets -2/-2. |
Enchant creature
Enchanted creature gets +3/+3 and trample. |
Jewelry Collector gets +1/+1 as long as it's tapped.
3/4
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Reach
2/3
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T: Target attacking creature you control gets first strike until end of turn. Activate this ability only before blockers are declared.
1/1
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Necromancy
4/2
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Target creature you control fights target creature you don't control.
Those creatures can't attack or block this turn. |
Flying
First Strike 3/1
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Islandwalk
Dire Shark can't attack unless defending player controls an island. Dire Shark has hexproof as long as defending player controls no islands. 5/3
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RZ01
(rare)
UZ07
(uncommon)
UZ10
(uncommon)
Water Terari
(uncommon)
Cultivate
(common)
Merfolk Spearman
(common)
Bog Madness
(common)
Unbound Growth
(common)
Jewelry Collector
(common)
Butterfly Collector
(common)
Flank Captain
(common)
Blackbog Gloom
(common)
Sindor Arena
(common)
Unthinkable Spectre
(common)
Dire Shark
(common)