Mashup: the Gathering Alpha: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Azerin, Sanity's End Colourless Mythic 15{15} Legendary Creature – Eldrazi 15 15 Whenever you cast a spell, you may pay {3} and reveal Azerin, Sanity's End from you hand. If you do, each player exiles the top three cards of his or her library.
When you cast Azerin, target player exiles the top twenty cards of his or her library.
When goes to the graveyard from anywhere, exile your graveyard.
12 1314486077 on 27 Aug 2011 by jmgariepy
2 Ajudithopter White Rare 5{3}{w}{w} Artifact Creature – Construct 0 2 Flying
When Ajudithopter dies, destroy all creatures.
2 1311064445 on 19 Jul 2011 by jmgariepy
3 Alaborn Drill Sergeant White Common 2{1}{w} Creature – Human Knight 1 3 Defender
{2}{w}, {t}: Untap target attacking creature you control, Remove it from combat, and put a +1/+1 counter on it. You may use this ability only during the declare blockers step.
6 1323926915 on 15 Dec 2011 by jmgariepy
4 An-Zerrin Archmage White Common 4{3}{w} Artifact Creature – Vedalken Wizard 1 3 Whenever a player casts a blue spell, you may gain 1 life.
{w}, {t}: Name a creature type. Creatures of the chosen type do not untap during their controller's next untap step.
4 1322025026 on 23 Nov 2011 by jmgariepy
5 Angelic Antumbra White Rare 3{1}{w}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +2/+2 and has "Whenever Enchanted creature attacks, untap all creatures you control."
If enchanted creature would be destroyed, instead prevent all damage that would dealt to the creature, and return Angelic Antumbra to your hand.
10 1370234092 on 03 Jun 2013 by jmgariepy
6 Ardent Survivors White Uncommon 6{5}{w} Creature – Human Soldier 2 5 Vigilance, lifelink
When Ardent Survivors deals combat damage to an opponent, if you have more life than that opponent, draw a card.
5 1312763520 on 08 Aug 2011 by jmgariepy
7 Argentum Arbiter White Rare 8{6}{w}{w} Creature – Giant Soldier 6 8 Whenever Argentum Arbiter attacks, exile target permanent. 4 1313878888 on 20 Aug 2011 by jmgariepy
8 Blind White Common 1{x}{w} Instant Prevent X damage to target player and all creatures that player controls. 3 1319315630 on 22 Oct 2011 by jmgariepy
9 Breath-Stealer Kusite White Common 2{1}{w} Creature – Horror 2 2 When Breath-Stealer Kusite becomes blocked, if the blocking creature's power is 2 or less, exile it, and that creature's controller gains 4 life. 4 1320538934 on 06 Nov 2011 by jmgariepy
10 Cho-Arrim Balmist White Common 1{w} Creature – Human Shaman 1 1 Lifelink 1 1340859131 on 28 Jun 2012 by jmgariepy
11 Clouded Plexis White Common 4{3}{w} Enchantment – Aura Enchant Creature
Enchanted Creature gains flying.
Prevent all damage that would be dealt to and dealt by enchanted creaure.
4 1311457495 on 23 Jul 2011 by jmgariepy
12 Dance of Sword and Shield White Uncommon 2{1}{w} Instant Choose one – All attacking creatures get -2/-0 until end of turn; or, all creatures you control get +0/+2 until end of turn.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
1 1322802311 on 02 Dec 2011 by jmgariepy
13 Exclusive Rite White Rare 1{x}{w} Instant Counter target Artifact spell with converted mana cost X or less. If that artifact is an Equipment, and X is enough to pay for that equipment's converted mana cost plus one of its converted equip cost, put that equipment onto the battlefield under your control. 6 1345092805 on 16 Aug 2012 by jmgariepy
14 Force of Reckoning White Rare 6{2}{w}{w}{w}{w} Creature – Elemental 4 8 Vigilance
{w}{w}{w}{w}: Prevent the next 8 damage that would be dealt to target creature this turn.
2 1311459924 on 23 Jul 2011 by jmgariepy
15 Gargoyle Digester White Common 4{3}{w} Artifact Creature – Gargoyle 2 1 Flash
Flying
When Gargoyle Digester enters the battlefield, exile target card in an opponent's graveyard. If you do, put a +1/+1 counter on a creature you control.
1 1351743062 on 01 Nov 2012 by jmgariepy
16 Giant Gull of Kukemssa White Common 6{4}{w}{w} Creature – Bird 2 2 Flying
When Giant Gull of Kukemssa enters the battlefield, you may return target artifact from your graveyard to your hand.
When Giant Gull of Kukemssa enters the battlefield, target creature you control gets +2/+2 and flying until end of turn.
9 1340513519 on 24 Jun 2012 by jmgariepy
17 Gladhanding Genie White Common 6{5}{w} Creature – Djinn 5 4 Defender
Whenever an opponent gains life, Gladhanding Genie loses defender until end of turn.
{u}: Gladhanding Genie gets +0/+1 until end of turn.
5 1325138075 on 29 Dec 2011 by dude1818
18 Harvest Bonfire White Uncommon 3{2}{w} Enchantment Sacrifice an artifact: Destroy up to one target enchantment and gain 2 life. You and any teammate of yours may activate this ability. 9 1311339907 on 22 Jul 2011 by jmgariepy
19 Junkyō Komon White Common 5{4}{w} Creature – Human Advisor 3 3 When Junkyō Komon dies, target player gains 3 life. 2 1339911896 on 17 Jun 2012 by jmgariepy
20 Kobold Rainmaker White Common 1{w} Creature – Kobold Cleric 0 1 When Kobold Rainmaker enters the battlefield, you may destroy target enchantment. 2 1341728886 on 08 Jul 2012 by jmgariepy
21 Kor Mountaineer White Common 3{2}{w} Creature – Kor Scout 2 2 Mountainwalk
{w}{w}, Return Kor Mountaineer to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
4 1311143807 on 20 Jul 2011 by jmgariepy
22 Lighthearted Marshal White Uncommon 4{2}{w}{w} Creature – Spirit Knight 2 2 Whenever Lighthearted Marshal attacks, you may tap target creature.
Whenever Lighthearted Marshal becomes blocked, prevent all damage that would be dealt to and by Lighthearted Marshal.
2 1314086240 on 23 Aug 2011 by jmgariepy
23 Mark of Truth White Uncommon 2{w}{w} Creature – Human Knight 2 2 Protection from white
Whenever Mark of Truth blocks or becomes blocked, it gets +1/+1 until end of turn.
2 1311414800 on 23 Jul 2011 by jmgariepy
24 Mistwing Scarecrow White Common 5{4}{w} Artifact Creature – Scarecrow 2 4 Vigilance, flying
{t}: Counter target spell that targets Mistwing Scarecrow.
3 1313876390 on 20 Aug 2011 by jmgariepy
25 Osai Knight White Rare 3{1}{w}{w} Creature – Human Knight 1 1 First strike
Whenever a creature you control dies, put a +1/+1 counter on Osai Knight.
Remove a +1/+1 counter from Osai Knight: Osai Knight gets +3/+1 and until end of turn.
5 1313877376 on 20 Aug 2011 by jmgariepy
26 Palladium Plax White Mythic 5{3}{w}{w} Enchantment – Aura Enchant Player
When Palladium Plax enchants an opponent, draw three cards.
Enchanted player cannot be the target of spells or abilities.
4 1366341991 on 19 Apr 2013 by jmgariepy
27 Preserve White Uncommon 3{2}{w} Sorcery Each player puts an artifact card from his or her graveyard onto the battlefield. 8 1343275192 on 26 Jul 2012 by jmgariepy
28 Prize Bull White Common 3{1}{w}{w} Creature – Ox 2 3 Flash
When Prize Bull enters the battlefield, target attacking creature becomes blocked.
8 1315693854 on 10 Sep 2011 by jmgariepy
29 Relic Excavator White Uncommon 3{1}{w}{w} Artifact Creature – Cleric 2 2 Whenever Relic Excavator attacks and isn't blocked, you may sacrifice it. If you do, return target artifact from your graveyard to play. 2 1312671555 on 06 Aug 2011 by jmgariepy
30 Ride the Freewind White Common 3{2}{w} Instant Target creature gets +2/+2 and gains flying and protection from red until end of turn. 10 1311064094 on 19 Jul 2011 by jmgariepy
31 Sanctuary Champion White Rare 5{4}{w} Creature – Elf Knight 5 3 Haste
When Sanctuary Champion enters the battlefield during your postcombat main step, creatures can't attack until your next turn.
Whenever a non-token Human or Cleric enters the battlefield, return Sanctuary Champion to its owner's hand.
2 1367548751 on 03 May 2013 by jmgariepy
32 Shock Armor White Common 1{w} Enchantment – Aura Enchant Creature
Flash
When Shock Armor enters the battlefield, it deals 2 damage to target attacking or blocking creature.
Enchanted creature gets +0/+2.
5 1312601273 on 06 Aug 2011 by jmgariepy
33 Show Moxie White Common 3{2}{w} Instant As long as you control an untapped white creature, you may pay {0} rather than pay Show Moxie's mana cost.
Creatures you control get +1/+1 until end of turn.
3 1339943050 on 17 Jun 2012 by jmgariepy
34 Staff of Rememory White Rare 4{x}{3}{w} Artifact When Staff of Rememory enters the battlefield, put the top X cards of your library into your graveyard.
Put a card from your graveyard on the bottom of your library: Prevent the next 1 damage that would be done to you this turn.
6 1318567416 on 14 Oct 2011 by jmgariepy
35 Strands of Air White Uncommon 3{1}{w}{w} Instant Choose One – Prevent the next 6 damage that would be dealt to target creature; or, put a 0/6 white Wall token with defender and flying onto the battlefield. 3 1325402325 on 01 Jan 2012 by jmgariepy
36 Timecomber Giant White Mythic 8{6}{w}{w} Artifact Creature – Giant 3 3 Mountainwalk
When Timecomber Giant deals combat damage to a player, Each player shuffles his or her hand, graveyard and all permanents on the battlefield into his or her library, then draws seven cards. Then put a 3/3 white Giant creature token on the battlefield under your control.
7 1310946094 on 17 Jul 2011 by jmgariepy
37 Wall of Subservience White Uncommon 5{4}{w} Artifact Creature – Wall 2 2 Flash, defender
As Wall of Subservience enters the battlefield, sacrifice any number of permanents, and put twice that many +1/+1 counters on Wall of Subservience.
5 1317804791 on 05 Oct 2011 by jmgariepy
38 Worn Heirloom White Rare 3{2}{w} Artifact {t}: Add {w} to your mana pool.
{t}: Add {w}{w} to your mana pool. Use this ability only if you control fewer lands than an opponent.
9 1364956569 on 03 Apr 2013 by jmgariepy
39 Aspect of Wings Blue Common 3{2}{u} Creature – Faerie Elemental 1 3 Flying
Whenever you cast an Instant or a spell with flash, you may switch the power and toughness of target creature until end of turn.
4 1310956797 on 18 Jul 2011 by jmgariepy
40 Bazaar Sifter Blue Rare 2{1}{u} Creature – Vedalken Wizard Spirit 1 1 {2}{u}, {t}, Add a Time counter to Bazaar Sifter: Draw two cards, then discard three cards.
{2}{u}, {t}, Remove a Time counter from Bazaar Sifter: Draw three cards, then discard a card.
3 1313882253 on 20 Aug 2011 by jmgariepy
41 Bone Nest Drake Blue Common 5{4}{u} Creature – Drake 2 4 Flying
Whenever a player plays a black spell, you may gain 1 life.
2 1315083203 on 03 Sep 2011 by jmgariepy
42 Dash of Alchemy Blue Common 3{1}{u}{u} Sorcery Choose One – Draw two cards; or, search through your library for a card with a converted mana cost of 3, reveal it, put it in your hand, then shuffle your library. 2 1340253724 on 21 Jun 2012 by jmgariepy
43 Derelict Crew Blue Uncommon 4{3}{u} Creature – Pirate Spirit 3 2 Derelict Crew cannot be blocked by non-Spirit creatures. 3 1344400027 on 08 Aug 2012 by jmgariepy
44 Derelict Ghost Ship Blue Common 4{3}{u} Creature – Pirate Spirit 0 4 Derelict Ghost Ship cannot attack unless defending player controls an Island.
{b}: Derelict Ghost Ship gets +1/+1 until end of turn.
9 1312536513 on 05 Aug 2011 by jmgariepy
45 Doomed Oracle Blue Uncommon 4{2}{u}{u} Creature – Spirit Wizard 1 1 When Doomed Oracle enters the battlefield, draw a card.
When Doomed Oracle dies, counter target spell.
4 1312471638 on 04 Aug 2011 by dude1818
46 Headcarving Blue Uncommon 1{u} Sorcery Look at a number of cards on top of your library equal to the amount of damage dealt to target player this turn. Put one in your hand, then exile the rest. 4 1340339978 on 22 Jun 2012 by jmgariepy
47 Helmken Vodalian Blue Common 1{u} Creature – Merfolk Soldier Spirit 0 3 As long as Helmken Vodalian can block an attacking creature, it can block any attacking creature. 4 1366165896 on 17 Apr 2013 by jmgariepy
48 Hurloon Mazemaster Blue Common 3{1}{u}{u} Creature – Minotaur Rogue 2 3 Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. 5 1313564442 on 17 Aug 2011 by jmgariepy
49 Hydrolatice Blue Uncommon 2{1}{u} Instant Choose one — Target spell or permanent becomes the color of your choice. (This effect does not end); or counter target spell if it is red.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
2 1321422733 on 16 Nov 2011 by jmgariepy
50 Hysterical Response Blue Common 4{2}{u}{u} Instant Counter target spell. Players can't cast spells that share a color with the countered spell this turn. 13 1310957109 on 18 Jul 2011 by jmgariepy
51 Ideal Made Real Blue Uncommon 3{2}{u} Instant Target creature becomes a 4/4 blue Spirit and gains flying until end of turn. Then, any player may pay {3}. If a player does, they put a copy of this spell on the stack and may choose a new target for that copy. 2 1318713508 on 15 Oct 2011 by jmgariepy
52 Jade Raider Blue Common 6{5}{u} Creature – Crab Rogue 3 7 When Jade Raider becomes blocked, it becomes an enchantment until the beginning of your next upkeep. 5 1313653953 on 18 Aug 2011 by jmgariepy
53 Kobold of the Krimson Skies Blue Common 1{u} Creature – Kobold Wizard 0 1 All Kobolds gain flying. 6 1310954535 on 18 Jul 2011 by jmgariepy
54 Lie to the Beyond Blue Uncommon 5{4}{u} Instant Return a creature you control to your hand. If you do, put a 4/4 blue Spirit creature token into play.
Until end of turn, whenever you cast an Instant spell, put a 4/4 blue Spirit creature token into play.
1 1343455271 on 28 Jul 2012 by jmgariepy
55 Natural Follower Blue Common 2{1}{u} Enchantment – Aura Enchant Creature
When Natural Follower enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during the untap step.
Whenever a creature you control attacks, untap enchanted creature.
5 1323837888 on 14 Dec 2011 by jmgariepy
56 Post-Mortem Phantasm Blue Rare 1{u} Creature – Skeleton Illusion 3 2 Defender
Return two lands you control to their owner's hand: Regenerate Post-Mortem Phantasm. Any player may activate this ability.
Whenever Post-Mortem Phantasm is regenerated, target opponent gains control of it.
6 1369794287 on 29 May 2013 by jmgariepy
57 Refuting Blaze Blue Common 2{1}{u} Creature – Elemental 0 3 {2}{u}, Sacrifice Refuting Blaze: Counter target spell unless it's controller pays {3} for each card named Refuting Blaze that died this turn. 10 1339308426 on 10 Jun 2012 by jmgariepy
58 Restless Lord Blue Uncommon 5{4}{u} Creature – Spirit 3 3 Tapped-landwalk
Tap an untapped Spirit you control: Restless Lord gets +1/+1 until end of turn.
3 1342695593 on 19 Jul 2012 by Vitenka
59 Rimewind Whiteout Blue Uncommon 1{u} Enchantment Whenever you cast an Instant or a spell with flash, counter target activated ability. 3 1345963947 on 26 Aug 2012 by jmgariepy
60 Snippity Chronozoa Blue Mythic 4{3}{u} Creature – Illusion 3 3 Flying
Whenever an opponent plays a spell, make a copy of Snippity Chronozoa unless he pays {1}.
8 1311762098 on 27 Jul 2011 by jmgariepy
61 Solution Sphinx Blue Rare 6{4}{u}{u} Creature – Sphinx 5 4 Flash, flying
When Solution Sphinx enters the battlefield, reveal cards from the top of your library until you reveal a creature. Put that creature onto the battlefield and you may choose to redirect any number of spells to target it. Then, shuffle your library. At end of turn, sacrifice the creature put on the battlefield in this way.
9 1319523175 on 25 Oct 2011 by jmgariepy
62 Spellbow Sappers Blue Uncommon 2{1}{u} Creature – Elf Archer Spirit 1 2 {t}: Target attacking or blocking creature gets -2/-0 until end of turn. 9 1312537185 on 05 Aug 2011 by jmgariepy
63 Spelltouched Familiar Blue Common 1{u} Creature – Spirit 1 1 Whenever you cast an Instant or a spell with flash, Spelltouched Familiar gets +1/+2 until end of turn. 4 1343363425 on 27 Jul 2012 by jmgariepy
64 Spelunker Haunt Blue Common 3{2}{u} Creature – Spirit 2 2 Mountainwalk 1 1316901940 on 24 Sep 2011 by jmgariepy
65 Step Ahead Blue Mythic 3{u}{u}{u} Sorcery Reveal the top card of your library. If it's a land, take an additional turn after this one. Otherwise, return Step Ahead to its owner's hand. 5 1344570533 on 10 Aug 2012 by jmgariepy
66 Stitchdogs of Myth Blue Rare 4{3}{u} Creature – Zombie Hound 1 3 When Stitchdogs of Myth attacks, put four 1/3 blue Hound creature tokens into play tapped and attacking, then separate these five creatures into two piles. When a creature blocks a creatures in one of those piles, that creature blocks all of the creatures in that pile. Sacrifice those tokens at end of turn. 6 1345003015 on 15 Aug 2012 by jmgariepy
67 Streamline Blue Rare 4{3}{u} Sorcery Return all artifacts and enchantments to their owner's hand. 5 1311338005 on 22 Jul 2011 by jmgariepy
68 Temple Geist Whisperer Blue Rare 3{1}{u}{u} Creature – Human Cleric 2 2 When Temple Geist Whisperer attacks, put a 4/4 blue Spirit creature token into play. Sacrifice that Spirit at the beginning of your next upkeep.
Sacrifice two Spirits: Put a 4/4 blue Spirit creature token into play.
2 1344569707 on 10 Aug 2012 by jmgariepy
69 Teshev Brinebolts Blue Rare 4{3}{u} Legendary Creature – Merfolk Warrior Spirit 2 2 Whenever Teshev Brinebolts attacks, you may untap target tapped creature. Teshev Brinebolts gets +X/+X until end of turn, where X is the untapped creature's power. 1 1347774780 on 16 Sep 2012 by jmgariepy
70 To the Moon and Back Blue Common 1{u} Instant Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn. 2 1348120898 on 20 Sep 2012 by jmgariepy
71 Transmogrifying Poltergeist Blue Rare 5{4}{u} Creature – Spirit 3 3 All creatures have "Whenever a creature dies, instead, exile it and all creatures become copies of that creature, except they are Spirits in addition to their other types and gain this ability." 5 1322891665 on 03 Dec 2011 by jmgariepy
72 Truthiness Welder Blue Rare 3{2}{u} Creature – Shapeshifter 1 4 {3}{u}, {t}: Exile five target cards in your graveyard. Your opponent chooses one permanent card from among them. If he or she does, Truthiness Welder becomes a copy of that card, except it gains this ability. 5 1346479910 on 01 Sep 2012 by jmgariepy
73 Wall of Horizons Blue Common 4{2}{u}{u} Creature – Wall 2 3 Defender
When Wall of Horizons blocks a creature, exile Wall of Horizons and all creatures it is blocking. Return those creatures to the battlefield at end of turn.
1 1366253079 on 18 Apr 2013 by jmgariepy
74 Wasted Haste Blue Common 4{3}{u} Instant Return target creature to its owner's hand. Then, if that player has three or fewer cards in his or her hand, you may return up to one other target creature to its owner's hand. 3 1339384196 on 11 Jun 2012 by jmgariepy
75 World-Weary Bureaucrat Blue Common 5{3}{u}{u} Creature – Human Advisor 4 3 Protection from Instants 7 1340970948 on 29 Jun 2012 by jmgariepy
76 Abysmal Kobold Black Uncommon 3{2}{b} Creature – Kobold Shade 0 1 Flying
Whenever a Kobold you control attacks and is not blocked, the defending player discards a card.
2 1313147878 on 12 Aug 2011 by jmgariepy
77 Ancestor of the Blood Hand Black Uncommon 5{3}{b}{b} Creature – Human Cleric 4 4 First Strike
If an opponent would gain life, you gain that life instead.
5 1348545766 on 25 Sep 2012 by jmgariepy
78 Banishment Anew Black Rare 5{4}{b} Sorcery The controller of target non-black creature sacrifices it, then reveals cards from the top of his or her library until he or she reveals a creature. If that creature is black, that player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. 1 1310971577 on 18 Jul 2011 by jmgariepy
79 Barbedtail Spineling Black Common 2{1}{b} Creature – Drake Skeleton 1 1 Flying
Sacrifice Barbedtail Spineling: Return target creature from your graveyard to your hand, unless an opponent pays {1}.
3 1363748023 on 20 Mar 2013 by jmgariepy
80 Bloodgyre Titan Black Mythic 9{6}{b}{b}{b} Creature – Titan 6 6 {6}: Put six -1/-1 counters on all creatures. Then, at the beginning of the end step, if there are 6 or more creatures in all graveyards, return a creature from your graveyard to your hand. 4 1310968990 on 18 Jul 2011 by jmgariepy
81 Bonded Wraith Black Uncommon 2{b}{b} Creature – Wraith 3 3 Swampwalk
When Bonded Wraith dies, lose 3 life.
1 1314084736 on 23 Aug 2011 by jmgariepy
82 Consuming Dead Black Common 1{b} Creature – Skeleton 1 1 {2}{b}: Regenerate Consuming Dead.
Whenever a creature is regenerated, target player loses 1 life, and you gain 1 life.
2 1312162501 on 01 Aug 2011 by jmgariepy
83 Cyclops Revenger Black Common 2{b}{b} Creature – Cyclops Knight 2 2 Deathtouch 2 1341039264 on 30 Jun 2012 by jmgariepy
84 Deep Phantasm Black Rare 2{1}{b} Creature – Nightmare -2 -2 Deep Phantasm gets +1/+1 for each Swamp you control.
Deep Phantasm gains islandwalk, as long as you control an island.
2 1311928663 on 29 Jul 2011 by jmgariepy
85 Dragon's Cruelty Black Uncommon 2{1}{b} Enchantment Whenever a source you control deals one or more damage to an opponent, they lose 1 life. 7 1312154592 on 31 Jul 2011 by jmgariepy
86 Emperor Hounds Black Common 4{2}{b}{b} Creature – Hound 3 2 First Strike 1 1316292719 on 17 Sep 2011 by jmgariepy
87 Emperor's Assassin Black Rare 4{2}{b}{b} Creature – Elf Assassin 2 2 {t}: Destroy target tapped creature.
{t}: Destroy up to three target tapped creatures. Use this ability only if you control Emperor Hounds and Emperor's Kennelmaster.
9 1311540649 on 24 Jul 2011 by jmgariepy
88 Emperor's Kennelmaster Black Uncommon 3{1}{b}{b} Creature – Human Warrior 1 3 Hounds you control get +1/+0.
Emperor Hounds you control gain "When this creature attacks, tap target creature."
3 1316294723 on 17 Sep 2011 by jmgariepy
89 Gluttonous Deathsquito Black Uncommon 4{2}{b}{b} Creature – Insect 0 1 Flying
{b}: Gluttonous Deathsquito gets +1/+1 until end of turn.
When Gluttonous Deathsquito enters the battlefield, destroy target creature with power equal to Gluttonous Deathsquito's power.
1 1311404403 on 23 Jul 2011 by jmgariepy
90 Gravegeyser Black Uncommon 2{x}{b}{b} Sorcery Return X target creature cards from any one players' graveyards, to their owner's hand. 4 1315690723 on 10 Sep 2011 by jmgariepy
91 High Yield Cord Black Common 4{3}{b} Creature – Elemental Shaman 3 2 {r}, Sacrifice High Yield Cord: High Yield Cord deals 3 damage to target creature. 2 1325138893 on 29 Dec 2011 by jmgariepy
92 Knuckle Extrator Black Common 1{b} Creature – Kobold Shaman 0 1 Whenever a Kobold you control dies, look at the top two cards of target opponent's library, then remove one of them from the game. 2 1363836044 on 21 Mar 2013 by jmgariepy
93 Kobalpable Koboldomancer Black Rare 2{1}{b} Creature – Kobold Mercenary 0 1 {1}{b}{b}, {t}: Destroy target Kobold.
{3}, {t}: Search your library for a Kobold permanent card, and put it on the battlefield. Then shuffle your library.
2 1344663470 on 11 Aug 2012 by jmgariepy
94 Krovikan Druid Black Common 3{2}{b} Creature – Elf Druid 2 2 When Krovikan Druid dies, if it was blocked this turn, the defending player loses 4 life. 2 1313273352 on 13 Aug 2011 by jmgariepy
95 Kyren Wail Black Common 2{1}{b} Sorcery If an opponent controls a Plains, and you control a Swamp, you may cast Kyren Wail without paying its mana cost.
Target opponent discards a card at random from their hand.
4 1339747845 on 15 Jun 2012 by jmgariepy
96 Magister's Seal Black Rare 5{3}{b}{b} Enchantment Sacrifice Magister's Seal: Target player's life total becomes 10. 3 1314777447 on 31 Aug 2011 by jmgariepy
97 Mindfever Skeleton Black Common 5{3}{b}{b} Creature – Skeleton 3 1 Haste
Wizard provoking (When this attacks, you may have target Wizard defending player controls untap and block it if able.)
{b}: Regenerate Mindfever Skeleton.
3 1311833588 on 28 Jul 2011 by jmgariepy
98 Moonglove Scour Black Rare 3{1}{b}{b} Creature – Shapeshifter 2 2 Deathtouch
When a creature dealt damage by Moonglove Scour dies, search its controller's graveyard, hand and library for up to four cards that share a creature type with the creature that died, and exile them. Then that player shuffles their library.
2 1315082876 on 03 Sep 2011 by jmgariepy
99 Moriok Survivor Black Rare 4{2}{b}{b} Creature – Human Warrior 2 2 At the beginning of your upkeep, reveal the top two cards of your library. Put the card or cards with the lowest converted mana cost on the bottom of your library.
{1}{b}: Regenerate Moriok Survivor.
When a creature you control is regenerated, sacrifice a creature, then draw a card.
8 1345091854 on 16 Aug 2012 by jmgariepy
100 Night Grave Robber Black Common 2{1}{b} Creature – Human Rogue 2 1 Whenever Night Grave Robber deals combat damage to a player, that player may exile any number of cards from his or her graveyard. Then you gain life equal to the number of cards in that player's graveyard. 8 1313651855 on 18 Aug 2011 by jmgariepy
101 Obsidian Clan Infantry Black Common 6{5}{b} Creature – Human Soldier 4 6 6 1310953437 on 18 Jul 2011 by jmgariepy
102 Onyx Eyed Ghoul Black Common 4{2}{b}{b} Creature – Zombie 2 2 Sacrifice Onyx Eyed Ghoul: Add {b}{b} to your mana pool. Target player loses 2 life and you gain 2 life. 2 1312376082 on 03 Aug 2011 by jmgariepy
103 Pull of the Moon Black Uncommon 3{2}{b} Sorcery Choose one – Target creature gets +2/+2, gains flying and becomes a black Specter until end of turn; or, the next time target creature deals combat damage to a player, that player discards two cards.
Entwine {1}{b} (Choose both if you pay the entwine cost.)
4 1322802830 on 02 Dec 2011 by jmgariepy
104 Raging Remains Black Mythic 3{b}{b}{b} Creature – Zombie 3 3 When a Zombies or Skeleton you control attacks, the defending player divides their creatures into two groups. You choose one of those groups. That group of creatures must block as many Zombies and Skeletons as able.
{b}{b}{b}: Return Raging Remains from your graveyard to your hand.
2 1311143324 on 20 Jul 2011 by jmgariepy
105 Rakdos Necromancy Black Common 1{b} Sorcery Return up to one target creature you control on the battlefield and target creature in your graveyard to their owner's hand. 4 1340451230 on 23 Jun 2012 by jmgariepy
106 Rathi Justice Black Common 5{4}{b} Instant Destroy target creature. If that creature has a converted mana cost of three or less, each player loses 3 life. 5 1339566060 on 13 Jun 2012 by Link
107 Ravish Black Uncommon 1{b} Instant When you cast Ravish, any player may pay 5 life. If a player does, counter Ravish.
Target creature gets +4/-4.
4 1313160551 on 12 Aug 2011 by Alex
108 Scumhunter Black Rare 4{3}{b} Creature – Vampire Druid Warrior 2 2 At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{t}: Target creature gets +1/-1 until end of turn.
2 1312289707 on 02 Aug 2011 by jmgariepy
109 Seared Flesh Black Common 2{1}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -2/-1.
Whenever a player casts a red spell, you may gain 1 life.
2 1322024106 on 23 Nov 2011 by jmgariepy
110 Sengir Ratfeeder Black Rare 5{3}{b}{b} Creature – Vampire 4 4 Flying
Whenever a creature dealt damage by Sengir Ratfeeder this turn dies, put X 1/1 black Rat creature tokens onto the battlefield, where X is that creature's toughness
3 1311415591 on 23 Jul 2011 by jmgariepy
111 Skeletal Splintermagus Black Common 3{2}{b} Creature – Skeleton Wizard 3 1 {3}{b}: Regenerate Skeletal Splintermagus and all creatures blocking and blocked by it.
Whenever a creature is regenerated, put the top two cards of target player's library into their graveyard.
1 1343539579 on 29 Jul 2012 by jmgariepy
112 Sudden Death Match Black Rare 8{6}{b}{b} Enchantment Any player may cast creature cards as though they had flash.
Whenever a creature enters the battlefield, that creature's controller destroys target non-black creature. You gain life equal to the destroyed creature's toughness.
2 1312553702 on 05 Aug 2011 by Alex
113 Unholy Tethers Black Rare 6{3}{b}{b}{b} Enchantment All creatures get +2/+1 and have "At the beginning of your upkeep, pay {2} or sacrifice this creature." 3 1353561053 on 22 Nov 2012 by jmgariepy
114 Wildblood Griffin Black Uncommon 4{2}{b}{b} Creature – Griffin 2 2 Flying
When Wildblood Griffin enters the battlefield, draw two cards, then lose two life.
2 1344055570 on 04 Aug 2012 by jmgariepy
115 Akki War Machine Red Common 4{3}{r} Creature – Goblin Construct 3 3 When Akki War Machine enters the battlefield, flip a coin. If you win the flip, Akki War Machine gains haste until end of turn. 2 1311930879 on 29 Jul 2011 by jmgariepy
116 Bloodthinning Kobold Red Uncommon 2{1}{r} Creature – Kobold Shaman 0 1 {2}, Sacrifice a Kobold: Deal 2 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
2 1311475583 on 24 Jul 2011 by jmgariepy
117 Bottled Desperation Red Rare 6{5}{r} Creature – Elemental 8 8 Haste
Whenever a player casts a spell, sacrifice Bottled Desperation.
3 1313654300 on 18 Aug 2011 by jmgariepy
118 Breaching Goblin Red Common 1{r} Creature – Goblin Berserker 2 1 Haste
When Breaching Goblin enters the battlefield, return a land you control to its owner's hand.
10 1311403419 on 23 Jul 2011 by jmgariepy
119 Carrionsnapper Dragon Red Rare 4{2}{r}{r} Creature – Dragon 5 5 Flying
At the beginning of the end step, if you cast exactly one spell this turn, discard a card.
1 1345269339 on 18 Aug 2012 by jmgariepy
120 Chain of Rubble Red Uncommon 3{1}{r}{r} Sorcery Target player sacrifices a permanent. Then that player may copy this spell and may choose a new target for that copy. 3 1346562043 on 02 Sep 2012 by jmgariepy
121 Charged Warden Red Common 5{4}{r} Creature – Angel 5 3 Defender, flying 1 1341052578 on 30 Jun 2012 by jmgariepy
122 Dragon Prince Red Uncommon 4{2}{r}{r} Creature – Dragon 1 3 Flying
{r}: Flip a coin. If you win, Dragon Prince gets +2/+0 until end of turn.
If you win a coin flip, put a +1/+1 counter on all dragons you control. If you lose a coin flip, sacrifice Dragon Prince.
2 1310972306 on 18 Jul 2011 by jmgariepy
123 Effigy Altruist Red Rare 5{4}{r} Creature – Elemental Warrior 3 3 When Effigy Altruist dies, put three +1/+1 counters on target creature. That creature then deals damage to its controller equal to its power. 2 1315084534 on 03 Sep 2011 by jmgariepy
124 Exploit Defect Red Common 3{2}{r} Sorcery Destroy target artifact.
Put a -1/-1 counter on target creature.
2 1312762780 on 08 Aug 2011 by jmgariepy
125 Furiosity Red Rare 1{r} Enchantment Whenever a creautre you control enters the battlefield, it gains haste until end of turn, unless an opponent pays {2}. 3 1351843543 on 02 Nov 2012 by jmgariepy
126 Glacial Split Red Rare 8{6}{r}{r} Sorcery You may put an artifact from your hand onto the battlefield. Then each player discards their hand and draws seven cards. Then, you may put an artifact from your hand onto the battlefield. 3 1313653093 on 18 Aug 2011 by jmgariepy
127 Goblin Town Elder Red Common 3{2}{r} Creature – Goblin Shaman 2 2 When Goblin Town Elder enters the battlefield, it deals 2 damage to target player. 2 1326002898 on 08 Jan 2012 by jmgariepy
128 Goblin Vermin Tosser Red Uncommon 3{2}{r} Creature – Goblin Warrior 1 2 Flying
When Goblin Vermin Tosser deals combat damage to an opponent, deal 1 damage to all non-flying creatures that player controls.
3 1344486162 on 09 Aug 2012 by jmgariepy
129 Goblin Worldpatcher Red Rare 5{4}{r} Creature – Goblin Wizard 2 1 Whenever a permanent is destroyed, shuffle it into it's owner's library. That player then exiles the top card of their library. If it is a permanent card, its owner puts that card onto the battlefield. 6 1343968741 on 03 Aug 2012 by dude1818
130 Hell's Toll Red Common 5{4}{r} Sorcery Hell's Toll Deal's 3 damage to target creature or player.
Sacrifice a creature: Return Hell's Toll from your graveyard to your hand. Use this ability only during your upkeep.
4 1340515937 on 24 Jun 2012 by jmgariepy
131 Hellbreach Red Mythic 8{5}{r}{r}{r} Enchantment If a player would draw a card, instead that player sacrifices a permanent.
Sacrifice two permanents: Put the bottom card of your library into your hand.
3 1344399058 on 08 Aug 2012 by jmgariepy
132 Hook Yank Red Common 2{r}{r} Instant Deal 1 damage to target creature. That creature attacks this turn if able.
{4}: Return Hook Yank from your graveyard to your hand.
4 1313271681 on 13 Aug 2011 by jmgariepy
133 Horntangle Red Common 3{2}{r} Instant Horntangle deals 3 damage to target creature. Then Horntangle deals 3 damage to that creature's control if he or she gained life this turn 7 1339493496 on 12 Jun 2012 by jmgariepy
134 Ice Blade Assassin Red Common 1{r} Creature – Dwarf Assassin 1 1 Sacrifice Ice Blade Assassin: Deal damage to target creature equal to the number of creatures that came into play this turn. 2 1311152422 on 20 Jul 2011 by jmgariepy
135 Keld Shock Wave Red Common 6{5}{r} Creature – Dwarf Barbarian 3 3 Haste
When Keld Shock Wave enters the battlefield, destroy target land and tap another target creature without flying.
3 1320007595 on 30 Oct 2011 by jmgariepy
136 Kobold Squadron Red Rare 6{5}{r} Creature – Kobold 0 1 Intimidate
When Kobold Squadron or another Kobold enters the battlefield, put a +1/+1 counter on it for each Kobold you control.
3 1317586453 on 02 Oct 2011 by jmgariepy
137 Kobold Tactics Red Common 2{1}{r} Instant Add four mana of any combination of colors to your mana pool. Use this ability only to cast Kobold or Dragon spells, or activate abilities of Kobolds or Dragons.
Kobolds gain +1/+1 and can't be blocked except by two or more creatures.
4 1340772267 on 27 Jun 2012 by jmgariepy
138 Malefaux, the Spiteful Red Rare 7{5}{r}{r} Legendary Creature – Dragon 5 5 Flying
When Malefaux deals combat damage to an opponent put two 0/1 colorless Kobold creature tokens ont the battlefield.
{1}{r}, Sacrifice a Kobold: Destroy target land.
{5}{r}{r}, Exile Malefaux from your graveyard. Destroy two target lands.
8 1321162597 on 13 Nov 2011 by jmgariepy
139 Mogg Aeronaut Red Common 2{1}{r} Creature – Goblin Artificer 2 2 Mogg Aeronaut can't block non-flying creatures.
{g}: Mogg Aeronaut gains reach until end of turn.
1 1325139885 on 29 Dec 2011 by jmgariepy
140 Ogre Recluse Red Uncommon 5{4}{r} Creature – Ogre Druid 3 3 Protection from green
When Ogre Recluse enters the battlefield, put a 2/2 green wolf token with protection from blue into play.
1 1312151312 on 31 Jul 2011 by jmgariepy
141 Rage Day Red Uncommon 4{3}{r} Instant Choose one — After the next main phase, there is an additional combat phase followed by an additional main phase; or, Untap target creature. It gains haste until end of turn and must attack this turn, if able.
Entwine {r} (Choose both if you pay the entwine cost.)
2 1322800832 on 02 Dec 2011 by jmgariepy
142 Rock Rumble Red Rare 2{x}{r}{r} Sorcery You may reveal this card from your opening hand. If you do put a 0/1 red Legendary Kobold token named Gnip into play with "Sacrifice Gnip: Gnip deals 1 damage to all non-flying creatures."
Deal X damage to all non-flying creatures.
5 1313880349 on 20 Aug 2011 by jmgariepy
143 Sandstone Gargoyle Red Common 2{1}{r} Creature – Gargoyle 1 2 {r}: Sandstone Gargoyle gets +1/+0 until end of turn. 4 1340942658 on 29 Jun 2012 by jmgariepy
144 Slash and Burn Squad Red Common 4{3}{r} Creature – Goblin Warrior 2 2 Whenever a player casts a green spell, you may gain 1 life.
{t}, Sacrifice Slash and Burn Squad: Slash and Burn Squad Deals 1 damage to all blocking creatures.
6 1322024560 on 23 Nov 2011 by jmgariepy
145 Smoke Out Red Common 4{2}{r}{r} Sorcery Destroy target land. That land's controller must attack with a creature on his next turn, if able. 6 1316296305 on 17 Sep 2011 by jmgariepy
146 Swinerider of Kher Keep Red Common 3{2}{r} Creature – Kobold Knight 0 1 {4}: Kobolds you control get +2/+1 until end of turn. 5 1374799182 on 26 Jul 2013 by jmgariepy
147 Telescopic Blast Red Uncommon 1{r} Instant When you cast Telescopic Blast, if a single opponent has two or more non-basic permanents with the same name, copy Telescopic Blast. You may choose a new target for the copy.
Deal 2 damage to target creature or player.
2 1344662317 on 11 Aug 2012 by jmgariepy
148 Transient Cave Pincher Red Common 3{2}{r} Creature – Kobold Berserker 0 1 {r}, Discard a card: Draw a card. Sacrifice Transient Cave Pincher at end of turn. 3 1343795019 on 01 Aug 2012 by jmgariepy
149 Untamed Cliffs Red Uncommon 2{1}{r} Instnat Search your library for up to three basic Mountains, put them onto the battlefield, then shuffle your library. At the beginning of the end step, sacrifice those lands. 6 1315692375 on 10 Sep 2011 by jmgariepy
150 Vent Runner Captain Red Uncommon 2{1}{r} Creature – Kobold Warrior 0 1 All Kobolds you control (including Vent Runner Captain) get +1/+1 and can't be blocked except by two or more creatures.
{3}: Vent Runner Captain Loses all abilities until end of turn. Any player may activate this ability.
9 1310958906 on 18 Jul 2011 by jmgariepy
151 Zone Blasting Red Mythic 7{5}{r}{r} Sorcery Each player sacrifices all land they control, then reveal the top seven cards of their libraries. Those players put all basic land cards revealed this way onto the battlefield, and draw the remainder. 3 1363920788 on 22 Mar 2013 by jmgariepy
152 Ali of the Junipers Green Rare 3{1}{g}{g} Legendary Creature – Human Druid 0 1 {t}: Whenever Damage would reduce your life total to less than 1 this turn, instead that source's controller puts that many 1/1 green Elf creature tokens onto the battlefield under their control. 13 1378287138 on 04 Sep 2013 by jmgariepy
153 Bountymonger Green Rare 4{3}{g} Creature – Elf Monger 3 3 {3}: Creatures target player controls get +1/+1 until end of turn. Any player may activate this ability.
{3}: Elf creatures target player controls get +2/+2 until end of turn. Any player may activate this ability.
5 1319253421 on 22 Oct 2011 by jmgariepy
154 Broadleaf Protector Green Common 6{5}{g} Creature – Treefolk Warriror 3 6 Elves and Birds you control get +0/+2. 1 1313144121 on 12 Aug 2011 by jmgariepy
155 Composite Elemental Green Common 5{4}{g} Creature – Elemental 4 4 {w}{u}{b}{r}{g}: Composite Elemental gains flying, first strike and trample until end of turn. 7 1341124854 on 01 Jul 2012 by jmgariepy
156 Elf-o'-the-Fall Green Uncommon 3{2}{g} Creature – Elf Warrior Druid 2 2 When Elf-o'-the-Fall enters the battlefield, return a land you control to its owner's hand. Then, if you control four or fewer lands, search your library for a basic land card, put it on the battlefield tapped, then shuffle your library. Otherwise, draw a card. 2 1344749277 on 12 Aug 2012 by jmgariepy
157 Elvish Trumpeter Green Rare 3{2}{g} Creature – Elf Shaman 2 2 {2}{g}{g}, Return Elvish Trumpeter to its owner's hand: Put an Elf or Treefolk creature from your hand onto the battlefield. 3 1314488472 on 27 Aug 2011 by jmgariepy
158 Emerald Kobold Green Uncommon 2{1}{g} Creature – Kobold Druid 0 1 At the beginning of your pre-combat main phase add X mana of any color combination to your mana pool, where X is equal to the number of Kobolds you control. 3 1317975455 on 07 Oct 2011 by jmgariepy
159 Fyndhorn Spear Gatherer Green Common 3{2}{g} Creature – Elf Warrior Druid 2 3 When Fyndhorn Spear Gatherer enters the battlefield, sacrifice a land and put a +1/+1 counter on a creature you control.
When Fyndhorn Spear Gatherer leaves the battlefield, return a land from your graveyard to your hand.
4 1317358979 on 30 Sep 2011 by jmgariepy
160 Gaea's Need Green Common 3{2}{g} Instant Target creature loses all abilities and becomes a 2/2 green Elf Warrior with "All other creatures you control get +1/+1" until end of turn. 2 1321686823 on 19 Nov 2011 by jmgariepy
161 Garruk's Intollerance Green Uncommon 3{2}{g} Instant Choose one – Deal 4 damage to target player that controls an artifact; or deal 4 damage to target artifact creature.
Entwine {1}{g}
5 1375439467 on 02 Aug 2013 by jmgariepy
162 Ghazbán Spider Green Uncommon 3{2}{g} Creature – Spider 2 5 Reach
Whenever a player gains life, they gain control of Ghazbán Spider.
3 1312353156 on 03 Aug 2011 by jmgariepy
163 Grim Brawler Green Rare 7{6}{g} Creature – Giant Warrior 4 4 Whenever Grim Brawler or another creature you control enters the battlefield, target creature gets +4/+4 until end of turn.
Whenever an opponent's creature leaves the battlefield, gain life equal to that creature's toughness.
3 1316901239 on 24 Sep 2011 by jmgariepy
164 Heedless Centaurs Green Common 4{2}{g}{g} Creature – Centaur Warrior 4 4 Haste
When Heedless Centaurs deals combat damage to a player, you may destroy target artifact or enchantment.
At end of turn, sacrifice Heedless Centaurs.
8 1312351913 on 03 Aug 2011 by jmgariepy
165 Hold Firm Green Common 5{4}{g} Enchantment – Aura Enchant permanent
Enchanted permanent doesn't untap during its controller's untap step.
3 1311144460 on 20 Jul 2011 by jmgariepy
166 Kobold Freehammer Green Common 3{2}{g} Creature – Kobold Ally 0 1 Whenever Kobold Freehammer or another Kobold enters the battlefield, put a +1/+1 counter on Kobold Freehammer, then destroy up to one target artifact with a converted mana cost equal to the number of +1/+1 counters on Kobold Freehammer. 1 1311403183 on 23 Jul 2011 by jmgariepy
167 Koth of the Tangle Green Mythic 4{2}{g}{g} Planeswalker – Koth 3 +1 Reveal the top card of your library. If it's a land, put it onto the battlefield as a 3/2 creature with haste until end of turn. It's still a land.
-1 Add {g} to your mana pool for each counter on permanents you control.
+0 Remove three counters from Koth, then put +1/+1 counters on each creature you control equal to the number of counters on Koth.
6 1345178797 on 17 Aug 2012 by jmgariepy
168 Llanowar Guide Green Common 1{g} Creature – Elf Druid 1 1 {t}, Sacrifice Llanowar Guide: Search your library for a basic Forest and put it onto the battlefield. Then shuffle your library. 9 1311060039 on 19 Jul 2011 by jmgariepy
169 Malefaux's Allure Green Uncommon 3{2}{g} Enchantment {4}: Put two 0/1 colorless Kobold creature tokens onto the battlefield under target player's control. Any player may activate this ability. 2 1371004440 on 12 Jun 2013 by jmgariepy
170 Mani Vigil Green Rare 4{3}{g} Enchantment Whenever a non-token creature you control dies, you may pay {x}. If you do, put X 1/1 green Insect tokens onto the battlefield. Then, if you have the most creatures in play among all players, sacrifice Mani Vigil. 1 1310945026 on 17 Jul 2011 by jmgariepy
171 Moonbeam Trickseed Green Common 1{g} Enchantment – Aura Enchant Permanent
Whenever a player gains life, enchanted permanent becomes a 0/4 green Treefolk creature in addition to its other colors and types.
{1}{g}: Target opponent gains 1 life.
4 1346407795 on 31 Aug 2012 by jmgariepy
172 Ogre Recruiter Green Rare 5{3}{g}{g} Creature – Ogre Scout 3 3 When Ogre Recruiter enters the battlefield, look at the top five cards of your library. You may put any creature from those cards onto the battlefield with two -1/-1 counters on it. Then put the rest on the bottom of your library in any order. 6 1317705677 on 04 Oct 2011 by jmgariepy
173 Orchard's Bloom Green Common 3{2}{g} Enchantment Whenever a player casts a white spell, you may gain 1 life.
Whenever a player casts a white spell, you may pay {g}. If you do, gain 1 life.
2 1322025950 on 23 Nov 2011 by jmgariepy
174 Riverwinding Green Common 1{g} Enchantment – Aura Enchant Creature
When Riverwinding enters the battlefield, target player gains 2 life.
Enchanted creature gains islandwalk.
3 1339929045 on 17 Jun 2012 by jmgariepy
175 Sacred Birch Green Common 6{4}{g}{g} Creature – Treefolk Cleric 4 4 Protection from White
{w}: Target creature is white until end of turn.
3 1325141214 on 29 Dec 2011 by jmgariepy
176 Sand Snake Green Uncommon 3{2}{g} Creature – Snake 2 1 Deathtouch
When a spell or ability your opponent controls puts Sand Snake into a graveyard from anywhere, return it to the battlefield under its owner's control with a +1/+1 counter on it.
3 1346226763 on 29 Aug 2012 by jmgariepy
177 Shzizik the Compound Mind Green Mythic 7{4}{g}{g}{g} Legendary Creature – Insect 7 7 When Shzizik the Compound Mind dies, if it received damage this turn from a source an opponent controls, you control that player's next turn. 8 1345003675 on 15 Aug 2012 by jmgariepy
178 Skittish Rootwalla Green Common 2{1}{g} Creature – Lizard 2 2 {2}{g}: Skittish Rootwalla gets +1/+1 until end of turn, or +3/+3 if your opponent controls no blue or black creatures. Activate this ability only once each turn. 4 1310957693 on 18 Jul 2011 by jmgariepy
179 Somnatog Green Uncommon 3{g}{g}{g} Creature – Atog 1 2 Whenever an opponent draws a card, put a +1/+1 counter on Somnatog.
Discard a card: Remove a counter from Somnatog. Any player may play this ability.
5 1310969715 on 18 Jul 2011 by jmgariepy
180 Spinnewretch Green Rare 6{4}{g}{g} Creature – Spider Horror 3 6 {1}: Exile target card from a graveyard. If you do, put a web counter on target creature.
Creatures can't attack or block unless their power is greater than the number of web counters on them.
11 1320819111 on 09 Nov 2011 by jmgariepy
181 Strength of Jalum Green Common 1{g} Instant When you cast Strength of Jalum, target opponent draws a card, then discards a card.
Target creature gets +4/+4 until end of turn.
1 1339649887 on 14 Jun 2012 by jmgariepy
182 Sylvan Schoolmarster Green Rare 2{g}{g} Creature – Kithkin 2 2 {3}{g}: Put a 1/1 green Elf creature on the battlefield.
1/1 creatures you control can't be blocked, except by green creatures.
9 1372998045 on 05 Jul 2013 by jmgariepy
183 Thornscape Battleready Green Common 3{2}{g} Creature – Elf Warrior 3 2 When Thornscape Battleready enters the battlefield, if you control a Kobold, you may have Thornscape Battleready fight target creature.
When Thornscape Battleready enters the battlefield, if you control a Treefolk, you may destroy target artifact.
4 1343880344 on 02 Aug 2012 by jmgariepy
184 Toiling Tiller Green Mythic 6{3}{g}{g}{g} Creature – Treefolk Mystic 8 5 {g}: Regenerate all creatures you control. 6 1376038958 on 09 Aug 2013 by jmgariepy
185 Verdant Champion Green Common 4{2}{g}{g} Creature – Minotaur Druid 3 3 {t}: Add {g} to your mana pool.
When Verdant Champion is blocked, add two mana of any color to your mana pool. That mana doesn't empty from your mana pool at end of combat.
2 1372817565 on 03 Jul 2013 by jmgariepy
186 Wasteland Mangler Green Rare 1{g} Creature – Snake Beast 0 3 Deathtouch
{4}{g}, Exile a creature from your hand: Wasteland Mangler's power becomes the exiled creature's power. (This effect lasts indefinitely.)
6 1364439613 on 28 Mar 2013 by jmgariepy
187 Wiitigo's Appetite Green Uncommon 1{x}{g} Enchantment – Aura Enchant Creature
When Wiitigo's Appetite enters the battlefield, put X +1/+1 counters on enchanted creature.
At the beginning of your end of turn step, put a +1/+1 counter on enchanted creature if it attacked this turn. Otherwise, remove a +1/+1 counter from it.
5 1312671933 on 06 Aug 2011 by jmgariepy
188 Wind Chill Djinn Green Common 3{1}{g}{g} Creature – Djinn 2 2 Reach
{1}{g}{g}, Pay 1 life: Target creature gains reach until end of turn.
3 1364354378 on 27 Mar 2013 by jmgariepy
189 Xenophobic Scald Green Uncommon 5{3}{g}{g} Creature – Elf Berzerker 4 4 You may sacrifice two enchantments rather than pay Xenophobic Scald's mana cost.
Haste
4 1318106138 on 08 Oct 2011 by jmgariepy
190 Chandra, the Desperate Multicolour Mythic 4{2}{r}{w} Planeswalker – Chandra 5 +1 Deal 1 damage to target player. If you have three or less life, add four loyalty counters to Chandra.
-2 Target creature you control gains flying and double strike until end of turn.
-9 Sacrifice all creatures you control. Put six 4/9 white and red Avatar tokens with the ability "this creature can block an additional creature" onto the battlefield.
10 1311564829 on 25 Jul 2011 by jmgariepy
191 Ferocitog Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Atog 2 2 Sacrifice another creature: Put three +1/+1 counters on Ferocitog.
At the beginning of your end step, if you did not sacrifice a creature to Ferocitog this turn, sacrifice Ferocitog. If you do, Ferocitog deals damage to you equal to its power.
2 1386813984 on 12 Dec 2013 by jmgariepy
192 Bog Fetish Artifact Rare 3{3} Artifact – Equipment Equip {4}
Equip to a Spirit {u}
Equipped creature gets +0/+2 and gains defender.
As long as all opponents control no untapped creatures, equipped creature gets +5/+0, gains flying and loses defender.
3 1322192260 on 25 Nov 2011 by jmgariepy
193 Builder's Battlestone Artifact Uncommon 3{3} Artifact {t}: Add {w} to your mana pool.
{x}{2}{u}{g}, {t}, Sacrifice Builder's Battlestone: Look at the top X cards of target player's library and put them back in any order. Then, destroy all non-creature, non-land permanents with a converted mana cost of X.
1 1324445688 on 21 Dec 2011 by jmgariepy
194 Calculated Broodmate Artifact Common 4{4} Artifact Creature – Insect 4 4 When Calculated Broodmate attacks or blocks, remove a charge counter from it. If you can't, return Calculated Broodmate to its owner's hand.
{t}: Put a charge counter on Calculated Broodmate.
8 1388622794 on 02 Jan 2014 by jmgariepy
195 Cedar Staff of Equity Artifact Rare 3{3} Artifact – Equipment Equip {4}
Equip to a Druid {g}
Equipped creature gets +2/+2 and gains vigilance.
As long as an opponent has 21 or more life, the equipped creature gains "{t}: Draw a card."
7 1322190654 on 25 Nov 2011 by jmgariepy
196 Cinderplush Doll Artifact Rare 5{5} Artifact Creature – Construct 3 2 {t}: Each player can't untap permanents, except for one land, during his or her next untap step.
Put two -1/-1 counters on Cinderplush Doll: Untap Cinderplush Doll.
3 1382577283 on 24 Oct 2013 by jmgariepy
197 Cogroom Artifact Rare 5{5} Artifact Cogroom enters the battlefield with three Pupa counters on it. When Cogroom has no Pupa counters on it, sacrifice it, and put a 4/4 green Insect creature token with flying on the battlefield.
{t}, Remove a Pupa Counter from Cogroom: Look at the top five cards of your library. You may put them on the top or bottom of your library in any order.
Pay 1 life: Put a Pupa counter on Cogroom.
2 1389318457 on 10 Jan 2014 by jmgariepy
198 Conductive Plate Artifact Common 1{1} Artifact – Equipment Equip {1}
Equipped creature gets +0/+X, where X is equal to the number of artifacts you control.
4 1313272604 on 13 Aug 2011 by jmgariepy
199 Crimson Codex Artifact Rare 6{6} Artifact Kobolds you control get +2/+0 and have haste.
At the begging of your end of turn step, if you did not cast a Kobold this turn, draw a card.
1 1344748840 on 12 Aug 2012 by jmgariepy
200 Dervish Scimitar Artifact Common 6{6} Artifact Creature – Spirit 1 5 Flying
Whenever an opponent casts a spell, put two +1/+1 counters on Dervish Scimitar.
At the beginning of your end step, remove all counters from Dervish Scimitar.
2 1312151757 on 31 Jul 2011 by jmgariepy
201 Diabolical Battlestone Artifact Uncommon 3{3} Artifact {t}: Add {r} to your mana pool.
{3}{b}{g}, {t}, Sacrifice Diabolical Battlestone: Search your library for a Swamp and a creature card and put those cards into your hand. Then shuffle your library.
5 1324444166 on 21 Dec 2011 by jmgariepy
202 Dragonsoul Bindi Artifact Rare 5{5} Artifact – Equipment Equip {6}
Equip to a Dragon {r}
Equipped creature gets +5/+5.
Whenever the equipped creature dies, you may distribute five +1/+1 counters among any number of target creatures.
5 1322189585 on 25 Nov 2011 by jmgariepy
203 Final Factory Artifact Uncommon 4{4} Artifact At the beginning of your upkeep, you may put a 3/3 Golem artifact creature token onto the battlefield. If you do, end the turn. 7 1372388637 on 28 Jun 2013 by jmgariepy
204 Firewick Sharer Artifact Common 3{3} Artifact Creature – Skeleton 3 1 As long as you control three or fewer lands, Firewick Sharer gains haste.

{t}: Add {r} or {b} to your mana pool.
3 1311458397 on 23 Jul 2011 by jmgariepy
205 Forge of Duty Artifact Uncommon 4{4} Artifact At the beginning of your upkeep, if you have three or fewer cards in hand, put a 1/1 white Knight token into play.

{1}{w}, {t}: Redirect all combat damage that would be dealt to target creature this turn, to target Knight.
2 1310967886 on 18 Jul 2011 by jmgariepy
206 Gilded Zephyr Artifact Common 3{3} Artifact Creature – Ship 2 2 When Gilded Zephyr attacks, reveal the top card of your library. If that card is an artifact, target creature gets +1/+1 and gains flying until end of turn. 3 1380155009 on 26 Sep 2013 by jmgariepy
207 Glass Colossus Artifact Common 6{6} Artifact Creature – Golem 6 2 Glass Colossus doesn't untap during the untap step.
Trample
{6}: Untap Glass Colossus.
3 1314778155 on 31 Aug 2011 by jmgariepy
208 Gnawedidea Sharer Artifact Common 3{3} Artifact Creature – Beast 2 1 As long as you control three or fewer lands, when Gnawedidea Sharer deals combat damage to an opponent, draw a card, then discard a card at random.
{t}: Add {r} or {g} to your mana pool.
2 1322373524 on 27 Nov 2011 by jmgariepy
209 Gravesoil Sharer Artifact Common 3{3} Artifact Creature – Zombie 1 2 When Gravesoil Sharer enters the battlefield, as long as you control three or fewer lands, reveal the top five cards of your library. Target opponent puts those cards back in any order, then you draw a card.
{t}: Add {u} or {b} to your mana pool.
3 1322372663 on 27 Nov 2011 by jmgariepy
210 Mishra Golem Artifact Mythic 5{5} Legendary Artifact Creature – Golem 5 5 Whenever an opponent plays a land, choose one – Mishra Golem permanently gains flying, first strike or trample; or put two +1/+1 counters on Mishra Golem. 5 1369886989 on 30 May 2013 by jmgariepy
211 Mortuary Rags Artifact Rare 3{3} Artifact – Equipment Equip {4}
Equip to a Zombie {b}
Equipped creature gets +1/+2 and has deathtouch.
Whenever you return a card from your graveyard to your hand, the equipped creature gets +2/+2 until end of turn.
3 1322188846 on 25 Nov 2011 by jmgariepy
212 Nayan Battlestone Artifact Uncommon 3{3} Artifact {t}: Add {g} to your mana pool.
{2}{w}{r}, {t}, Sacrifice: Until end of turn, you may cast target card from your graveyard. Whenever a card would go to any player's graveyard this turn, exile it.
5 1342757825 on 20 Jul 2012 by jmgariepy
213 Phyrexian Lava Engine Artifact Common 7{7} Artifact Creature – Beast 3 4 When Phyrexian Lava Engine dies, each opponent sacrifices a land, and Phyrexian Lava Engine deals 5 damage to each of those player. 4 1312288528 on 02 Aug 2011 by jmgariepy
214 Quitclaim Deed Artifact Common 1{1} Artifact {t}, Sacrifice Quitclaim Deed: Search your library for two basic land cards with different names. Target opponent chooses one of those cards. Put the chosen card in your hand and the other in your graveyard. Shuffle your library. 8 1340858152 on 28 Jun 2012 by jmgariepy
215 Salvagegrain Sharer Artifact Common 3{3} Artifact Creature – Ambassador 1 1 When Salvagegrain Sharer enters the battlefield, as long as you control three or fewer lands, each player gains 5 life.

{t}: Add {g} or {w} to your mana pool.
2 1322373107 on 27 Nov 2011 by jmgariepy
216 Simian Battlehelm Artifact Uncommon 4{4} Artifact – Equipment Equip {3}
When equipped creature becomes blocked, for each creature that blocks it, it gets +2/+2 and has trample until end of turn.
{1}, Discard a card: Target creature must block equipped creature.
4 1345871144 on 25 Aug 2012 by jmgariepy
217 Smokebraider Battlestone Artifact Uncommon 3{3} Artifact {t}: Add {b} to your mana pool.
{5}{u}{r}, {t}, Sacrifice Smokebraider Battlestone: Put an Elemental from your hand onto the battlefield. It gains haste, and is unblockable until end of turn.
2 1324443731 on 21 Dec 2011 by jmgariepy
218 Soul Wracker Artifact Uncommon 2{2} Artifact {5}, {t}: Counter target creature spell. If that spell was countered this way, exile it, and return all other creatures to the battleifeld exiled by Soul Wracker. 3 1369970628 on 31 May 2013 by jmgariepy
219 Stormscape Battlestone Artifact Uncommon 3{3} Artifact {t}: Add {u} to your mana pool.
{2}{w}{b}, {t}, Sacrifice Stormscape Battlestone: Destroy target non-black creature, then gain 3 life.
10 1313978117 on 22 Aug 2011 by jmgariepy
220 Sursi Thickethoof Artifact Common 2{2} Artifact Creature – Horse Scarecrow 1 2 When Sursi Thickethoof attacks, up to three target creatures can't block Sursi Thickethoof, unless they block it together. 2 1379634751 on 19 Sep 2013 by jmgariepy
221 Telim'Tor Totem Artifact Common 2{2} Artifact {1}, {t}: Deal 1 damage to target player.
{1}, Sacrifice a creature: Untap Telim'Tor Totem.
4 1379921783 on 23 Sep 2013 by jmgariepy
222 Thermal Lance Artifact Rare 3{3} Artifact – Equipment Equip {3}
Equip to a Knight {w}
Equipped creature gets +3/+0 and has first strike.
As long as you control at least seven lands, the equipped creature has double strike.
5 1319013978 on 19 Oct 2011 by jmgariepy
223 Thornsword Sharer Artifact Common 3{3} Artifact Creature – Knight 2 2 When Thornsword Sharer enters the battlefield, as long as you control three or fewer lands, destroy target Kobold.
{t}: Add {w} or {u} to your mana pool.
2 1322372243 on 27 Nov 2011 by jmgariepy
224 Tubes of Kroog Artifact Common 2{2} Artifact Creature – Plant 0 3 Defender
{2}: Prevent the next 1 damage that would be dealt to Tubes of Kroog.
5 1370576153 on 07 Jun 2013 by jmgariepy
225 War Flag Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +2/+2 and has intimidate.
Whenever the Equipped creature deals combat damage to an player, sacrifice War Flag. If you do, destroy target creature that player controls.
7 1345783437 on 24 Aug 2012 by jmgariepy
226 Zōtōmaro Artifact Rare 6{6} Artifact Creature – Elemental * * When you cast Zōtōmaro, search your library for three cards that share a name, plus one additional card. Target opponent chooses one of those cards. Put all cards that share a name with the chosen card in your graveyard, and the rest in your hand. Shuffle your library.
Zōtōmaro's power and toughness are each equal to the number of cards in your hand.
5 1390228129 on 20 Jan 2014 by jmgariepy
227 Blasting Desert Land Uncommon 0 Land Blasting Desert enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {2}{w} ({2}{w}, Discard this card: Draw a card.)
When you cycle Blasting Desert, you may deal 1 damage to all attacking creatures.
5 1310945478 on 17 Jul 2011 by jmgariepy
228 Caravan of the Bey Land Rare 0 Legendary Land {t}: Add {1} to your mana pool.
{1}{r}: If Caravan of the Bey would be put in the graveyard this turn, exile it instead. If you do, put three 1/1 red Lizard creature tokens onto the battlefield. They gain first strike until end of turn.
5 1310940189 on 17 Jul 2011 by jmgariepy
229 Crooked Cliffs Land Uncommon 0 Land Crooked Cliffs enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {4}{r} ({4}{r}, Discard this card: Draw a card.)
When you cycle Crooked Cliffs, flip a coin. If you win the flip, target player sacrifices a permanent.
5 1321769738 on 20 Nov 2011 by jmgariepy
230 Deadfall Dig Land Common 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Deadfall Dig: Lands you control become the land type of your choice until end of turn.
8 1312289055 on 02 Aug 2011 by jmgariepy
231 Defiant Woods Land Uncommon 0 Land Defiant Woods enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Cycling {1}{g} ({1}{g}, Discard this card: Draw a card.)
When you cycle Defiant Woods, target creature gains trample until end of turn.
2 1321770104 on 20 Nov 2011 by jmgariepy
232 Festering Marsh Land Uncommon 0 Land Festering Marsh enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Cycling {3}{b}{b} ({3}{b}{b}, Discard this card: Draw a card.)
When you cycle Festering Marsh, creatures target player controls get -1/-1 until end of turn.
7 1321769891 on 20 Nov 2011 by jmgariepy
233 Field Laboratory Land Rare 0 Land {t}, Discard a card: Put a storage counter on Field Laboratory.
{t}: Add {x} to your mana pool, where X is equal to the number of storage counters on Field Laboratory.
{t}, Sacrifice Field Laboratory: Draw X cards, where X is equal to the number of storage counters on Field Laboratory.
2 1345270977 on 18 Aug 2012 by jmgariepy
234 Orms-by-Gore Land Rare 0 Legendary Land Orms-by-Gore enters the battlefield tapped.
When Orms-by-Gore enters the battlefield, sacrifice it unless you pay {2}{b}.
{t}: Add {b}{b} to your mana pool.
4 1376112371 on 10 Aug 2013 by jmgariepy
235 Sigiled Fountain of Cho Land Rare 0 Legendary Land {t}: Add {1} to your mana pool.
{2}{w}: Add a storage counter to Sigiled Fountain of Cho.
Return Sigiled Fountain of Cho to your hand: Add {w} to your mana pool for each storage counter that was on Sigiled Fountain of Cho.
9 1313655167 on 18 Aug 2011 by jmgariepy
236 The Gates of Jamuraa Land Rare 0 Legendary Land The Gates of Jamuraa enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}, Sacrifice The Gates of Jamuraa: Draw a card.
{u}: Put The Gates of Jamuraa from your graveyard on top of your library.
3 1389929645 on 17 Jan 2014 by jmgariepy
237 Vesuvian Waters Land Uncommon 0 Land Vesuvian Waters enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {3}{u} ({3}{u}, Discard this card: Draw a card.)
When you cycle Vesuvian Waters, target creature loses all abilities and becomes a 0/6 blue Serpent until end of turn.
1 1321770526 on 20 Nov 2011 by jmgariepy
238 Yavimaya Flowering Land Rare 0 Legendary Land {t}: Add {1} to your mana pool.
{g}, {t}, Sacrifice Yavimaya Flowering: Add {g} to your mana pool for each creature you control.
12 1342339912 on 15 Jul 2012 by jmgariepy
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