Zaberoth: Virtual Booster

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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control.
Equip {1}
 U 
Creature – Human Soldier
Whenever Fireheart Duelist deals combat damage to a creature, it deals that much damage to that creature’s controller.
{r}: Target creature blocks Fireheart Duelist this turn if able.
2/3
 U 
Artifact
Whenever a creature enters the battlefield under your control, you gain 1 life.
 U 
Creature – Human Druid
When Jairwood Naturalist enters the battlefield or dies, return another target green card from your graveyard to your hand.
2/3
 C 
Creature – Nightmare Serpent
Islandwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
The Sea of Contempt is filled with the lost dreams of men, delusions given fearsome form.
5/4
 C 
Artifact
{3}, {t}, Sacrifice Temporal Stabilizer: Choose one — Destroy target Rift; or counter target Rift spell.
Those who dare travel Zaberoth’s barren lorns often carry spare stabilizers, knowing that each one is their only defense against being consumed in a planar gash.
 C 
Creature – Elemental
{1}, Sacrifice Molten Spirit: Molten Spirit deals 2 damage to target creature or player.
“Just one could light our beacons for an entire week—or burn half the stronghold down in a single night.”
—Jephin, keeper of Saranis
1/1
 C 
Sorcery
Put two 2/2 black Nightmare creature tokens with dementia onto the battlefield. (Rather than life loss, damage they deal to a player causes that player to exile that many cards from the top of his or her library.)
 C 
Sorcery
Destroy target land. Its controller exiles the top three cards of his or her library.
As Tassa watched the ground beneath his feet crumble unnaturally into itself, he felt his mind slipping along with it.
 C 
Creature – Human Soldier
Dreamguard Elite can’t be blocked as long as defending player controls a Nightmare.
2/2
 C 
Creature – Human Knight
3/2
 C 
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Orron paused, hesitant. The forest had suddenly grown dark, and now all he could make out were two strange, glowing orbs, hanging in the air a short distance away...
 C 
Creature – Human Rogue
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0.
Forest
 
 B 
Basic Land – Forest

Soulcatch Ring (rare)
Fireheart Duelist (uncommon)
Beacon of Return (uncommon)
Jairwood Naturalist (uncommon)
Nightmare Serpent (common)
Temporal Stabilizer (common)
Molten Spirit (common)
Creeping Despair (common)
Ruinous Landscape (common)
Dreamguard Elite (common)
Saranis Vanguard (common)
Predator's Haze (common)
Rixian Infiltrator (common)
Bloodhenge Boon (common)
Forest (basic)