Kalazir: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Preparation 3 (When you cast this spell from your hand, exile it with 3 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal X damage to enemy creatures. Gain X life. |
Preparation 1
Target creature gains power equal to its toughness. |
Haste
Summoned 2 (At the beginning of the end step, if you control less than 2 Wizards that share a color with Hellraiser Devil, sacrifice Hellraiser Devil.) 3/2
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Preparation 2 (When you cast this spell from your hand, exile it with 2 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Deal 4 damage divided among creatures/players as you like. |
As an additional cost to cast Entangle, reveal a forest in your hand.
All creatures with flying lose flying and gain -2/-2 until end of turn. |
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Destroy target artifact. Add
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Preparation 1 (When you cast this spell from your hand, exile it with 1 time counters on it. Remove a time counter during every upkeep. When there are no time counters on this spell, cast it.)
Target player reveals his hand. |
Summoned 1 (At the beginning of the end step, if you control less than 1 Wizards that share a color with Murky Waters, sacrifice Murky Waters.)
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Poison Brewer
(common, foil)
Morning Blaze
(rare)
Channel Energy
(uncommon)
Hellraiser Devil
(uncommon)
Controlled Burn
(uncommon)
Entangle
(common)
Mind Mage
(common)
Melt Down
(common)
Ashbringer Mage
(common)
Delve
(common)
Murky Waters
(common)
Poison Brewer
(common)
Necromancer
(common)
Holy Cleric
(common)
Swamp
(basic)