Overload

Overload by KeresAcheron

7 cards in Multiverse

3 with no rarity, 1 common, 1 uncommon, 2 rares

1 white, 1 blue, 1 black, 3 red, 1 green

3 comments total

Overload cards

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Mechanics

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Recently active cards: (all recent activity)

Instant
Target attacking creature gets +3/+3 until end of turn.
Overload {4}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
 R 
Sorcery
Return target creature to its owners hand.
Overload {3}{u}{u} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
2 comments
last 2016-11-02 08:19:34 by KeresAcheron
 C 
Sorcery
Target creature can't block this turn turn.
Overload {3}{r} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
 U 
Sorcery
'Overload Shock' deals 2 damage to target creature or player.
Overload {2}{r}{r} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Sorcery
Destroy target artifact or enchantment
Overload {3}{g}{g} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Recent comments: (all recent activity)
On 'Overload Bounce':

It's deliberately worse than cyclonic rift.

On 'Overload Bounce':

­'Overload Naturalise' probably wants to be rare, but this definitely needs to be.

It's also somewhat obsoleted by Cyclonic Rift. Silly Wizards and their "all-upside" kick.

On Divine Justice:

Six mana lets destroy all tapped creatures with upside. Sunblast Angel, Righteous Fury and Guan Yu's 1,000-Li March Two/Three mana gives you the single effect and for safety at three Sheer Drop/Swift Reckoning.

(All recent activity)
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