Erendale Block B

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 C 
instant
Counter target spell that targets a creature you control.
 C 
Creature – Wraith Knight
Menace (This creature can't be blocked except by two or more creatures.)
Wither (This deals damage to creatures in the form of -1/-1 counters)
2/2
 U 
Creature – Orc Scholar
Instant and Sorcery spells you control have Wither. (They deal damage to creatures in the form of -1/-1 counters.)
{2}{b}{r}: Target instant or sorcery spell you control gains Lifelink. Then copy it. You may choose new targets for the copy.
2/2
{3}{b/r}{b/r}
 
 R 
Legendary Creature – Dragon
Flying
{u/g} ability
 C 
Creature – Orc Soldier
2/2
 C 
Creature – Orc Berserker
5/1
 U 
Creature – Orc Soldier
(BR one drop two one) can't block.
2/1
 C 
Instant
Target creature gets +3/-3 until end of turn.
 C 
Creature – Elf Warrior
""
3/3
 C 
Creature – Elf Warrior
2/3
 C 
Creature – Elephant
3/5
 C 
Creature – Elf ()
3/1
 C 
Creature – Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2/2
{g/w}{g/w}
 
 R 
Legendary Creature – Elf Cleric
{2}{u/b}{u/b}: You can play target card in your graveyard as though it were in your hand.
'legend becomes myths.'
 C 
Instant
Destroy target creature with Flying.
Tree branch snatch. Treefolk themed.
 C 
Creature – Spider
Deathtouch
1/1
 R 
Legendary Creature – Elf
{w/r}{w/r} activated or triggered ability.
 C 
Instant
Target creature gains Wither until end of turn. If that creature dies this turn, return it to the battlefield.
 U 
Creature – Treefolk
'Something Willow' power and toughness are each equal to the number of Swamps you control plus the number of Forests you control.
*/*
 C 
Instant
Target creature you control gains wither until end of turn. Then it fights up to one target creature you don't control.
 C 
Creature – Spider
Reach
Wither (This deals damage to creatures in the form of -1/-1 counters)
1/4
 C 
Creature – (Spider?)
4/6
 R 
Enchantment Creature – Nymph
Play with the top card of your library revealed.
You may play the top card of your library if its a land.
2/2
 R 
Creature – Dragon
When enters the battlefield, gain control of all artifacts for as long as you control "smaug' (in prog).
 C 
Sorcery
Tap target land. It doesn't untap during its controllers next untap step.
Draw a card.
 R 
Legendary Creature – Dwarf Rogue
(), Dwarf () can't be blocked, except by creatures with skulk or defender.
Whenever () deals combat damage to a player, exile the top card of that players library. Until end of turn, you may play that card.
2/3
 R 
Creature – Dwarf Rogue
Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
 R 
Legendary Creature – Dwarf Artificer
{3}{w/b}{w/b}: Search your library for an equipment card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Dwarf ()
{t}: Target creature with power 2 or less can't be blocked this turn.
2/1
 C 
Sorcery
As an additional cost to cast (Dwarf ancient treasure riddle?), discard a card.
Draw two cards.
 C 
Creature – Dwarf Warrior
Defender
(conditional way of losing defencer, in progress)
2/3
 U 
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn
 C 
Creature – Dwarf Warrior
3/4
 U 
Instant
 C 
Creature – Dwarf Warrior
Prowess
2/1
 U 
Sorcery
Create X 1/1 green and white Kithkin Scout creature tokens named Halfing Ranger.

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