Telengor: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Radiance — Target player sacrifices a creature, then sacrifices each other creature they control that shares a color with the sacrificed creature.
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Destroy target colorless permanent.
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature deals combat damage to a player, draw a card."
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Leadership (Before combat on your turn, if you have no champion, designate one by putting a fate counter on that creature. It's your champion until your next turn. Champions attack and block alone.)
Your champion gets +1/+1 for each fate counter on it. 2/3
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Radiance — Target creature and each other creature you control that shares a color with it get +2/+2 until end of turn.
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Flying
When Aerobatics Teacher deals damage to a creature or player, sacrifice it. Imbue (: Until end of turn, target creature gains this creature's colors and other abilities while this creature loses them. Imbue only as a sorcery) 3/1
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When Spiteful Condemned dies, each player loses 2 life.
3/2
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
When Spellrune Turtle enters the battlefield, if there's a fate counter on it, return target instant or sorcery card from your graveyard to your hand. 1/4
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Radiance — Until end of turn, target creature and each other creature you control that shares a color with it gains "Whenever this creature attacks, scry 1."
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Enchant land
When Restored Flows enters the battlefield, put a fate counter on enchanted lands, then draw a card. Permanents you control with fate counters on them have ": Add one mana of any color to your mana pool." |
Dauntless — When Benevolent Captain enters the battlefield, if you control the creature with the least power, put two 1/1 colorless Human creature tokens on the battlefield.
2/3
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Seek Fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Flying When Omenfeather enters the battlefield, scry 2 if there's a fate counter on it. 3/3
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Dauntless — Whenever Plafko's Jailbrakers attacks and you control the creature with the lowest power, it gets +1/+1 until end of turn.
2/1
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: Mercurial Fairy gets +1/+0 and gains flying until end of turn.
2/1
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Defender, lifelink
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.) 0/2
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Spread Misery
(rare)
Reject Structures
(uncommon)
Fateful Interrogations
(uncommon)
Generous Priest
(uncommon)
Predictable Fury
(common)
Aerobatics Teacher
(common)
Spiteful Condemned
(common)
Spellrune Turtle
(common)
Newborn Freedom
(common)
Restored Flows
(common)
Benevolent Captain
(common)
Omenfeather
(common)
Plafko's Jailbrakers
(common)
Mercurial Fairy
(common)
Shadow Succubus
(common)