Aprennes: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Mythblade Weaver enters the battlefield, target creature gets +1/+0 until end of turn. 1/1
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Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
![]() ![]() , Exile Skittering Swarm: Put three 1/1 red and green Insect tokens with Haste and Instinct into play. Exile them at end of turn. If at least one token was exiled this way, return Skittering Swarm to play.3/3
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Menace
Whenever Sideshank Robber deals combat damage to a player, that player chooses one – Discard two cards, or discard a card at random. 2/2
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Flying, Lifelink, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)4/4
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Flying
Whenever this creature deals combat damage to a player, that player exiles a card from his or her hand at random. You may play that card, spending mana of any colour to pay its mana cost. 2/4
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Counter target instant or sorcery spell. Players cannot play spells with that name this turn.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When Walking Arson enters the battlefield, it deals 1 damage to each creature. 3/2
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Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and you may tap or untap target non-land permanent. 1/2
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When Weaver of Garlands enters the battlefield, all creatures able to block target creature this turn must do so if able.
2/1
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When Life-Wisened Mentor enters the battlefield, target creature gains Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) until end of turn.
2/2
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Put two 1/1 white solder tokens into play.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.) |
Research – If this creature would deal combat damage to a player, you may instead prevent it and Scry 1.
1/1
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Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
2/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Token creatures you control get +1/+1 until end of turn. |
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Mythblade Weaver
(common, foil)
Skittering Swarm
(rare)
Sideshank Robber
(uncommon)
Midnight Scholar
(uncommon)
Drakeback Robber
(uncommon)
Aether-tied Edict
(common)
Walking Arson
(common)
Vedalken Riftrider
(common)
Weaver of Garlands
(common)
Life-Wisened Mentor
(common)
Battle Musings
(common)
Clipped Spy
(common)
Gem Robber
(common)
Rally Together
(common)
Plains
(basic)






