Aprennes: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Fox Shaman
Flash
When Mythblade Weaver enters the battlefield, target creature gets +1/+0 until end of turn.
1/1
 
 R 
Creature – Insect
Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
{2}{g}{g}, Exile Skittering Swarm: Put three 1/1 red and green Insect tokens with Haste and Instinct into play. Exile them at end of turn. If at least one token was exiled this way, return Skittering Swarm to play.
3/3
 U 
Creature – Rat Warrior
Menace
Whenever Sideshank Robber deals combat damage to a player, that player chooses one – Discard two cards, or discard a card at random.
2/2
 U 
Creature – Vampire
Flying, Lifelink, Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
4/4
 U 
Creature – Spectre
Flying
Whenever this creature deals combat damage to a player, that player exiles a card from his or her hand at random. You may play that card, spending mana of any colour to pay its mana cost.
2/4
 C 
Instant
Counter target instant or sorcery spell. Players cannot play spells with that name this turn.
 C 
Creature – Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Walking Arson enters the battlefield, it deals 1 damage to each creature.
3/2
 C 
Creature – Vedalken Wizard
Flying
Research – If this creature would deal combat damage to a player, you may instead prevent it and you may tap or untap target non-land permanent.
1/2
 C 
Creature – Fox Shaman
When Weaver of Garlands enters the battlefield, all creatures able to block target creature this turn must do so if able.
2/1
 C 
Creature – Rat Warrior
When Life-Wisened Mentor enters the battlefield, target creature gains Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.) until end of turn.
2/2
 C 
Sorcery
Put two 1/1 white solder tokens into play.
Inspire (You may cast cards in your hand as copies of this spell until end of turn.)
 C 
Creature – Faerie Rogue
Research – If this creature would deal combat damage to a player, you may instead prevent it and Scry 1.
1/1
 C 
Creature – Rat Warrior
Haste, Instinct (This creature is unblockable if the number of cards in defending player's hand is greater than this creature's power.)
2/3
 C 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Token creatures you control get +1/+1 until end of turn.
Plains
 
 B 
Basic Land – Plains

Mythblade Weaver (common, foil)
Skittering Swarm (rare)
Sideshank Robber (uncommon)
Midnight Scholar (uncommon)
Drakeback Robber (uncommon)
Aether-tied Edict (common)
Walking Arson (common)
Vedalken Riftrider (common)
Weaver of Garlands (common)
Life-Wisened Mentor (common)
Battle Musings (common)
Clipped Spy (common)
Gem Robber (common)
Rally Together (common)
Plains (basic)